The Most Relaxing Video Games

Download The Most Relaxing Video Games PDF Online Free

Author :
Publisher : White Owl
ISBN 13 : 1399041843
Total Pages : 210 pages
Book Rating : 4.3/5 (99 download)

DOWNLOAD NOW!


Book Synopsis The Most Relaxing Video Games by : Ryan Janes

Download or read book The Most Relaxing Video Games written by Ryan Janes and published by White Owl. This book was released on 2024-05-30 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games are so much more than just full throttle blasts of gunfights, violence and white-knuckle competition. They can also be beautiful, cosy and even emotionally uplifting journeys too. The ideal escapism after a day you’d sooner forget or the perfect sedative following a particularly stress-filled afternoon. The Most Relaxing Video Games will walk you through a selection of gaming experiences sure to help you unwind. From the familiar warmth of sitting down with a good classic board game (51 of them to be exact) through to the solving of hundreds of puzzles on a mysterious island using nothing but lines, there’s a world of delightfully comforting video games just waiting to sooth your gaming soul. Covering over 50 video games and spanning nearly thirty years, this comprehensive guide includes detailed explanations of every peaceful entry along with full-color screenshots, standout moments, fascinating facts and of course what it is that makes them such a relaxing alternative. Whether you’re a fan of racers, management sims, puzzles or platformers, there’s something here for everyone. So trade in your firearms for farming gear and punching fists for puzzles. Sit back, get comfy and discover the relaxing side that video games have to offer.

Asking Questions about Video Games

Download Asking Questions about Video Games PDF Online Free

Author :
Publisher : Cherry Lake
ISBN 13 : 1633625230
Total Pages : 32 pages
Book Rating : 4.6/5 (336 download)

DOWNLOAD NOW!


Book Synopsis Asking Questions about Video Games by : Marie Powell

Download or read book Asking Questions about Video Games written by Marie Powell and published by Cherry Lake. This book was released on 2015-08-01 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: The world of gaming has changed a lot since the days of Pong and PacMan. Asking Questions about Video Games gives young readers a look at the technology behind today's games, the messages they send, and what they say about our values as a culture. Case studies prompt inquiry, further thinking, and close examination of specific issues. Additional text features and search tools, including a glossary and an index, help students locate information and learn new words.

Extra Lives

Download Extra Lives PDF Online Free

Author :
Publisher : Vintage
ISBN 13 : 0307474313
Total Pages : 258 pages
Book Rating : 4.3/5 (74 download)

DOWNLOAD NOW!


Book Synopsis Extra Lives by : Tom Bissell

Download or read book Extra Lives written by Tom Bissell and published by Vintage. This book was released on 2011-06-14 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Extra Lives, acclaimed writer and life-long video game enthusiast Tom Bissell takes the reader on an insightful and entertaining tour of the art and meaning of video games. In just a few decades, video games have grown increasingly complex and sophisticated, and the companies that produce them are now among the most profitable in the entertainment industry. Yet few outside this world have thought deeply about how these games work, why they are so appealing, and what they are capable of artistically. Blending memoir, criticism, and first-rate reportage, Extra Lives is a milestone work about what might be the dominant popular art form of our time.

Self-Reg

Download Self-Reg PDF Online Free

Author :
Publisher : Penguin
ISBN 13 : 0698158881
Total Pages : 207 pages
Book Rating : 4.6/5 (981 download)

DOWNLOAD NOW!


Book Synopsis Self-Reg by : Dr. Stuart Shanker

Download or read book Self-Reg written by Dr. Stuart Shanker and published by Penguin. This book was released on 2016-06-21 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: There’s no such thing as a bad kid. That’s what a lifetime of experience has taught Dr. Stuart Shanker. No matter how difficult, out of control, distracted, or exhausted a child might seem, there’s a way forward: self-regulation. Overturning decades of conventional wisdom, this radical new technique allows children and the adults who care for them to regain their composure and peace of mind. Self-Reg is a groundbreaking book that presents an entirely new understanding of your child’s emotions and behavior and a practical guide for parents to help their kids engage calmly and successfully in learning and life. Grounded in decades of research and working with children and parents by Dr. Shanker, Self-Reg realigns the power of the parent-child relationship for positive change. Self-regulation is the nervous system’s way of responding to stress. We are seeing a generation of children and teens with excessively high levels of stress, and, as a result, an explosion of emotional, social, learning, behavior, and physical health problems. But few parents recognize the “hidden stressors” that their children are struggling with: physiological as well as social and emotional. An entrenched view of child rearing sees our children as lacking self-control or willpower, but the real basis for these problems lies in excessive stress. Self-regulation can dramatically improve a child’s mood, attention, and concentration. It can help children to feel empathy, and to cultivate the sorts of virtues that most parents know are vital for their child’s long-term wellbeing. Self-regulation brings about profound and lasting transformation that continues throughout life. Dr. Shanker translates decades of his findings from working with children into practical, prescriptive advice for parents, giving them concrete ways to develop their self-regulation skills and teach their children to do the same and engage successfully with life for optimal learning, social, and emotional growth.

How to Do Things with Videogames

Download How to Do Things with Videogames PDF Online Free

Author :
Publisher : U of Minnesota Press
ISBN 13 : 145293312X
Total Pages : 194 pages
Book Rating : 4.4/5 (529 download)

DOWNLOAD NOW!


Book Synopsis How to Do Things with Videogames by : Ian Bogost

Download or read book How to Do Things with Videogames written by Ian Bogost and published by U of Minnesota Press. This book was released on 2011-08-05 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames, Ian Bogost contends that such generalizations obscure the limitless possibilities offered by the medium’s ability to create complex simulated realities. Bogost, a leading scholar of videogames and an award-winning game designer, explores the many ways computer games are used today: documenting important historical and cultural events; educating both children and adults; promoting commercial products; and serving as platforms for art, pornography, exercise, relaxation, pranks, and politics. Examining these applications in a series of short, inviting, and provocative essays, he argues that together they make the medium broader, richer, and more relevant to a wider audience. Bogost concludes that as videogames become ever more enmeshed with contemporary life, the idea of gamers as social identities will become obsolete, giving rise to gaming by the masses. But until games are understood to have valid applications across the cultural spectrum, their true potential will remain unrealized. How to Do Things with Videogames offers a fresh starting point to more fully consider games’ progress today and promise for the future.

Gaming Sexism

Download Gaming Sexism PDF Online Free

Author :
Publisher : NYU Press
ISBN 13 : 1479838527
Total Pages : 274 pages
Book Rating : 4.4/5 (798 download)

DOWNLOAD NOW!


Book Synopsis Gaming Sexism by : Amanda C. Cote

Download or read book Gaming Sexism written by Amanda C. Cote and published by NYU Press. This book was released on 2020-09-01 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interviews with female gamers about structural sexism across the gaming landscape When the Nintendo Wii was released in 2006, it ushered forward a new era of casual gaming in which video games appealed to not just the stereotypical hardcore male gamer, but also to a much broader, more diverse audience. However, the GamerGate controversy six years later, and other similar public incidents since, laid bare the internalized misogyny and gender stereotypes in the gaming community. Today, even as women make up nearly half of all gamers, sexist assumptions about the what and how of women’s gaming are more actively enforced. In Gaming Sexism, Amanda C. Cote explores the video game industry and its players to explain this contradiction, how it affects female gamers, and what it means in terms of power and gender equality. Across in-depth interviews with women-identified gamers, Cote delves into the conflict between diversification and resistance to understand their impact on gaming, both casual and “core” alike. From video game magazines to male reactions to female opponents, she explores the shifting expectations about who gamers are, perceived changes in gaming spaces, and the experiences of female gamers amidst this gendered turmoil. While Cote reveals extensive, persistent problems in gaming spaces, she also emphasizes the power of this motivated, marginalized audience, and draws on their experiences to explore how structural inequalities in gaming spaces can be overcome. Gaming Sexism is a well-timed investigation of equality, power, and control over the future of technology.

Play It Away

Download Play It Away PDF Online Free

Author :
Publisher :
ISBN 13 : 9780615918174
Total Pages : 168 pages
Book Rating : 4.9/5 (181 download)

DOWNLOAD NOW!


Book Synopsis Play It Away by : Charlie Hoehn

Download or read book Play It Away written by Charlie Hoehn and published by . This book was released on 2014 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you live in constant fear? Shallow breathing, tension in the gut, chest pains, rapid hearbeat... Anxiety destroys your confidence, your productivity, you relationships, your ability to enjoy life. You can put an end to your suffering. You can start living again. And it's not as hard as you think.

You've Been Played

Download You've Been Played PDF Online Free

Author :
Publisher : Basic Books
ISBN 13 : 1541600193
Total Pages : 297 pages
Book Rating : 4.5/5 (416 download)

DOWNLOAD NOW!


Book Synopsis You've Been Played by : Adrian Hon

Download or read book You've Been Played written by Adrian Hon and published by Basic Books. This book was released on 2022-09-20 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: How games are being harnessed as instruments of exploitation—and what we can do about it Warehouse workers pack boxes while a virtual dragon races across their screen. If they beat their colleagues, they get an award. If not, they can be fired. Uber presents exhausted drivers with challenges to keep them driving. China scores its citizens so they behave well, and games with in-app purchases use achievements to empty your wallet. Points, badges, and leaderboards are creeping into every aspect of modern life. In You’ve Been Played, game designer Adrian Hon delivers a blistering takedown of how corporations, schools, and governments use games and gamification as tools for profit and coercion. These are games that we often have no choice but to play, where losing has heavy penalties. You’ve Been Played is a scathing indictment of a tech-driven world that wants to convince us that misery is fun, and a call to arms for anyone who hopes to preserve their dignity and autonomy.

Games' Most Wanted

Download Games' Most Wanted PDF Online Free

Author :
Publisher : Potomac Books, Inc.
ISBN 13 : 1597977241
Total Pages : 353 pages
Book Rating : 4.5/5 (979 download)

DOWNLOAD NOW!


Book Synopsis Games' Most Wanted by : Ben H. Rome

Download or read book Games' Most Wanted written by Ben H. Rome and published by Potomac Books, Inc.. This book was released on 2013 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ever thought about capturing a queen, amassing real estate gold, or striking down a zombie or two? For centuries, games have stimulated the imagination. They have divided, and they have united. They have driven our competitive spirit and indulged our fancy. Live an entire lifetime in a few rolls of the dice. Push a few buttons and sustain perfect health. Essentially, games have and will continue to provide people worldwide a break from the everyday grind. With more than forty chapters, GamesÆ Most WantedÖ whisks readers away into the fantasyland of games. Learn more about board games that have.

Master the SAT 2015

Download Master the SAT 2015 PDF Online Free

Author :
Publisher : Peterson's
ISBN 13 : 0768939216
Total Pages : 1363 pages
Book Rating : 4.7/5 (689 download)

DOWNLOAD NOW!


Book Synopsis Master the SAT 2015 by : Peterson's

Download or read book Master the SAT 2015 written by Peterson's and published by Peterson's. This book was released on 2014-08-26 with total page 1363 pages. Available in PDF, EPUB and Kindle. Book excerpt: Peterson's Master the SAT provides a wealth of test-taking strategies and helps students prepare for the SAT with extensive reviews and 9 full-length practice tests to help sharpen math, writing, and critical reading skills. In addition, "Parents' Guide to College Admission Testing," provides advice for parents on subjects such as what tests your high school student should take, how to motivate your child, and what role to play in the college admissions process. 9 full-length practice tests (including access to 3 online), with detailed answer explanations for each exam question "Parents' Guide to College Admission Testing," provides advice on how parents can motivate their children, what tests high school students should take, and what role parents should play in the college admissions process Access to hundreds of in-depth college and university descriptions online, offering information on degrees, student life, admission requirements, and application information Extensive reviews of all subjects appearing on the SAT, including essay writing, higher-level math, and reading comprehension. User-friendly design, with bulleted roadmaps and chapter summaries formulated so that high school students can work through the exercises at their own pace Vocabulary review with exercises and practice test questions in the free download of Peterson's Ultimate Word Success eBook .

Redeeming Productivity

Download Redeeming Productivity PDF Online Free

Author :
Publisher : Moody Publishers
ISBN 13 : 0802474632
Total Pages : 134 pages
Book Rating : 4.8/5 (24 download)

DOWNLOAD NOW!


Book Synopsis Redeeming Productivity by : Reagan Rose

Download or read book Redeeming Productivity written by Reagan Rose and published by Moody Publishers. This book was released on 2022-10-04 with total page 134 pages. Available in PDF, EPUB and Kindle. Book excerpt: Feeling overwhelmed and unproductive? The answer isn’t to do more. What image forms in your mind when you think of productivity? An assembly line? Spreadsheets? Business suits or workplace uniforms? In the ancient world, productivity didn't conjure images like these. Instead, it referred to crop yield and fruit bearing. This agrarian imagery helps us understand productivity through a biblical lens. Jesus taught, By this my Father is glorified, that you bear much fruit (John 15:8). Who doesn’t want to have a truly productive life—to bear much fruit? But how does this happen in the places we hold dear—the home, workplace, and in our communities? We often feel overworked and overrun, defeated and discouraged. The world says be productive so that you can get all you can out of this life. The Bible says be productive so you can gain more of the next life. In Redeeming Productivity, author Reagan Rose explores how God’s glory is the purpose for which He planted us. And he shows how productivity must be firmly rooted in the gospel. Only through our connection to Christ—the True Vine—are we empowered to produce good fruit. This book shows how we can maintain the vitality of that connection through simple, life-giving disciplines. Readers will discover manageable applications like giving God the first fruits of our days. Additionally, Reagan discusses how our perspective on suffering is transformed as we see trials as God’s pruning for greater productivity.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

Download What Video Games Have to Teach Us About Learning and Literacy. Second Edition PDF Online Free

Author :
Publisher : Macmillan
ISBN 13 : 1466886420
Total Pages : 256 pages
Book Rating : 4.4/5 (668 download)

DOWNLOAD NOW!


Book Synopsis What Video Games Have to Teach Us About Learning and Literacy. Second Edition by : James Paul Gee

Download or read book What Video Games Have to Teach Us About Learning and Literacy. Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition of What Video Games Have to Teach Us About Learning and Literacy, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.

Working with Video Gamers and Games in Therapy

Download Working with Video Gamers and Games in Therapy PDF Online Free

Author :
Publisher :
ISBN 13 : 9781138747128
Total Pages : 198 pages
Book Rating : 4.7/5 (471 download)

DOWNLOAD NOW!


Book Synopsis Working with Video Gamers and Games in Therapy by : Anthony M. Bean

Download or read book Working with Video Gamers and Games in Therapy written by Anthony M. Bean and published by . This book was released on 2018-06-13 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: What are video games? -- Video game genres -- Video games, relationships, and online interpersonal communication -- Society and video games -- Archetypes -- Video game archetypes -- The importance of play and imagination -- Understanding video gaming as immersive -- Working therapeutically with video gamers -- For the families : guiding ideas and resources for therapists and families

100 Best Video Games (That Never Existed)

Download 100 Best Video Games (That Never Existed) PDF Online Free

Author :
Publisher : Solaris
ISBN 13 : 1786181444
Total Pages : 256 pages
Book Rating : 4.7/5 (861 download)

DOWNLOAD NOW!


Book Synopsis 100 Best Video Games (That Never Existed) by : Nate Crowley

Download or read book 100 Best Video Games (That Never Existed) written by Nate Crowley and published by Solaris. This book was released on 2017-09-07 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: THE WORLD’S FIRST POST-TRUTH GAMING BOOK After rashly tweeting he would dream up an imaginary computer game for every ‘like’ received, Nate Crowley found himself on an epic quest to conjure up hundreds of entirely fictional titles. From 1980s hits like BeastEnders to modern classics like 90s Goth Soccer and BinCrab Destiny, this beautiful retrospective takes the reader on a lavish tour of the most memorable and groundbreaking games never made. Brought to hilarious life by a team of genuine videogame industry concept artists and written by a professional over-imaginer, this book doesn’t just throw out silly ideas – it expands on them in relentless, excruciating detail.

Being the Person Your Dog Thinks You Are

Download Being the Person Your Dog Thinks You Are PDF Online Free

Author :
Publisher : Simon and Schuster
ISBN 13 : 1643136518
Total Pages : 342 pages
Book Rating : 4.6/5 (431 download)

DOWNLOAD NOW!


Book Synopsis Being the Person Your Dog Thinks You Are by : Jim Davies

Download or read book Being the Person Your Dog Thinks You Are written by Jim Davies and published by Simon and Schuster. This book was released on 2021-02-02 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: A crisp and sparkling blend of cognitive science and human behavior that offers meaningful and attainable pathways towards becoming our best selves. Why do we feel like in order to be productive, happy, or good, we must sacrifice everything else? Is it possible to feel all three at once? Without even knowing it, we’re doing things everyday to sabotage ourselves and our societies, habits that prevent us from optimizing long term happiness. Where most books imagine solutions that, when enacted, fail to fundamentally improve our lives, Jim Davies grounds his research in cognitive science to show you not only what works, but how much it works. Being the Person Your Dog Thinks You Are shows us how we can use science to become our best selves, using resources we already have within our own brains. Davies's book challenges and inspires us to approach the big picture while also staying mindful of the everyday details in real life. Davies proves why multitasking is bad for you, when a little unmindfulness can be good for you, how to best justify which charities to donate to, and how to hack your brain. The most surprising truth Davies offers us spreads across these pages like wildfire: you too can lead an optimally good life, not through uprooting your life from the ground up, but from adapting your mentality to your given present. A better life doesn’t need to look like a massive change—like our beloved dogs who already view us as our best selves, it’s already much closer than you think.

Engaging with Videogames: Play, Theory and Practice

Download Engaging with Videogames: Play, Theory and Practice PDF Online Free

Author :
Publisher : BRILL
ISBN 13 : 1848882955
Total Pages : 297 pages
Book Rating : 4.8/5 (488 download)

DOWNLOAD NOW!


Book Synopsis Engaging with Videogames: Play, Theory and Practice by : Dawn Stobbart

Download or read book Engaging with Videogames: Play, Theory and Practice written by Dawn Stobbart and published by BRILL. This book was released on 2019-01-04 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume was first published by Inter-Disciplinary Press in 2014. Engaging with Videogames focuses on the multiplicity of lenses through which the digital game can be understood, particularly as a cultural artefact, economic product, educational tool, and narrative experience. Game studies remains a highly interdisciplinary field, and as such tends to bring together scholars and researchers from a wide variety of fields and analytical practices. As such, this volume includes explorations of videogames from the fields of literature, visual art, history, classics, film studies, new media studies, phenomenology, education, philosophy, psychology, and the social sciences, as well as game studies, design, and development. The chapters are organised thematically into four sections focusing on educational game practices, videogame cultures, videogame theory, and the practice of critical analysis. Within these chapters are explorations of sexual identity and health, videogame history, slapstick, player mythology and belief systems, gender and racial ideologies, games as a ‘body-without organs,’ and controversial games from Mass Effect 3 to Raid over Moscow. This volume aims to inspire further research in this rapidly evolving and expanding field.

How Games Move Us

Download How Games Move Us PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 0262534452
Total Pages : 187 pages
Book Rating : 4.2/5 (625 download)

DOWNLOAD NOW!


Book Synopsis How Games Move Us by : Katherine Isbister

Download or read book How Games Move Us written by Katherine Isbister and published by MIT Press. This book was released on 2017-10-27 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: An engaging examination of how video game design can create strong, positive emotional experiences for players—with examples from popular, indie, and art games. This is a renaissance moment for video games—in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games, Isbister shows us, can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples—drawn from popular, indie, and art games—that unpack the gamer’s experience. Isbister describes choice and flow, two qualities that distinguish games from other media, and explains how game developers build upon these qualities using avatars, non-player characters, and character customization, in both solo and social play. She shows how designers use physical movement to enhance players’ emotional experience, and examines long-distance networked play. She illustrates the use of these design methods with examples that range from Sony’s Little Big Planet to the much-praised indie game Journey to art games like Brenda Romero’s Train. Isbister’s analysis shows us a new way to think about games, helping us appreciate them as an innovative and powerful medium for doing what film, literature, and other creative media do: helping us to understand ourselves and what it means to be human.