Face Detection and Gesture Recognition for Human-Computer Interaction

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Publisher : Springer Science & Business Media
ISBN 13 : 1461514231
Total Pages : 188 pages
Book Rating : 4.4/5 (615 download)

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Book Synopsis Face Detection and Gesture Recognition for Human-Computer Interaction by : Ming-Hsuan Yang

Download or read book Face Detection and Gesture Recognition for Human-Computer Interaction written by Ming-Hsuan Yang and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyzing image sequences, or video understanding. Video understanding deals with understanding of video sequences, e. g. , recognition of gestures, activities, facial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvious overlap with computer vision. The main goal of computer graphics is to gener ate and animate realistic looking images, and videos. Researchers in computer graphics are increasingly employing techniques from computer vision to gen erate the synthetic imagery. A good example of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is de rived from real images using computer vision techniques. Here the shift is from synthesis to analysis followed by synthesis.

Real-Time Vision for Human-Computer Interaction

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Publisher : Springer Science & Business Media
ISBN 13 : 9780387276977
Total Pages : 324 pages
Book Rating : 4.2/5 (769 download)

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Book Synopsis Real-Time Vision for Human-Computer Interaction by : Branislav Kisacanin

Download or read book Real-Time Vision for Human-Computer Interaction written by Branislav Kisacanin and published by Springer Science & Business Media. This book was released on 2005-08-23 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: The need for natural and effective Human-Computer Interaction (HCI) is increasingly important due to the prevalence of computers in human activities. Computer vision and pattern recognition continue to play a dominant role in the HCI realm. However, computer vision methods often fail to become pervasive in the field due to the lack of real-time, robust algorithms, and novel and convincing applications. This state-of-the-art contributed volume is comprised of articles by prominent experts in computer vision, pattern recognition and HCI. It is the first published text to capture the latest research in this rapidly advancing field with exclusive focus on real-time algorithms and practical applications in diverse and numerous industries, and it outlines further challenges in these areas. Real-Time Vision for Human-Computer Interaction is an invaluable reference for HCI researchers in both academia and industry, and a useful supplement for advanced-level courses in HCI and Computer Vision.

Vision-Based Interaction

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Publisher : Morgan & Claypool Publishers
ISBN 13 : 1608452425
Total Pages : 136 pages
Book Rating : 4.6/5 (84 download)

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Book Synopsis Vision-Based Interaction by : Matthew Turk

Download or read book Vision-Based Interaction written by Matthew Turk and published by Morgan & Claypool Publishers. This book was released on 2013-10-01 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: In its early years, the field of computer vision was largely motivated by researchers seeking computational models of biological vision and solutions to practical problems in manufacturing, defense, and medicine. For the past two decades or so, there has been an increasing interest in computer vision as an input modality in the context of human-computer interaction. Such vision-based interaction can endow interactive systems with visual capabilities similar to those important to human-human interaction, in order to perceive non-verbal cues and incorporate this information in applications such as interactive gaming, visualization, art installations, intelligent agent interaction, and various kinds of command and control tasks. Enabling this kind of rich, visual and multimodal interaction requires interactive-time solutions to problems such as detecting and recognizing faces and facial expressions, determining a person's direction of gaze and focus of attention, tracking movement of the body, and recognizing various kinds of gestures. In building technologies for vision-based interaction, there are choices to be made as to the range of possible sensors employed (e.g., single camera, stereo rig, depth camera), the precision and granularity of the desired outputs, the mobility of the solution, usability issues, etc. Practical considerations dictate that there is not a one-size-fits-all solution to the variety of interaction scenarios; however, there are principles and methodological approaches common to a wide range of problems in the domain. While new sensors such as the Microsoft Kinect are having a major influence on the research and practice of vision-based interaction in various settings, they are just a starting point for continued progress in the area. In this book, we discuss the landscape of history, opportunities, and challenges in this area of vision-based interaction; we review the state-of-the-art and seminal works in detecting and recognizing the human body and its components; we explore both static and dynamic approaches to "looking at people" vision problems; and we place the computer vision work in the context of other modalities and multimodal applications. Readers should gain a thorough understanding of current and future possibilities of computer vision technologies in the context of human-computer interaction.

Visual Affect Recognition

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Publisher : IOS Press
ISBN 13 : 1607505967
Total Pages : 268 pages
Book Rating : 4.6/5 (75 download)

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Book Synopsis Visual Affect Recognition by : Ioanna-Ourania Stathopoulou

Download or read book Visual Affect Recognition written by Ioanna-Ourania Stathopoulou and published by IOS Press. This book was released on 2010 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: It is generally known that human faces, as well as body motions and gestures, provide a wealth of information about a person, such as age, race, sex and emotional state. This monograph primarily studies the perception of facial expression of emotion, and secondarily of motion and gestures, with the purpose of developing a fully automated visual affect recognition system for use in modes of human/computer interaction. The book begins with a survey of the literature on emotion perception, followed by a decription of empirical studies conducted with human participants and the construction of a face image database . On the basis of this work, a visual affect recognition system was developed, consisting of two modules: a face detection subsystem and a facia expression recognition subsystem. Details of this system are demonstrated and analyzed, and extensive performance evaluations and test results are provided. Finally, current research avenues leading to visual affect recognition via analysis of body motin and gestures are also discussed."

Computer Vision in Human-Computer Interaction

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Publisher : Springer
ISBN 13 : 3540342036
Total Pages : 121 pages
Book Rating : 4.5/5 (43 download)

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Book Synopsis Computer Vision in Human-Computer Interaction by : Thomas S. Huang

Download or read book Computer Vision in Human-Computer Interaction written by Thomas S. Huang and published by Springer. This book was released on 2006-05-04 with total page 121 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the International Workshop on Human-Computer Interaction, HCI/ECCV 2006. The 11 revised full papers presented were carefully reviewed and selected from 27 submissions. The papers address a wide range of theoretical and application issues in human-computer interaction ranging from face analysis, gesture and emotion recognition, and event detection to various applications in those fields.

Computer Vision in Human-Computer Interaction

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Publisher : Springer
ISBN 13 : 3540248374
Total Pages : 236 pages
Book Rating : 4.5/5 (42 download)

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Book Synopsis Computer Vision in Human-Computer Interaction by : Nicu Sebe

Download or read book Computer Vision in Human-Computer Interaction written by Nicu Sebe and published by Springer. This book was released on 2004-05-12 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the International Workshop on Human-Computer Interaction, HCI 2004, held at ECCV 2004 in Prague, Czech Republic in May 2004. The 19 revised full papers presented together with an introductory overview and an invited paper were carefully reviewed and selected from 45 submissions. The papers are organized in topical sections on human-robot interaction, gesture recognition and body tracking, systems, and face and head.

Gesture-Based Communication in Human-Computer Interaction

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Publisher : Springer
ISBN 13 : 3540466169
Total Pages : 340 pages
Book Rating : 4.5/5 (44 download)

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Book Synopsis Gesture-Based Communication in Human-Computer Interaction by : Annelies Braffort

Download or read book Gesture-Based Communication in Human-Computer Interaction written by Annelies Braffort and published by Springer. This book was released on 2003-06-29 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-proceedings of the International Gesture Workshop, GW'99, held in Gif-sur-Yvette, France, in March 1999. The 16 revised long papers and seven revised short papers were carefully reviewed for inclusion in the book. Also included are four invited papers and the transcription of a round table discussion. The papers are organized in sections on human perception and production of gesture, localization and segmentation, recognition, sign language, gesture synthesis and animation, and multimodality.

Computer Vision in Human-Computer Interaction

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Publisher : Springer Science & Business Media
ISBN 13 : 3540296204
Total Pages : 240 pages
Book Rating : 4.5/5 (42 download)

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Book Synopsis Computer Vision in Human-Computer Interaction by : Nicu Sebe

Download or read book Computer Vision in Human-Computer Interaction written by Nicu Sebe and published by Springer Science & Business Media. This book was released on 2005-10-10 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the International Workshop on Human-Computer Interaction, HCI/ICCV 2005, held in Beijing, China in October 2005 within the scope of ICCV 2005, the International Conference on Computer Vision. The 22 revised full papers presented were carefully reviewed and selected from 74 submissions. The papers address a wide range of theoretical and application issues in human-computer interaction ranging from human-robot interaction, gesture recognition, and body tracking, to facial features analysis and human-computer interaction systems and are organized in topical sections on tracking, interfacing, event detection, augmented reality, hand and gesture, as well as applications.

Proceedings of the Second International Conference on Automatic Face and Gesture Recognition, October 14-16, 1996, Killington, Vermont

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Author :
Publisher : IEEE
ISBN 13 : 9780818677137
Total Pages : 386 pages
Book Rating : 4.6/5 (771 download)

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Book Synopsis Proceedings of the Second International Conference on Automatic Face and Gesture Recognition, October 14-16, 1996, Killington, Vermont by : IEEE Computer Society

Download or read book Proceedings of the Second International Conference on Automatic Face and Gesture Recognition, October 14-16, 1996, Killington, Vermont written by IEEE Computer Society and published by IEEE. This book was released on 1996 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: Proceedings of the October 1996 conference, with sections on facial analysis, tracking articulated objects, dynamics and learning for gesture interpretation, systems for HCI, facial analysis and synthesis, deformable models and gesture recognition, face and gesture classification, and face detection and recognition. Includes a speech on gestural interface to a visual computing environment for molecular biologists. Poster papers report on areas including visual filters, detection using decision trees, and real-time facial motion analysis for virtual teleconferencing. No index. Annotation copyright by Book News, Inc., Portland, OR

Gesture-Based Communication in Human-Computer Interaction

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Publisher : Springer
ISBN 13 : 3540245987
Total Pages : 571 pages
Book Rating : 4.5/5 (42 download)

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Book Synopsis Gesture-Based Communication in Human-Computer Interaction by : Antonio Camurri

Download or read book Gesture-Based Communication in Human-Computer Interaction written by Antonio Camurri and published by Springer. This book was released on 2011-04-02 with total page 571 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research on the multifaceted aspects of modeling, analysis, and synthesis of - man gesture is receiving growing interest from both the academic and industrial communities. On one hand, recent scienti?c developments on cognition, on - fect/emotion, on multimodal interfaces, and on multimedia have opened new perspectives on the integration of more sophisticated models of gesture in c- putersystems.Ontheotherhand,theconsolidationofnewtechnologiesenabling “disappearing” computers and (multimodal) interfaces to be integrated into the natural environments of users are making it realistic to consider tackling the complex meaning and subtleties of human gesture in multimedia systems, - abling a deeper, user-centered, enhanced physical participation and experience in the human-machine interaction process. The research programs supported by the European Commission and s- eral national institutions and governments individuated in recent years strategic ?elds strictly concerned with gesture research. For example, the DG Infor- tion Society of the European Commission (www.cordis.lu/ist) supports several initiatives, such as the “Disappearing Computer” and “Presence” EU-IST FET (Future and Emerging Technologies), the IST program “Interfaces & Enhanced Audio-Visual Services” (see for example the project MEGA, Multisensory - pressive Gesture Applications, www.megaproject.org), and the IST strategic - jective “Multimodal Interfaces.” Several EC projects and other funded research are represented in the chapters of this book. Awiderangeofapplicationscanbene?tfromadvancesinresearchongesture, from consolidated areas such as surveillance to new or emerging ?elds such as therapy and rehabilitation, home consumer goods, entertainment, and aud- visual, cultural and artistic applications, just to mention only a few of them.

Multimodal Pattern Recognition of Social Signals in Human-Computer-Interaction

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Publisher : Springer
ISBN 13 : 3319148990
Total Pages : 145 pages
Book Rating : 4.3/5 (191 download)

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Book Synopsis Multimodal Pattern Recognition of Social Signals in Human-Computer-Interaction by : Friedhelm Schwenker

Download or read book Multimodal Pattern Recognition of Social Signals in Human-Computer-Interaction written by Friedhelm Schwenker and published by Springer. This book was released on 2015-01-03 with total page 145 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-workshop proceedings of the Third IAPR TC3 Workshop on Pattern Recognition of Social Signals in Human-Computer-Interaction, MPRSS 2014, held in Stockholm, Sweden, in August 2014, as a satellite event of the International Conference on Pattern Recognition, ICPR 2014. The 14 revised papers presented focus on pattern recognition, machine learning and information fusion methods with applications in social signal processing, including multimodal emotion recognition, user identification, and recognition of human activities.

Gesture Recognition

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Publisher : Nova Science Publishers
ISBN 13 : 9781536134919
Total Pages : 0 pages
Book Rating : 4.1/5 (349 download)

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Book Synopsis Gesture Recognition by : Gilberto Coleman

Download or read book Gesture Recognition written by Gilberto Coleman and published by Nova Science Publishers. This book was released on 2018 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the opening chapter of Gesture Recognition: Performance, Applications and Features, the authors discuss gesture recognition and its role in the developing world of technology. The possibility of implementing a gesture detection application that works with people with special needs is examined, such as recognition of sign language for the hearing-impaired. Following this, the authors present their approach for face detection and tracking, user identification, facial feature extraction and head pose estimation as the low-level representation of facial gesture atomics. Additionally, an approach for a movement-based facial gestures recognition is presented, with results demonstrated through practical approaches. A later work explores spectral features from algebraic graph theory in static hand gesture recognition. Specifically, we apply a technique that uses the elements of the spectral matrix of the Laplacian to construct symmetric polynomials that are permutation invariants. The values of these polynomials can be used as graph features in a statistical learning pipeline that has the ability of distinguishing between distinct graphs and can reveal graph clusters. In the closing study, the authors developed two algorithms for the detection of pointing gestures and one approach for waving on this technological base and studied their functionality. The goal was to determine whether a combination of both strategies improves and stabilizes detection rates--

Gesture and Sign Language in Human-Computer Interaction

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Publisher : Springer Science & Business Media
ISBN 13 : 9783540644248
Total Pages : 332 pages
Book Rating : 4.6/5 (442 download)

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Book Synopsis Gesture and Sign Language in Human-Computer Interaction by : Ipke Wachsmuth

Download or read book Gesture and Sign Language in Human-Computer Interaction written by Ipke Wachsmuth and published by Springer Science & Business Media. This book was released on 1998-04-15 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the thoroughly refereed post-workshop proceedings of an International Workshop on Gesture and Sign Language in Human-Computer Interaction held in Bielefeld, Germany, in 1997. The book presents 25 revised papers together with two invited lectures. Recently, gesture and sign language have become key issues for advanced interface design in the humanization of computer interaction: AI, neural networks, pattern recognition, and agent techniques are having a significant impact on this area of research and development. The papers are organized in sections on semiotics for gesture movement, hidden Markov models, motion analysis and synthesis, multimodal interfaces, neural network methods, and applications.

Human Computer Interaction Using Hand Gestures

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Publisher : Springer Science & Business Media
ISBN 13 : 9814585696
Total Pages : 174 pages
Book Rating : 4.8/5 (145 download)

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Book Synopsis Human Computer Interaction Using Hand Gestures by : Prashan Premaratne

Download or read book Human Computer Interaction Using Hand Gestures written by Prashan Premaratne and published by Springer Science & Business Media. This book was released on 2014-03-20 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: Human computer interaction (HCI) plays a vital role in bridging the 'Digital Divide', bringing people closer to consumer electronics control in the 'lounge'. Keyboards and mouse or remotes do alienate old and new generations alike from control interfaces. Hand Gesture Recognition systems bring hope of connecting people with machines in a natural way. This will lead to consumers being able to use their hands naturally to communicate with any electronic equipment in their 'lounge.' This monograph will include the state of the art hand gesture recognition approaches and how they evolved from their inception. The author would also detail his research in this area for the past 8 years and how the future might turn out to be using HCI. This monograph will serve as a valuable guide for researchers (who would endeavour into) in the world of HCI.

Face Processing and Applications to Distance Learning

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Publisher : World Scientific
ISBN 13 : 9814733040
Total Pages : 136 pages
Book Rating : 4.8/5 (147 download)

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Book Synopsis Face Processing and Applications to Distance Learning by : Vuong Le

Download or read book Face Processing and Applications to Distance Learning written by Vuong Le and published by World Scientific. This book was released on 2016-03-30 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: This special compendium provides a concise and unified vision of facial image processing. It addresses a collection of state-of-the-art techniques, covering the most important areas for facial biometrics and behavior analysis. These techniques also converge to serve an emerging practical application of interactive distance learning. Readers will get a broad picture of the fundamental science of the field and technical details that make the research interesting. Moreover, the intellectual investigation motivated by the demand of real-life application will make this volume an inspiring read for current and prospective researchers and engineers in the fields of computer vision, machine learning and image processing. Contents: IntroductionFacial Expression Recognition3D Face ModelingEye Gaze EstimationExpressive Audio-visual AvatarModel Based Video EncodingStudent Engagement MonitoringConclusion and Future Work Readership: Researchers, academics, professionals and graduate students in machine perception/computer vision, artificial intelligence, pattern recognition and computer engineering.

Advances in Computation and Intelligence

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Publisher : Springer Science & Business Media
ISBN 13 : 3642164927
Total Pages : 551 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Advances in Computation and Intelligence by : Zhihua Cai

Download or read book Advances in Computation and Intelligence written by Zhihua Cai and published by Springer Science & Business Media. This book was released on 2010-10-06 with total page 551 pages. Available in PDF, EPUB and Kindle. Book excerpt: Volumes CCIS 107 and LNCS 6382 constitute the proceedings of the 5th International Symposium, ISICA 2010, held in Wuhan, China, in October 2010. ISICA 2010 attracted 267 submissions and through rigorous reviews 53 papers were included in LNCS 6382. The papers are presented in sections on ANT colony and particle swarm optimization, differential evolution, distributed computing, genetic algorithms, multi-agent systems, multi-objective and dynamic optimization, robot intelligence, statistic learning and system design.

Gesture-Based Human-Computer Interaction and Simulation

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Publisher : Springer Science & Business Media
ISBN 13 : 3540928642
Total Pages : 294 pages
Book Rating : 4.5/5 (49 download)

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Book Synopsis Gesture-Based Human-Computer Interaction and Simulation by : Miguel Sales Dias

Download or read book Gesture-Based Human-Computer Interaction and Simulation written by Miguel Sales Dias and published by Springer Science & Business Media. This book was released on 2009-01-12 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-proceedings of the 7th International Workshop on Gesture-Based Human-Computer Interaction and Simulation, GW 2007, held in Lisbon, Portugal, in May 2007. The 31 revised papers presented were carefully selected from 53 submissions. The papers are organized in topical sections on analysis and synthesis of gesture; theoretical aspects of gestural communication and interaction; vision-based gesture recognition; sign language processing; gesturing with tangible interfaces and in virtual and augmented reality; gesture for music and performing arts; gesture for therapy and rehabilitation; and gesture in Mobile computing and usability studies.