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Rpg Homebrew Spells
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Book Synopsis RPG Homebrew Spells by : Shawn Griggs
Download or read book RPG Homebrew Spells written by Shawn Griggs and published by . This book was released on 2021-04-27 with total page 181 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlock your homebrew arcane creations with your own created spell book! ★ Design your RPG homebrew spells with this RPG Create A Spell homebrew spell builder! ★ Looking to spice up your tabletop dice game with a book of spells? Want to create your own balanced 5e homebrew spells? This DnD homebrew book includes: 181 pages Space to create and record 180 homebrew spells Each spell sheet set has: Spell Level Primary Class to record which class of character can use the spell Casting Time Range Components Duration And space for description as you create a homebrew spell! 8.5" x 11" Trim Themed Cover Enjoy this homebrew spell creator as you design your own RPG game!
Book Synopsis Dungeon Crawl Classics Annual Foil Ed. (DCC Compilation, Foil, Hardback) by : Goodman Games
Download or read book Dungeon Crawl Classics Annual Foil Ed. (DCC Compilation, Foil, Hardback) written by Goodman Games and published by Goodman Games. This book was released on 2019-10-15 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: Special Foil Edition! Spoken about for half a decade in hoary whispers, at long last Goodman Games brings you: the DCC RPG Annual. Much of the material for the DCC Annual was written between 2012 and 2014, when the original need was perceived. In many ways, it springs forth from the original inspirations of DCC RPG, which were psychically close at that time. There are magic swords. There are patrons. There are even more tables for making monsters unique. There are rules for making cleric deities more distinctive. There are rules for patron weapons and magic rings. There is the lost continent of Mu, and the hidden places between worlds. And there are rules for magical moustaches. You absolutely do not need the DCC Annual to play DCC RPG, nor does any material in the Annual supersede or otherwise change the baseline game experience as expressed in the core rulebook. There is no rules bloat: only new vistas of imagination. Made in the US.
Book Synopsis GURPS THAUMATOLOGY by : Phil Masters
Download or read book GURPS THAUMATOLOGY written by Phil Masters and published by Steve Jackson Games. This book was released on 2016-11-21 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: Feel the Power! Fantasy settings are defined by their magic . . . so different worlds need different magic systems. GURPS Thaumatology has GURPS Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes: Minor tweaks for the spell-based magic of the Basic Set: restructuring prerequisites and colleges, modifying Magery and mana, new magical energy sources, adapting spells on the fly, and more. Radical revisions of spell-based magic, including detailed versions of the clerical and ritual magic options hinted at in the Basic Set, and the return of that Third Edition classic, "unlimited mana." Traditional alternatives to spells, such as ceremonial, spirit-mediated, and runic magic. World-shaking freeform magic. Magic as inherent powers. An in-depth look at material magic, with new alchemy, herbalism, and enchantment options; rules for free-willed items and magical gadgets; and guidelines for "the stuff of raw magic." Notes on adapting real-world occult concepts - such as the Laws of Magic, astrology, and traditional material components - to any magic system. Guidelines for running magic-oriented games, advice on combining magic systems, and detailed outlines for four distinctly different fantastic campaigns. The softcover reprint contains the same material as the earlier print run (updated for the latest errata, of course!), with black-and-white interiors and a lower price. GURPS Thaumatology requires the GURPS Basic Set, Fourth Edition. GURPS Magic is recommended but not required. The discussions of different magical styles would enhance any game that features magic.
Book Synopsis Barbarians of Lemuria (Legendary Edition) by : Simon Washbourne
Download or read book Barbarians of Lemuria (Legendary Edition) written by Simon Washbourne and published by . This book was released on 2009-12-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "It is a savage age of sorcery and bloodshed, where strong men and beautiful women, warlords, priests, magicians and gladiators battle to carve a bloody path leading to the Throne of Lemuria. It is an age of heroic legends and valiant sagas too. And this is one of them..." Barbarians of Lemuria; swords & sorcery roleplaying, inspired by Thongor, Conan, Brak and Elric. Barbarians of Lemuria has been acclaimed by many as one of the best roleplaying games of this genre. This 'Legendary' version features updates and extra goodies to give you much more swords & sorcery role playing goodness.
Download or read book Tome of Magic written by Matthew Sernett and published by . This book was released on 2006 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume introduces three new magic subsystems for the D&D game. They introduce new base classes and spellcasting mechanics, and include new feats, prestige classes, magic items, and spells.
Book Synopsis Eberron: Rising from the Last War (D&D Campaign Setting and Adventure Book) by : Dungeons & Dragons
Download or read book Eberron: Rising from the Last War (D&D Campaign Setting and Adventure Book) written by Dungeons & Dragons and published by National Geographic Books. This book was released on 2019-11-19 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the lands of Eberron in this campaign sourcebook for the world’s greatest roleplaying game. This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron—a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age or will the shadow of war descend once again? • Dive straight into your pulp adventures with easy-to-use locations, complete with maps of floating castles, skyscrapers, and more. • Explore Sharn, a city of skyscrapers, airships, and noirish intrigue and a crossroads for the world’s war-ravaged peoples. • Include a campaign for characters venturing into the Mournland, a mist-cloaked, corpse-littered land twisted by magic. • Meld magic and invention to craft objects of wonder as an artificer—the first official class to be released for fifth edition D&D since the Player’s Handbook. • Flesh out your characters with a new D&D game element called a group patron—a background for your whole party. • Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player’s Handbook. • Confront horrific monsters born from the world’s devastating wars.
Book Synopsis Dungeons & Dragons Spellbook Cards: Magic Items (D&D Accessory) by : Dungeons & Dragons
Download or read book Dungeons & Dragons Spellbook Cards: Magic Items (D&D Accessory) written by Dungeons & Dragons and published by National Geographic Books. This book was released on 2019-02-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: From adamantine armor to wings of flying, every magic item in the Dungeon Master's Guide is on a card of its own in this easy-to-use deck of cards. Keep your game moving along when the adventurers find that crucial magical treasure, by providing your players with a card that is quick and easy to reference in and out of the game. - Contains 294 durable, laminated cards for a hoard of magical weapons, armor, and other wondrous items from the D&D Dungeon Masters Guide. - Official game statistics provided on one side, and evocative art of the item on the other. - The perfect tool to help Dungeon Masters equip their villains or dole out rewards to their players' heroes.
Download or read book Tome of Beasts written by Wolfgang Baur and published by . This book was released on 2016-11-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of beasts has it. Here are more than 400 new foes for your 5th edition game--everything from tiny drakes and peculiar spiders, to demon lords and ancient dragons."--Back cover.
Book Synopsis Valda's Spire of Secrets by : Michael Holik
Download or read book Valda's Spire of Secrets written by Michael Holik and published by . This book was released on 2022-06-15 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: In his extraplanar tower, the devious lich Valda has started a grim collection: heroes of every stripe from across the world, petrified in marble and arranged by speciality. The mad lich has nearly cracked it: twenty-two types of adventurer and counting.Arrayed within this book is the greatest expansion of rules and character options ever brought to 5th Edition D&D. Build never-before-seen characters with new races, classes, feats and more, appropriate for any setting and any story.Whether you're the Game Master or a player looking for new options, this book is a must-haveat your table. It includes: ? 5 brand new races? 59 new feats? 137 new spells? Exotic weapons and magic items? Brand new familiars
Download or read book Magic of Incarnum written by James Wyatt and published by . This book was released on 2005 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A new source of power for the Dungeons & Dragons(R) roleplaying game! This supplement introduces a magical substance called incarnum into the D&D game. With this book, the players characters can meld incarnum--the power of souls living, dead, and unborn--into magical items and even their own bodies, granting them special attacks, defenses, and other abilities (much as magic items and spells do). Incarnum can be shaped and reshaped into new forms, giving characters tremendous versatility in the dungeon and on any battlefield. This book also features new classes, prestige classes, feats, and other options for characters wishing to explore the secrets of incarnum, as well as rules and advice for including incarnum in a D&D campaign.
Book Synopsis Relics & Rituals by : Sword & Sorcery Studio
Download or read book Relics & Rituals written by Sword & Sorcery Studio and published by White Wolf Publishing. This book was released on 2001 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using the same D20 game system as the 3rd Edition fantasy roleplaying rules, sword & sorcery books provide fantasy gamers with a host of new core rulebooks, campaign sourcebooks, challenging adventures and game accessories. Sword & sorcery is the largest independent publisher of D20 material, with authors such as the father of fantasy himself Gary Gygax, and Monte cook, the co-creator of 3rd Edition and author of the 3rd Edition DMG. Sword & Sorcery Studio's most popular and critically acclaimed core rulebook to date. Relics & Rituals explores a host of campaign source material valuable to players and DM's alike. With seven new prestige classes; hundreds of new spells for bards, clerics, druids, paladins, rangers, sorcerers and wizards; over a hundred new magic items from minor trinkets to major artifacts; new rules and spells for powerful ritual magic; and new rules for magical tattoos, this volume offers you a wealth of excellent campaign material. Gary Gygax himself says '"this work is one you can't pass up."
Book Synopsis Magic Item Compendium by : Andy Collins
Download or read book Magic Item Compendium written by Andy Collins and published by . This book was released on 2007 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This supplement for the D & D game presents more than 500 new magic items that no adventurer should be without.
Book Synopsis Spellbook Cards: Arcane by : Dungeons & Dragons
Download or read book Spellbook Cards: Arcane written by Dungeons & Dragons and published by National Geographic Books. This book was released on 2018-10-30 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hurl Spells Faster than Ever Before with this Invaluable Accessory from Wizards of the Coast and GaleForce 9 The Spellbook cards are an invaluable resource for both players and Dungeon Masters. With these spell details at their fingertips, they can save time, keep the action up, and avoid stalling the game by flipping through books. Each deck contains laminated cards that players and Dungeon Masters can use as a quick reference resource during Dungeon & Dragons tabletop play. There are currently eight decks (each sold separately): Arcane Spell Deck (For any class that utilizes arcane cantrips and spells like wizards and sorcerers), Bard Spell Deck, Cleric Spell Deck, Druid Spell Deck, Paladin Spell Deck, Martial Powers & Races Deck (Includes spell-like racial abilities, Monk and Barbarian spell-like abilities, and fighter maneuvers), Ranger Spell Deck, Xanathar's Guide to Everything Spell Deck (Contains spells found in the D&D supplement, Xanathar's Guide to Everything)
Book Synopsis Unapproachable East by : Richard Baker
Download or read book Unapproachable East written by Richard Baker and published by . This book was released on 2003-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Unapproachable East" provides a detailed look at the eastern region of the Forgotten Realms world. In addition to new spells, magic items, feats, character races, prestige classes, and a wealth of new monsters, this title includes descriptions of people, places, and unique cultural elements from throughout the region. Full color.
Book Synopsis The Mystic Saga by : Scott McElhaney
Download or read book The Mystic Saga written by Scott McElhaney and published by . This book was released on 2014-01-04 with total page 637 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now you can buy the first FIVE volumes of the international bestseller "The Mystic Saga" in one very affordable book. This omnibus contains Indentured, Legacy, Violation, Judgment, and the newest issue, Convergence! Indentured introduces you to the crew of the USS Pioneer - the world's first superluminal spacecraft. It eventually leaves you with a question as to what happened to the majority of the crew of that ship when it became stranded in the Beta Hydri system. Legacy brings you the tale of those descendants of the original Pioneer colony in the Beta Hydri System, introducing for the first time, the Mystics. When Legacy is invaded by a fleet of spacecraft, the primitive colony, nine-hundred years in the making, reacts in the only way it knows how. When it comes to the Mystics, this reaction could be quite deadly. Violation finishes up the overall "introduction" to the true Mystic Saga, bringing you the tale of about a dozen USSC assassins sent to a 1940's Earth. Their sole purpose is to slip in, kill their list of targets, and slip out as quietly as possible. Unfortunately, a disgruntled soldier and a vengeful Mystic raise a significant amount of ruckus along the way. Judgment introduces us to Cyan - an IX7 unit embodied by a triune of souls from the once primitive race living beneath Legacy. Elix has been returned safely to his people on Legacy. Unfortunately for him, his abductors returned him to an era far before his own lifetime. Fortunately, however for his people, Elix offers a plethora of knowledge about the future invaders and their technologies. He offers a fighting chance for his people. Convergence brings all four of the previous books together in 1940's New York where the world itself may be on the brink of destruction. Apparently some laws are written into the very fabric of the universe, and breaking these laws can bring about some serious consequences. Continually published as a serial novel in the tradition of 50's sci-fi pulp brought to you by the Xulon Award winning author of Dominion, One Crazy Summer, Erinyes, and Ghosts of Ophidian. Now Scott McElhaney is making all his novels available to Kindle readers at very affordable and reasonable prices in spite of what all the mainstream publishers insist. EDITORIAL REVIEWS: "McElhaney's story telling is deft, well-paced, and with an ear for conversation" ~ Beacon Journal Book Review "He brings something refreshing to the '99-cent Kindle' section of Amazon." Associated Content Review Given 5.0 out of 5 stars more than 100 times on Amazon from various readers of the books of the Mystic Saga! "[McElhaney] slipped in under the radar and firmly established himself as a fresh new voice in science fiction before anyone had a chance to react. By then it was too late and nearly every sci-fi fan who owned a Kindle had already discovered this unknown and was actively searching him out." ~Associated Content
Download or read book GURPS MAGIC written by Steve Jackson and published by Steve Jackson Games. This book was released on 2016-11-28 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now available in softcover, this GURPS Fourth Edition book combines the spells from the Third Edition GURPS Magic and GURPS Grimoire, plus dozens of all-new spells, for the ultimate tome of magic! Within these pages, crackling with mystic energies, you'll find: The core magic system for GURPS, expanding on the material presented in the Basic Set . . . rules for learning magic, casting spells, enchanting magic items, and more! Complete alchemy rules . . . creating magical elixirs, using them, and even researching new ones . . . with an extensive list of known elixirs and their powers. Alternatives to the core magic system, including complete rules for improvised magic and rune magic. There are also guidelines for the GM who wants to change how magic works in particular worlds in a multi-world campaign. Plus special material from the GURPS Magic Items series and Wizards. This is a powerful book, indeed. Use it wisely.
Book Synopsis Dungeons & Dragons Acquisitions Incorporated HC (D&D Campaign Accessory Hardcover Book) by : Wizards RPG Team
Download or read book Dungeons & Dragons Acquisitions Incorporated HC (D&D Campaign Accessory Hardcover Book) written by Wizards RPG Team and published by National Geographic Books. This book was released on 2019-06-18 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore a wealth of peril and personalities in this campaign book for the world’s greatest roleplaying game, Dungeons & Dragons. Acquisitions Incorporated is a different flavor of Dungeons & Dragons. A fifth edition D&D book created in partnership with Penny Arcade Inc. and inspired by the podcast and web series, this book is full of madcap heists, hilarious moments, and all the ingredients you need to include the adventurers of Acquisitions Incorporated in your own fifth edition D&D campaign. • Start up your own Acquisitions Incorporated franchise in the Forgotten Realms or anywhere in the multiverse. • Live out your fantasy of climbing the corporate ladder of the most notorious retrieval agency in the Forgotten Realms—Acquisitions Incorporated. • The 224-page book will give Dungeon Masters and players plenty of bits to play a D&D fifth edition game just as if you were on stage with the crew at PAX! New backgrounds, character options, franchise information and more. • You'll also find an adventure that will take characters from levels 1 through 6, establishing your party's claim on a world they've just begun to explore—and to strip-mine for profit. Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.