Spawn Point Zero

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1510703225
Total Pages : 272 pages
Book Rating : 4.5/5 (17 download)

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Book Synopsis Spawn Point Zero by : Nancy Osa

Download or read book Spawn Point Zero written by Nancy Osa and published by Simon and Schuster. This book was released on 2015-10-06 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: After repeated boundary attacks by Dr. Dirt and Lady Craven, the United Biomes of the Overworld alliance hangs by a thread and must be rebuilt. Captain Rob, Corporal Frida, and the members of Battalion Zero have made it their lives’ work to do it—but they’ll have to bring the fight home. With the riches gained from their last encounter with the griefer army, they set out to build and defend a UBO capital. As every player knows, though, life in Survival mode isn’t all sunflowers and roses. Bat Zero has bought some time for the Overworld by throwing Lady Craven into Creative Mode. Free from the need to battle for every biome border, the indie cavalry turns its efforts toward guarding one stronghold. They must form a standing army, create federal buildings, and gain the support of other villages. Meanwhile, hostile mobs threaten, and the Griefer Imperial Army promises a comeback—with a vengeance. For security, Captain Rob asks his troops to make the ultimate sacrifice: changing their spawn points to the capital city. Will they? Survivalists Frida and Turner have always kept their spawn points secret. Strategist Jools doesn’t want to die—ever again. Adventurer Stormie has changed her spawn point so many times that she can’t remember how she began playing the game. Even the intrepid captain doesn’t want to risk rebirth far from the ocean that brought him into this world . . . or how will he ever get back home? If the troopers won’t agree to transplant, they’ll never be able to respawn at their battle stations with any certainty. Letting go of their origins might be the only way they can continue their quest in this hard-hitting third episode of the Defenders of the Overworld series. Sky Pony Press, with our Good Books, Racehorse and Arcade imprints, is proud to publish a broad range of books for young readers—picture books for small children, chapter books, books for middle grade readers, and novels for young adults. Our list includes bestsellers for children who love to play Minecraft; stories told with LEGO bricks; books that teach lessons about tolerance, patience, and the environment, and much more. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to books on subjects that are sometimes overlooked and to authors whose work might not otherwise find a home.

Spawn Point Zero

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Author :
Publisher :
ISBN 13 : 9781518200472
Total Pages : pages
Book Rating : 4.2/5 (4 download)

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Book Synopsis Spawn Point Zero by :

Download or read book Spawn Point Zero written by and published by . This book was released on 2015 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Perfect Dark Zero

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Author :
Publisher : Random House Digital, Inc.
ISBN 13 : 0761551999
Total Pages : 322 pages
Book Rating : 4.7/5 (615 download)

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Book Synopsis Perfect Dark Zero by : David S. J. Hodgson

Download or read book Perfect Dark Zero written by David S. J. Hodgson and published by Random House Digital, Inc.. This book was released on 2005-11-08 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: Your guide to perfection. • Complete single-player strategies showing every possible route and methods through all 14 missions • Insanely detailed weapons guide includes full stats, plus primary, secondary, and tertiary fire tactics for each piece of killing ordnance • Every gadget, vehicle, and destructible object revealed • Tactics to complete every single-player game in Dark Agent difficulty • Get the jump on the online competition with maps and strategy for every multiplayer level • Detailed breakdowns of every weapon set for online agents • Maps and areas of interest guide you through every level

Getting Started with Unity 2018

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Publisher : Packt Publishing Ltd
ISBN 13 : 1788832914
Total Pages : 330 pages
Book Rating : 4.7/5 (888 download)

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Book Synopsis Getting Started with Unity 2018 by : Dr. Edward Lavieri

Download or read book Getting Started with Unity 2018 written by Dr. Edward Lavieri and published by Packt Publishing Ltd. This book was released on 2018-03-22 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools.. This book will guide you through the entire process of creating a 3D VR game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development.

Beyond All Expectations

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Author :
Publisher : MC PUBLICATIONS INC.
ISBN 13 : 197435962X
Total Pages : 374 pages
Book Rating : 4.9/5 (743 download)

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Book Synopsis Beyond All Expectations by : Michael Chatfield

Download or read book Beyond All Expectations written by Michael Chatfield and published by MC PUBLICATIONS INC.. This book was released on 2017-08-08 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Event of Myths and Legends has started! The first spawn points have started to open, issuing forth creatures and people that were banished from Emerilia long ago.Dave and the Pandora's Box group are advancing their plans and building projects as fast as possible. When an opportunity arises to take their projects to the next level they're going to have to use all of their tricks and crafting abilities in order to seize it.The Stone Raiders and the Terra Alliance that they have formed will undergo it's first baptism, the time of peace has ended.In this event they need to be the strongest to protect what they care for. Either they will die again and again losing levels and people of Emerilia, or they will be able to stand, their strength growing to new heights.

Game Programming with Unity and C#

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Author :
Publisher : Apress
ISBN 13 : 1484256565
Total Pages : 573 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Game Programming with Unity and C# by : Casey Hardman

Download or read book Game Programming with Unity and C# written by Casey Hardman and published by Apress. This book was released on 2020-06-13 with total page 573 pages. Available in PDF, EPUB and Kindle. Book excerpt: ​Designed for beginners with no knowledge or experience in game development or programming, this book teaches the essentials of the Unity game engine, the C# programming language, and the art of object-oriented programming. New concepts are not only explained, but thoroughly demonstrated. Starting with an introduction to Unity, you'll learn about scenes, GameObjects, prefabs, components, and how to use the various windows to interact with the engine. You'll then dive into the fundamentals of programming by reviewing syntax rules, formatting, methods, variables, objects and types, classes, and inheritance, all while getting your hands dirty writing and testing code yourself. Later, the book explains how to expose script data in the Inspector and the basics of Unity’s serialization system. This carefully crafted work guides you through the planning and development of bare bones, simple game projects designed to exercise programming concepts while keeping less relevant interruptions out of the way, allowing you to focus on the implementation of game mechanics first and foremost. Through these example projects, the book teaches input handling, rigidbodies, colliders, cameras, prefab instantiation, scene loading, user interface design and coding, and more. By the end, you'll have built a solid foundation in programming that will pave your way forward in understanding core C# syntax and fundamentals of object-oriented programming—not just what to type but why it's typed and what it’s really doing. Game Programming with Unity and C# will send you on your way to becoming comfortable with the Unity game engine and its documentation and how to independently seek further information on yet-untouched concepts and challenges. What You'll LearnUnderstand the fundamentals of object-oriented computer programming, including topics specifically relevant for games.Leverage beginner-to-intermediate-level skills of the C# programming language and its syntax. Review all major component types of the Unity game engine: colliders and rigidbodies, lights, cameras, scripts, etc.Use essential knowledge of the Unity game engine and its features to balance gameplay mechanics for making interesting experiences. Who This Book Is For Beginners who have no prior experience in programming or game development who would like to learn with a solid foundation that prepares them to further develop their skills.

Spawn: Enemy of the State TP

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Author :
Publisher : Image Comics
ISBN 13 : 1534315500
Total Pages : 184 pages
Book Rating : 4.5/5 (343 download)

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Book Synopsis Spawn: Enemy of the State TP by : Todd McFarlane

Download or read book Spawn: Enemy of the State TP written by Todd McFarlane and published by Image Comics. This book was released on 2019-08-21 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: TODD McFARLANE and JASON SHAWN ALEXANDER change the game in this new SEVEN-ISSUE collection. Trapped in a maximum security penitentiary, Al Simmons is exactly where he wants to be. But the danger is greater than he knows. Alone against his enemies, Al begins to unravel his master plan to bring Heaven and Hell to their knees, with the help of some oldÉ "friends." Overtkill, Cy-Gor, The Curse, and The Freak ALL returnÑlike NEVER before! Collects SPAWN #284-290

Unity 2022 by Example

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Publisher : Packt Publishing Ltd
ISBN 13 : 1803237953
Total Pages : 596 pages
Book Rating : 4.8/5 (32 download)

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Book Synopsis Unity 2022 by Example by : Scott H. Cameron

Download or read book Unity 2022 by Example written by Scott H. Cameron and published by Packt Publishing Ltd. This book was released on 2024-06-07 with total page 596 pages. Available in PDF, EPUB and Kindle. Book excerpt: Start building commercial and playable games such as 2D collection and adventure games, 3D FPS game in Unity with C#, and add AR/VR/MR experiences to them with this illustrated guide Key Features Create game apps, including a 2D adventure game, a 3D first-person shooter, and more Get up to speed with Unity Gaming Services available for creating commercially viable games Follow steps for publishing, marketing, and maintaining your games effectively Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionUnity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon. Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion. By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.What you will learn Build game environments and design levels, and implement game mechanics using Unity's features Explore 3D game creation, focusing on gameplay mechanics and player animation Develop customizable game systems using object-oriented architecture Build an MR experience using the XR Interaction Toolkit while learning how to merge virtual and real-world elements Get up to speed with advanced AI interactions using sensors and Unity's machine learning toolkit, ML-Agents Implement dynamic content in games using Unity LiveOps services like Remote Config Who this book is for If you find yourself struggling with completing game projects in Unity and want to follow best practices while maintaining a good coding structure, then this book is for you. This book is also for aspiring game developers and hobbyists with some experience in developing games, who want to design basic playable and commercial games in Unity with a core loop, player verbs, simple mechanics, and win/lose conditions. Experience with the Unity Editor interface and implementing functionality by creating C# scripts is required to get the most out of this book.

Stock, Recruitment and Reference Points

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Author :
Publisher : Editions Quae
ISBN 13 : 9782738009623
Total Pages : 234 pages
Book Rating : 4.0/5 (96 download)

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Book Synopsis Stock, Recruitment and Reference Points by : Etienne Prévost

Download or read book Stock, Recruitment and Reference Points written by Etienne Prévost and published by Editions Quae. This book was released on 2001 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book collects the available knowledge about the ecology of Atlantic salmon and contemporary stock assessment methods supporting the specific task of establishing reference points. Bayesian approaches for incorporating uncertainty are front and centre in the book. Stock and recruitment analysis methods, transport of reference points, risk analysis and use of index measures of abundance are presented in a format which can be readily understood and applied by scientists, educators, professionals and undergraduate students.

Unity Cookbook

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1805129139
Total Pages : 781 pages
Book Rating : 4.8/5 (51 download)

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Book Synopsis Unity Cookbook by : Matt Smith

Download or read book Unity Cookbook written by Matt Smith and published by Packt Publishing Ltd. This book was released on 2023-11-30 with total page 781 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you ready to take your Unity game development skills to the next level? Look no further! The "Unity Cookbook 2023, 5th Edition" is your essential guide to mastering the latest features of Unity 2023, packed with over 140 recipes to empower your game development journey. Purchase of the print or Kindle book includes a free eBook in the PDF format. Key Features Explore VR and AR development to create immersive experiences that redefine gaming Craft captivating mobile games with optimized performance and user-friendly controls Elevate gameplay with expertly composed music, dynamic sound effects, and seamless audio integration Book DescriptionUnleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.What you will learn Craft stylish user interfaces, from power bars to radars, and implement button-driven scene changes effortlessly Enhance your games with AI controlled characters, harnessing Unity's navigation meshes, surfaces, and agents Discover the power of Cinemachine in Unity for intelligent camera movements Elevate games with immersive audio, including background music and dynamic sound effects Bring your games to life with captivating visual effects, from smoke and explosions to customizable particle systems Build your own shaders using Unity's Shader Graph tool Who this book is for If you’re a Unity developer looking for better ways to resolve common recurring problems, then this book is for you. Programmers dipping their toes into multimedia features for the first time will also find this book useful. Before you get started with this book, you’ll need a solid understanding of Unity’s functionality and experience with programming in C#.

Learning XNA 3.0

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 059655429X
Total Pages : 510 pages
Book Rating : 4.5/5 (965 download)

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Book Synopsis Learning XNA 3.0 by : Aaron Reed

Download or read book Learning XNA 3.0 written by Aaron Reed and published by "O'Reilly Media, Inc.". This book was released on 2008-11-22 with total page 510 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you have what it takes to become a game developer? With this hands-on book, you'll learn quickly and easily how to develop computer games with Microsoft's XNA 3.0 framework-not just for your PC, but for Xbox 360 and the Microsoft Zune as well. Written by an experienced university-level game development instructor, Learning XNA 3.0 walks you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with lots of illustrations and annotated examples to help you master key concepts. Once you finish the book, you'll know how to develop sophisticated games from start to finish. Learn game development concepts from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Develop three complete and exciting games using 2D,3D and multiplayer concepts Develop and deploy games to the Xbox 360 and the Microsoft Zune While teaching XNA to beginning game developers, author Aaron Reed noticed that several key concepts were difficult for students to grasp. Learning XNA 3.0 was written specifically to address those issues. With this book, you can test your understanding and practice new skills as you go with unique "Test Your Knowledge" exercises and review questions in each chapter. Why wait? Amaze your family and friends by building your own games for the PC, Xbox 360, and Zune-with Learning XNA 3.0. "An outstanding book! Teaches you XNA development in a smart way, starting from 2D basics and going into 3D and shader development. What I really like is the 'peeling the onion' approach the author takes, which builds up knowledge from previous chapters."--David "LetsKillDave" Weller, CEO, Cogito Ergonomics, LLC, and former XNA program manager

Spawn the Dark Ages: The Complete Collection

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Author :
Publisher : Image Comics
ISBN 13 : 9781534377653
Total Pages : 0 pages
Book Rating : 4.3/5 (776 download)

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Book Synopsis Spawn the Dark Ages: The Complete Collection by : Brian Holguin

Download or read book Spawn the Dark Ages: The Complete Collection written by Brian Holguin and published by Image Comics. This book was released on 2024-12-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: SPAWN: THE DARK AGES COMPLETE COLLECTION reprints the journey of Lord Covenant, a 12th Century knight killed in a holy crusade far from his homeland, who returns to Earth as a HellSpawn. As a plague of violence and turmoil cover the English countryside, the Dark Knight must choose whether to align himself with the innocent inhabitants of the once-thriving kingdom or with the malevolent forces of evil and corruption. Featuring behind-the-scenes bonus art and cover gallery, Spawn: The Dark Ages Complete Collection is the first time the series will be collected in trade paperback, oversized format. Collects SPAWN: THE DARK AGES #1-28

Multiscalar Processors

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Publisher : Springer Science & Business Media
ISBN 13 : 1461510392
Total Pages : 250 pages
Book Rating : 4.4/5 (615 download)

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Book Synopsis Multiscalar Processors by : Manoj Franklin

Download or read book Multiscalar Processors written by Manoj Franklin and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multiscalar Processors presents a comprehensive treatment of the basic principles of Multiscalar execution, and advanced techniques for implementing the Multiscalar concepts. Special emphasis is placed on highlighting the major challenges involved in Multiscalar processing. This book is organized into nine chapters, and provides an excellent synopsis of a large body of research carried out on multiscalar processors in the last decade. It starts with technology trends that provide an impetus to the development of multiscalar processors and shape the development of future processors. The work ends with a review of the recent developments related to multiscalar processors.

Severo Sarduy and the Neo-baroque Image of Thought in the Visual Arts

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Author :
Publisher : Purdue University Press
ISBN 13 : 155753604X
Total Pages : 334 pages
Book Rating : 4.5/5 (575 download)

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Book Synopsis Severo Sarduy and the Neo-baroque Image of Thought in the Visual Arts by : Rolando Perez

Download or read book Severo Sarduy and the Neo-baroque Image of Thought in the Visual Arts written by Rolando Perez and published by Purdue University Press. This book was released on 2012 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: Severo Sarduy never enjoyed the same level of notoriety as did other Latin American writers. On the other hand, he never lacked for excellent critical interpretations of his work from critics like Roberto Gonz lez Echevarr -a, Ren (c) Prieto, Gustavo Guerrero, and other reputable scholars. Missing, however, from what is otherwise an impressive body of critical commentary, is a study of the importance of painting and architecture, first, to his theory, and second, to his creative work. In order to fill this lacuna in Sarduy studies, Rolando P (c)rez's book undertakes a critical approach to Sarduy's essays"Barroco, Escrito sobre un cuerpo, Barroco y neobarroco, and La simulaci 3n "from the stand point of art history. In short, no book on Sarduy until now has traced the multifaceted art historical background that informed the work of this challenging and exciting writer. It will be a book that many a critic of Sarduy and the Latin American baroque will consult in years to come.

Savage Spawn

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Author :
Publisher : Ballantine Books
ISBN 13 : 0345463668
Total Pages : 144 pages
Book Rating : 4.3/5 (454 download)

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Book Synopsis Savage Spawn by : Jonathan Kellerman

Download or read book Savage Spawn written by Jonathan Kellerman and published by Ballantine Books. This book was released on 2003-04-01 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: This thought-provoking and timely book from a #1 New York Times bestselling novelist and noted child psychologist reveals the factors that often lead to explosive and shocking juvenile violence. “Ethically and morally, kids are works in progress. Throw in psychopathy and you’ve got a soul that will never be complete.” In this powerful, disturbing book, bestselling author and noted child psychologist Jonathan Kellerman shines a penetrating light on antisocial youth—kids who kill without remorse—asserting that “psychopathic tendencies begin very early in life, as young as three, and they endure.” Criticizing our quick impulse to blame violent movies or a “morally bankrupt” society, Kellerman convinces us that it is the kids themselves who need to be examined. Carefully. How do children become cold-blooded killers? Kellerman warns that today’s aggressive bully is tomorrow’s Mafia don, cult leader, or genocidal dictator. Violently psychopathic youths possess an overriding need for power, control, and stimulation, and all display a complete lack of regard for the humanity of others. He examines the origins of psychopathy and the ever-shifting debate between nurture and nature, offering some controversial solutions to dealing with homicidal tendencies in children. As timely as today’s headlines, more gripping than fiction, Savage Spawn is a provocative look at the links between society and biology, children and violence. Kellerman’s sobering message will remain with you long after the last page is turned. BONUS: This edition includes an excerpt from Jonathan Kellerman’s Guilt.

Advances in Practical Applications of Agents, Multi-Agent Systems, and Trustworthiness. The PAAMS Collection

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Author :
Publisher : Springer Nature
ISBN 13 : 303049778X
Total Pages : 471 pages
Book Rating : 4.0/5 (34 download)

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Book Synopsis Advances in Practical Applications of Agents, Multi-Agent Systems, and Trustworthiness. The PAAMS Collection by : Yves Demazeau

Download or read book Advances in Practical Applications of Agents, Multi-Agent Systems, and Trustworthiness. The PAAMS Collection written by Yves Demazeau and published by Springer Nature. This book was released on 2020-07-01 with total page 471 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 18th International Conference on Practical Applications of Agents and Multi-Agent Systems, PAAMS 2020, held in L'Aquila, Italy, in October 2020. The 29 regular and 17 demo papers presented in this volume were carefully reviewed and selected from 64 submissions. They deal with the application and validation of agent-based models, methods, and technologies in a number of key applications areas, including: advanced models and learning, agent-based programming, decision-making, educa-tion and social interactions, formal and theoretic models, health and safety, mobility and the city, swarms and task allocation.

Timecop

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Author :
Publisher : Del Rey
ISBN 13 : 9780345421951
Total Pages : 260 pages
Book Rating : 4.4/5 (219 download)

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Book Synopsis Timecop by : Dan Parkinson

Download or read book Timecop written by Dan Parkinson and published by Del Rey. This book was released on 1998 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: The author of "The Whispers" presents readers with this first novel in a new series of thrilling, original time-travel adventures based on the hit film starring Jean-Claude Van Damme. The year is 2007, and the Time Enforcement Commission's (TEC) every move is being scrutinized by someone in another timefield, someone who's messing with the future by planting time bombs in the past. It's TEC's top cop Jack Logan's job to identify the enemy and stop them.