Multithreading for Visual Effects

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Author :
Publisher : CRC Press
ISBN 13 : 1482243563
Total Pages : 245 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Multithreading for Visual Effects by : Martin Watt

Download or read book Multithreading for Visual Effects written by Martin Watt and published by CRC Press. This book was released on 2014-07-29 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tackle the Challenges of Parallel Programming in the Visual Effects Industry In Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They provide practical advice on multithreading techniques and visual effects used in popular visual effects libraries (such as Bullet, OpenVDB, and OpenSubdiv), one of the industry’s leading visual effects packages (Houdini), and proprietary animation systems. This information is valuable not just to those in the visual effects arena, but also to developers of high performance software looking to increase performance of their code. Diverse Solutions to Solve Performance Problems After an introductory chapter, each subsequent chapter presents a case study that illustrates how the authors used multithreading techniques to achieve better performance. The authors discuss the problems that occurred and explain how they solved them. The case studies encompass solutions for shaving milliseconds, solutions for optimizing longer running tasks, multithreading techniques for modern CPU architectures, and massive parallelism using GPUs. Some of the case studies include open source projects so you can try out these techniques for yourself and see how well they work.

Adobe After Effects CC Visual Effects and Compositing

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Author :
Publisher : Pearson Education
ISBN 13 : 0321934695
Total Pages : 598 pages
Book Rating : 4.3/5 (219 download)

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Book Synopsis Adobe After Effects CC Visual Effects and Compositing by : Mark Christiansen

Download or read book Adobe After Effects CC Visual Effects and Compositing written by Mark Christiansen and published by Pearson Education. This book was released on 2014 with total page 598 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covers the basics of Adobe After Effects, from color correction and keying to selection methods and motion tracking and provides tips and techniques to help readers become more productive with the program.

Adobe After Effects CS6 Visual Effects and Compositing Studio Techniques

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Author :
Publisher : Adobe Press
ISBN 13 : 0133040003
Total Pages : 860 pages
Book Rating : 4.1/5 (33 download)

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Book Synopsis Adobe After Effects CS6 Visual Effects and Compositing Studio Techniques by : Mark Christiansen

Download or read book Adobe After Effects CS6 Visual Effects and Compositing Studio Techniques written by Mark Christiansen and published by Adobe Press. This book was released on 2012-08-08 with total page 860 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the only book to focus exclusively on the creation of visual effects for After Effects, and is a one-stop resource for anyone who wants in-depth explanations that demystify the realm of visual effects and how they were created, thanks to veteran author Mark Christiansen's friendly and accessible style. A thoroughly packed, informative read, this masterful guide focuses on explaining the essential concepts, features, and techniques that are key to creating seamless movie-quality visual effects. Users who are comfortable with After Effects will find a helpful review of the fundamentals—managing footage, viewing and editing layers, animating type, and more—so they can learn how to work smarter and more efficiently. Readers of all levels will learn core techniques for effects compositing including color matching, keying, rotoscoping, motion tracking, emulating the camera, and concluding with using expressions in After Effects, written by contributor and expert Dan Ebberts. The final section of the book delves into creative explorations, demonstrating professional effects that readers might want to re-create. ¿ Readers will also find comprehensive coverage of all that's new in CS6, including variable mask feathering, Rolling Shutter Repair, Camera Tracker, and the new ray-traced 3D rendering engine which allows users to quickly design in 3D space. ¿ Included with the book are files used for many of the techniques in the book: Sample clips and projects include HD footage from Pixel Corps and Artbeats, as well as demos of plug-ins that you can use to experiment with in your own effects. All of Peachpit's eBooks contain the same content as the print edition. You will find a link in the last few pages of your eBook that directs you to the media files. Helpful tips: If you are able to search the book, search for "Where are the lesson files?" Go to the very last page of the book and scroll backwards. You will need a web-enabled device or computer in order to access the media files that accompany this ebook. Entering the URL supplied into a computer with web access will allow you to get to the files. Depending on your device, it is possible that your display settings will cut off part of the URL. To make sure this is not the case, try reducing your font size and turning your device to a landscape view. This should cause the full URL to appear.

C++ Concurrency in Action

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1638356351
Total Pages : 831 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis C++ Concurrency in Action by : Anthony Williams

Download or read book C++ Concurrency in Action written by Anthony Williams and published by Simon and Schuster. This book was released on 2019-02-07 with total page 831 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book should be on every C++ programmer’s desk. It’s clear, concise, and valuable." - Rob Green, Bowling Green State University This bestseller has been updated and revised to cover all the latest changes to C++ 14 and 17! C++ Concurrency in Action, Second Edition teaches you everything you need to write robust and elegant multithreaded applications in C++17. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology You choose C++ when your applications need to run fast. Well-designed concurrency makes them go even faster. C++ 17 delivers strong support for the multithreaded, multiprocessor programming required for fast graphic processing, machine learning, and other performance-sensitive tasks. This exceptional book unpacks the features, patterns, and best practices of production-grade C++ concurrency. About the Book C++ Concurrency in Action, Second Edition is the definitive guide to writing elegant multithreaded applications in C++. Updated for C++ 17, it carefully addresses every aspect of concurrent development, from starting new threads to designing fully functional multithreaded algorithms and data structures. Concurrency master Anthony Williams presents examples and practical tasks in every chapter, including insights that will delight even the most experienced developer. What's inside Full coverage of new C++ 17 features Starting and managing threads Synchronizing concurrent operations Designing concurrent code Debugging multithreaded applications About the Reader Written for intermediate C and C++ developers. No prior experience with concurrency required. About the Author Anthony Williams has been an active member of the BSI C++ Panel since 2001 and is the developer of the just::thread Pro extensions to the C++ 11 thread library. Table of Contents Hello, world of concurrency in C++! Managing threads Sharing data between threads Synchronizing concurrent operations The C++ memory model and operations on atomic types Designing lock-based concurrent data structures Designing lock-free concurrent data structures Designing concurrent code Advanced thread management Parallel algorithms Testing and debugging multithreaded applications

Multi-threaded Game Engine Design

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Author :
Publisher : Course Technology
ISBN 13 : 9781435454170
Total Pages : 0 pages
Book Rating : 4.4/5 (541 download)

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Book Synopsis Multi-threaded Game Engine Design by : Jonathan S. Harbour

Download or read book Multi-threaded Game Engine Design written by Jonathan S. Harbour and published by Course Technology. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance. Using Direct3D and C++, a sample game engine is created step-by-step throughout the course of the book, and numerous examples illustrate the concepts presented.

Blender for Visual Effects

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Author :
Publisher : CRC Press
ISBN 13 : 1498760457
Total Pages : 164 pages
Book Rating : 4.4/5 (987 download)

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Book Synopsis Blender for Visual Effects by : Sam Vila

Download or read book Blender for Visual Effects written by Sam Vila and published by CRC Press. This book was released on 2015-05-26 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bringing concrete examples from industry to light, this book explains how to use Blender to create visual effects for video/film production. It supplies readers with a practical way to learn how to use Blender's tools across a wide range of scenarios in video/film production, including setting up cameras on a stage, lighting, and other production p

Simulating Heterogeneous Crowds with Interactive Behaviors

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Publisher : CRC Press
ISBN 13 : 1498730396
Total Pages : 299 pages
Book Rating : 4.4/5 (987 download)

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Book Synopsis Simulating Heterogeneous Crowds with Interactive Behaviors by : Nuria Pelechano

Download or read book Simulating Heterogeneous Crowds with Interactive Behaviors written by Nuria Pelechano and published by CRC Press. This book was released on 2016-10-26 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides crowd simulation methodology to populate virtual environments, for video games or any kind of applications that requires believable multi-agent behavior Presents the latest contributions on crowd simulation, animation, planning, rendering and evaluation with detailed algorithms for implementation purposes Includes perspectives of both academic researchers and industrial practitioners with reference to open source solutions and commercial applications, where appropriate

Modern Multithreading

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0471744166
Total Pages : 480 pages
Book Rating : 4.4/5 (717 download)

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Book Synopsis Modern Multithreading by : Richard H. Carver

Download or read book Modern Multithreading written by Richard H. Carver and published by John Wiley & Sons. This book was released on 2005-11-28 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the essentials of concurrent programming,including testingand debugging This textbook examines languages and libraries for multithreadedprogramming. Readers learn how to create threads in Java and C++,and develop essential concurrent programming and problem-solvingskills. Moreover, the textbook sets itself apart from othercomparable works by helping readers to become proficient in keytesting and debugging techniques. Among the topics covered, readersare introduced to the relevant aspects of Java, the POSIX Pthreadslibrary, and the Windows Win32 Applications ProgrammingInterface. The authors have developed and fine-tuned this book through theconcurrent programming courses they have taught for the past twentyyears. The material, which emphasizes practical tools andtechniques to solve concurrent programming problems, includesoriginal results from the authors' research. Chaptersinclude: * Introduction to concurrent programming * The critical section problem * Semaphores and locks * Monitors * Message-passing * Message-passing in distributed programs * Testing and debugging concurrent programs As an aid to both students and instructors, class libraries havebeen implemented to provide working examples of all the materialthat is covered. These libraries and the testing techniques theysupport can be used to assess student-written programs. Each chapter includes exercises that build skills in programwriting and help ensure that readers have mastered the chapter'skey concepts. The source code for all the listings in the text andfor the synchronization libraries is also provided, as well asstartup files and test cases for the exercises. This textbook is designed for upper-level undergraduates andgraduate students in computer science. With its abundance ofpractical material and inclusion of working code, coupled with anemphasis on testing and debugging, it is also a highly usefulreference for practicing programmers.

ITEI 2022

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Publisher : European Alliance for Innovation
ISBN 13 : 1631904035
Total Pages : 1125 pages
Book Rating : 4.6/5 (319 download)

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Book Synopsis ITEI 2022 by : Azah Kamilah Draman

Download or read book ITEI 2022 written by Azah Kamilah Draman and published by European Alliance for Innovation. This book was released on 2023-06-14 with total page 1125 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume contains the papers presented at the 2nd International Conference on Internet Technology and Educational Informatization (ITEI 2022), held during December 23th-25th, 2023 in Harbin, China. Today, the rapid development in Internet and education technology poses new challenges to scientists that requires innovative approach and methodology or eventually new educational theories. Internet technology is the prerequisite for educational informatization to be realized. The specific Conference topics include: Artificial Intelligence in Education; User Interfaces and Human Computer Interaction; Distance Education for Computers; Computer Application in Social and Behavioural Sciences; Pedagogy Enhancement with E-Learning; Accessibility to Disabled Users; etc. Also, the Conference is intended to give students and research groups the opportunity to learn more about Internet Technology and Educational Informatization as an important tool in their applications and development. There were about 150 participants from countries all over the world attended the conference and they attended the presentations by scholars representing both institutes and academia. The scientific program consisted of in total 5 talks as well as many oral and poster presentations. Five talks were invited keynote speakers given by Pun Chi Man (University of Macau, China), Yongjun Feng (Shaanxi Normal University, China), Philippe Fournier-Viger (Shenzhen University, China), Rafidah Md Noor (Universiti Malaya, Malaysia) and Khe Foom HEW (The University of Hong Kong, China). Titles included Privacy Protection in Video Live Streaming, Research of Education Metaverse and Metaverse Education——Take E-Course Explosion as the Center, Advances and Challenges for the Discovery of Interesting Patterns in Network and Educational Data, The Rise of Mobile and Internet Technology in Higher Education and Remote Learning, and Engaging Students in Online Learning Activities Using Chatbots.

Visual Effects in a Digital World

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Author :
Publisher : Elsevier
ISBN 13 : 0080520715
Total Pages : 616 pages
Book Rating : 4.0/5 (85 download)

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Book Synopsis Visual Effects in a Digital World by : Karen Goulekas

Download or read book Visual Effects in a Digital World written by Karen Goulekas and published by Elsevier. This book was released on 2001-08-10 with total page 616 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the visual effects industry has diversified, so too have the books written to serve the needs of this industry. Today there are hundreds of highly specialized titles focusing on particular aspects of film and broadcast animation, computer graphics, stage photography, miniature photography, color theory, and many others. Visual Effects in a Digital World offers a much-needed reconsolidation of this knowledge. All of the industry's workers frequently need to understand concepts from other specialties, and this book-the only one of its kind-lets them look up and grasp the basics of any visual effects concept in a matter of seconds. It's a great way for everyone, regardless of experience, to find their way through the jargon and learn what they need to know. Authoritative coverage from a winner visual effects expert-winner of a British Academy Award and two Emmys Covers topics such as computer graphics, digital compositing, live action, stage, and miniature photography, and a wide range of computer and Internet concepts Offers job descriptions for positions found throughout the industry Demystifies the jargon used by practitioners in every subspecialty

Beginning .NET Game Programming in C#

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Publisher : Apress
ISBN 13 : 1430207213
Total Pages : 434 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Beginning .NET Game Programming in C# by : David Weller

Download or read book Beginning .NET Game Programming in C# written by David Weller and published by Apress. This book was released on 2008-01-01 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: * Adapted for C# by key Microsoft Insiders from a previous bestseller--Lead author is the .NET Game evangelist at Microsoft! * An easy-to-read, soup-to-nuts guide that helps you start programming games fast * Packed with code examples that are complete games, Beginning .NET Game Programming in C# includes an introduction to Managed DirectX 9 and is also an introduction to exciting advanced features of .NET, including the Speech API to generate voices, synchronizing mouth animations with generated sounds, the .NET Compact Framework, data access with ADO.NET, collision detection, and artificial intelligence. * Includes complete code listings and applications for all games included in the book: .Nettrix (a Tetris clone), .Netterpillars (a Snakes clone), River Pla.Net (River Raid clone), Magic KindergarteN., D-iNfEcT, and Nettrix II (for the Pocket PC) as well as a version of the classic game Spacewars and a "Twisty Cube" game that did not appear in the VB .NET version.

Multithreading with C# Cookbook

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 178588400X
Total Pages : 264 pages
Book Rating : 4.7/5 (858 download)

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Book Synopsis Multithreading with C# Cookbook by : Eugene Agafonov

Download or read book Multithreading with C# Cookbook written by Eugene Agafonov and published by Packt Publishing Ltd. This book was released on 2016-04-21 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over 70 recipes to get you writing powerful and efficient multithreaded, asynchronous, and parallel programs in C# 6.0 About This Book Rewritten and updated to take advantage of the latest C# 6 features Learn about multithreaded, asynchronous, and parallel programming through hands-on, code-first examples Use these recipes to build fast, scalable, and reliable applications in C# Who This Book Is For This book is aimed at those who are new to multithreaded programming, and who are looking for a quick and easy way to get started. It is assumed that you have some experience in C# and .NET already, and you should also be familiar with basic computer science terminology and basic algorithms and data structures. What You Will Learn Use C# 6.0 asynchronous language features Work with raw threads, synchronize threads, and coordinate their work Develop your own asynchronous API with Task Parallel Library Work effectively with a thread pool Scale up your server application with I/O threads Parallelize your LINQ queries with PLINQ Use common concurrent collections Apply different parallel programming patterns Use Reactive Extensions to run asynchronous operations and manage their options In Detail Multi-core processors are synonymous with computing speed and power in today's world, which is why multithreading has become a key concern for C# developers. Multithreaded code helps you create effective, scalable, and responsive applications. This is an easy-to-follow guide that will show you difficult programming problems in context. You will learn how to solve them with practical, hands-on, recipes. With these recipes, you'll be able to start creating your own scalable and reliable multithreaded applications. Starting from learning what a thread is, we guide you through the basics and then move on to more advanced concepts such as task parallel libraries, C# asynchronous functions, and much more. Rewritten to the latest C# specification, C# 6, and updated with new and modern recipes to help you make the most of the hardware you have available, this book will help you push the boundaries of what you thought possible in C#. Style and approach This is an easy-to-follow guide full of hands-on examples of real-world multithreading tasks. Each topic is explained and placed in context, and for the more inquisitive, there are also more in-depth details of the concepts used.

Concurrency in C# Cookbook

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1491906693
Total Pages : 205 pages
Book Rating : 4.4/5 (919 download)

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Book Synopsis Concurrency in C# Cookbook by : Stephen Cleary

Download or read book Concurrency in C# Cookbook written by Stephen Cleary and published by "O'Reilly Media, Inc.". This book was released on 2014-05-15 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you're one of the many developers uncertain about concurrent and multithreaded development, this practical cookbook will change your mind. With more than 75 code-rich recipes, author Stephen Cleary demonstrates parallel processing and asynchronous programming techniques, using libraries and language features in .NET 4.5 and C# 5.0. Concurrency is becoming more common in responsive and scalable application development, but it’s been extremely difficult to code. The detailed solutions in this cookbook show you how modern tools raise the level of abstraction, making concurrency much easier than before. Complete with ready-to-use code and discussions about how and why the solution works, you get recipes for using: async and await for asynchronous operations Parallel programming with the Task Parallel Library The TPL Dataflow library for creating dataflow pipelines Capabilities that Reactive Extensions build on top of LINQ Unit testing with concurrent code Interop scenarios for combining concurrent approaches Immutable, threadsafe, and producer/consumer collections Cancellation support in your concurrent code Asynchronous-friendly Object-Oriented Programming Thread synchronization for accessing data

Interactive Visual Data Analysis

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Author :
Publisher : CRC Press
ISBN 13 : 149875399X
Total Pages : 365 pages
Book Rating : 4.4/5 (987 download)

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Book Synopsis Interactive Visual Data Analysis by : Christian Tominski

Download or read book Interactive Visual Data Analysis written by Christian Tominski and published by CRC Press. This book was released on 2020-04-01 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on comprehensive taxonomies for both data and tasks Considers three challenging problems: incremental visualization, visual design and guidance Systematically investigates the visualization of multi-faceted data and networks A comprehensive overview on interaction is provided Visualization approaches in innovative display environments (large high-resolution displays, smart environments) are discussed

3D Animation Essentials

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Publisher : John Wiley & Sons
ISBN 13 : 1118239059
Total Pages : 357 pages
Book Rating : 4.1/5 (182 download)

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Book Synopsis 3D Animation Essentials by : Andy Beane

Download or read book 3D Animation Essentials written by Andy Beane and published by John Wiley & Sons. This book was released on 2012-01-25 with total page 357 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery. Serves as the first step to understanding the language of 3D and computer graphics (CG) Covers 3D animation basics: pre-production, modeling, animation, rendering, and post-production Dissects core 3D concepts including design, film, video, and games Examines what artistic and technical skills are needed to succeed in the industry Offers helpful real-world scenarios and informative interviews with key educators and studio and industry professionals Whether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry.

SFML Game Development

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Publisher : Packt Publishing Ltd
ISBN 13 : 1849696853
Total Pages : 442 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis SFML Game Development by : Jan Haller

Download or read book SFML Game Development written by Jan Haller and published by Packt Publishing Ltd. This book was released on 2013-01-01 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt: SFML Game Development is a fast-paced, step-by-step guide, providing you with all the knowledge and tools you need to create your first game using SFML 2.0.SFML Game Development addresses ambitious C++ programmers who want to develop their own game. If you have plenty of ideas for an awesome and unique game, but don't know how to start implementing them, then this book is for you. The book assumes no knowledge about SFML or game development, but a solid understanding of C++ is required.

Mastering Concurrency in Python

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1789341361
Total Pages : 433 pages
Book Rating : 4.7/5 (893 download)

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Book Synopsis Mastering Concurrency in Python by : Quan Nguyen

Download or read book Mastering Concurrency in Python written by Quan Nguyen and published by Packt Publishing Ltd. This book was released on 2018-11-27 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: Immerse yourself in the world of Python concurrency and tackle the most complex concurrent programming problems Key FeaturesExplore the core syntaxes, language features and modern patterns of concurrency in PythonUnderstand how to use concurrency to keep data consistent and applications responsiveUtilize application scaffolding to design highly-scalable programs Book Description Python is one of the most popular programming languages, with numerous libraries and frameworks that facilitate high-performance computing. Concurrency and parallelism in Python are essential when it comes to multiprocessing and multithreading; they behave differently, but their common aim is to reduce the execution time. This book serves as a comprehensive introduction to various advanced concepts in concurrent engineering and programming. Mastering Concurrency in Python starts by introducing the concepts and principles in concurrency, right from Amdahl's Law to multithreading programming, followed by elucidating multiprocessing programming, web scraping, and asynchronous I/O, together with common problems that engineers and programmers face in concurrent programming. Next, the book covers a number of advanced concepts in Python concurrency and how they interact with the Python ecosystem, including the Global Interpreter Lock (GIL). Finally, you'll learn how to solve real-world concurrency problems through examples. By the end of the book, you will have gained extensive theoretical knowledge of concurrency and the ways in which concurrency is supported by the Python language What you will learnExplore the concepts of concurrency in programmingExplore the core syntax and features that enable concurrency in PythonUnderstand the correct way to implement concurrencyAbstract methods to keep the data consistent in your programAnalyze problems commonly faced in concurrent programmingUse application scaffolding to design highly-scalable programsWho this book is for This book is for developers who wish to build high-performance applications and learn about signle-core, multicore programming or distributed concurrency. Some experience with Python programming language is assumed.