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Scratch 20 Game Development Hotshot
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Book Synopsis Scratch 2.0 Game Development HOTSHOT by : Sergio van Pul
Download or read book Scratch 2.0 Game Development HOTSHOT written by Sergio van Pul and published by Packt Publishing Ltd. This book was released on 2014-02-21 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: An easy-to-use book, containing 10 engaging projects that will help you learn how to build video games with the easy to use Scratch 2.0 environment. If you are a new, or current Scratch user and would like to improve your understanding of the new Scratch 2.0 interface, and learn how to make video games, this book is ideal for you. Each project is explained in-depth from start to finish, so everyone can follow along, even if you don’t have much previous experience with the software. If you want to become a video game designer, this book is an easy-to-use and friendly guide about the world of interactive media. It will teach, challenge, and inspire you to create great interactive projects.
Book Synopsis Scratch 2.0 Game Development Hotshot by : Sergio Pul
Download or read book Scratch 2.0 Game Development Hotshot written by Sergio Pul and published by . This book was released on 2014 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis 20 Games to Create with Scratch by : Max Wainewright
Download or read book 20 Games to Create with Scratch written by Max Wainewright and published by . This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the help of robots and step-by-step instructions, this book provides all the code needed to build, play, and share 20 games using Scratch. The games are split across five difficulty levels ensuring even complete beginners can progress to coding experts.
Book Synopsis Code Your Own Games! by : Max Wainewright
Download or read book Code Your Own Games! written by Max Wainewright and published by Sterling Children's Books. This book was released on 2020-11-10 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the key coding concepts explained in this book, now updated with Scratch Version 3.0, any kid can become a super-coder! Learn how to code your very own computer games using Scratch software. With easy-to-follow, illustrated step-by-step instructions, create all types of popular games from Snake and Brick Bouncer to driving and action games. Code Your Own Games introduces key coding concepts through simple and practical tasks - from drawing shapes and giving instructions in code to building games and much more! Each chapter progresses in difficulty, yet instructions and explanations are always easy to understand.
Book Synopsis Mastering UDK Game Development Hotshot by : John P. Doran
Download or read book Mastering UDK Game Development Hotshot written by John P. Doran and published by Packt Pub Limited. This book was released on 2013 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written as a series of engaging and practical projects, this essential guide will help you take your skills to the next level and become a game development hotshot. If you would like to truly unlock the potential of the Unreal Development Kit or are interested in using Scaleform for your own personal projects, then this book is for you."Mastering UDK Game Development" was designed for people who want to truly take their projects to the next level. Those who are familiar with the basics of creating things in UDK will have an easier time, but each project contains step-by-step explanations, diagrams, screenshots, and downloadable content that should make it possible for someone with no prior experience to learn UDK at an accelerated pace.
Book Synopsis Scratch 2.0 Game Development Hotshoot by : Sergio Van Pul
Download or read book Scratch 2.0 Game Development Hotshoot written by Sergio Van Pul and published by . This book was released on 2014 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis HTML5 Game Development HOTSHOT by : Makzan
Download or read book HTML5 Game Development HOTSHOT written by Makzan and published by Packt Publishing Ltd. This book was released on 2014-07-08 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: With a wide range of projects to build, this step-by-step guide will give you all the tools you need to create a variety of games. Whether you are familiar with the basics of object-oriented programming concepts, are new to HTML game development, or are familiar with just web design, this project-based book will get you up and running in no time. It will teach and inspire you to create great interactive content on the Web.
Book Synopsis Scratch 2.0 Programming for Teens by : Jerry Lee Ford (Jr.)
Download or read book Scratch 2.0 Programming for Teens written by Jerry Lee Ford (Jr.) and published by . This book was released on 2014 with total page 367 pages. Available in PDF, EPUB and Kindle. Book excerpt: This tool is intended to make programming easier to learn for novice programmers and can be used to create computer games, interactive stories, graphic artwork, computer animation and other multimedia projects.
Book Synopsis SFML Game Development by : Jan Haller
Download or read book SFML Game Development written by Jan Haller and published by Packt Publishing Ltd. This book was released on 2013-01-01 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt: SFML Game Development is a fast-paced, step-by-step guide, providing you with all the knowledge and tools you need to create your first game using SFML 2.0.SFML Game Development addresses ambitious C++ programmers who want to develop their own game. If you have plenty of ideas for an awesome and unique game, but don't know how to start implementing them, then this book is for you. The book assumes no knowledge about SFML or game development, but a solid understanding of C++ is required.
Book Synopsis Google SketchUp for Game Design by : Robin De Jongh
Download or read book Google SketchUp for Game Design written by Robin De Jongh and published by Packt Publishing Ltd. This book was released on 2011-11-25 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation Creating video game environments similar to the best 3D games on the market is now within the capability of hobbyists for the first time, with the free availability of game development software such as Unity 3D, and the ease with which groups of enthusiasts can get together to pool their skills for a game project. The sheer number of these independent game projects springing up means there is a constant need for game art, the physical 3D environment and objects that inhabit these game worlds. Now thanks to Google there is an easy, fun way to create professional game art, levels and props.Google SketchUp is the natural choice for beginners to game design. This book provides you with the workflow to quickly build realistic 3D environments, levels, and props to fill your game world. In simple steps you will model terrain, buildings, vehicles, and much more.Google SketchUp is the ideal entry level modeling tool for game design, allowing you to take digital photographs and turn them into 3D objects for quick, fun, game creation. SketchUp for Game Design takes you through the modeling of a game level with SketchUp and Unity 3D, complete with all game art, textures and props. You will learn how to create cars, buildings, terrain, tools and standard level props such as barrels, fencing and wooden pallets. You will set up your game level in Unity 3D to create a fully functional first person walk-around level to email to your friends or future employers.When you have completed the projects in this book, you will be comfortable creating 3D worlds, whether for games, visualization, or films.
Download or read book Processing 2 written by Nikolaus Gradwohl and published by Packt Publishing Ltd. This book was released on 2013-05-20 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using a project-based approach, you will be able to learn the coolest aspects of working with Processing. Each project contains step-by-step explanations, diagrams, screenshots, and downloadable material to make learning Processing even easier.This book targets Processing developers, visual artists, creative professionals, and students who want to move to the next level of learning Processing for gaining inspiration, work, or just for fun. The book assumes a basic understanding of programming. However, this book is also recommended to non-artistic readers, looking to expand their graphics and develop their creativity.
Book Synopsis Leadership 2.0 by : Travis Bradberry
Download or read book Leadership 2.0 written by Travis Bradberry and published by TalentSmart. This book was released on 2012-10-08 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sharing discoveries from a groundbreaking study that separated the leadership skills that get results from those that are inconsequential or harmful, Leadership 2.0 introduces a new paradigm of leadership. A passcode provides online access to the self-assessment edition of the bestselling 360° Refined™ leadership test. 360° Refined™ will show you where your leadership skills stand today and what you can do to begin maximizing them immediately. Your test results will: - Reveal your scores for all 22 core and adaptive leadership skills. - Reveal the specific behaviors responsible for your scores. - Pinpoint which of the book’s 100+ leadership strategies will increase your leadership skills the most. In today’s fast-paced world of competitive workplaces and turbulent economic conditions, each of us is searching for effective tools that can help us adapt and strike out ahead of the pack. Leadership 2.0 delivers a step-by-step program for increasing 22 core and adaptive leadership skills. Core leadership skills (those that get people into leadership positions) will sharpen your saw, and adaptive leadership skills (those that set great leaders apart) will make you into the leader you’ve always wanted to be.
Book Synopsis UML 2.0 in a Nutshell by : Dan Pilone
Download or read book UML 2.0 in a Nutshell written by Dan Pilone and published by "O'Reilly Media, Inc.". This book was released on 2005 with total page 237 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive guide has been fully revised to cover UML 2.0, today's standard method for modelling software systems. Filled with concise information, it's been crafted to help IT professionals read, create, and understand system artefacts expressed using UML. Includes an example-rich tutorial for those who need familiarizing with the system.
Book Synopsis Game Architecture and Design by : Andrew Rollings
Download or read book Game Architecture and Design written by Andrew Rollings and published by New Riders Publishing. This book was released on 2004 with total page 964 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to computer game design, architecture, and management explores the application of design principles, shares the experiences of game programmers, and offers an overview of game development software.
Book Synopsis Building a Web 2.0 Portal with ASP.NET 3.5 by : Omar AL Zabir
Download or read book Building a Web 2.0 Portal with ASP.NET 3.5 written by Omar AL Zabir and published by "O'Reilly Media, Inc.". This book was released on 2007-12-21 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you think you're well versed in ASP.NET, think again. This exceptional guide gives you a master class in site building with ASP.NET 3.5 and other cutting-edge Microsoft technologies. You learn how to develop rock-solid web portal applications that can withstand millions of hits every day while surviving scalability and security pressures -- not just for mass-consumer homepages, but also for dashboards that deliver powerful content aggregation for enterprises. Written by Omar AL Zabir, co-founder and CTO of Pageflakes, Building a Web 2.0 Portal with ASP.NET 3.5 demonstrates how to develop portals similar to My Yahoo!, iGoogle, and Pageflakes using ASP.NET 3.5, ASP.NET AJAX, Windows Workflow Foundation, LINQ and .NET 3.5. Through the course of the book, AL Zabir builds an open source Ajax-enabled portal prototype (available online at www.dropthings.com), and walks you though the design and architectural challenges, advanced Ajax concepts, performance optimization techniques, and server-side scalability problems involved. You learn how to: Implement a highly decoupled architecture following the popular n-tier, widget-based application model Provide drag-and-drop functionality, and use ASP.NET 3.5 to build the server-side part of the web layer Use LINQ to build the data access layer, and Windows Workflow Foundation to build the business layer as a collection of workflows Build client-side widgets using JavaScript for faster performance and better caching Get maximum performance out of the ASP.NET AJAX Framework for faster, more dynamic, and scalable sites Build a custom web service call handler to overcome shortcomings in ASP.NET AJAX 1.0 for asynchronous, transactional, cache-friendly web services Overcome JavaScript performance problems, and help the user interface load faster and be more responsive Solve scalability and security problems as your site grows from hundreds to millions of users Deploy and run a high-volume production site while solving software, hardware, hosting, and Internet infrastructure problems Building a Web 2.0 Portal with ASP.NET 3.5 also presents real-world ASP.NET challenges that the author has solved in building educational and enterprise portals, plus thirteen production disasters common to web applications serving millions of users. If you're ready to build state-of-the art, high-volume web applications, this book has exactly what you need.
Download or read book Learning UML 2.0 written by Russ Miles and published by "O'Reilly Media, Inc.". This book was released on 2006-04-25 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: With its clear introduction to the Unified Modeling Language (UML) 2.0, this tutorial offers a solid understanding of each topic, covering foundational concepts of object-orientation and an introduction to each of the UML diagram types.
Book Synopsis The End of Poverty by : Jeffrey D. Sachs
Download or read book The End of Poverty written by Jeffrey D. Sachs and published by Penguin. This book was released on 2006-02-28 with total page 465 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Book and man are brilliant, passionate, optimistic and impatient . . . Outstanding." —The Economist The landmark exploration of economic prosperity and how the world can escape from extreme poverty for the world's poorest citizens, from one of the world's most renowned economists Hailed by Time as one of the world's hundred most influential people, Jeffrey D. Sachs is renowned for his work around the globe advising economies in crisis. Now a classic of its genre, The End of Poverty distills more than thirty years of experience to offer a uniquely informed vision of the steps that can transform impoverished countries into prosperous ones. Marrying vivid storytelling with rigorous analysis, Sachs lays out a clear conceptual map of the world economy. Explaining his own work in Bolivia, Russia, India, China, and Africa, he offers an integrated set of solutions to the interwoven economic, political, environmental, and social problems that challenge the world's poorest countries. Ten years after its initial publication, The End of Poverty remains an indispensible and influential work. In this 10th anniversary edition, Sachs presents an extensive new foreword assessing the progress of the past decade, the work that remains to be done, and how each of us can help. He also looks ahead across the next fifteen years to 2030, the United Nations' target date for ending extreme poverty, offering new insights and recommendations.