Sound Synthesis, Propagation, and Rendering

Download Sound Synthesis, Propagation, and Rendering PDF Online Free

Author :
Publisher : Springer Nature
ISBN 13 : 3031792149
Total Pages : 96 pages
Book Rating : 4.0/5 (317 download)

DOWNLOAD NOW!


Book Synopsis Sound Synthesis, Propagation, and Rendering by : Liu Shiguang

Download or read book Sound Synthesis, Propagation, and Rendering written by Liu Shiguang and published by Springer Nature. This book was released on 2022-05-31 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gives a broad overview of research on sound simulation driven by a variety of applications. Vibrating objects produce sound, which then propagates through a medium such as air or water before finally being heard by a listener. As a crucial sensory channel, sound plays a vital role in many applications. There is a well-established research community in acoustics that has studied the problems related to sound simulation for six decades. Some of the earliest work was motivated by the design of concert halls, theaters, or lecture rooms with good acoustic characteristics. These problems also have been investigated in other applications, including noise control and sound design for urban planning, building construction, and automotive applications. Moreover, plausible or realistic sound effects can improve the sense of presence in a virtual environment or a game. In these applications, sound can provide important clues such as source directionality and spatial size. The book first surveys various sound synthesis methods, including harmonic synthesis, texture synthesis, spectral analysis, and physics-based synthesis. Next, it provides an overview of sound propagation techniques, including wave-based methods, geometric-based methods, and hybrid methods. The book also summarizes various techniques for sound rendering. Finally, it surveys some recent trends, including the use of machine learning methods to accelerate sound simulation and the use of sound simulation techniques for other applications such as speech recognition, source localization, and computer-aided design.

Sound Synthesis, Propagation, and Rendering

Download Sound Synthesis, Propagation, and Rendering PDF Online Free

Author :
Publisher : Morgan & Claypool Publishers
ISBN 13 : 1636393217
Total Pages : 110 pages
Book Rating : 4.6/5 (363 download)

DOWNLOAD NOW!


Book Synopsis Sound Synthesis, Propagation, and Rendering by : Shiguang Liu

Download or read book Sound Synthesis, Propagation, and Rendering written by Shiguang Liu and published by Morgan & Claypool Publishers. This book was released on 2022-03-24 with total page 110 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gives a broad overview of research on sound simulation driven by a variety of applications. Vibrating objects produce sound, which then propagates through a medium such as air or water before finally being heard by a listener. As a crucial sensory channel, sound plays a vital role in many applications. There is a well-established research community in acoustics that has studied the problems related to sound simulation for six decades. Some of the earliest work was motivated by the design of concert halls, theaters, or lecture rooms with good acoustic characteristics. These problems also have been investigated in other applications, including noise control and sound design for urban planning, building construction, and automotive applications. Moreover, plausible or realistic sound effects can improve the sense of presence in a virtual environment or a game. In these applications, sound can provide important clues such as source directionality and spatial size. The book first surveys various sound synthesis methods, including harmonic synthesis, texture synthesis, spectral analysis, and physics-based synthesis. Next, it provides an overview of sound propagation techniques, including wave-based methods, geometric-based methods, and hybrid methods. The book also summarizes various techniques for sound rendering. Finally, it surveys some recent trends, including the use of machine learning methods to accelerate sound simulation and the use of sound simulation techniques for other applications such as speech recognition, source localization, and computer-aided design.

Sonic Interactions in Virtual Environments

Download Sonic Interactions in Virtual Environments PDF Online Free

Author :
Publisher : Springer Nature
ISBN 13 : 303104021X
Total Pages : 437 pages
Book Rating : 4.0/5 (31 download)

DOWNLOAD NOW!


Book Synopsis Sonic Interactions in Virtual Environments by : Michele Geronazzo

Download or read book Sonic Interactions in Virtual Environments written by Michele Geronazzo and published by Springer Nature. This book was released on 2022-10-13 with total page 437 pages. Available in PDF, EPUB and Kindle. Book excerpt: This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VE VR systems: naturally support multimodal integration, impacting different application domains Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments.

Computing for Data Analysis: Theory and Practices

Download Computing for Data Analysis: Theory and Practices PDF Online Free

Author :
Publisher : Springer Nature
ISBN 13 : 9811980047
Total Pages : 230 pages
Book Rating : 4.8/5 (119 download)

DOWNLOAD NOW!


Book Synopsis Computing for Data Analysis: Theory and Practices by : Sanjay Chakraborty

Download or read book Computing for Data Analysis: Theory and Practices written by Sanjay Chakraborty and published by Springer Nature. This book was released on 2023-02-04 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers various cutting-edge computing technologies and their applications over data. It discusses in-depth knowledge on big data and cloud computing, quantum computing, cognitive computing, and computational biology with respect to different kinds of data analysis and applications. In this book, authors describe some interesting models in the cloud, quantum, cognitive, and computational biology domains that provide some useful impact on intelligent data (emotional, image, etc.) analysis. They also explain how these computing technologies based data analysis approaches used for various real-life applications. The book will be beneficial for readers working in this area.

Presence and Beyond: Evaluating User Experience in AR/MR/VR

Download Presence and Beyond: Evaluating User Experience in AR/MR/VR PDF Online Free

Author :
Publisher : Frontiers Media SA
ISBN 13 : 2832501397
Total Pages : 221 pages
Book Rating : 4.8/5 (325 download)

DOWNLOAD NOW!


Book Synopsis Presence and Beyond: Evaluating User Experience in AR/MR/VR by : Richard Skarbez

Download or read book Presence and Beyond: Evaluating User Experience in AR/MR/VR written by Richard Skarbez and published by Frontiers Media SA. This book was released on 2022-10-03 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Principles of 3D Image Analysis and Synthesis

Download Principles of 3D Image Analysis and Synthesis PDF Online Free

Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1475731868
Total Pages : 475 pages
Book Rating : 4.4/5 (757 download)

DOWNLOAD NOW!


Book Synopsis Principles of 3D Image Analysis and Synthesis by : Bernd Girod

Download or read book Principles of 3D Image Analysis and Synthesis written by Bernd Girod and published by Springer Science & Business Media. This book was released on 2013-03-09 with total page 475 pages. Available in PDF, EPUB and Kindle. Book excerpt: Traditionally, say 15 years ago, three-dimensional image analysis (aka computer vi sion) and three-dimensional image synthesis (aka computer graphics) were separate fields. Rarely were expert

Numerical Sound Synthesis

Download Numerical Sound Synthesis PDF Online Free

Author :
Publisher : John Wiley & Sons
ISBN 13 : 9780470749029
Total Pages : 456 pages
Book Rating : 4.7/5 (49 download)

DOWNLOAD NOW!


Book Synopsis Numerical Sound Synthesis by : Stefan Bilbao

Download or read book Numerical Sound Synthesis written by Stefan Bilbao and published by John Wiley & Sons. This book was released on 2009-09-03 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital sound synthesis has long been approached using standard digital filtering techniques. Newer synthesis strategies, however, make use of physical descriptions of musical instruments, and allow for much more realistic and complex sound production and thereby synthesis becomes a problem of simulation. This book has a special focus on time domain finite difference methods presented within an audio framework. It covers time series and difference operators, and basic tools for the construction and analysis of finite difference schemes, including frequency-domain and energy-based methods, with special attention paid to problems inherent to sound synthesis. Various basic lumped systems and excitation mechanisms are covered, followed by a look at the 1D wave equation, linear bar and string vibration, acoustic tube modelling, and linear membrane and plate vibration. Various advanced topics, such as the nonlinear vibration of strings and plates, are given an elaborate treatment. Key features: Includes a historical overview of digital sound synthesis techniques, highlighting the links between the various physical modelling methodologies. A pedagogical presentation containing over 150 problems and programming exercises, and numerous figures and diagrams, and code fragments in the MATLAB® programming language helps the reader with limited experience of numerical methods reach an understanding of this subject. Offers a complete treatment of all of the major families of musical instruments, including certain audio effects. Numerical Sound Synthesis is suitable for audio and software engineers, and researchers in digital audio, sound synthesis and more general musical acoustics. Graduate students in electrical engineering, mechanical engineering or computer science, working on the more technical side of digital audio and sound synthesis, will also find this book of interest.

Encyclopedia of Computer Graphics and Games

Download Encyclopedia of Computer Graphics and Games PDF Online Free

Author :
Publisher : Springer Nature
ISBN 13 : 3031231619
Total Pages : 2150 pages
Book Rating : 4.0/5 (312 download)

DOWNLOAD NOW!


Book Synopsis Encyclopedia of Computer Graphics and Games by : Newton Lee

Download or read book Encyclopedia of Computer Graphics and Games written by Newton Lee and published by Springer Nature. This book was released on 2024-01-19 with total page 2150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA

Understanding Virtual Reality

Download Understanding Virtual Reality PDF Online Free

Author :
Publisher : Morgan Kaufmann
ISBN 13 : 012801038X
Total Pages : 938 pages
Book Rating : 4.1/5 (28 download)

DOWNLOAD NOW!


Book Synopsis Understanding Virtual Reality by : William R. Sherman

Download or read book Understanding Virtual Reality written by William R. Sherman and published by Morgan Kaufmann. This book was released on 2018-11-08 with total page 938 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding Virtual Reality: Interface, Application, and Design, Second Edition, arrives at a time when the technologies behind virtual reality have advanced dramatically in their development and deployment, providing meaningful and productive virtual reality applications. The aim of this book is to help users take advantage of ways they can identify and prepare for the applications of VR in their field, whatever it may be. The included information counters both exaggerated claims for VR, citing dozens of real-world examples. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as the underlying technologies evolve. You get a history of VR, along with a good look at systems currently in use. However, the focus remains squarely on the application of VR and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. Features substantive, illuminating coverage designed for technical or business readers and the classroom Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fields Provides (via a companion website) additional case studies, tutorials, instructional materials and a link to an open-source VR programming system Includes updated perception material and new sections on game engines, optical tracking, VR visual interface software and a new glossary with pictures

Designing Sound

Download Designing Sound PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 0262014416
Total Pages : 689 pages
Book Rating : 4.2/5 (62 download)

DOWNLOAD NOW!


Book Synopsis Designing Sound by : Andy Farnell

Download or read book Designing Sound written by Andy Farnell and published by MIT Press. This book was released on 2010-08-20 with total page 689 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects

Advances in Visual Computing

Download Advances in Visual Computing PDF Online Free

Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3642240305
Total Pages : 776 pages
Book Rating : 4.6/5 (422 download)

DOWNLOAD NOW!


Book Synopsis Advances in Visual Computing by : George Bebis

Download or read book Advances in Visual Computing written by George Bebis and published by Springer Science & Business Media. This book was released on 2011-09-13 with total page 776 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two volume set LNCS 6938 and LNCS 6939 constitutes the refereed proceedings of the 7th International Symposium on Visual Computing, ISVC 2011, held in Las Vegas, NV, USA, in September 2011. The 68 revised full papers and 46 poster papers presented together with 30 papers in the special tracks were carefully reviewed and selected from more than 240 submissions. The papers of part I (LNCS 6938) are organized in computational bioimaging, computer graphics, motion and tracking, segmentation, visualization; mapping modeling and surface reconstruction, biomedical imaging, computer graphics, interactive visualization in novel and heterogeneous display environments, object detection and recognition. Part II (LNCS 6939) comprises topics such as immersive visualization, applications, object detection and recognition, virtual reality, and best practices in teaching visual computing.

Natural Sounding Speech Synthesis System (A boon for visually impaired persons)

Download Natural Sounding Speech Synthesis System (A boon for visually impaired persons) PDF Online Free

Author :
Publisher : Book Rivers
ISBN 13 : 9355153562
Total Pages : 150 pages
Book Rating : 4.3/5 (551 download)

DOWNLOAD NOW!


Book Synopsis Natural Sounding Speech Synthesis System (A boon for visually impaired persons) by : Dr. Mukta Sandhu

Download or read book Natural Sounding Speech Synthesis System (A boon for visually impaired persons) written by Dr. Mukta Sandhu and published by Book Rivers. This book was released on 2022-07-26 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Sound Synthesis and Sampling

Download Sound Synthesis and Sampling PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 473 pages
Book Rating : 4.:/5 (488 download)

DOWNLOAD NOW!


Book Synopsis Sound Synthesis and Sampling by : Martin Russ

Download or read book Sound Synthesis and Sampling written by Martin Russ and published by . This book was released on 2006 with total page 473 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Spatial Audio Reproduction with Primary Ambient Extraction

Download Spatial Audio Reproduction with Primary Ambient Extraction PDF Online Free

Author :
Publisher : Springer
ISBN 13 : 9811015511
Total Pages : 132 pages
Book Rating : 4.8/5 (11 download)

DOWNLOAD NOW!


Book Synopsis Spatial Audio Reproduction with Primary Ambient Extraction by : JianJun He

Download or read book Spatial Audio Reproduction with Primary Ambient Extraction written by JianJun He and published by Springer. This book was released on 2016-07-25 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book first introduces the background of spatial audio reproduction, with different types of audio content and for different types of playback systems. A literature study on the classical and emerging Primary Ambient Extraction (PAE) techniques is presented. The emerging techniques aim to improve the extraction performance and also enhance the robustness of PAE approaches in dealing with more complex signals encountered in practice. The in-depth theoretical study helps readers to understand the rationales behind these approaches. Extensive objective and subjective experiments validate the feasibility of applying PAE in spatial audio reproduction systems. These experimental results, together with some representative audio examples and MATLAB codes of the key algorithms, illustrate clearly the differences among various approaches and also help readers gain insights on selecting different approaches for different applications.

Sound Synthesis and Sampling

Download Sound Synthesis and Sampling PDF Online Free

Author :
Publisher : Taylor & Francis
ISBN 13 : 1136122133
Total Pages : 936 pages
Book Rating : 4.1/5 (361 download)

DOWNLOAD NOW!


Book Synopsis Sound Synthesis and Sampling by : Martin Russ

Download or read book Sound Synthesis and Sampling written by Martin Russ and published by Taylor & Francis. This book was released on 2012-08-21 with total page 936 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sound Synthesis and Sampling' provides a comprehensive introduction to the underlying principles and practical techniques applied to both commercial and research sound synthesizers. This new edition has been updated throughout to reflect current needs and practices- revised and placed in a modern context, providing a guide to the theory of sound and sampling in the context of software and hardware that enables sound making. For the revised edition emphasis is on expanding explanations of software and computers, new sections include techniques for making sound physically, sections within analog and digital electronics. Martin Russ is well known and the book praised for its highly readable and non-mathematical approach making the subject accessible to readers starting out on computer music courses or those working in a studio.

Real-Time Auralisation of Outdoor Sound Propagation

Download Real-Time Auralisation of Outdoor Sound Propagation PDF Online Free

Author :
Publisher :
ISBN 13 : 9783832556297
Total Pages : 0 pages
Book Rating : 4.5/5 (562 download)

DOWNLOAD NOW!


Book Synopsis Real-Time Auralisation of Outdoor Sound Propagation by : Jonas Stienen

Download or read book Real-Time Auralisation of Outdoor Sound Propagation written by Jonas Stienen and published by . This book was released on 2023 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Auralisation describes the process of generating and presenting audible sound using computer programs and audio hardware. Since the result is perceived naturally by the human's auditory system, a demonstration by means of auralisation is easily comprehensible and neither requires background knowledge nor expertise. Producing auralisation under real-time constraints increases the implementation demands significantly. Real-time auralisation is required in applications that respond to user interaction, for example, in interactive Virtual Reality (VR) environments.The realisation of a real-time auralisation application for outdoor environments represents a promising addition to current noise assessment procedures. It also delivers the foundation for the auditory modality in outdoor VR scenarios, which can serve as as an audio-video tool for perception-related scientific investigations.Traditional approaches often neglect the time-variant characteristic of dynamically moving sound sources and receivers, treating an acoustic environment as temporarily static on a frame-by-frame basis. Adaption to dynamic events is implemented by transition of sequences of time-invariant simulations, which is contradictory to the highly dynamic nature of outdoor scenarios. This book describes a system that attaches increased importance to fast geometric diffraction simulations and employs an audio rendering network that reflects the time-variant nature of dynamic outdoor sound propagation.

Advances in Computer Graphics

Download Advances in Computer Graphics PDF Online Free

Author :
Publisher : Springer Nature
ISBN 13 : 3030618641
Total Pages : 556 pages
Book Rating : 4.0/5 (36 download)

DOWNLOAD NOW!


Book Synopsis Advances in Computer Graphics by : Nadia Magnenat-Thalmann

Download or read book Advances in Computer Graphics written by Nadia Magnenat-Thalmann and published by Springer Nature. This book was released on 2020-10-17 with total page 556 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 37th Computer Graphics International Conference, CGI 2020, held in Geneva, Switzerland, in October 2020. The conference was held virtually. The 43 full papers presented together with 3 short papers were carefully reviewed and selected from 189 submissions. The papers address topics such as: virtual reality; rendering and textures; augmented and mixed reality; video processing; image processing; fluid simulation and control; meshes and topology; visual simulation and aesthetics; human computer interaction; computer animation; geometric computing; robotics and vision; scientific visualization; and machine learning for graphics.