Real Sound Synthesis for Interactive Applications

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Author :
Publisher : CRC Press
ISBN 13 : 1498765467
Total Pages : 263 pages
Book Rating : 4.4/5 (987 download)

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Book Synopsis Real Sound Synthesis for Interactive Applications by : Perry R. Cook

Download or read book Real Sound Synthesis for Interactive Applications written by Perry R. Cook and published by CRC Press. This book was released on 2002-07-01 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual environments such as games and animated and "real" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and traini

Designing Sound

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Author :
Publisher : MIT Press
ISBN 13 : 0262014416
Total Pages : 689 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Designing Sound by : Andy Farnell

Download or read book Designing Sound written by Andy Farnell and published by MIT Press. This book was released on 2010-08-20 with total page 689 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects

Making Musical Apps

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449331394
Total Pages : 124 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Making Musical Apps by : Peter Brinkmann

Download or read book Making Musical Apps written by Peter Brinkmann and published by "O'Reilly Media, Inc.". This book was released on 2012-02-17 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt: Want to turn your mobile device into a musical instrument? Or equip your game with interactive audio, rather than canned samples? You can do it with Pure Data (Pd), an open source visual programming environment that lets you manipulate digital audio in real time. This concise book shows you how to use Pd—with help from the libpd library—as an easily embeddable and widely portable sound engine. Whether you’re an audio developer looking to create musical apps with sophisticated audio capabilities, or an application developer ready to enhance mobile games with real-time procedural audio, Making Musical Apps introduces you to Pd and libpd, and provides hands-on instructions for creating musical apps for Android and iOS. Get a crash course in Pd, and discover how to generate and control sounds Learn how to create and deploy algorithmic compositions that react to a user’s activity and environment Use Java or Objective-C to integrate Pd and libpd into mobile apps Learn the steps necessary to build libpd-based apps for Android and iOS

Refining Sound

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Publisher : Oxford University Press, USA
ISBN 13 : 0199922969
Total Pages : 265 pages
Book Rating : 4.1/5 (999 download)

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Book Synopsis Refining Sound by : Brian K. Shepard

Download or read book Refining Sound written by Brian K. Shepard and published by Oxford University Press, USA. This book was released on 2013-10 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: Refining Sound is a practical roadmap to the complexities of creating sounds on modern synthesizers. As author, veteran synthesizer instructor Brian K. Shepard draws on his years of experience in synthesizer pedagogy in order to peel back the often-mysterious layers of sound synthesis one-by-one. The result is a book which allows readers to familiarize themselves with each individual step in the synthesis process, in turn empowering them in their own creative or experimental work. The book follows the stages of synthesis in chronological progression, starting readers at the raw materials of sound creation and ultimately bringing them to the final "polishing" stage. Each chapter focuses on a particular aspect of the synthesis process, culminating in a last chapter that brings everything together as the reader creates his/her own complex sounds. Throughout the text, the material is supported by copious examples and illustrations as well as by audio files and synthesis demonstrations on a related companion website. Each chapter contains easily digestible guided projects (entitled "Your Turn" sections) that focus on the topics of the corresponding chapter. In addition to this, one complete project will be carried through each chapter of the book cumulatively, allowing the reader to follow - and build - a sound from start to finish. The final chapter includes several sound creation projects in which readers are given types of sound to create as well as some suggestions and tips, with final outcomes is left to readers' own creativity. Perhaps the most difficult aspect of learning to create sounds on a synthesizer is to understand exactly what each synthesizer component does independent of the synthesizer's numerous other components. Not only does this book thoroughly illustrate and explain these individual components, but it also offers numerous practical demonstrations and exercises that allow the reader to experiment with and understand these elements without the distraction of the other controls and modifiers. Refining Sound is essential for all electronic musicians from amateur to professional levels of accomplishment, students, teachers, libraries, and anyone interested in creating sounds on a synthesizer.

Web Audio API

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449332684
Total Pages : 76 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Web Audio API by : Boris Smus

Download or read book Web Audio API written by Boris Smus and published by "O'Reilly Media, Inc.". This book was released on 2013 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: Go beyond HTML5's Audio tag and boost the audio capabilities of your web application with the Web Audio API. Packed with lots of code examples, crisp descriptions, and useful illustrations, this concise guide shows you how to use this JavaScript API to make the sounds and music of your games and interactive applications come alive. You need little or no digital audio expertise to get started. Author Boris Smus introduces you to digital audio concepts, then shows you how the Web Audio API solves specific application audio problems. If you're an experienced JavaScript programmer, you'll not only learn how to synthesize and process digital audio, you'll also explore audio analysis and visualization with this API. Learn Web Audio API, including audio graphs and the audio nodes Provide quick feedback to user actions by scheduling sounds with the API's precise timing model Control gain, volume, and loudness, and dive into clipping and crossfading Understand pitch and frequency: use tools to manipulate soundforms directly with JavaScript Generate synthetic sound effects and learn how to spatialize sound in 3D space Use Web Audio API with the Audio tag, getUserMedia, and the Page Visibility API

The Audio Programming Book

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Author :
Publisher : MIT Press
ISBN 13 : 0262014467
Total Pages : 917 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis The Audio Programming Book by : Richard Boulanger

Download or read book The Audio Programming Book written by Richard Boulanger and published by MIT Press. This book was released on 2010-10-22 with total page 917 pages. Available in PDF, EPUB and Kindle. Book excerpt: An encyclopedic handbook on audio programming for students and professionals, with many cross-platform open source examples and a DVD covering advanced topics. This comprehensive handbook of mathematical and programming techniques for audio signal processing will be an essential reference for all computer musicians, computer scientists, engineers, and anyone interested in audio. Designed to be used by readers with varying levels of programming expertise, it not only provides the foundations for music and audio development but also tackles issues that sometimes remain mysterious even to experienced software designers. Exercises and copious examples (all cross-platform and based on free or open source software) make the book ideal for classroom use. Fifteen chapters and eight appendixes cover such topics as programming basics for C and C++ (with music-oriented examples), audio programming basics and more advanced topics, spectral audio programming; programming Csound opcodes, and algorithmic synthesis and music programming. Appendixes cover topics in compiling, audio and MIDI, computing, and math. An accompanying DVD provides an additional 40 chapters, covering musical and audio programs with micro-controllers, alternate MIDI controllers, video controllers, developing Apple Audio Unit plug-ins from Csound opcodes, and audio programming for the iPhone. The sections and chapters of the book are arranged progressively and topics can be followed from chapter to chapter and from section to section. At the same time, each section can stand alone as a self-contained unit. Readers will find The Audio Programming Book a trustworthy companion on their journey through making music and programming audio on modern computers.

Introduction to Digital Signal Processing

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Author :
Publisher : World Scientific
ISBN 13 : 9812790276
Total Pages : 450 pages
Book Rating : 4.8/5 (127 download)

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Book Synopsis Introduction to Digital Signal Processing by : Tae Hong Park

Download or read book Introduction to Digital Signal Processing written by Tae Hong Park and published by World Scientific. This book was released on 2010 with total page 450 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book offers an introduction to digital signal processing (DSP) with an emphasis on audio signals and computer music ... This book is designed for both technically and musically inclined readers alike--folks with a common goal of exploring digital signal processing"--Cover, p. [4].

Physically Based Real-Time Auralization of Interactive Virtual Environments

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Author :
Publisher : Logos Verlag Berlin GmbH
ISBN 13 : 3832530312
Total Pages : 227 pages
Book Rating : 4.8/5 (325 download)

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Book Synopsis Physically Based Real-Time Auralization of Interactive Virtual Environments by : Dirk Schröder

Download or read book Physically Based Real-Time Auralization of Interactive Virtual Environments written by Dirk Schröder and published by Logos Verlag Berlin GmbH. This book was released on 2011 with total page 227 pages. Available in PDF, EPUB and Kindle. Book excerpt: Analogous to visualization, the auralization of virtual environments describes the simulation of sound propagation inside enclosures where methods of Geometrical Acoustics are mostly applied for a high-quality synthesis of aural stimuli that go along with a certain realistic behavior. In the course of this thesis, the design and implementation of the real-time room acoustics simulation software RAVEN will be described, which is a vital part of the implemented 3D sound-rendering system of RWTH Aachen University's immersive Virtual Reality system. RAVEN relies on present-day knowledge of room acoustical simulation techniques and enables a physically accurate auralization of sound propagation in complex environments including important wave effects such as sound scattering, airborne sound insulation between rooms and sound diffraction. Despite this realistic sound field rendering, not only spatially distributed and freely movable sound sources and receivers are supported at runtime but also modifications and manipulations of the environment itself. All major features are evaluated by investigating both the overall accuracy of the room acoustics simulation and the performance of implemented algorithms, and possibilities for further simulation optimizations are identified by assessing empirical studies of subjects operating in immersive environments

Programming for Musicians and Digital Artists

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1638353204
Total Pages : 344 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis Programming for Musicians and Digital Artists by : Spencer Salazar

Download or read book Programming for Musicians and Digital Artists written by Spencer Salazar and published by Simon and Schuster. This book was released on 2014-12-23 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Programming for Musicians and Digital Artists: Creating Music with ChucK offers a complete introduction to programming in the open source music language ChucK. In it, you'll learn the basics of digital sound creation and manipulation while you discover the ChucK language. As you move example-by-example through this easy-to-follow book, you'll create meaningful and rewarding digital compositions and "instruments" that make sound and music in direct response to program logic, scores, gestures, and other systems connected via MIDI or the network. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About this Book A digital musician must manipulate sound precisely. ChucK is an audio-centric programming language that provides precise control over time, audio computation, and user interface elements like track pads and joysticks. Because it uses the vocabulary of sound, ChucK is easy to learn even for artists with little or no exposure to computer programming. Programming for Musicians and Digital Artists offers a complete introduction to music programming. In it, you'll learn the basics of digital sound manipulation while you learn to program using ChucK. Example-by-example, you'll create meaningful digital compositions and "instruments" that respond to program logic, scores, gestures, and other systems connected via MIDI or the network. You'll also experience how ChucK enables the on-the-fly musical improvisation practiced by communities of "live music coders" around the world. Written for readers familiar with the vocabulary of sound and music. No experience with computer programming is required. What's Inside Learn ChucK and digital music creation side-by-side Invent new sounds, instruments, and modes of performance Written by the creators of the ChucK language About the Authors Perry Cook, Ajay Kapur, Spencer Salazar, and Ge Wang are pioneers in the area of teaching and programming digital music. Ge is the creator and chief architect of the ChucK language. Table of Contents Introduction: ChucK programming for artistsPART 1 INTRODUCTION TO PROGRAMMING IN CHUCK Basics: sound, waves, and ChucK programming Libraries: ChucK's built-in tools Arrays: arranging and accessing your compositional data Sound files and sound manipulation Functions: making your own tools PART 2 NOW IT GETS REALLY INTERESTING! Unit generators: ChucK objects for sound synthesis and processing Synthesis ToolKit instruments Multithreading and concurrency: running many programs at once Objects and classes: making your own ChucK power tools Events: signaling between shreds and syncing to the outside world Integrating with other systems via MIDI, OSC, serial, and more

Strategic Applications of Named Reactions in Organic Synthesis

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Author :
Publisher : Elsevier
ISBN 13 : 0080575412
Total Pages : 808 pages
Book Rating : 4.0/5 (85 download)

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Book Synopsis Strategic Applications of Named Reactions in Organic Synthesis by : Laszlo Kurti

Download or read book Strategic Applications of Named Reactions in Organic Synthesis written by Laszlo Kurti and published by Elsevier. This book was released on 2005-04-29 with total page 808 pages. Available in PDF, EPUB and Kindle. Book excerpt: Kurti and Czako have produced an indispensable tool for specialists and non-specialists in organic chemistry. This innovative reference work includes 250 organic reactions and their strategic use in the synthesis of complex natural and unnatural products. Reactions are thoroughly discussed in a convenient, two-page layout--using full color. Its comprehensive coverage, superb organization, quality of presentation, and wealth of references, make this a necessity for every organic chemist. * The first reference work on named reactions to present colored schemes for easier understanding* 250 frequently used named reactions are presented in a convenient two-page layout with numerous examples* An opening list of abbreviations includes both structures and chemical names * Contains more than 10,000 references grouped by seminal papers, reviews, modifications, and theoretical works * Appendices list reactions in order of discovery, group by contemporary usage, and provide additional study tools* Extensive index quickly locates information using words found in text and drawings

Foundations in Sound Design for Interactive Media

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Publisher : Routledge
ISBN 13 : 1351603868
Total Pages : 366 pages
Book Rating : 4.3/5 (516 download)

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Book Synopsis Foundations in Sound Design for Interactive Media by : Michael Filimowicz

Download or read book Foundations in Sound Design for Interactive Media written by Michael Filimowicz and published by Routledge. This book was released on 2019-06-21 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume provides a comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual reality; compositional techniques; new interfaces; sound spatialization; sonic cues and semiotics; performance and installations; music on the web; augmented reality applications; and sound producing software design. The reader will gain a broad understanding of the key concepts and practices that define sound design for its use in computational media and design. The chapters are written by international authors from diverse backgrounds who provide multidisciplinary perspectives on sound in its interactive forms. The volume is designed as a textbook for students and teachers, as a handbook for researchers in sound, design and media, and as a survey of key trends and ideas for practitioners interested in exploring the boundaries of their profession.

Virtual Sound

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Author :
Publisher : ConTempoNet
ISBN 13 :
Total Pages : 534 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Virtual Sound by : Riccardo Bianchini

Download or read book Virtual Sound written by Riccardo Bianchini and published by ConTempoNet. This book was released on 2000 with total page 534 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Sound Synthesis and Sampling

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Author :
Publisher : CRC Press
ISBN 13 : 1136115102
Total Pages : 490 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Sound Synthesis and Sampling by : Martin Russ

Download or read book Sound Synthesis and Sampling written by Martin Russ and published by CRC Press. This book was released on 2012-11-12 with total page 490 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covers all the major sound synthesis and sampling techniques in an accessible style with detailed diagrams.

Computer Music

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Author :
Publisher : MacMillan Publishing Company
ISBN 13 :
Total Pages : 408 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Computer Music by : Charles Dodge

Download or read book Computer Music written by Charles Dodge and published by MacMillan Publishing Company. This book was released on 1985 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text reflects the current state of computer technology and music composition. The authors offer clear, practical overviews of program languages, real-time synthesizers, digital filtering, artificial intelligence, and much more.

The Oxford Handbook of Interactive Audio

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Author :
Publisher : Oxford Handbooks
ISBN 13 : 0199797226
Total Pages : 625 pages
Book Rating : 4.1/5 (997 download)

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Book Synopsis The Oxford Handbook of Interactive Audio by : Karen Collins

Download or read book The Oxford Handbook of Interactive Audio written by Karen Collins and published by Oxford Handbooks. This book was released on 2014 with total page 625 pages. Available in PDF, EPUB and Kindle. Book excerpt: What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice.

Sound Synthesis, Propagation, and Rendering

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Author :
Publisher : Morgan & Claypool Publishers
ISBN 13 : 1636393217
Total Pages : 110 pages
Book Rating : 4.6/5 (363 download)

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Book Synopsis Sound Synthesis, Propagation, and Rendering by : Shiguang Liu

Download or read book Sound Synthesis, Propagation, and Rendering written by Shiguang Liu and published by Morgan & Claypool Publishers. This book was released on 2022-03-24 with total page 110 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gives a broad overview of research on sound simulation driven by a variety of applications. Vibrating objects produce sound, which then propagates through a medium such as air or water before finally being heard by a listener. As a crucial sensory channel, sound plays a vital role in many applications. There is a well-established research community in acoustics that has studied the problems related to sound simulation for six decades. Some of the earliest work was motivated by the design of concert halls, theaters, or lecture rooms with good acoustic characteristics. These problems also have been investigated in other applications, including noise control and sound design for urban planning, building construction, and automotive applications. Moreover, plausible or realistic sound effects can improve the sense of presence in a virtual environment or a game. In these applications, sound can provide important clues such as source directionality and spatial size. The book first surveys various sound synthesis methods, including harmonic synthesis, texture synthesis, spectral analysis, and physics-based synthesis. Next, it provides an overview of sound propagation techniques, including wave-based methods, geometric-based methods, and hybrid methods. The book also summarizes various techniques for sound rendering. Finally, it surveys some recent trends, including the use of machine learning methods to accelerate sound simulation and the use of sound simulation techniques for other applications such as speech recognition, source localization, and computer-aided design.

Game Sound Technology and Player Interaction: Concepts and Developments

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Author :
Publisher : IGI Global
ISBN 13 : 1616928301
Total Pages : 504 pages
Book Rating : 4.6/5 (169 download)

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Book Synopsis Game Sound Technology and Player Interaction: Concepts and Developments by : Grimshaw, Mark

Download or read book Game Sound Technology and Player Interaction: Concepts and Developments written by Grimshaw, Mark and published by IGI Global. This book was released on 2010-09-30 with total page 504 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Sound Technology and Player Interaction: Concepts and Developments researches both how game sound affects a player psychologically, emotionally, and physiologically, and how this relationship itself impacts the design of computer game sound and the development of technology. This compilation also applies beyond the realm of video games to other types of immersive sound, such as soundscape design, gambling machines, emotive and fantastical sound to name a few. The application for this research is wide-ranging, interdisciplinary, and of primary importance for academics and practitioners searching for the right sounds.