QuickTime VR Authoring Studio

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Publisher :
ISBN 13 :
Total Pages : 103 pages
Book Rating : 4.:/5 (496 download)

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Book Synopsis QuickTime VR Authoring Studio by :

Download or read book QuickTime VR Authoring Studio written by and published by . This book was released on 1997 with total page 103 pages. Available in PDF, EPUB and Kindle. Book excerpt:

QuickTime VR Objects

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (394 download)

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Book Synopsis QuickTime VR Objects by : Paul Stout

Download or read book QuickTime VR Objects written by Paul Stout and published by . This book was released on 1997 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

The QuickTime VR Book

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Publisher : Addison Wesley
ISBN 13 :
Total Pages : 300 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis The QuickTime VR Book by : Susan A. Kitchens

Download or read book The QuickTime VR Book written by Susan A. Kitchens and published by Addison Wesley. This book was released on 1998 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: An illustrated introduction to the groundbreaking interactive technology that's brought virtual reality to the massesQuickTime Virtual Reality, more commonly known as QuickTime VR, is a cross-platform technology developed by Apple. QuickTime allows viewers to explore a site in 3D, rotate objects, zoom in or out of a scene, or look around 360 degrees, all while at their desktop. The QuickTime VR Book provides an introduction to the process of creating QuickTime VR movies and larger QTVR-based projects.The concise information in The QuickTime VR Book shows readers how to add QuickTime VR content to their Web site or CD-ROM. It covers the basics of virtual-reality technology and such topics as planning your movie, viewing and creating panoramas and object movies, understanding and setting up hot spots, and linking large projects together. This book will serve as an indispensable resource for Web and multimedia producers (including game developers), photographers, and 3D artists.-- FirstQuickTime VR book on the market!-- A technology that cyberstores are increasingly using to make sales by displaying merchandise in virtual storefronts-- An affordable introductory book, appealing to higher-end audiences who want to add this technique to their repertoire of skills-- A book for those who produce Web sites and CDs, as well as those who create their content

QuickTime for Filmmakers

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Publisher : Taylor & Francis
ISBN 13 : 0240804961
Total Pages : 346 pages
Book Rating : 4.2/5 (48 download)

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Book Synopsis QuickTime for Filmmakers by : Richard K. Ferncase

Download or read book QuickTime for Filmmakers written by Richard K. Ferncase and published by Taylor & Francis. This book was released on 2003 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the decades, distribution has remained the most elusive aspect of filmmaking. The Web provides filmmakers with a new option for distribution, exhibition, and broadcast. While other media streaming technologies are available, QuickTime remains the most popular option for its versatility, excellent quality, and ease of use. QuickTime for Filmmakers shows filmmakers and videographers how to utilize this industry standard tool and offers advice on how best to shoot a film for Internet delivery. Other topics include: Editing and converting video, adding and editing soundtracks and using text in QT movies, compressing media, and preparing movies for http and RTSP streaming or a combination of both. A chapter on virtual reality explores QuickTime's unique feature for creating 360 panoramas, immersive cubic VR, object movies and VR scenes. A companion CD-ROM demonstrates topics covered in the book and provides samples of film prepared for web delivery.

QuickTime for the Web

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Publisher : Elsevier
ISBN 13 : 0080489583
Total Pages : 872 pages
Book Rating : 4.0/5 (84 download)

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Book Synopsis QuickTime for the Web by : Steven Gulie

Download or read book QuickTime for the Web written by Steven Gulie and published by Elsevier. This book was released on 2003-10-02 with total page 872 pages. Available in PDF, EPUB and Kindle. Book excerpt: QuickTime is the industry standard for developing and distributing multimedia content on the Web and CD-ROM, for both Windows and Macintosh computers. This book includes QuickTime Pro 6 and a full set of content development tools for both Windows and Macintosh developers. This third edition of the best-selling and award-winning QuickTime for the Web is a hands-on guide showing how to integrate animation, video, recorded sound, MIDI, text, still images, VR, live streams, games, and user interactivity into a Web site. It now also covers how to benefit from QuickTime support for the MPEG-4 global multimedia standard. Written for Web masters, site designers, HTML and multimedia authors, and anyone else who wants to incorporate sound or video into their Web site, this book offers clear and detailed instruction in an engaging style. Written by an expert at Apple Computer, this is the most complete and authoritative source for creating QuickTime content for the Web. The first edition of this book won the Touchstone 2000 Merit Award for Books awarded annually by STC (Society for Technical Communications). Written for both Windows and Macintosh developers. Illustrates all the latest features in QuickTime Pro 6, including MPEG-4 support.

The Challenge

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Publisher :
ISBN 13 :
Total Pages : 128 pages
Book Rating : 4.3/5 (129 download)

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Book Synopsis The Challenge by : Matthew Stephen MacQueen

Download or read book The Challenge written by Matthew Stephen MacQueen and published by . This book was released on 1996 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The VR Worx

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Publisher :
ISBN 13 :
Total Pages : 255 pages
Book Rating : 4.:/5 (474 download)

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Book Synopsis The VR Worx by : Duilio Proni

Download or read book The VR Worx written by Duilio Proni and published by . This book was released on 1999 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Discovering QuickTime

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Publisher : Morgan Kaufmann Publishers
ISBN 13 :
Total Pages : 570 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Discovering QuickTime by : George Towner

Download or read book Discovering QuickTime written by George Towner and published by Morgan Kaufmann Publishers. This book was released on 1999 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written for programmers, multimedia designers, and everyone interested in the latest media technology, this book gives you a step-by-step introduction to QuickTime programming, from movies and animation to streaming video on the Internet. The CD-ROM in the back provides working applications, sample code, and the essential programming resources you need to get started. QuickTime sets the standard for worldwide distribution of multimedia content. An increasing number of Windows and Macintosh application developers use its extensive toolkit to bring time and action to their programs. If you're going to compete in today's multimedia world, you need to understand QuickTime. What can QuickTime do for you? QuickTime is a complete system for working with all aspects of digital media. With QuickTime, you can: * Build, play, and edit movies on both Windows and Macintosh computers. * Fill your movies with a wide range of video, audio, graphic, and animation data, using most popular formats and compression standards. * Create Windows and Macintosh movie files that you can stream over the Internet or deliver on CD-ROM. * Make animated graphics with interactive capabilities. * Compose and play synthetic sounds and music, using QuickTime's built-in MIDI synthesizer. * Create virtual reality environments and 3D interactive models. This book shows you how to harness the power of QuickTime. It doesn't take weeks of work to achieve sophisticated multimedia effects; fewer than a dozen lines of Java or C can bring the power of QuickTime into your application. * * Includes a companion CD-ROM packed with QuickTime support materials, reference materials, and examples

Macworld

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Publisher :
ISBN 13 :
Total Pages : 590 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Macworld by :

Download or read book Macworld written by and published by . This book was released on 2001-09 with total page 590 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Managing Large Projects

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Publisher : Association of Research Libr
ISBN 13 :
Total Pages : 180 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Managing Large Projects by : Stephanie Atkins

Download or read book Managing Large Projects written by Stephanie Atkins and published by Association of Research Libr. This book was released on 2005 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Interactive Panoramas

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Publisher : Springer Science & Business Media
ISBN 13 : 3642186653
Total Pages : 249 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Interactive Panoramas by : Corinna Jacobs

Download or read book Interactive Panoramas written by Corinna Jacobs and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explores the range of techniques for the production of digital interactive panoramas and object movies Details of all the necessary steps involved in panoramic photography Professional tips and tricks from a professional photographer and web designer

The Computer Graphics Manual

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Publisher : Springer Science & Business Media
ISBN 13 : 0857298860
Total Pages : 1559 pages
Book Rating : 4.8/5 (572 download)

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Book Synopsis The Computer Graphics Manual by : David Salomon

Download or read book The Computer Graphics Manual written by David Salomon and published by Springer Science & Business Media. This book was released on 2011-09-18 with total page 1559 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a broad overview of computer graphics (CG), its history, and the hardware tools it employs. Covering a substantial number of concepts and algorithms, the text describes the techniques, approaches, and algorithms at the core of this field. Emphasis is placed on practical design and implementation, highlighting how graphics software works, and explaining how current CG can generate and display realistic-looking objects. The mathematics is non-rigorous, with the necessary mathematical background introduced in the Appendixes. Features: includes numerous figures, examples and solved exercises; discusses the key 2D and 3D transformations, and the main types of projections; presents an extensive selection of methods, algorithms, and techniques; examines advanced techniques in CG, including the nature and properties of light and color, graphics standards and file formats, and fractals; explores the principles of image compression; describes the important input/output graphics devices.

Web-based Instruction

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Publisher : American Library Association
ISBN 13 : 9780838909089
Total Pages : 284 pages
Book Rating : 4.9/5 (9 download)

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Book Synopsis Web-based Instruction by : Susan Sharpless Smith

Download or read book Web-based Instruction written by Susan Sharpless Smith and published by American Library Association. This book was released on 2006 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since publication of the first edition of Web-Based Instruction, many significant advances in Web-based instruction have occurred. New technologies and tools have emerged, different ways of accessing the Internet are available, and virtual reference trends are redefining some library users' idea of the "library," and information literacy skills are recognized as essential to students' success. Expanding on the popular, practical how-to Web guide for public, academic, school, and special libraries, technology expert Smith has thoroughly updated the discussion to include new tools and trends, including browsers, access methods, hardware and software programs. She also supplies tips to secure project funding and provides strategic information for different libraries types, including K-12, public, academic, and corporate libraries. This completely revised edition also: Includes a new section on learning theory applied to Web-based instruction Translates Web-speak and defines the lingo, with expanded glossary and acronym list Illustrates new procedures with fresh screen shots and URLs from top library Web programs Addresses the limitations and benefits of Web-based instruction with clear criteria for decision-making A proven winner, this thoroughly updated hands-on manual is a must-have for owners of the first edition. Librarians facing the challenge of creating a Web-based project will find easy-to-understand guidance to create an educational and interactive Web site-from start to finish.

Transformations and Projections in Computer Graphics

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Publisher : Springer Science & Business Media
ISBN 13 : 1846286204
Total Pages : 284 pages
Book Rating : 4.8/5 (462 download)

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Book Synopsis Transformations and Projections in Computer Graphics by : David Salomon

Download or read book Transformations and Projections in Computer Graphics written by David Salomon and published by Springer Science & Business Media. This book was released on 2007-01-21 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces perspective, and discusses the mathematics of perspective in a detailed, yet accessible style. It also reviews nonlinear projections, including the fisheye, panorama, and map projections frequently used to enhance digital images. Topics and features include a complete and self-contained presentation of concepts, principles, and methods; a 12-page colour section, and numerous figures. This essential resource for computer professionals both within and outside the field of Computer Graphics is also suitable for graduates and advanced undergraduates in Computer Graphics and Computer-Aided Design. Key ideas are introduced, examined and illustrated by figures and examples, and reinforced through solved exercises.

ICT and Literacy

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Publisher : A&C Black
ISBN 13 : 0826425534
Total Pages : 135 pages
Book Rating : 4.8/5 (264 download)

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Book Synopsis ICT and Literacy by : Nikki Gamble

Download or read book ICT and Literacy written by Nikki Gamble and published by A&C Black. This book was released on 2001-03-01 with total page 135 pages. Available in PDF, EPUB and Kindle. Book excerpt: What does literacy mean in the 21st century? How can information and communications technology (ICT) contribute to the development of traditional literacy? And how do our traditional views of literacy need to change in response to ICT? ICT and literacy are two of the most urgent concerns for any modern educator, and in order to understand either of these phenomena adequately, one must understand them in relation to each other.ICT and Literacy provides the answers. The authors examine literacy in relation to a wide range of technology and media, especially books, video editing, interactive multimedia, and on-line materials. With a focus on library provision as well as teaching, the authors emphasize the importance of "joined-up thinking" on the part of educators.

Quicktime Vr

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Publisher : Morgan Kaufmann
ISBN 13 : 9781558607446
Total Pages : 400 pages
Book Rating : 4.6/5 (74 download)

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Book Synopsis Quicktime Vr by : Breheney

Download or read book Quicktime Vr written by Breheney and published by Morgan Kaufmann. This book was released on 2009-01 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Computer Graphics and Geometric Modeling

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Publisher : Springer Science & Business Media
ISBN 13 : 1461215048
Total Pages : 862 pages
Book Rating : 4.4/5 (612 download)

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Book Synopsis Computer Graphics and Geometric Modeling by : David Salomon

Download or read book Computer Graphics and Geometric Modeling written by David Salomon and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 862 pages. Available in PDF, EPUB and Kindle. Book excerpt: A book for those interested in how modern graphics programs work and how they can generate realistic-looking objects. It emphasises the mathematics behind computer graphics, most of which is included in an appendix. The main topics covered are: scan conversion methods; selecting the best pixels for generating lines, circles and other objects; geometric transformations and projections; translations, rotations, moving in 3D, perspective projections, curves and surfaces; construction, wire-frames, rendering, normals; CRTs, antialiasing, animation, colour, perception, polygons, compression. With its numerous illustrative examples and exercises, the book is ideal for a two-semester course for advanced undergraduates or graduates, while also making a fine reference for professionals in the field.