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Rollercoaster Tycoon
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Download or read book Sabotage! written by Shane Breaux and published by Grosset & Dunlap. This book was released on 2002 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: The reader's choices will help friends Jason and Max find out why so many rides at the local theme park are malfunctioning, in a story with fourteen possible endings.
Book Synopsis RollerCoaster Tycoon 2 by : David Knight
Download or read book RollerCoaster Tycoon 2 written by David Knight and published by Prima Games. This book was released on 2002 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get Ready for the Ride of Your Life! - Strategies for beating every scenario in the game - Tactics for maximizing your theme park's efficiency - Comprehensive statistics on every coaster to help you pick the right ride every time - Detailed information on the new scenario editor and its functions - Theme-based design suggestions, tips, and tricks
Download or read book Spaced Out! written by Bobbi J. G. Weiss and published by . This book was released on 2003 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: Kosmos Space Park has an incredible out-of-this-world theme, and four friends are about to find out if those alien costumes are a little too real.
Book Synopsis Rollercoaster Tycoon by : Matthew K. Brady
Download or read book Rollercoaster Tycoon written by Matthew K. Brady and published by Prima Games. This book was released on 2001 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Rollercoaster Tycoon 3 by : Ken Allen
Download or read book Rollercoaster Tycoon 3 written by Ken Allen and published by . This book was released on 2004 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ready to Lose Your Lunch? - Essential hints for creating awesome amusement parks - Tricks to keep your guests happy and spending money - Strategies for beating every scenario in the game - Details on every available coaster, ride, shop, character, and more - Insights into peep psychology - Resource management essentials - The inside scoop on the making of RCT3 from the developers - Tips for creating custom pyrotechnic shows with the Fireworks MixMasterTM - Pointers for using sandbox mode and creating your own huge parks
Book Synopsis An Unofficial Guide to How to Win the Scenarios of Rollercoaster Tycoon 3, Soaked! and Wild! by : David Wilkin
Download or read book An Unofficial Guide to How to Win the Scenarios of Rollercoaster Tycoon 3, Soaked! and Wild! written by David Wilkin and published by CreateSpace. This book was released on 2014-12-31 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by Official playtester and Creator/author on the Official Atari Rollercoaster Tycoon 3 Forums. These guides will quickly show you how to master and win all the scenarios included in the base game. Along with several sections on how to make even better parks with the various hidden features in the game.
Book Synopsis Learning to Play by : Myint Swe Khine
Download or read book Learning to Play written by Myint Swe Khine and published by Peter Lang. This book was released on 2011 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the past two decades, much attention has been given to the new media culture of video games, due to their unique features and pervasive nature among young people. This book critically examines the role of video games in education, arguing that they encourage strategic thinking, planning, communicating, negotiation skills, multi-tasking and group decision-making. It is also observed that video games promote higher levels of attention and concentration among players. The book contains multiple perspectives and presents thought-provoking ideas, innovative approaches, systemic exploration, exemplary and promising efforts, and future-oriented scenarios. The book draws together distinguished researchers, educational and curriculum planners, game creators, educational and social psychologists, and instructional designers to explore how video games can transform the future of education.
Download or read book Coasters 101 written by Nick Weisenberger and published by Nick Weisenberger. This book was released on 2013-11-04 with total page 134 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you always wanted to learn more about how roller coasters work? I’m not talking about the basic “roller coasters use gravity!” descriptions you’re used to. I’m talking about learning in-depth about the nitty gritty engineering details, like: How do roller coaster engineers know what size motor is needed to pull the train to the top of the lift hill and how much will it cost to operate it? What material are the wheels made out of and how does it affect the performance of the ride? What is the difference between LIM and LSM propulsion? How does the control system on a racing or dueling coaster time up the near collision moments perfectly every single time? All of these questions and more are answered in the latest edition of Coasters 101: An Engineer’s Guide to Roller Coaster Design. “I thought it was great. It was a good first look at roller coaster design. It also gave great information and details about roller coasters in general.” - Adrina from Goodreads “Thanks for writing a very good book. I could not put it down. Lot's of great information. I am a technology and engineering teacher and the information I found here is very helpful in trying to get students more excited about engineering.” -Amazon reviewer
Download or read book The Video Games Guide written by Matt Fox and published by McFarland. This book was released on 2013-01-17 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.
Book Synopsis Roller Coaster Tycoon 2 by : David Knight
Download or read book Roller Coaster Tycoon 2 written by David Knight and published by . This book was released on 2003 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Roller Coaster Mania Goes Worldwide - Covers original "RollerCoaster Tycoon(R) 2" game and all new "Wacky Worlds" rides, themes, and scenarios - Strategies for beating every scenario in the game - Tactics for maximizing your theme park's efficiency - Comprehensive statistics on every coaster to help you pick the right ride every time - Detailed information on the scenario editor and its functions - Theme-based design suggestions, tips, and tricks
Book Synopsis RollerCoaster Tyccon by : Shane Breaux
Download or read book RollerCoaster Tyccon written by Shane Breaux and published by . This book was released on 2002 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Best Non-Violent Video Games by : James Batchelor
Download or read book The Best Non-Violent Video Games written by James Batchelor and published by White Owl. This book was released on 2023-10-30 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: What if there were video games that weren’t about killing things? The world’s biggest entertainment medium has come under decades of scrutiny because of its violent content. But here’s a little known fact: from the very beginning, non-violent video games have done as much, if not more, to shape the industry than violent ones. The Best Non-Violent Video Games is the first ever guide to the full breath of interactive entertainment. Discover the true variety the medium has to offer and learn how developers constantly find new ways to engage people by challenging their minds, testing their reflexes, and even tugging at the heartstrings. Take a journey through more than three hundred video games, stretching back to the very dawn of the industry and extending right up to modern day indie hits. You’ll learn more about the origins of some of gaming’s biggest franchises, discover underrated gems from developers of all sizes, and perhaps even find some new favorites. Written by a journalist with over 15 years of industry experience and more than 30 years of gaming experience, this guide is for anyone seeking something truly different from the video games space without dealing with guns and gore, or those simply looking for a change of pace.
Book Synopsis How To Build Brick Airplanes by : Peter Blackert
Download or read book How To Build Brick Airplanes written by Peter Blackert and published by Motorbooks. This book was released on 2018-10-02 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: How to Build Brick Airplanes puts the power of the world's most fearsome jets in your hands—learn how to build the SR-71, the P38 Lightning, the B2 bomber, and more, from LEGO bricks. Grab some bricks, because it's time to get building! How to Build Brick Airplanes is loaded with clear, easy-to-follow designs for creating contemporary and classic jets, warbirds, bombers, and more using nothing more than bricks found in many common LEGO sets. More than just simple, generic recreations, the planes here are all scale models of their real-world counterparts. How to Build Brick Airplanes opens with simpler designs, before working up to more detailed builds. This vivid, user-friendly, and fun title is sure to bring hours of joy and airborne wonder to LEGO fans across the globe, whether you're an aviation enthusiast, LEGO lover, or looking for a project to share with little ones of your own. LEGO is the world's #1 toy company. The adults who grew up building LEGO City and Spaceports are now passing their old sets on to their children—and a new generation of LEGO builders has emerged, along with a rabid online community and celebrated custom builders.
Book Synopsis Games That Sell! by : Mark H. Walker
Download or read book Games That Sell! written by Mark H. Walker and published by Wordware Publishing, Inc.. This book was released on 2003 with total page 327 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book targets game developers, publishers, journalists, and any person who makes computer and video games their passion. The book analyses the best-selling games of 2001 by examining what made them commercial and critical successes. Computer game industry inside information, advice from well-known gaming sages, and interviews from notable developers provide tips on what makes games fun and great. Includes CD.
Book Synopsis The Most Relaxing Video Games by : Ryan Janes
Download or read book The Most Relaxing Video Games written by Ryan Janes and published by White Owl. This book was released on 2024-05-30 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games are so much more than just full throttle blasts of gunfights, violence and white-knuckle competition. They can also be beautiful, cosy and even emotionally uplifting journeys too. The ideal escapism after a day you’d sooner forget or the perfect sedative following a particularly stress-filled afternoon. The Most Relaxing Video Games will walk you through a selection of gaming experiences sure to help you unwind. From the familiar warmth of sitting down with a good classic board game (51 of them to be exact) through to the solving of hundreds of puzzles on a mysterious island using nothing but lines, there’s a world of delightfully comforting video games just waiting to sooth your gaming soul. Covering over 50 video games and spanning nearly thirty years, this comprehensive guide includes detailed explanations of every peaceful entry along with full-color screenshots, standout moments, fascinating facts and of course what it is that makes them such a relaxing alternative. Whether you’re a fan of racers, management sims, puzzles or platformers, there’s something here for everyone. So trade in your firearms for farming gear and punching fists for puzzles. Sit back, get comfy and discover the relaxing side that video games have to offer.
Book Synopsis Minecraft, Second Edition by : Daniel Goldberg
Download or read book Minecraft, Second Edition written by Daniel Goldberg and published by Seven Stories Press. This book was released on 2015-06-16 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: The incredible tale of a little game that shook the international gaming world--now with new material including a behind-the-scenes look at the sale to Microsoft. For this second edition, the story has been enriched with more Minecraft than ever--a new section describes Minecraft's sale to Microsoft, Notch's less than heartwarming last day in the office, and Mojang's final days of independence. His whole life, all Markus Persson wanted to do was create his own games. Create his own games and get rich. Then in 2009 a strange little project of his quickly grew into a worldwide phenomenon and, in just a few short years, turned its maker into an international icon. Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything is a Cinderella story for the Internet age—improbable success, fast money, and the power of digital technology to shake up a rock-solid industry. It's a story about being lost and finding your way, of breaking the rules and swimming against the current. It's about how the indie gaming scene rattled the foundations of corporate empires. But, above all, this is the story of how a creative genius chased down a crazy dream: the evolution of a shy amateur programmer into a video game god.
Book Synopsis RollerCoaster Tycoon 3 by : Jacek Hałas
Download or read book RollerCoaster Tycoon 3 written by Jacek Hałas and published by Litres. This book was released on 2020-08-03 with total page 43 pages. Available in PDF, EPUB and Kindle. Book excerpt: W poradniku do trzeciej części gry RollerCoaster Tycoon znajdziecie przede wszystkim cenne informacje i wskazówki, wyjaśniające zasady rządzące rozgrywką, dowiecie się jak sprawnie zarządzać wesołym miasteczkiem oraz ukończyć kampanię singleplayer. RollerCoaster Tycoon 3 – poradnik do gry zawiera poszukiwane przez graczy tematy i lokacje jak m.in. Preferencje gości, ocena parku (Podstawowy) Sprawy podstawowe (Kampania) Konieczność zadowolenia odwiedzającego park VIP-a (Kampania) Rozkład obiektów na mapie, personel (Podstawowy) Kamera, sterowanie upływem czasu (Podstawowy) Stawianie konstrukcji, wybieranie wejść i wyjść (Podstawowy) Pozostałe obiekty (Obiekty) Jak nie zbankrutować? (Finanse) Określona wartość parku rozrywki (Kampania) Elementy dodatkowe (Finanse) Informacja o grze Trzecia część znanej strategiczno-ekonomicznej serii RollerCoaster Tycoon. Jej poprzednie odsłony okazały się dużymi sukcesami wydawniczymi sprzedając się (łącznie z dodatkami) w ponad siedmiu milionach egzemplarzy na całym świecie. Gra RollerCoaster Tycoon 3, dobrze przyjęta zarówno przez krytyków, jak i graczy, to przedstawiciel gatunku gier strategicznych. Tytuł wydany został w Polsce w 2004 roku i dostępny jest na platformie PC. Wersja językowa oficjalnie dystrybuowana na terenie kraju to: angielska.