Real-Time Vision for Human-Computer Interaction

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Publisher : Springer Science & Business Media
ISBN 13 : 9780387276977
Total Pages : 324 pages
Book Rating : 4.2/5 (769 download)

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Book Synopsis Real-Time Vision for Human-Computer Interaction by : Branislav Kisacanin

Download or read book Real-Time Vision for Human-Computer Interaction written by Branislav Kisacanin and published by Springer Science & Business Media. This book was released on 2005-08-23 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: The need for natural and effective Human-Computer Interaction (HCI) is increasingly important due to the prevalence of computers in human activities. Computer vision and pattern recognition continue to play a dominant role in the HCI realm. However, computer vision methods often fail to become pervasive in the field due to the lack of real-time, robust algorithms, and novel and convincing applications. This state-of-the-art contributed volume is comprised of articles by prominent experts in computer vision, pattern recognition and HCI. It is the first published text to capture the latest research in this rapidly advancing field with exclusive focus on real-time algorithms and practical applications in diverse and numerous industries, and it outlines further challenges in these areas. Real-Time Vision for Human-Computer Interaction is an invaluable reference for HCI researchers in both academia and industry, and a useful supplement for advanced-level courses in HCI and Computer Vision.

Computer Vision for Human-Machine Interaction

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Publisher : Cambridge University Press
ISBN 13 : 9780521622530
Total Pages : 364 pages
Book Rating : 4.6/5 (225 download)

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Book Synopsis Computer Vision for Human-Machine Interaction by : Roberto Cipolla

Download or read book Computer Vision for Human-Machine Interaction written by Roberto Cipolla and published by Cambridge University Press. This book was released on 1998-07-13 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: Leading scientists describe how advances in computer vision can change how we interact with computers.

Computer Vision in Human-Computer Interaction

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Publisher : Springer
ISBN 13 : 3540342036
Total Pages : 121 pages
Book Rating : 4.5/5 (43 download)

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Book Synopsis Computer Vision in Human-Computer Interaction by : Thomas S. Huang

Download or read book Computer Vision in Human-Computer Interaction written by Thomas S. Huang and published by Springer. This book was released on 2006-05-04 with total page 121 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the International Workshop on Human-Computer Interaction, HCI/ECCV 2006. The 11 revised full papers presented were carefully reviewed and selected from 27 submissions. The papers address a wide range of theoretical and application issues in human-computer interaction ranging from face analysis, gesture and emotion recognition, and event detection to various applications in those fields.

Vision-Based Interaction

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Publisher : Morgan & Claypool Publishers
ISBN 13 : 1608452425
Total Pages : 136 pages
Book Rating : 4.6/5 (84 download)

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Book Synopsis Vision-Based Interaction by : Matthew Turk

Download or read book Vision-Based Interaction written by Matthew Turk and published by Morgan & Claypool Publishers. This book was released on 2013-10-01 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: In its early years, the field of computer vision was largely motivated by researchers seeking computational models of biological vision and solutions to practical problems in manufacturing, defense, and medicine. For the past two decades or so, there has been an increasing interest in computer vision as an input modality in the context of human-computer interaction. Such vision-based interaction can endow interactive systems with visual capabilities similar to those important to human-human interaction, in order to perceive non-verbal cues and incorporate this information in applications such as interactive gaming, visualization, art installations, intelligent agent interaction, and various kinds of command and control tasks. Enabling this kind of rich, visual and multimodal interaction requires interactive-time solutions to problems such as detecting and recognizing faces and facial expressions, determining a person's direction of gaze and focus of attention, tracking movement of the body, and recognizing various kinds of gestures. In building technologies for vision-based interaction, there are choices to be made as to the range of possible sensors employed (e.g., single camera, stereo rig, depth camera), the precision and granularity of the desired outputs, the mobility of the solution, usability issues, etc. Practical considerations dictate that there is not a one-size-fits-all solution to the variety of interaction scenarios; however, there are principles and methodological approaches common to a wide range of problems in the domain. While new sensors such as the Microsoft Kinect are having a major influence on the research and practice of vision-based interaction in various settings, they are just a starting point for continued progress in the area. In this book, we discuss the landscape of history, opportunities, and challenges in this area of vision-based interaction; we review the state-of-the-art and seminal works in detecting and recognizing the human body and its components; we explore both static and dynamic approaches to "looking at people" vision problems; and we place the computer vision work in the context of other modalities and multimodal applications. Readers should gain a thorough understanding of current and future possibilities of computer vision technologies in the context of human-computer interaction.

Computer Vision in Human-Computer Interaction

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Publisher : Springer Science & Business Media
ISBN 13 : 3540296204
Total Pages : 240 pages
Book Rating : 4.5/5 (42 download)

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Book Synopsis Computer Vision in Human-Computer Interaction by : Nicu Sebe

Download or read book Computer Vision in Human-Computer Interaction written by Nicu Sebe and published by Springer Science & Business Media. This book was released on 2005-10-10 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the International Workshop on Human-Computer Interaction, HCI/ICCV 2005, held in Beijing, China in October 2005 within the scope of ICCV 2005, the International Conference on Computer Vision. The 22 revised full papers presented were carefully reviewed and selected from 74 submissions. The papers address a wide range of theoretical and application issues in human-computer interaction ranging from human-robot interaction, gesture recognition, and body tracking, to facial features analysis and human-computer interaction systems and are organized in topical sections on tracking, interfacing, event detection, augmented reality, hand and gesture, as well as applications.

Computer Vision in Human-Computer Interaction

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Publisher : Springer
ISBN 13 : 3540248374
Total Pages : 236 pages
Book Rating : 4.5/5 (42 download)

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Book Synopsis Computer Vision in Human-Computer Interaction by : Nicu Sebe

Download or read book Computer Vision in Human-Computer Interaction written by Nicu Sebe and published by Springer. This book was released on 2004-05-12 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the International Workshop on Human-Computer Interaction, HCI 2004, held at ECCV 2004 in Prague, Czech Republic in May 2004. The 19 revised full papers presented together with an introductory overview and an invited paper were carefully reviewed and selected from 45 submissions. The papers are organized in topical sections on human-robot interaction, gesture recognition and body tracking, systems, and face and head.

Micro-Electronics and Telecommunication Engineering

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Publisher : Springer Nature
ISBN 13 : 9811523290
Total Pages : 735 pages
Book Rating : 4.8/5 (115 download)

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Book Synopsis Micro-Electronics and Telecommunication Engineering by : Devendra Kumar Sharma

Download or read book Micro-Electronics and Telecommunication Engineering written by Devendra Kumar Sharma and published by Springer Nature. This book was released on 2020-04-02 with total page 735 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents selected papers from the 3rd International Conference on Micro-Electronics and Telecommunication Engineering, held at SRM Institute of Science and Technology, Ghaziabad, India, on 30-31 August 2019. It covers a wide variety of topics in micro-electronics and telecommunication engineering, including micro-electronic engineering, computational remote sensing, computer science and intelligent systems, signal and image processing, and information and communication technology.

Computer Vision in Human-Computer Interaction

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Publisher : Springer
ISBN 13 : 3540321292
Total Pages : 234 pages
Book Rating : 4.5/5 (43 download)

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Book Synopsis Computer Vision in Human-Computer Interaction by : Nicu Sebe

Download or read book Computer Vision in Human-Computer Interaction written by Nicu Sebe and published by Springer. This book was released on 2005-09-30 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: Human-Computer Interaction (HCI) lies at the crossroads of many scienti?c areas including arti?cial intelligence, computer vision, face recognition, motion tracking, etc. In order for HCI systems to interact seamlessly with people, they need to understand their environment through vision and auditory input. Mo- over, HCI systems should learn how to adaptively respond depending on the situation. The goal of this workshop was to bring together researchers from the ?eld of computer vision whose work is related to human-computer interaction. The selected articles for this workshop address a wide range of theoretical and - plication issues in human-computer interaction ranging from human-robot - teraction, gesture recognition, and body tracking, to facial features analysis and human-computer interaction systems. This year 74 papers from 18 countries were submitted and 22 were accepted for presentation at the workshop after being reviewed by at least 3 members of the Program Committee. We had therefore a very competitive acceptance rate of less than 30% and as a consequence we had a very-high-quality workshop. Wewouldliketo thankallmembersofthe ProgramCommitteefor their help in ensuring the quality of the papers accepted for publication. We are grateful to Dr. Jian Wang for giving the keynote address. In addition, we wish to thank the organizers of the 10th IEEE International Conference on Computer Vision and our sponsors, University of Amsterdam, Leiden Institute of Advanced Computer Science, and the University of Illinois at Urbana-Champaign, for support in setting up our workshop.

Real-Time Computer Vision

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Publisher : Cambridge University Press
ISBN 13 : 9780521472784
Total Pages : 252 pages
Book Rating : 4.4/5 (727 download)

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Book Synopsis Real-Time Computer Vision by : Christopher M. Brown

Download or read book Real-Time Computer Vision written by Christopher M. Brown and published by Cambridge University Press. This book was released on 1995-03-30 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: This first book on real-time computer vision will interest all involved in the design and programming of visually guided systems.

Readings in Human-Computer Interaction

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Publisher : Elsevier
ISBN 13 : 0080515746
Total Pages : 900 pages
Book Rating : 4.0/5 (85 download)

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Book Synopsis Readings in Human-Computer Interaction by : Ronald M. Baecker

Download or read book Readings in Human-Computer Interaction written by Ronald M. Baecker and published by Elsevier. This book was released on 2014-06-28 with total page 900 pages. Available in PDF, EPUB and Kindle. Book excerpt: The effectiveness of the user-computer interface has become increasingly important as computer systems have become useful tools for persons not trained in computer science. In fact, the interface is often the most important factor in the success or failure of any computer system. Dealing with the numerous subtly interrelated issues and technical, behavioral, and aesthetic considerations consumes a large and increasing share of development time and a corresponding percentage of the total code for any given application. A revision of one of the most successful books on human-computer interaction, this compilation gives students, researchers, and practitioners an overview of the significant concepts and results in the field and a comprehensive guide to the research literature. Like the first edition, this book combines reprints of key research papers and case studies with synthesizing survey material and analysis by the editors. It is significantly reorganized, updated, and enhanced; over 90% of the papers are new. An invaluable resource for systems designers, cognitive scientists, computer scientists, managers, and anyone concerned with the effectiveness of user-computer interfaces, it is also designed for use as a primary or supplementary text for graduate and advanced undergraduate courses in human-computer interaction and interface design. Human computer interaction--historical, intellectual, and social Developing interactive systems, including design, evaluation methods, and development tools The interaction experience, through a variety of sensory modalities including vision, touch, gesture, audition, speech, and language Theories of information processing and issues of human-computer fit and adaptation

Human Computer Interaction

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Publisher : BoD – Books on Demand
ISBN 13 : 9537619141
Total Pages : 396 pages
Book Rating : 4.5/5 (376 download)

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Book Synopsis Human Computer Interaction by : Kikuo Asai

Download or read book Human Computer Interaction written by Kikuo Asai and published by BoD – Books on Demand. This book was released on 2008-10-01 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book consists of 20 chapters, each addressing a certain aspect of human-computer interaction. Each chapter gives the reader background information on a subject and proposes an original solution. This should serve as a valuable tool for professionals in this interdisciplinary field. Hopefully, readers will contribute their own discoveries and improvements, innovative ideas and concepts, as well as novel applications and business models related to the field of human-computer interaction. It is our wish that the reader consider not only what our authors have written and the experimentation they have described, but also the examples they have set.

Brain-Computer Interfaces

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Publisher : Springer Science & Business Media
ISBN 13 : 1849962723
Total Pages : 286 pages
Book Rating : 4.8/5 (499 download)

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Book Synopsis Brain-Computer Interfaces by : Desney S. Tan

Download or read book Brain-Computer Interfaces written by Desney S. Tan and published by Springer Science & Business Media. This book was released on 2010-06-10 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: For generations, humans have fantasized about the ability to create devices that can see into a person’s mind and thoughts, or to communicate and interact with machines through thought alone. Such ideas have long captured the imagination of humankind in the form of ancient myths and modern science fiction stories. Recent advances in cognitive neuroscience and brain imaging technologies have started to turn these myths into a reality, and are providing us with the ability to interface directly with the human brain. This ability is made possible through the use of sensors that monitor physical processes within the brain which correspond with certain forms of thought. Brain-Computer Interfaces: Applying our Minds to Human-Computer Interaction broadly surveys research in the Brain-Computer Interface domain. More specifically, each chapter articulates some of the challenges and opportunities for using brain sensing in Human-Computer Interaction work, as well as applying Human-Computer Interaction solutions to brain sensing work. For researchers with little or no expertise in neuroscience or brain sensing, the book provides background information to equip them to not only appreciate the state-of-the-art, but also ideally to engage in novel research. For expert Brain-Computer Interface researchers, the book introduces ideas that can help in the quest to interpret intentional brain control and develop the ultimate input device. It challenges researchers to further explore passive brain sensing to evaluate interfaces and feed into adaptive computing systems. Most importantly, the book will connect multiple communities allowing research to leverage their work and expertise and blaze into the future.

Face Detection and Gesture Recognition for Human-Computer Interaction

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Publisher : Springer Science & Business Media
ISBN 13 : 1461514231
Total Pages : 188 pages
Book Rating : 4.4/5 (615 download)

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Book Synopsis Face Detection and Gesture Recognition for Human-Computer Interaction by : Ming-Hsuan Yang

Download or read book Face Detection and Gesture Recognition for Human-Computer Interaction written by Ming-Hsuan Yang and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyzing image sequences, or video understanding. Video understanding deals with understanding of video sequences, e. g. , recognition of gestures, activities, facial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvious overlap with computer vision. The main goal of computer graphics is to gener ate and animate realistic looking images, and videos. Researchers in computer graphics are increasingly employing techniques from computer vision to gen erate the synthetic imagery. A good example of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is de rived from real images using computer vision techniques. Here the shift is from synthesis to analysis followed by synthesis.

Multimedia Interaction and Intelligent User Interfaces

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Publisher : Springer Science & Business Media
ISBN 13 : 1849965072
Total Pages : 302 pages
Book Rating : 4.8/5 (499 download)

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Book Synopsis Multimedia Interaction and Intelligent User Interfaces by : Ling Shao

Download or read book Multimedia Interaction and Intelligent User Interfaces written by Ling Shao and published by Springer Science & Business Media. This book was released on 2010-09-11 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: Consumer electronics (CE) devices, providing multimedia entertainment and enabling communication, have become ubiquitous in daily life. However, consumer interaction with such equipment currently requires the use of devices such as remote controls and keyboards, which are often inconvenient, ambiguous and non-interactive. An important challenge for the modern CE industry is the design of user interfaces for CE products that enable interactions which are natural, intuitive and fun. As many CE products are supplied with microphones and cameras, the exploitation of both audio and visual information for interactive multimedia is a growing field of research. Collecting together contributions from an international selection of experts, including leading researchers in industry, this unique text presents the latest advances in applications of multimedia interaction and user interfaces for consumer electronics. Covering issues of both multimedia content analysis and human-machine interaction, the book examines a wide range of techniques from computer vision, machine learning, audio and speech processing, communications, artificial intelligence and media technology. Topics and features: introduces novel computationally efficient algorithms to extract semantically meaningful audio-visual events; investigates modality allocation in intelligent multimodal presentation systems, taking into account the cognitive impacts of modality on human information processing; provides an overview on gesture control technologies for CE; presents systems for natural human-computer interaction, virtual content insertion, and human action retrieval; examines techniques for 3D face pose estimation, physical activity recognition, and video summary quality evaluation; discusses the features that characterize the new generation of CE and examines how web services can be integrated with CE products for improved user experience. This book is an essential resource for researchers and practitioners from both academia and industry working in areas of multimedia analysis, human-computer interaction and interactive user interfaces. Graduate students studying computer vision, pattern recognition and multimedia will also find this a useful reference.

Cognitive Behavior and Human Computer Interaction Based on Machine Learning Algorithms

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Publisher : John Wiley & Sons
ISBN 13 : 1119792088
Total Pages : 400 pages
Book Rating : 4.1/5 (197 download)

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Book Synopsis Cognitive Behavior and Human Computer Interaction Based on Machine Learning Algorithms by : Sandeep Kumar

Download or read book Cognitive Behavior and Human Computer Interaction Based on Machine Learning Algorithms written by Sandeep Kumar and published by John Wiley & Sons. This book was released on 2021-11-23 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: COGNITIVE BEHAVIOR AND HUMAN COMPUTER INTERACTION BASED ON MACHINE LEARNING ALGORITHMS The objective of this book is to provide the most relevant information on Human-Computer Interaction to academics, researchers, and students and for those from industry who wish to know more about the real-time application of user interface design. Human-computer interaction (HCI) is the academic discipline, which most of us think of as UI design, that focuses on how human beings and computers interact at ever-increasing levels of both complexity and simplicity. Because of the importance of the subject, this book aims to provide more relevant information that will be useful to students, academics, and researchers in the industry who wish to know more about its real-time application. In addition to providing content on theory, cognition, design, evaluation, and user diversity, this book also explains the underlying causes of the cognitive, social and organizational problems typically devoted to descriptions of rehabilitation methods for specific cognitive processes. Also described are the new modeling algorithms accessible to cognitive scientists from a variety of different areas. This book is inherently interdisciplinary and contains original research in computing, engineering, artificial intelligence, psychology, linguistics, and social and system organization as applied to the design, implementation, application, analysis, and evaluation of interactive systems. Since machine learning research has already been carried out for a decade in various applications, the new learning approach is mainly used in machine learning-based cognitive applications. Since this will direct the future research of scientists and researchers working in neuroscience, neuroimaging, machine learning-based brain mapping, and modeling, etc., this book highlights the framework of a novel robust method for advanced cross-industry HCI technologies. These implementation strategies and future research directions will meet the design and application requirements of several modern and real-time applications for a long time to come. Audience: A wide range of researchers, industry practitioners, and students will be interested in this book including those in artificial intelligence, machine learning, cognition, computer programming and engineering, as well as social sciences such as psychology and linguistics.

Gesture-Based Communication in Human-Computer Interaction

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Publisher : Springer Science & Business Media
ISBN 13 : 3540669353
Total Pages : 322 pages
Book Rating : 4.5/5 (46 download)

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Book Synopsis Gesture-Based Communication in Human-Computer Interaction by : Annelies Braffort

Download or read book Gesture-Based Communication in Human-Computer Interaction written by Annelies Braffort and published by Springer Science & Business Media. This book was released on 2000-01-12 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-proceedings of the International Gesture Workshop, GW'99, held in Gif-sur-Yvette, France, in March 1999. The 16 revised long papers and seven revised short papers were carefully reviewed for inclusion in the book. Also included are four invited papers and the transcription of a round table discussion. The papers are organized in sections on human perception and production of gesture, localization and segmentation, recognition, sign language, gesture synthesis and animation, and multimodality.

Intelligent Human Computer Interaction

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Publisher : Springer Nature
ISBN 13 : 3030684520
Total Pages : 449 pages
Book Rating : 4.0/5 (36 download)

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Book Synopsis Intelligent Human Computer Interaction by : Madhusudan Singh

Download or read book Intelligent Human Computer Interaction written by Madhusudan Singh and published by Springer Nature. This book was released on 2021-02-05 with total page 449 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set LNCS 12615 + 12616 constitutes the refereed proceedings of the 12th International Conference on Intelligent Human Computer Interaction, IHCI 2020, which took place in Daegu, South Korea, during November 24-26, 2020. The 75 full and 18 short papers included in these proceedings were carefully reviewed and selected from a total of 185 submissions. The papers were organized in topical sections named: cognitive modeling and systems; biomedical signal processing and complex problem solving; natural language, speech, voice and study; algorithms and related applications; crowd sourcing and information analysis; intelligent usability and test system; assistive living; image processing and deep learning; and human-centered AI applications.