Rust wgpu Procedural Terrains

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Author :
Publisher : UniCAD
ISBN 13 :
Total Pages : 166 pages
Book Rating : 4./5 ( download)

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Book Synopsis Rust wgpu Procedural Terrains by : Jack Xu

Download or read book Rust wgpu Procedural Terrains written by Jack Xu and published by UniCAD. This book was released on 101-01-01 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rust wgpu Procedural Terrains - Create Stunning Landscapes for Your Games Unlock the secrets of procedural landscape generation and create awe-inspiring, dynamic terrains for your games with Rust wgpu. This comprehensive eBook covers everything you need to know to create procedural terrains, from basic techniques to advanced methods. You'll learn how to: · Master Perlin noise mapping and basic terrain generation techniques. · Explore advanced methods, including terrain chunking and water level control. · Harness the power of Level of Detail (LOD) to optimize performance. · Create vast, immersive landscapes with ease by stitching together multiple terrain chunks. · Bring your terrains to life with smooth animations using compute shaders. · Craft realistic, Minecraft-inspired landscapes using compute shaders. Even if you're a beginner with minimal experience in graphics programming, you'll be able to follow this book's step-by-step guidance and hands-on examples to quickly grasp the fundamentals of procedural terrain generation. Whether you're an aspiring indie developer or a seasoned pro, Rust wgpu Procedural Terrains is the essential guide to creating stunning, dynamic landscapes that will captivate players and enhance your game development portfolio. Get ready to embark on a creative journey that will redefine your game worlds. Start crafting your masterpiece today!

Rust wgpu for Complex Function Visualization

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Author :
Publisher : UniCAD
ISBN 13 :
Total Pages : 93 pages
Book Rating : 4./5 ( download)

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Book Synopsis Rust wgpu for Complex Function Visualization by : Jack Xu

Download or read book Rust wgpu for Complex Function Visualization written by Jack Xu and published by UniCAD. This book was released on 101-01-01 with total page 93 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rust wgpu for Complex Function Visualization – Learn to Create Real-Time Visualization of Complex Functions Using wgpu and Compute Shaders Embark on a journey into the future of Rust visualization with “Rust wgpu for Complex Function Visualization.” This book is your definitive guide to creating real-time, stunning visuals of complex functions using wgpu and compute shaders. Inside this eBook, you will: Explore the next-generation graphics technology through step-by-step, real-world examples that empower you to visualize complex functions like never before. Master the art of domain coloring, a process that transforms intricate mathematical data into vivid, dynamic visual representations. Gain insights into the intricacies of rendering 3D surface plots for complex functions on both the CPU and GPU, and discover how to optimize performance. Unleash the true potential of wgpu by harnessing the power of compute shaders to accelerate domain coloring computations, achieving real-time performance for even the most extensive complex plane grids. This comprehensive resource goes beyond theory, offering practical insights and sample code listings that guide you through each step of the process. As you work through the example projects, you will develop a deep understanding of complex function graphics techniques, enabling you to effortlessly create sophisticated 3D graphics for your graphics applications. Whether you are captivated by the mathematical beauty of complex functions or eager to elevate your web development skills, this book is your gateway to a world of immersive and dynamic Rust visualization. Join the revolution in graphics and start crafting stunning visuals with wgpu today!

Rust wgpu Voxel Terrains

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Author :
Publisher : UniCAD
ISBN 13 :
Total Pages : 129 pages
Book Rating : 4./5 ( download)

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Book Synopsis Rust wgpu Voxel Terrains by : Jack Xu

Download or read book Rust wgpu Voxel Terrains written by Jack Xu and published by UniCAD. This book was released on 101-01-01 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rust wgpu Voxel Terrains: Create Volumetric Landscapes Using Compute Shaders Learn how to create stunning voxel terrains for your Rust applications with this concise guide. This book covers the entire process of voxel terrain creation, from the basics of marching cubes to advanced techniques like crafting voxel volcanoes. With practical code examples, you'll have hands-on guidance throughout. Explore real-time voxel terrain creation with wgpu and compute shaders. By reading and practicing with the included examples, you'll gain a deep understanding and the ability to implement these techniques in your own projects. Discover practical projects to solidify your skills in voxel terrain generation. This book is suitable for Rust programmers, game developers, and anyone interested in procedural voxel terrain creation.

WebGPU Procedural Terrains

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Author :
Publisher : UniCAD
ISBN 13 :
Total Pages : 137 pages
Book Rating : 4./5 ( download)

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Book Synopsis WebGPU Procedural Terrains by : Jack Xu

Download or read book WebGPU Procedural Terrains written by Jack Xu and published by UniCAD. This book was released on 101-01-01 with total page 137 pages. Available in PDF, EPUB and Kindle. Book excerpt: WebGPU Procedural Terrains - Create Stunning Landscapes for Your Games Unlock the secrets of procedural landscape generation and create awe-inspiring, dynamic terrains for your games with WebGPU. This comprehensive eBook covers everything you need to know to create procedural terrains, from basic techniques to advanced methods. You'll learn how to: · Master Perlin noise mapping and basic terrain generation techniques. · Explore advanced methods, including terrain chunking and water level control. · Harness the power of Level of Detail (LOD) to optimize performance. · Create vast, immersive landscapes with ease by stitching together multiple terrain chunks. · Bring your terrains to life with smooth animations using compute shaders. · Craft realistic, Minecraft-inspired landscapes using compute shaders. Even if you're a beginner with minimal experience in graphics programming, you'll be able to follow this book's step-by-step guidance and hands-on examples to quickly grasp the fundamentals of procedural terrain generation. Whether you're an aspiring indie developer or a seasoned pro, WebGPU Procedural Terrains is the essential guide to creating stunning, dynamic landscapes that will captivate players and enhance your game development portfolio. Get ready to embark on a creative journey that will redefine your game worlds. Start crafting your masterpiece today!

Creative After Effects 7

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Author :
Publisher : CRC Press
ISBN 13 : 1136143580
Total Pages : 597 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Creative After Effects 7 by : Angie Taylor

Download or read book Creative After Effects 7 written by Angie Taylor and published by CRC Press. This book was released on 2013-10-28 with total page 597 pages. Available in PDF, EPUB and Kindle. Book excerpt: Realize your creative potential with a working knowledge of After Effects 7. Renowned artist and designer Angie Taylor demonstrates professional workflows and inspires with practical tutorial lessons that help put the theory (and you!) to work. You'll learn from a comprehensive survey of the new interface and features, with illustrated techniques for animation, visual effects and motion graphics. Practice exercises to reinforce essential techniques, and continuous projects challenge you with fantastically creative uses of the application. The companion DVD includes everything you'll need to complete the tutorials as well as an array of bonus plug-ins and demo software.

Entertainment Computing and Serious Games

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Author :
Publisher : Springer
ISBN 13 : 3319461524
Total Pages : 541 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis Entertainment Computing and Serious Games by : Ralf Dörner

Download or read book Entertainment Computing and Serious Games written by Ralf Dörner and published by Springer. This book was released on 2016-10-05 with total page 541 pages. Available in PDF, EPUB and Kindle. Book excerpt: The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015.

Practical WebGPU Graphics

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Author :
Publisher : UniCAD
ISBN 13 :
Total Pages : 445 pages
Book Rating : 4.7/5 (25 download)

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Book Synopsis Practical WebGPU Graphics by : Jack Xu

Download or read book Practical WebGPU Graphics written by Jack Xu and published by UniCAD. This book was released on 2021-06-11 with total page 445 pages. Available in PDF, EPUB and Kindle. Book excerpt: WebGPU is the next-generation graphics API and future web standard for graphics and compute, aiming to provide modern 3D graphics and computation capabilities with the GPU acceleration. This book provides all the tools you need to help you create advanced 3D graphics and GPU computing on the web with this new WebGPU API. The book starts by taking you through the WebPack-TypeScript template for building the WebGPU apps and then shows you the WebGPU basics, shader program, GPU buffer, and rendering pipeline. Next, you will learn how to create primitives and simple objects in WebGPU. As you progress through the chapters, you will get to grips with advanced WebGPU topics, including 3D transformation, lighting calculation, colormaps, and textures. At the same time, you will learn how to create advanced 3D WebGPU objects, including various 3D wireframes, 3D shapes, simple and parametric 3D surfaces with colormaps and textures, as well as 3D surface plots and fractal graphics described by complex functions. In addition, you will explore new WebGPU features, such as compute shader and storage buffer, and how to use them to simulate large particle systems. By the end of this book, you will have the skill you need to build your own GPU-accelerated graphics and computing on the web with the WebGPU API. The book includes: - Template based on WebPack and TypeScript for developing WebGPU apps. - WebGPU basics, GLSL and WGSL shaders, and rendering pipeline. - Create primitives and simple shapes in WebGPU. - 3D transformations, model, viewing, projection, and various coordinate systems. - GPU buffers, uniform buffer objects, animation, and camera controls. - Normal vectors, lighting model, ambient, diffuse, and specular light calculations. - UV coordinates, texture mapping.- Color model, colormaps, and color interpolation. - Create 3D shapes, wireframes, surfaces, and 3D charts. - Create 3D plots and fractal graphics using complex functions. - Compute shaders, storage buffers, and large particle system simulation.

Unix Advanced

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Publisher :
ISBN 13 :
Total Pages : 308 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Unix Advanced by : Chris Herborth

Download or read book Unix Advanced written by Chris Herborth and published by . This book was released on 2005 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you've mastered the flavors, commands, and technical jargon surrounding Unix, are comfortable working from within the command line, and are now itching to take your Unix skills to the next level, this is the place to start! Using a task-based teaching style and easy visual approach, author Chris Herborth does more than just enumerate commands here. In these pages, he shows you how to combine and synthesize those commands to take full advantage of all of Unix's functionality. The focus here is on Unix security, networking, and system administration. By the time you reach the end of this volume, you'll be solving problems and administering systems competently--in short, tapping all of Unix's power.

Practical PayPal Integration in ASP.NET Core

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Author :
Publisher : UniCAD
ISBN 13 :
Total Pages : 212 pages
Book Rating : 4.6/5 (156 download)

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Book Synopsis Practical PayPal Integration in ASP.NET Core by : Jack Xu

Download or read book Practical PayPal Integration in ASP.NET Core written by Jack Xu and published by UniCAD. This book was released on with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to "Practical PayPal Integration in ASP.NET Core". This book will provide useful resources on PayPal Checkout and Subscriptions APIs and SDKs, as well as their applications in ASP.NET Core projects. I hope that this book will be useful for .NET programmers, software developers, and students of all skill levels, who are interested in integrating the PayPal REST APIs into their ASP.NET applications. You may often get confused with PayPal because there are so many frameworks and options to do the same thing. In fact, there are over 50 PayPal services, APIs, and SDKs out there – you just do not know which one is suitable for your applications. In this book, I will choose the latest PayPal products, services, APIs, and SDKs, and integrate them into your ASP.NET Core applications. Here are PayPal technologies that I plan to use: •PayPal Smart Payment Buttons – These new buttons, introduced in June 2018, provide a simplified and secure check out experience. They intelligently present the most relevant payment types to your shoppers automatically. •PayPal JavaScript SDK – This SDK integrates Smart Payment Buttons into your web site and renders them to a container DOM element. •PayPal Checkout .NET SDK – To simplify integrations, PayPal provides a .NET SDK for their Version 2 REST Payment API. Using the SDK over a direct integration allows the SDK to handle authentication on the server side for you. •PayPal Subscriptions API – I will implement a Subscriptions .NET SDK based on PayPal Version 1 Subscriptions REST API. This SDK allows you to easily integrate PayPal Subscriptions into .NET applications. In the first part of this book, I will explain how to use the PayPal Checkout .NET SDK to get start with the PayPal Version 2 Payments and Orders REST APIs. I will use various examples to demonstrate the procedures to complete a PayPal checkout transaction, including how to set up the development environment, how to integrate and render Smart Payment Buttons, how to create and manage orders, and how to capture and verify the transaction. In the second part of this book, I will switch to PayPal Subscriptions API. This API has not been ported to Version 2 yet, so we have to use Version 1 API for subscription. To make matters even worse, PayPal has never released a stable Subscriptions .NET SDK, which makes it difficult for .NET developers to integrate PayPal Subscriptions API into .NET and .NET Core applications. Therefore, I decide to implement a simple PayPal Subscriptions .NET SDK, which simply exposes various static methods that can be used to integrate PayPal Subscriptions API into .NET applications. I will use several examples to illustrate how to use this SDK to complete subscription transactions.

Flash MX 2004

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Author :
Publisher : Delmar Thomson Learning
ISBN 13 :
Total Pages : 608 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Flash MX 2004 by : James L. Mohler

Download or read book Flash MX 2004 written by James L. Mohler and published by Delmar Thomson Learning. This book was released on 2004 with total page 608 pages. Available in PDF, EPUB and Kindle. Book excerpt: Flash MX 2004: Graphics, Animation and Interactivity provides a hands-on approach to learning the newest version of Macromedia Flash. Designed to help you understand in-detail how Flash works, the exercises and examples contained on the CD, when combined with the written material, provide the best of both worlds, not just telling you how, but showing you as well. For the beginner, there are plenty of exercises that are designed to get you up to speed quickly while intermediate to advanced Flash users will find new exercises that demonstrate the latest features, as well as some complex examples worth digesting. The book includes chapters on graphic techniques, bitmap graphic integration, typography and text, symbols, libraries, sound, animation, interactive techniques, as well as Flash's internal scripting language, ActionScript.

Practical C# Charts and Graphics (Second Edition)

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Author :
Publisher : UniCAD
ISBN 13 : 1088773133
Total Pages : 564 pages
Book Rating : 4.0/5 (887 download)

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Book Synopsis Practical C# Charts and Graphics (Second Edition) by : Jack Xu

Download or read book Practical C# Charts and Graphics (Second Edition) written by Jack Xu and published by UniCAD. This book was released on 2019-08-10 with total page 564 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book "Practical C# Charts and Graphics (Second Edition) - Advanced Chart and Graphics Programming for Real-World .NET Applications" provides all the tools you need to create professional C# chart and graphics applications for .NET developers. The book "Practical C# Charts and Graphics " is a perfect guide to learning all the basics for creating your advanced chart and graphics applications in C#. The book clearly explains practical chart and graphics methods and their underlying algorithms. The book contains: - Overview of GDI+ graphics capabilities and mathematical basics of computer charting and graphics - Step-by-step procedures to create a variety of 2D and 3D charts and graphics with complete ready-to-run C# code for each application. - Powerful 2D and 3D chart packages and user controls that can be directly used in your C# applications or can be easily modified to create your own sophisticated chart and graphics packages. - Detailed procedures to embed JavaScript charting library into your WIndows Forms applications. - Introductions to embed Gincker Graphics into your C# applications and demonstration how to use Gincker Graphics to create a variety charts and graphics without the need to write a single line of code.

Practical Numerical Methods with C#

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Author :
Publisher : UniCAD
ISBN 13 : 1695895576
Total Pages : 470 pages
Book Rating : 4.6/5 (958 download)

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Book Synopsis Practical Numerical Methods with C# by : Jack Xu

Download or read book Practical Numerical Methods with C# written by Jack Xu and published by UniCAD. This book was released on 2019 with total page 470 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second edition of this book builds all the code example within a single project by incorporating new advancements in C# .NET technology and open-source math libraries. It also uses C# Interactive Window to test numerical computations without compiling or running the complete project code. The second edition includes three new chapters, including "Plotting", Fourier Analysis" and "Math Expression Parser". As in the first edition, this book presents an in-depth exposition of the various numerical methods used in real-world scientific and engineering computations. It emphasizes the practical aspects of C# numerical methods and mathematical functions programming, and discusses various techniques in details to enable you to implement these numerical methods in your .NET application. Ideal for scientists, engineers, and students who would like to become more adept at numerical methods, the second edition of this book covers the following content: - Overview of C# programming. - The mathematical background and fundamentals of numerical methods. - plotting the computation results using a 3D chart control. - Math libraries for complex numbers and functions, real and complex vector and matrix operations, and special functions. - Numerical methods for generating random numbers and random distribution functions. - Various numerical methods for solving linear and nonlinear equations. - Numerical differentiation and integration. - Interpolations and curve fitting. - Optimization of single-variable and multi-variable functions with a variety of techniques, including advanced simulated annealing and evolutionary algorithms. - Numerical techniques for solving ordinary differential equations. - Numerical methods for solving boundary value problems. - Eigenvalue problems. - Fourier analysis. - mathematical expression parser and evaluator. In addition, this book provides testing examples for every math function and numerical method to show you how to use these functions and methods in your own .NET applications in a manageable and step-by-step fashion. Please visit the author's website for more information about this book at https://drxudotnet.com https://drxudotnet.com and https://gincker.com.

Procedural Generation in Game Design

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Author :
Publisher : CRC Press
ISBN 13 : 135164291X
Total Pages : 351 pages
Book Rating : 4.3/5 (516 download)

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Book Synopsis Procedural Generation in Game Design by : Tanya Short

Download or read book Procedural Generation in Game Design written by Tanya Short and published by CRC Press. This book was released on 2017-06-12 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short’s and Tarn Adams’ Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline. Key Features: Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways Includes industry leaders’ experiences and lessons from award-winning games World’s finest guide for how to begin thinking about procedural design

Texturing and Modeling

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Author :
Publisher : Academic Press
ISBN 13 : 1483297020
Total Pages : 332 pages
Book Rating : 4.4/5 (832 download)

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Book Synopsis Texturing and Modeling by : David S. Ebert

Download or read book Texturing and Modeling written by David S. Ebert and published by Academic Press. This book was released on 2014-05-19 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: Congratulations to Ken Perlin for his 1997 Technical Achievement Award from the Academy of Motion Picture Arts and Science Board of Governors, given in recognition of the development of "Turbulence", Perlin Noise, a technique discussed in this book which is used to produce natural appearing textures on computer-generated surfaces for motion picture visual effects. Dr. Perlin joins Darwyn Peachey (co-developer of RenderMan(R), also discussed in the book) in being honored with this prestigious award. * * Written at a usable level by the developers of the techniques * Serves as a source book for those writing rendering systems, shaders, and animations. * Discusses the design and implementation of noise functions. * Contains procedural modeling of gases, hypertextures, mountains, and landscapes. * Provides a toolbox of specific procedures and basic primitive functions for producing realistic images. * Procedures are presented in C code segments or in Renderman shading language. * 3.5" disk contains the code from within the book for easy implementation

Practical Quantitative Finance with ASP.NET Core and Angular

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Author :
Publisher : UniCAD
ISBN 13 : 0979372569
Total Pages : 652 pages
Book Rating : 4.9/5 (793 download)

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Book Synopsis Practical Quantitative Finance with ASP.NET Core and Angular by : Jack Xu

Download or read book Practical Quantitative Finance with ASP.NET Core and Angular written by Jack Xu and published by UniCAD. This book was released on 2019-03 with total page 652 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides comprehensive details of developing ultra-modern, responsive single-page applications (SPA) for quantitative finance using ASP.NET Core and Angular. It pays special attention to create distributed web SPA applications and reusable libraries that can be directly used to solve real-world problems in quantitative finance. The book contains: Overview of ASP.NET Core and Angular, which is necessary to create SPA for quantitative finance. Step-by-step approaches to create a variety of Angular compatible real-time stock charts and technical indicators using ECharts and TA-Lib. Introduction to access market data from online data sources using .NET Web API and Angular service, including EOD, intraday, real-time stock quotes, interest rates. Detailed procedures to price equity options and fixed-income instruments using QuantLib, including European/American/Barrier/Bermudan options, bonds, CDS, as well as related topics such as cash flows, term structures, yield curves, discount factors, and zero-coupon bonds. Detailed explanation to linear analysis and machine learning in finance, which covers linear regression, PCA, KNN, SVM, and neural networks. In-depth descriptions of trading strategy development and back-testing for crossover and z-score based trading signals.

Production Volume Rendering

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Author :
Publisher : CRC Press
ISBN 13 : 156881724X
Total Pages : 357 pages
Book Rating : 4.5/5 (688 download)

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Book Synopsis Production Volume Rendering by : Magnus Wrenninge

Download or read book Production Volume Rendering written by Magnus Wrenninge and published by CRC Press. This book was released on 2012-09-25 with total page 357 pages. Available in PDF, EPUB and Kindle. Book excerpt: Due to limited publicly available software and lack of documentation, those involved with production volume rendering often have to start from scratch creating the necessary elements to make their system work. Production Volume Rendering: Design and Implementation provides the first full account of volume rendering techniques used for feature animation and visual effects production. It covers the theoretical underpinnings as well as the implementation of a working renderer. The book offers two paths toward understanding production volume rendering. It describes: Modern production volume rendering techniques in a generic context, explaining how the techniques fit together and how the modules are used to achieve real-world goals Implementation of the techniques, showing how to translate abstract concepts into concrete, working code and how the ideas work together to create a complete system As an introduction to the field and an overview of current techniques and algorithms, this book is a valuable source of information for programmers, technical directors, artists, and anyone else interested in how production volume rendering works. Web Resource The scripts, data, and source code for the book’s renderer are freely available at https://github.com/pvrbook/pvr. Readers can see how the code is implemented and acquire a practical understanding of how various design considerations impact scalability, extensibility, generality, and performance.

Advances in Hydroinformatics

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Author :
Publisher : Springer
ISBN 13 : 9811072183
Total Pages : 1231 pages
Book Rating : 4.8/5 (11 download)

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Book Synopsis Advances in Hydroinformatics by : Philippe Gourbesville

Download or read book Advances in Hydroinformatics written by Philippe Gourbesville and published by Springer. This book was released on 2018-02-26 with total page 1231 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers a collection of extended papers based on presentations given during the SimHydro 2017 conference, held in Sophia Antipolis, Nice, France on June 14–16, 2017. It focuses on how to choose the right model in applied hydraulics and considers various aspects, including the modeling and simulation of fast hydraulic transients, 3D modeling, uncertainties and multiphase flows. The book explores both limitations and performance of current models and presents the latest developments in new numerical schemes, high-performance computing, multiphysics and multiscale methods, and better interaction with field or scale model data. It gathers the lastest theoretical and innovative developments in the modeling field and presents some of the most advance applications on various water related topics like uncertainties, flood simulation and complex hydraulic applications. Given its breadth of coverage, it addresses the needs and interests of practitioners, stakeholders, researchers and engineers alike.