Real Time Visual Effects for the Technical Artist

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Author :
Publisher : CRC Press
ISBN 13 : 1000551571
Total Pages : 504 pages
Book Rating : 4.0/5 (5 download)

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Book Synopsis Real Time Visual Effects for the Technical Artist by : Chris Roda

Download or read book Real Time Visual Effects for the Technical Artist written by Chris Roda and published by CRC Press. This book was released on 2022-04-05 with total page 504 pages. Available in PDF, EPUB and Kindle. Book excerpt: Visual effects (VFX) are one of the most complicated components of feature film and television creation. With advancements in such technologies as Ray Tracing and Virtual Reality, the visual quality of the real-time rendering engine is now rivaling feature film. Real-time rendering requires years of programming experience with advanced understanding in math and physics. As the power of the real-time rendering engine improves, so too do the interfaces for VFX creation. With limited technical understanding, artists can create VFX with the push of a button and tug of a slider. As powerful as the interfaces are, they can only expose a portion of the true potential of the rendering engine. Artists are limited by their understanding of the engine interface. Real Time Visual Effects for the Technical Artist is written for digital artists to explain the core concepts of VFX, common in all engines, to free them from interface bounds. Features: Introduces the reader to the technical aspects of real-time VFX Built upon a career of more than 20 years in the feature film VFX and the real-time video game industries and tested on graduate and undergraduate students Explores all real-time VFX in four categories: in-camera effects, in-material effects, simulations, and particles This book is written to complement undergraduate- or graduate-level courses focused on the fundamentals of modern real-time VFX. Chris Roda is a Technical Art instructor at the Florida Interactive Entertainment Academy (FIEA), a graduate degree program in interactive, real-time application development at the University of Central Florida. Early in his career, Chris was a visual effects artist in the film and television industries where he contributed visual effects for films such as Spider-Man, Titanic, and The Fifth Element. Before coming to FIEA, Chris was a CG Supervisor at Electronic Arts, where he worked on video game titles such as NCAA Football and Madden NFL Football. In addition to teaching, Chris works on generating tools and pipelines for the creation of immersive experiences: the amalgamation of the narrative of films, the interactivity of video games, and the immersion of theme parks.

Real Time Visual Effects for the Technical Artist

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Author :
Publisher : CRC Press
ISBN 13 : 1000551539
Total Pages : 410 pages
Book Rating : 4.0/5 (5 download)

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Book Synopsis Real Time Visual Effects for the Technical Artist by : Chris Roda

Download or read book Real Time Visual Effects for the Technical Artist written by Chris Roda and published by CRC Press. This book was released on 2022-03-14 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: Visual effects (VFX) are one of the most complicated components of feature film and television creation. With advancements in such technologies as Ray Tracing and Virtual Reality, the visual quality of the real-time rendering engine is now rivaling feature film. Real-time rendering requires years of programming experience with advanced understanding in math and physics. As the power of the real-time rendering engine improves, so too do the interfaces for VFX creation. With limited technical understanding, artists can create VFX with the push of a button and tug of a slider. As powerful as the interfaces are, they can only expose a portion of the true potential of the rendering engine. Artists are limited by their understanding of the engine interface. Real Time Visual Effects for the Technical Artist is written for digital artists to explain the core concepts of VFX, common in all engines, to free them from interface bounds. Features: Introduces the reader to the technical aspects of real-time VFX Built upon a career of more than 20 years in the feature film VFX and the real-time video game industries and tested on graduate and undergraduate students Explores all real-time VFX in four categories: in-camera effects, in-material effects, simulations, and particles This book is written to complement undergraduate- or graduate-level courses focused on the fundamentals of modern real-time VFX. Chris Roda is a Technical Art instructor at the Florida Interactive Entertainment Academy (FIEA), a graduate degree program in interactive, real-time application development at the University of Central Florida. Early in his career, Chris was a visual effects artist in the film and television industries where he contributed visual effects for films such as Spider-Man, Titanic, and The Fifth Element. Before coming to FIEA, Chris was a CG Supervisor at Electronic Arts, where he worked on video game titles such as NCAA Football and Madden NFL Football. In addition to teaching, Chris works on generating tools and pipelines for the creation of immersive experiences: the amalgamation of the narrative of films, the interactivity of video games, and the immersion of theme parks.

The VES Handbook of Visual Effects

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Author :
Publisher : CRC Press
ISBN 13 : 1136136223
Total Pages : 1138 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis The VES Handbook of Visual Effects by : Susan Zwerman

Download or read book The VES Handbook of Visual Effects written by Susan Zwerman and published by CRC Press. This book was released on 2014-07-11 with total page 1138 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wisdom from the best and the brightest in the industry, this visual effects bible belongs on the shelf of anyone working in or aspiring to work in VFX. The book covers techniques and solutions all VFX artists/producers/supervisors need to know, from breaking down a script and initial bidding, to digital character creation and compositing of both live-action and CG elements. In-depth lessons on stereoscopic moviemaking, color management and digital intermediates are included, as well as chapters on interactive games and full animation authored by artists from EA and Dreamworks respectively. From predproduction to acquisition to postproduction, every aspect of the VFX production workflow is given prominent coverage. VFX legends such as John Knoll, Mike Fink, and John Erland provide you with invaluable insight and lessons from the set, equipping you with everything you need to know about the entire visual effects workflow. Simply a must-have book for anyone working in or wanting to work in the VFX industry.

Essential Programming for the Technical Artist

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Author :
Publisher : CRC Press
ISBN 13 : 1003847447
Total Pages : 521 pages
Book Rating : 4.0/5 (38 download)

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Book Synopsis Essential Programming for the Technical Artist by : Chris Roda

Download or read book Essential Programming for the Technical Artist written by Chris Roda and published by CRC Press. This book was released on 2024-05-17 with total page 521 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is based on a successful curriculum designed to elevate technical artists with no programming experience up to essential programming competency as quickly as possible. Instead of abstract, theoretical problems, the curriculum employs familiar applications encountered in real production environments to demonstrate each lesson. Written with artists in mind, this book introduces novice programmers to the advantageous world of Python programming with relevant and familiar examples. Any digital artists (not just technical artists) will find this book helpful in assisting with day-to-day production activities. Concentrating upon subjects relevant to the creation of computer graphic assets, this book introduces Python basics, functions, data types, object-oriented programming, exception handling, file processing, graphical user interface creation, PEP 8 standards, and regular expressions. Programming within the SideFX Houdini 3D animation software provides a familiar environment for artists to create and experiment with the covered Python topics.

The Filmmaker's Guide to Visual Effects

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1000880109
Total Pages : 270 pages
Book Rating : 4.0/5 (8 download)

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Book Synopsis The Filmmaker's Guide to Visual Effects by : Eran Dinur

Download or read book The Filmmaker's Guide to Visual Effects written by Eran Dinur and published by Taylor & Francis. This book was released on 2023-09-29 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Filmmaker’s Guide to Visual Effects offers a practical, detailed guide to visual effects for non-VFX specialists working in film and television. In contemporary filmmaking and television production, visual effects are used extensively in a wide variety of genres and formats to contribute to visual storytelling, help deal with production limitations, and reduce budget costs. Yet, for many directors, producers, editors, and cinematographers, visual effects remain an often misunderstood aspect of media production. In this book, award-winning VFX supervisor and instructor Eran Dinur introduces readers to visual effects from the filmmaker’s perspective, providing a comprehensive guide to conceiving, designing, budgeting, planning, shooting, and reviewing VFX, from pre-production through post-production. The book will help readers: Learn what it takes for editors, cinematographers, directors, producers, gaffers, and other filmmakers to work more effectively with the visual effects team during pre-production, on the set, and in post; use visual effects as a narrative aid; reduce production costs; and solve problems on location Achieve a deeper understanding of 3D, 2D, and 2.5D workflows; the various VFX crafts from matchmove to compositing; and essential concepts like photorealism, parallax, roto, and extraction; become familiar with traditional VFX workflows as well as virtual production; and learn how to plan effectively for the cost and complexity of VFX shots See visual effects concepts brought to life in practical, highly illustrated examples drawn from the real-world experiences of industry professionals and discover how to better integrate visual effects into your own projects

The VES Handbook of Visual Effects

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Author :
Publisher : Routledge
ISBN 13 : 1351009397
Total Pages : 909 pages
Book Rating : 4.3/5 (51 download)

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Book Synopsis The VES Handbook of Visual Effects by : Jeffrey Okun, VES

Download or read book The VES Handbook of Visual Effects written by Jeffrey Okun, VES and published by Routledge. This book was released on 2020-06-14 with total page 909 pages. Available in PDF, EPUB and Kindle. Book excerpt: The award-winning VES Handbook of Visual Effects remains the most complete guide to visual effects techniques and best practices available today. This new edition has been updated to include the latest, industry-standard techniques, technologies, and workflows for the ever-evolving fast paced world of visual effects. The Visual Effects Society (VES) tasked the original authors to update their areas of expertise, such as AR/VR Moviemaking, Color Management, Cameras, VFX Editorial, Stereoscopic and the Digital Intermediate, as well as provide detailed chapters on interactive games and full animation. Additionally, 56 contributors share their best methods, tips, tricks, and shortcuts developed through decades of trial and error and real-world, hands-on experience. This third edition has been expanded to feature lessons on 2.5D/3D Compositing; 3D Scanning; Digital Cinematography; Editorial Workflow in Animated and Visual Effects Features; Gaming updates; General Geometry Instancing; Lens Mapping for VFX; Native Stereo; Real-Time VFX and Camera Tracking; Shot/Element Pulls and Delivery to VFX; Techvis; VFX Elements and Stereo; Virtual Production; and VR/AR (Virtual Reality / Augmented Reality). A must-have for anyone working in or aspiring to work in visual effects, The VES Handbook of Visual Effects, Third Edition covers essential techniques and solutions for all VFX artists, producers, and supervisors, from pre-production to digital character creation, compositing of both live-action and CG elements, photorealistic techniques, and much more. With subjects and techniques clearly and definitively presented in beautiful four-color, this handbook is a vital resource for any serious VFX artist.

The Art and Technique of Matchmoving

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136135731
Total Pages : 329 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis The Art and Technique of Matchmoving by : Erica Hornung

Download or read book The Art and Technique of Matchmoving written by Erica Hornung and published by Taylor & Francis. This book was released on 2013-07-24 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: Matchmoving has become a standard visual effects procedure for almost every situation where live action materials and CG get combined. It allows virtual and real scenes that have been composited together to seamlessly appear as though they are from the same perspective. This authoritative step-by-step guide from one of the best matchmovers in the business allows you to master this technique that has been called the foundation upon which all VFX work stands. Author Erica Hornung (sr. matchmover for Lord of the Rings: The Two Towers, Matrix: Revolutions, and more) imparts her techniques, tips, and wisdom from the trenches that will have you matchmoving like a true professional in no time. Lessons in the most popular matchmoving software (Maya, Boujou, and others) are included, as well as tips and techniques for surveying on set, dolly moves, and operating nodal cameras. Individual chapters dedicated to object and character matchmoves show you how to matchmove for shadow casting, adding weapons and other objects, focusing on center of gravity, as well as complete CG character support. The companion DVD includes Quicktime examples of techniques shown in the book, as well as project files that allow you to master these techniques yourself by working alongside the lessons featured in the text.

Game Design Foundations

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Author :
Publisher : Jones & Bartlett Publishers
ISBN 13 : 1449663923
Total Pages : 401 pages
Book Rating : 4.4/5 (496 download)

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Book Synopsis Game Design Foundations by : Roger Pedersen

Download or read book Game Design Foundations written by Roger Pedersen and published by Jones & Bartlett Publishers. This book was released on 2009-06-23 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the “One Pager” document, the Executive Summary and Game Proposal, the Character Document to the Game Design Document. The book describes game genres, where game ideas come from, game research, innovation in gaming, important gaming principles such as game mechanics, game balancing, AI, path finding and game tiers. The basics of programming, level designing, and film scriptwriting are explained by example. Each chapter has exercises to hone in on the newly learned designer skills that will display your work as a game designer and your knowledge in the game industry.

The Art of 3D

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 9780471430360
Total Pages : 470 pages
Book Rating : 4.4/5 (33 download)

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Book Synopsis The Art of 3D by : Isaac V. Kerlow

Download or read book The Art of 3D written by Isaac V. Kerlow and published by John Wiley & Sons. This book was released on 2004 with total page 470 pages. Available in PDF, EPUB and Kindle. Book excerpt: Publisher Description

Compositing Visual Effects

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Author :
Publisher : Taylor & Francis
ISBN 13 : 113603921X
Total Pages : 346 pages
Book Rating : 4.1/5 (36 download)

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Book Synopsis Compositing Visual Effects by : Steve Wright

Download or read book Compositing Visual Effects written by Steve Wright and published by Taylor & Francis. This book was released on 2013-01-17 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: Put the essential concepts and techniques of digital compositing to work for you without the need of a single mathematical equation. Compositing Visual Effects is lavishly illustrated with hundreds of film shots, figures, illustrations, and diagrams to help the visual reader gain a valuable vocabulary and understanding of the full range of visual effects, in which digital compositing plays a key role. Beginning with an inspirational tour of the scope and magnitude of digital compositing, you get a solid overview of the kinds of digital effects routinely executed today. See how CGI is composited with live action, how set extensions are done, and what a match-move shot is. Following that you learn each of the key applications of digital compositing, which include bluescreen compositing, bullet-time shots, motion tracking, and rotoscoping. The subsequent chapters dig down into each of the major digital compositing applications, introducing the fundamental concepts, and processes behind them. Learn what is easy and hard, possible and impossible, and what to expect when working on a job that entails digital compositing. New to this edition are 4 new chapters on: * 3D compositing, with lessons on what camera tracking is, how it is used to put CGI into a live-action plate, as well as live action into a 3D scene. * Stereo compositing, with descriptions of key stereoscopic terms and concepts, lessons on compositing shots that were filmed in stereo (both bluescreen and CGI), as well as the stereo conversion process when a flat 2D movie is converted to a stereo 3D movie * RED and Digital Capture with Log Images, including log image formats. This is a very hot topic these days. Colleges hang around video because it is cheaper. Film is still big in the real world of production. * Tracking an entire project from start to finish This is in addition to robust updates on topics such as: * planar tracking, Z compositing, working with Anamorphic HD formats, mocap, and more This edition also includes a companion website with images from the book for you to work with in your own compositing exercises. An accessible introduction to a complex subject for novice and aspiring compositors, from experienced author and compositing whose compositing credits include Night at the Museum 2, Shutter Island, Solaris, Traffic, and more Full color presentation illustrating the art and techniques of the practice, provides inspiration along with instruction New to this edition is a companion website, new chapters on 3D compositing, stereo compositing, RED and digital capture with log images, and more will have you understanding the latest in compositing technology in no time

The Complete Guide to Photorealism for Visual Effects, Visualization and Games

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Author :
Publisher : Routledge
ISBN 13 : 0429534345
Total Pages : 268 pages
Book Rating : 4.4/5 (295 download)

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Book Synopsis The Complete Guide to Photorealism for Visual Effects, Visualization and Games by : Eran Dinur

Download or read book The Complete Guide to Photorealism for Visual Effects, Visualization and Games written by Eran Dinur and published by Routledge. This book was released on 2021-11-14 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers a comprehensive and detailed guide to accomplishing and perfecting a photorealistic look in digital content across visual effects, architectural and product visualization, and games. Emmy award-winning VFX supervisor Eran Dinur offers readers a deeper understanding of the complex interplay of light, surfaces, atmospherics, and optical effects, and then discusses techniques to achieve this complexity in the digital realm, covering both 3D and 2D methodologies. In addition, the book features artwork, case studies, and interviews with leading artists in the fields of VFX, visualization, and games. Exploring color, integration, light and surface behaviour, atmospherics, shading, texturing, physically-based rendering, procedural modelling, compositing, matte painting, lens/camera effects, and much more, Dinur offers a compelling, elegant guide to achieving photorealism in digital media and creating imagery that is seamless from real footage. Its broad perspective makes this detailed guide suitable for VFX, visualization and game artists and students, as well as directors, architects, designers, and anyone who strives to achieve convincing, believable visuals in digital media.

The Visual Effects Producer

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Author :
Publisher : CRC Press
ISBN 13 : 1136135502
Total Pages : 404 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis The Visual Effects Producer by : Charles Finance

Download or read book The Visual Effects Producer written by Charles Finance and published by CRC Press. This book was released on 2015-02-11 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: First published in 2010. Routledge is an imprint of Taylor & Francis, an informa company.

Multithreading for Visual Effects

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Author :
Publisher : CRC Press
ISBN 13 : 1482243563
Total Pages : 245 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Multithreading for Visual Effects by : Martin Watt

Download or read book Multithreading for Visual Effects written by Martin Watt and published by CRC Press. This book was released on 2014-07-29 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tackle the Challenges of Parallel Programming in the Visual Effects Industry In Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They provide practical advice on multithreading techniques and visual effects used in popular visual effects libraries (such as Bullet, OpenVDB, and OpenSubdiv), one of the industry’s leading visual effects packages (Houdini), and proprietary animation systems. This information is valuable not just to those in the visual effects arena, but also to developers of high performance software looking to increase performance of their code. Diverse Solutions to Solve Performance Problems After an introductory chapter, each subsequent chapter presents a case study that illustrates how the authors used multithreading techniques to achieve better performance. The authors discuss the problems that occurred and explain how they solved them. The case studies encompass solutions for shaving milliseconds, solutions for optimizing longer running tasks, multithreading techniques for modern CPU architectures, and massive parallelism using GPUs. Some of the case studies include open source projects so you can try out these techniques for yourself and see how well they work.

VFX Artistry

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136137335
Total Pages : 193 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis VFX Artistry by : Spencer Drate

Download or read book VFX Artistry written by Spencer Drate and published by Taylor & Francis. This book was released on 2013-01-25 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: Be inspired by the masters! This visually stunning book showcases the work and creative process of several of today's leading VFX studios. Over 1000 vibrant four color images provide great visual insight as to how the studios start with a concept then arrive at their finished VFX shot. Also included are case studies that delve further into the techniques applied, insight into the production process, and listings of the tools used to create each effect. Among the studios featured are ILM, Pixar, Weta Digital, Sony Pictures and more

Inside VFX

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781503349247
Total Pages : 0 pages
Book Rating : 4.3/5 (492 download)

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Book Synopsis Inside VFX by : Pierre Grage

Download or read book Inside VFX written by Pierre Grage and published by Createspace Independent Publishing Platform. This book was released on 2014-12-15 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: So you think you understand the film and VFX world? Think again! This book will turn everything you know on its head. Pierre Grage is a senior visual effects professional, who has worked on numerous blockbuster films including Avatar, Harry Potter 5 and Pacific Rim. In this book he lifts the lid on the multi-million dollar secrets of filmmaking and special effects. Prepare to discover: - The untold history of digital VFX - What Hollywood's real business model looks like - The true costs of movies and visual effects (you'll be shocked!) - Why evermore blockbuster movies are turning into box office failures - How the visual effects business turned from boom into bust - If Asia is set to take over the filmmaking industry - How the VFX industry really looks from the inside - An in-depth investigation on the current challenges of the film and VFX industry - Where the future of entertainment is heading And much, much more. Based on 10 years of research by working among the best, Pierre Grage describes in uncompromising detail how today's film business is facing its biggest challenges since the invention of TV. After reading Inside VFX you will never think of the movie and visual effects industry in the same way. Praise For Inside VFX: "Pierre Grage most certainly explains the issues that even a outsider can begin to understand. Grage shines a light on just why and how the movie business and the VFX "business" are so royally screwed up. This book, with its statistical analysis and commonsense approach, fully encapsulates the problems. It should be a primer for every student of VFX or animation, a must-read for anyone who works in the industry and, in fact, should be mandatory for every studio executive who might be "looking to put (yet another) VFX studio out of business." SCOTT ROSS -Co-Founder of Digital Domain and former CEO of Industrial Light & Magic, Sr VP Lucasfilm Ltd. "Inside VFX is a must-read for anyone interested in the film and VFX business. The amount of information Pierre Grage uncovers is groundbreaking. This is the one and only book about the film and VFX industry you need to read." MICHAEL PANGRAZIO -Co-Founder of Matte World Digital & Art Director for Weta Digital Ltd. "Over the past 30 years, digital visual effects has changed the art and science of making films. Inside VFX gives you the whole story and it's brutally honest. A must-read - not only but especially if you are working in the film and VFX industry." KIM DAVIDSON -Co-Founder & CEO of Side Effects Software "This book is an essential read for all artists, to understand how the VFX industry works so we can make a bigger impact and a bigger success within our careers. I thoroughly recommend Inside VFX as an essential resource for all VFX artists to both educate and adapt, to survive the ever changing VFX industry" ALLAN McKAY -VFX Supervisor "Pierre Grage's Inside VFX is an informative read looking at the visual effects industry from its earliest days up until today. If you want a look into the rich history and the many industry pressures found in today's Hollywood VFX industry, this is the book for you." JENN EPSTEIN -BECTU, Stage Screen & Radio, April/May 2015 Issue "Inside VFX is an eye-opener because it isn't about how to get into that world or a book about the mechanics of applying processes, this book is about how the movie industry works and just why they are made. What the book does is to teach us not only how important the world of VFX is, but also how things need to change in the industry." PAUL METCALF -Editor from Pissedoffgeek.com

Visual Effects in a Digital World

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Author :
Publisher : Elsevier
ISBN 13 : 0080520715
Total Pages : 616 pages
Book Rating : 4.0/5 (85 download)

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Book Synopsis Visual Effects in a Digital World by : Karen Goulekas

Download or read book Visual Effects in a Digital World written by Karen Goulekas and published by Elsevier. This book was released on 2001-08-10 with total page 616 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the visual effects industry has diversified, so too have the books written to serve the needs of this industry. Today there are hundreds of highly specialized titles focusing on particular aspects of film and broadcast animation, computer graphics, stage photography, miniature photography, color theory, and many others. Visual Effects in a Digital World offers a much-needed reconsolidation of this knowledge. All of the industry's workers frequently need to understand concepts from other specialties, and this book-the only one of its kind-lets them look up and grasp the basics of any visual effects concept in a matter of seconds. It's a great way for everyone, regardless of experience, to find their way through the jargon and learn what they need to know. Authoritative coverage from a winner visual effects expert-winner of a British Academy Award and two Emmys Covers topics such as computer graphics, digital compositing, live action, stage, and miniature photography, and a wide range of computer and Internet concepts Offers job descriptions for positions found throughout the industry Demystifies the jargon used by practitioners in every subspecialty

Digital Visual Effects and Compositing

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Author :
Publisher : Pearson Education
ISBN 13 : 0321984382
Total Pages : 553 pages
Book Rating : 4.3/5 (219 download)

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Book Synopsis Digital Visual Effects and Compositing by : Jon Gress

Download or read book Digital Visual Effects and Compositing written by Jon Gress and published by Pearson Education. This book was released on 2015 with total page 553 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation Everything you need to know to become a professional VFX whizz in one thorough and comprehensive guide.