Rust wgpu and Compute Shaders for Real-Time Graphics

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Author :
Publisher : UniCAD
ISBN 13 :
Total Pages : 140 pages
Book Rating : 4./5 ( download)

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Book Synopsis Rust wgpu and Compute Shaders for Real-Time Graphics by : Jack Xu

Download or read book Rust wgpu and Compute Shaders for Real-Time Graphics written by Jack Xu and published by UniCAD. This book was released on 101-01-01 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rust wgpu and Compute Shaders for Real-Time Graphics – A Practical Guide to GPU Acceleration in Rust Unleash the limitless potential of next-generation Rust graphics development with wgpu and compute shaders. wgpu, a cutting-edge graphics API, is transforming the Rust-app landscape. It offers an array of features that surpass OpenGL, including compute shaders and storage buffers. These innovations unlock new horizons for crafting ultra-responsive, high-performance Rust-app experiences, ideal for real-time data visualization, scientific simulations, machine learning, video games, and more. This eBook is your definitive guide to mastering wgpu and compute shaders. It starts by covering the basics of wgpu, including shaders, buffers, and pipelines. Then, it dives into the more advanced topics of compute shaders and storage buffers. Finally, it provides real-world examples of how to use wgpu and compute shaders to create stunning real-time graphics. What you'll learn: · The basics of wgpu and Compute Shaders. · How to use compute shaders to render simple 3D surfaces. · How to use compute shaders to render parametric 3D surfaces. · How to use compute shaders to render 3D super shapes. · How to use storage buffers to store large amounts of data on the GPU. Who this book is for: · Rust app developers eager to elevate their proficiency in crafting high-performance graphics. · Graphics enthusiasts keen to explore the latest real-time graphics technologies. · Tech explorers who want to be at the forefront of Rust app development innovation. Empower your journey in Rust graphics: Rust wgpu and Compute Shaders for Real-Time Graphics is your passport to shaping the future of Rust 3D graphics. Whether you're a application developer, a graphics enthusiast, a game developer, or a tech explorer, this eBook is the perfect resource for you. Order your copy today and start creating stunning real-time graphics like never before!

Practical GPU Graphics with wgpu and Rust

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Author :
Publisher : UniCAD
ISBN 13 :
Total Pages : 470 pages
Book Rating : 4.4/5 (49 download)

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Book Synopsis Practical GPU Graphics with wgpu and Rust by : Jack Xu

Download or read book Practical GPU Graphics with wgpu and Rust written by Jack Xu and published by UniCAD. This book was released on 2022-01-19 with total page 470 pages. Available in PDF, EPUB and Kindle. Book excerpt: wgpu is the next-generation graphics API and future standard in Rust for both native devices and the web, aiming to provide modern 3D graphics and computation capabilities using GPU acceleration. This book provides all the tools you need to create advanced 3D graphics and GPU computing in Rust using this new wgpu API. First, this book will take you through the development environment for building wgpu applications in Rust, and then introduce Rust and wgpu basics, shader programs, GPU buffers, and rendering pipelines. Next, you will learn how to create primitives and simple objects in wgpu. As you progress through the chapters, you will get to grips with advanced wgpu topics, including 3D transformations, lighting calculations, colormaps, and textures. At the same time, you will learn how to create advanced 3D wgpu objects, including various 3D wireframes, 3D shapes, and simple and parametric 3D surfaces with colormaps and textures, as well as beautiful 2D and 3D fractal images described by complex functions. In addition, you will explore new wgpu features such as the compute shader and storage buffers, and use them to simulate large particle systems. By the end of this book, you will have the solid skills you need to build your own GPU-accelerated graphics and computing applications on both native devices and the web in Rust with the wgpu API. This book includes: - Development environment and tools for building wgpu apps in Rust. - Rust and wgpu basics, WGSL shaders, and rendering pipeline. - Primitives and simple shapes in wgpu. - 3D transformations, model, viewing, projection, and various coordinate systems. - GPU buffers, uniform buffer objects, animation, and camera controls. - Normal vectors, lighting model, ambient, diffuse, and specular light calculations. - UV coordinates, texture mapping. - Color model, colormaps, and color interpolation. - 3D shapes, wireframes, surfaces, and 3D charts. - 2D and 3D fractal images created in the fragment shader. - Compute shaders, storage buffers, and large particle system simulation.

Rust wgpu for Complex Function Visualization

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Author :
Publisher : UniCAD
ISBN 13 :
Total Pages : 93 pages
Book Rating : 4./5 ( download)

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Book Synopsis Rust wgpu for Complex Function Visualization by : Jack Xu

Download or read book Rust wgpu for Complex Function Visualization written by Jack Xu and published by UniCAD. This book was released on 101-01-01 with total page 93 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rust wgpu for Complex Function Visualization – Learn to Create Real-Time Visualization of Complex Functions Using wgpu and Compute Shaders Embark on a journey into the future of Rust visualization with “Rust wgpu for Complex Function Visualization.” This book is your definitive guide to creating real-time, stunning visuals of complex functions using wgpu and compute shaders. Inside this eBook, you will: Explore the next-generation graphics technology through step-by-step, real-world examples that empower you to visualize complex functions like never before. Master the art of domain coloring, a process that transforms intricate mathematical data into vivid, dynamic visual representations. Gain insights into the intricacies of rendering 3D surface plots for complex functions on both the CPU and GPU, and discover how to optimize performance. Unleash the true potential of wgpu by harnessing the power of compute shaders to accelerate domain coloring computations, achieving real-time performance for even the most extensive complex plane grids. This comprehensive resource goes beyond theory, offering practical insights and sample code listings that guide you through each step of the process. As you work through the example projects, you will develop a deep understanding of complex function graphics techniques, enabling you to effortlessly create sophisticated 3D graphics for your graphics applications. Whether you are captivated by the mathematical beauty of complex functions or eager to elevate your web development skills, this book is your gateway to a world of immersive and dynamic Rust visualization. Join the revolution in graphics and start crafting stunning visuals with wgpu today!

WebGPU and Compute Shaders for Real-Time Graphics

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Author :
Publisher : UniCAD
ISBN 13 :
Total Pages : 126 pages
Book Rating : 4./5 ( download)

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Book Synopsis WebGPU and Compute Shaders for Real-Time Graphics by : Jack Xu

Download or read book WebGPU and Compute Shaders for Real-Time Graphics written by Jack Xu and published by UniCAD. This book was released on 101-01-01 with total page 126 pages. Available in PDF, EPUB and Kindle. Book excerpt: WebGPU and Compute Shaders for Real-Time Graphics – A Practical Guide to Web-Based GPU Acceleration Unleash the limitless potential of next-generation web graphics development with WebGPU and compute shaders. WebGPU, a cutting-edge graphics API, is transforming the web landscape. It offers an array of features that surpass WebGL, including compute shaders and storage buffers. These innovations unlock new horizons for crafting ultra-responsive, high-performance web experiences, ideal for real-time data visualization, scientific simulations, machine learning, web games, and more. This eBook is your definitive guide to mastering WebGPU and compute shaders. It starts by covering the basics of WebGPU, including shaders, buffers, and pipelines. Then, it dives into the more advanced topics of compute shaders and storage buffers. Finally, it provides real-world examples of how to use WebGPU and compute shaders to create stunning real-time web graphics. What you'll learn: · The basics of WebGPU and Compute Shaders. · How to use compute shaders to render simple 3D surfaces. · How to use compute shaders to render Parametric 3D surfaces. · How to use compute shaders to render 3D super shapes. · How to use storage buffers to store large amounts of data on the GPU. Who this book is for: · Web developers eager to elevate their proficiency in crafting high-performance web graphics. · Graphics enthusiasts keen to explore the latest real-time graphics technologies. · Tech explorers who want to be at the forefront of web development innovation. Empower your journey in web graphics: WebGPU and Compute Shaders for Real-Time Graphics is your passport to shaping the future of web-based 3D graphics. Whether you're a web developer, a graphics enthusiast, a game developer, or a tech explorer, this eBook is the perfect resource for you. Order your copy today and start creating stunning real-time web graphics like never before!

Rust wgpu Voxel Terrains

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Author :
Publisher : UniCAD
ISBN 13 :
Total Pages : 129 pages
Book Rating : 4./5 ( download)

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Book Synopsis Rust wgpu Voxel Terrains by : Jack Xu

Download or read book Rust wgpu Voxel Terrains written by Jack Xu and published by UniCAD. This book was released on 101-01-01 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rust wgpu Voxel Terrains: Create Volumetric Landscapes Using Compute Shaders Learn how to create stunning voxel terrains for your Rust applications with this concise guide. This book covers the entire process of voxel terrain creation, from the basics of marching cubes to advanced techniques like crafting voxel volcanoes. With practical code examples, you'll have hands-on guidance throughout. Explore real-time voxel terrain creation with wgpu and compute shaders. By reading and practicing with the included examples, you'll gain a deep understanding and the ability to implement these techniques in your own projects. Discover practical projects to solidify your skills in voxel terrain generation. This book is suitable for Rust programmers, game developers, and anyone interested in procedural voxel terrain creation.

Rust wgpu Marching Cubes

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Author :
Publisher : UniCAD
ISBN 13 :
Total Pages : 119 pages
Book Rating : 4./5 ( download)

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Book Synopsis Rust wgpu Marching Cubes by : Jack Xu

Download or read book Rust wgpu Marching Cubes written by Jack Xu and published by UniCAD. This book was released on 101-01-01 with total page 119 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rust wgpu Marching Cubes – A Practical Guide to Creating Implicit 3D Surfaces and Metaballs using wgpu and Compute Shaders Welcome to the future of Rust graphics development! Rust wgpu Marching Cubes is an immersive eBook that takes a practical approach to learning wgpu, the next-generation Rust graphics API. This comprehensive resource equips you with the tools you need to make your Rust projects visually stunning, whether you're a seasoned developer or just starting out. Inside, you'll unlock the secrets to creating implicit 3D surfaces and mesmerizing metaballs on the native devices or the web, all using the power of the new wgpu graphics API. We've simplified the learning process by breaking down wgpu concepts, ensuring that even beginners with minimal experience can grasp the fundamentals of advanced graphics development. Inside this book, you'll explore: How to use the marching cubes algorithm to create intricate 3D surfaces How to harness the power of compute shaders to enhance your 3D graphics in web applications A complete guide to implicit 3D surface and metaball generation in wgpu, with comprehensive sample code listings Hands-on learning opportunities with example programs that allow you to explore the 3D graphics techniques explained in the book Rust wgpu Marching Cubes is your gateway to unlocking the full potential of wgpu and bringing breathtaking 3D graphics to your graphics applications. Whether you aspire to create immersive game environments, interactive data visualizations, or stunning web designs, this book will set you on the path to success. Join the ranks of forward-thinking Rust developers who are embracing the future of graphics with wgpu. Get your copy today and embark on a journey that will elevate your Rust development skills to new heights. Your audience will thank you for the visually stunning experiences you'll create.

GPU PRO 3

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Author :
Publisher : CRC Press
ISBN 13 : 1439887829
Total Pages : 409 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis GPU PRO 3 by : Wolfgang Engel

Download or read book GPU PRO 3 written by Wolfgang Engel and published by CRC Press. This book was released on 2012-02-21 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and Sebastien St-Laurent have once again brought together a high-quality collection of cutting-edge techniques for advanced GPU programming. With contributions by more than 50 experts, GPU Pro3: Advanced Rendering Techniques covers battle-tested tips and tricks for creating interesting geometry, realistic shading, real-time global illumination, and high-quality shadows, for optimizing 3D engines, and for taking advantage of the advanced power of the GPGPU. Sample programs and source code are available for download on the book's CRC Press web page.

Practical WebGPU Graphics

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Author :
Publisher : UniCAD
ISBN 13 :
Total Pages : 445 pages
Book Rating : 4.7/5 (25 download)

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Book Synopsis Practical WebGPU Graphics by : Jack Xu

Download or read book Practical WebGPU Graphics written by Jack Xu and published by UniCAD. This book was released on 2021-06-11 with total page 445 pages. Available in PDF, EPUB and Kindle. Book excerpt: WebGPU is the next-generation graphics API and future web standard for graphics and compute, aiming to provide modern 3D graphics and computation capabilities with the GPU acceleration. This book provides all the tools you need to help you create advanced 3D graphics and GPU computing on the web with this new WebGPU API. The book starts by taking you through the WebPack-TypeScript template for building the WebGPU apps and then shows you the WebGPU basics, shader program, GPU buffer, and rendering pipeline. Next, you will learn how to create primitives and simple objects in WebGPU. As you progress through the chapters, you will get to grips with advanced WebGPU topics, including 3D transformation, lighting calculation, colormaps, and textures. At the same time, you will learn how to create advanced 3D WebGPU objects, including various 3D wireframes, 3D shapes, simple and parametric 3D surfaces with colormaps and textures, as well as 3D surface plots and fractal graphics described by complex functions. In addition, you will explore new WebGPU features, such as compute shader and storage buffer, and how to use them to simulate large particle systems. By the end of this book, you will have the skill you need to build your own GPU-accelerated graphics and computing on the web with the WebGPU API. The book includes: - Template based on WebPack and TypeScript for developing WebGPU apps. - WebGPU basics, GLSL and WGSL shaders, and rendering pipeline. - Create primitives and simple shapes in WebGPU. - 3D transformations, model, viewing, projection, and various coordinate systems. - GPU buffers, uniform buffer objects, animation, and camera controls. - Normal vectors, lighting model, ambient, diffuse, and specular light calculations. - UV coordinates, texture mapping.- Color model, colormaps, and color interpolation. - Create 3D shapes, wireframes, surfaces, and 3D charts. - Create 3D plots and fractal graphics using complex functions. - Compute shaders, storage buffers, and large particle system simulation.

Rust wgpu for 3D Surfaces

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Author :
Publisher : UniCAD
ISBN 13 :
Total Pages : 120 pages
Book Rating : 4./5 ( download)

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Book Synopsis Rust wgpu for 3D Surfaces by : Jack Xu

Download or read book Rust wgpu for 3D Surfaces written by Jack Xu and published by UniCAD. This book was released on 101-01-01 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rust wgpu for 3D Surfaces – Learn How to Create 3D Surfaces using Next-Gen Rust Graphics API Are you ready to take your Rust graphics to the next level? Look no further than "Rust wgpu for 3D Surfaces". This comprehensive guide equips you with all the tools you need to create stunning 3D surfaces in your graphics applications with the help of GPU acceleration. With this wgpu eBook series, you will discover how to design an array of 3D graphics, from basic shapes like cubes, spheres, cylinders, and tori to intricate 3D graphics like wireframes, simple and parametric surfaces. The author has simplified the learning process by breaking down the concepts of wgpu, the cutting-edge Rust graphics API, so even those with minimal experience can grasp the fundamentals of advanced graphics development. This book includes: - Design intricate 3D surface graphics such as wireframes, simple and parametric 3D surfaces. - Add lighting and shading to 3D surfaces. - Apply colormap to 3D surfaces. Whether you are a beginner or an experienced developer, this book is the ideal resource to help you design a wide range of graphics applications in wgpu. So, are you ready to explore next-generation Rust graphics and compute API? Start your journey with "Rust wgpu for 3D Surfaces" today!

GPU Pro 6

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Author :
Publisher : CRC Press
ISBN 13 : 1482264625
Total Pages : 574 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis GPU Pro 6 by : Wolfgang Engel

Download or read book GPU Pro 6 written by Wolfgang Engel and published by CRC Press. This book was released on 2015-07-28 with total page 574 pages. Available in PDF, EPUB and Kindle. Book excerpt: The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro6: Advance

GPU Pro 2

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Author :
Publisher : CRC Press
ISBN 13 : 1439865604
Total Pages : 500 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis GPU Pro 2 by : Wolfgang Engel

Download or read book GPU Pro 2 written by Wolfgang Engel and published by CRC Press. This book was released on 2016-04-19 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more. The book emphasizes te

GPU Pro 4

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Author :
Publisher : CRC Press
ISBN 13 : 1466567430
Total Pages : 384 pages
Book Rating : 4.4/5 (665 download)

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Book Synopsis GPU Pro 4 by : Wolfgang Engel

Download or read book GPU Pro 4 written by Wolfgang Engel and published by CRC Press. This book was released on 2013-04-26 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods for producing real-time graphics. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Sebastien St-Laurent have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. Divided into six sections, the book begins with discussions on the ability of GPUs to process and generate geometry in exciting ways. It next introduces new shading and global illumination techniques for the latest real-time rendering engines and explains how image space algorithms are becoming a key way to achieve a more realistic and higher quality final image. Moving on to the difficult task of rendering shadows, the book describes the state of the art in real-time shadow maps. It then covers game engine design, including quality, optimization, and high-level architecture. The final section explores approaches that go beyond the normal pixel and triangle scope of GPUs as well as techniques that take advantage of the parallelism of modern graphic processors in a variety of applications. Useful to beginners and seasoned game and graphics programmers alike, this color book offers practical tips and techniques for creating real-time graphics. Example programs and source code are available for download on the book’s CRC Press web page. The directory structure of the online material closely follows the book structure by using the chapter numbers as the name of the subdirectory.

Rust wgpu Procedural Terrains

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Author :
Publisher : UniCAD
ISBN 13 :
Total Pages : 166 pages
Book Rating : 4./5 ( download)

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Book Synopsis Rust wgpu Procedural Terrains by : Jack Xu

Download or read book Rust wgpu Procedural Terrains written by Jack Xu and published by UniCAD. This book was released on 101-01-01 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rust wgpu Procedural Terrains - Create Stunning Landscapes for Your Games Unlock the secrets of procedural landscape generation and create awe-inspiring, dynamic terrains for your games with Rust wgpu. This comprehensive eBook covers everything you need to know to create procedural terrains, from basic techniques to advanced methods. You'll learn how to: · Master Perlin noise mapping and basic terrain generation techniques. · Explore advanced methods, including terrain chunking and water level control. · Harness the power of Level of Detail (LOD) to optimize performance. · Create vast, immersive landscapes with ease by stitching together multiple terrain chunks. · Bring your terrains to life with smooth animations using compute shaders. · Craft realistic, Minecraft-inspired landscapes using compute shaders. Even if you're a beginner with minimal experience in graphics programming, you'll be able to follow this book's step-by-step guidance and hands-on examples to quickly grasp the fundamentals of procedural terrain generation. Whether you're an aspiring indie developer or a seasoned pro, Rust wgpu Procedural Terrains is the essential guide to creating stunning, dynamic landscapes that will captivate players and enhance your game development portfolio. Get ready to embark on a creative journey that will redefine your game worlds. Start crafting your masterpiece today!

WebGPU for Complex Function Visualization

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Author :
Publisher : UniCAD
ISBN 13 :
Total Pages : 98 pages
Book Rating : 4./5 ( download)

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Book Synopsis WebGPU for Complex Function Visualization by : Jack Xu

Download or read book WebGPU for Complex Function Visualization written by Jack Xu and published by UniCAD. This book was released on 101-01-01 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: WebGPU for Complex Function Visualization – Learn to Create Real-Time Visualization of Complex Functions Using WebGPU and Compute Shaders Embark on a journey into the future of web-based visualization with “WebGPU for Complex Function Visualization.” This book is your definitive guide to creating real-time, stunning visuals of complex functions using WebGPU and compute shaders. Inside this book, you will: Explore the next-generation graphics technology through step-by-step, real-world examples that empower you to visualize complex functions like never before on the web. Master the art of domain coloring, a process that transforms intricate mathematical data into vivid, dynamic visual representations. Gain insights into the intricacies of rendering 3D surface plots for complex functions on both the CPU and GPU, and discover how to optimize performance. Unleash the true potential of WebGPU by harnessing the power of compute shaders to accelerate domain coloring computations, achieving real-time performance for even the most extensive complex plane grids. This comprehensive resource goes beyond theory, offering practical insights and sample code listings that guide you through each step of the process. As you work through the example projects, you will develop a deep understanding of complex function graphics techniques, enabling you to effortlessly create sophisticated 3D graphics for your web applications. Whether you are captivated by the mathematical beauty of complex functions or eager to elevate your web development skills, this book is your gateway to a world of immersive and dynamic web-based visualization. Join the revolution in web graphics and start crafting stunning visuals with WebGPU today!

GPU Pro 360 Guide to Geometry Manipulation

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Author :
Publisher : CRC Press
ISBN 13 : 1351339516
Total Pages : 404 pages
Book Rating : 4.3/5 (513 download)

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Book Synopsis GPU Pro 360 Guide to Geometry Manipulation by : Wolfgang Engel

Download or read book GPU Pro 360 Guide to Geometry Manipulation written by Wolfgang Engel and published by CRC Press. This book was released on 2018-04-17 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wolfgang Engel’s GPU Pro 360 Guide to Geometry Manipulation gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers geometry manipulation in computer graphics. This volume is complete with 19 articles by leading programmers that focus on the ability of graphics processing units to process and generate geometry in exciting ways. GPU Pro 360 Guide to Geometry Manipulation is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features: Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in the rapidly evolving field of real-time rendering Takes a practical approach that helps graphics programmers solve their daily challenges

GPU Pro 7

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Author :
Publisher : CRC Press
ISBN 13 : 1498742548
Total Pages : 322 pages
Book Rating : 4.4/5 (987 download)

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Book Synopsis GPU Pro 7 by : Wolfgang Engel

Download or read book GPU Pro 7 written by Wolfgang Engel and published by CRC Press. This book was released on 2016-03-23 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro 7: Advanc

Real-Time Rendering

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Author :
Publisher : CRC Press
ISBN 13 : 1315362007
Total Pages : 1046 pages
Book Rating : 4.3/5 (153 download)

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Book Synopsis Real-Time Rendering by : Tomas Akenine-Möller

Download or read book Real-Time Rendering written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2019-01-18 with total page 1046 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009