Python Graphics

Download Python Graphics PDF Online Free

Author :
Publisher : Apress
ISBN 13 : 1484233786
Total Pages : 365 pages
Book Rating : 4.4/5 (842 download)

DOWNLOAD NOW!


Book Synopsis Python Graphics by : B.J. Korites

Download or read book Python Graphics written by B.J. Korites and published by Apress. This book was released on 2018-06-20 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: Use Python's built-in features to create innovative graphics for data visualization and technical illustrations. This book goes beyond simple commands and libraries to explain how to not only display but also rotate, shade, and edit graphics for any purpose. Starting with the essential Python functions to set up a plotting space and produce 2 and 3-dimensional objects, you'll learn how to construct more complex objects, translate and rotate them, remove hidden lines, introduce shading to add realism, and project images to visualize any dataset. The final chapter includes several worked applications in science and engineering including planetary models, which you can adapt for your own use. Written for developers who want to harness Python's capabilities to fine-tune their images, Python Graphics covers the different commands for plotting dots, lines, arrows, or arcs, creating custom plotting grids, correcting distortions, adding text and labels to illustrations, manipulating arcs and circles, specify and use colors, and more. Armed with these techniques and core math skills, you'll be ready to create and customize detailed technical illustrations or data visualizations. What You'll Learn Use Python′s built-in commands for plotting, removing distortions, and rotating objects Create and edit 2D and 3D objects Develop illustrations for scientific and engineering applications Who This Book Is For Python developers looking for tips on how to create illustrations and visualizations, as well as scientists, engineers, or students using Python. It assumes familiarity with vectors, matrices, geometry and trigonometry.

Developing Graphics Frameworks with Python and OpenGL

Download Developing Graphics Frameworks with Python and OpenGL PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 1000407977
Total Pages : 272 pages
Book Rating : 4.0/5 (4 download)

DOWNLOAD NOW!


Book Synopsis Developing Graphics Frameworks with Python and OpenGL by : Lee Stemkoski

Download or read book Developing Graphics Frameworks with Python and OpenGL written by Lee Stemkoski and published by CRC Press. This book was released on 2021-07-07 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. You will learn how to combine the power of OpenGL, the most widely adopted cross-platform API for GPU programming, with the accessibility and versatility of the Python programming language. Topics you will explore include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting your scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework you will develop throughout this book, with the foundational knowledge you will gain, you will be able to adapt and extend the framework to achieve even more spectacular graphical results.

Python 2.6 Graphics Cookbook

Download Python 2.6 Graphics Cookbook PDF Online Free

Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849513856
Total Pages : 419 pages
Book Rating : 4.8/5 (495 download)

DOWNLOAD NOW!


Book Synopsis Python 2.6 Graphics Cookbook by : Mike Ohlson de Fine

Download or read book Python 2.6 Graphics Cookbook written by Mike Ohlson de Fine and published by Packt Publishing Ltd. This book was released on 2010-11-24 with total page 419 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation Python is a great object-oriented and interactive programming language that lets you develop graphics, both static and animated, using built-in vector graphics functions that are provided with Python. Python 2.6 Graphics Cookbook is a collection of straightforward recipes and illustrative screenshots for creating and animating graphic objects using the Python language. This book makes the process of developing graphics interesting and entertaining by working in a graphic workspace without the burden of mastering complicated language definitions and opaque examples. If you choose to work through all the recipes from the beginning, you will learn to install Python and create basic programs for making lines and shapes using the built-in Tkinter module. The confusing topic of color manipulation is explored in detail using existing Python tools as well as some new tools in the recipes. Next you will learn to manipulate font size, color, and placement of text as placing text exactly where you want on a screen can be tricky because font height, inter-character spacing, and text window dimensions all interfere with each other. Then you will learn how to animate graphics, for example having more than one independent graphic object co-exist and interact using various Python methods. You will also learn how you can work with raster images, such as converting their formats using the Python Imaging Library. Next you will learn how you can combine vector images with raster images so that you can animate the raster images with ease. You will also walk through a set of recipes with the help of which you can handle and manipulate blocks of raw data that may be hundreds of megabytes in size using datastreams, files, and hard drives. You will also learn how you can use Inkscape to dismantle existing images and use parts of them for your own graphics and Python programs. At the end of the book you will learn how you can create GUIs for different purposes. A quick reference for creating interesting graphic animations using Python programming.

Computer Graphics from Scratch

Download Computer Graphics from Scratch PDF Online Free

Author :
Publisher : No Starch Press
ISBN 13 : 1718500769
Total Pages : 250 pages
Book Rating : 4.7/5 (185 download)

DOWNLOAD NOW!


Book Synopsis Computer Graphics from Scratch by : Gabriel Gambetta

Download or read book Computer Graphics from Scratch written by Gabriel Gambetta and published by No Starch Press. This book was released on 2021-05-13 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.

Computer Graphics in Python

Download Computer Graphics in Python PDF Online Free

Author :
Publisher : Martin McBride
ISBN 13 :
Total Pages : 163 pages
Book Rating : 4./5 ( download)

DOWNLOAD NOW!


Book Synopsis Computer Graphics in Python by : Martin McBride

Download or read book Computer Graphics in Python written by Martin McBride and published by Martin McBride. This book was released on 2024-04-14 with total page 163 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Pycairo library is a Python graphics library. This book covers the library in detail, with lots of practical code examples. PyCairo is an efficient, fully featured, high quality graphics library, with similar drawing capabilities to other vector libraries and languages such as SVG, PDF, HTML canvas and Java graphics. Typical use cases include: standalone Python scripts to create an image, chart, or diagram; server side image creation for the web (for example a graph of share prices that updates hourly); desktop applications, particularly those that involve interactive images or diagrams. The power of Pycairo, with the expressiveness of Python, is also a great combination for making procedural images such as mathematical illustrations and generative art. It is also quite simple to generate image sequences that can be converted to video or animated gifs. This book is primarily aimed at developers who have at least a small amount of Python experience, who are looking to use Python to create computer graphics for any application. The examples in the book use basic Python constructs, you don't need to be a Python guru to learn Pycairo. No prior knowledge of computer graphics is assumed, although if you have used other graphics systems you should still find this book useful as Pycairo has its own unique quirks and features.

Python Programming

Download Python Programming PDF Online Free

Author :
Publisher : Franklin, Beedle & Associates, Inc.
ISBN 13 : 1887902996
Total Pages : 533 pages
Book Rating : 4.8/5 (879 download)

DOWNLOAD NOW!


Book Synopsis Python Programming by : John M. Zelle

Download or read book Python Programming written by John M. Zelle and published by Franklin, Beedle & Associates, Inc.. This book was released on 2004 with total page 533 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is suitable for use in a university-level first course in computing (CS1), as well as the increasingly popular course known as CS0. It is difficult for many students to master basic concepts in computer science and programming. A large portion of the confusion can be blamed on the complexity of the tools and materials that are traditionally used to teach CS1 and CS2. This textbook was written with a single overarching goal: to present the core concepts of computer science as simply as possible without being simplistic.

Program Arcade Games

Download Program Arcade Games PDF Online Free

Author :
Publisher : Apress
ISBN 13 : 148421790X
Total Pages : 403 pages
Book Rating : 4.4/5 (842 download)

DOWNLOAD NOW!


Book Synopsis Program Arcade Games by : Paul Craven

Download or read book Program Arcade Games written by Paul Craven and published by Apress. This book was released on 2015-12-31 with total page 403 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games. After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms. You'll learn: How to create quiz games How to integrate and start using graphics How to animate graphics How to integrate and use game controllers How to add sound and bit-mapped graphics How to build grid-based games Audience“div>This book assumes no prior programming knowledge.

Programming Computer Vision with Python

Download Programming Computer Vision with Python PDF Online Free

Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449341934
Total Pages : 264 pages
Book Rating : 4.4/5 (493 download)

DOWNLOAD NOW!


Book Synopsis Programming Computer Vision with Python by : Jan Erik Solem

Download or read book Programming Computer Vision with Python written by Jan Erik Solem and published by "O'Reilly Media, Inc.". This book was released on 2012-06-19 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you want a basic understanding of computer vision’s underlying theory and algorithms, this hands-on introduction is the ideal place to start. You’ll learn techniques for object recognition, 3D reconstruction, stereo imaging, augmented reality, and other computer vision applications as you follow clear examples written in Python. Programming Computer Vision with Python explains computer vision in broad terms that won’t bog you down in theory. You get complete code samples with explanations on how to reproduce and build upon each example, along with exercises to help you apply what you’ve learned. This book is ideal for students, researchers, and enthusiasts with basic programming and standard mathematical skills. Learn techniques used in robot navigation, medical image analysis, and other computer vision applications Work with image mappings and transforms, such as texture warping and panorama creation Compute 3D reconstructions from several images of the same scene Organize images based on similarity or content, using clustering methods Build efficient image retrieval techniques to search for images based on visual content Use algorithms to classify image content and recognize objects Access the popular OpenCV library through a Python interface

Getting Started with Processing.py

Download Getting Started with Processing.py PDF Online Free

Author :
Publisher : Maker Media, Inc.
ISBN 13 : 1457186799
Total Pages : 266 pages
Book Rating : 4.4/5 (571 download)

DOWNLOAD NOW!


Book Synopsis Getting Started with Processing.py by : Allison Parrish

Download or read book Getting Started with Processing.py written by Allison Parrish and published by Maker Media, Inc.. This book was released on 2016-05-11 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: Processing opened up the world of programming to artists, designers, educators, and beginners. The Processing.py Python implementation of Processing reinterprets it for today's web. This short book gently introduces the core concepts of computer programming and working with Processing. Written by the co-founders of the Processing project, Reas and Fry, along with co-author Allison Parrish, Getting Started with Processing.py is your fast track to using Python's Processing mode.

Python for Kids, 2nd Edition

Download Python for Kids, 2nd Edition PDF Online Free

Author :
Publisher : No Starch Press
ISBN 13 : 1718503032
Total Pages : 365 pages
Book Rating : 4.7/5 (185 download)

DOWNLOAD NOW!


Book Synopsis Python for Kids, 2nd Edition by : Jason R. Briggs

Download or read book Python for Kids, 2nd Edition written by Jason R. Briggs and published by No Starch Press. This book was released on 2022-11-15 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second edition of the best-selling Python for Kids—which brings you (and your parents) into the world of programming—has been completely updated to use the latest version of Python, along with tons of new projects! Python is a powerful programming language that’s easy to learn and fun to use! But books about programming in Python can be dull and that’s no fun for anyone. Python for Kids brings kids (and their parents) into the wonderful world of programming. Jason R. Briggs guides you through the basics, experimenting with unique (and hilarious) example programs featuring ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored and explained; puzzles stretch the brain and strengthen understanding; and full-color illustrations keep you engaged throughout. By the end of the book, you’ll have programmed two games: a clone of the famous Pong, and “Mr. Stick Man Races for the Exit”—a platform game with jumps and animation. This second edition is revised and updated to reflect Python 3 programming practices. There are new puzzles to inspire you and two new appendices to guide you through Python’s built-in modules and troubleshooting your code. As you strike out on your programming adventure, you’ll learn how to: Use fundamental data structures like lists, tuples, and dictionaries Organize and reuse your code with functions and modules Use control structures like loops and conditional statements Draw shapes and patterns with Python’s turtle module Create games, animations, and other graphical wonders with tkinter Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming. Covers Python 3.x which runs on Windows, macOS, Linux, even Raspberry Pi

Teach Your Kids to Code

Download Teach Your Kids to Code PDF Online Free

Author :
Publisher : No Starch Press
ISBN 13 : 1593276818
Total Pages : 336 pages
Book Rating : 4.5/5 (932 download)

DOWNLOAD NOW!


Book Synopsis Teach Your Kids to Code by : Bryson Payne

Download or read book Teach Your Kids to Code written by Bryson Payne and published by No Starch Press. This book was released on 2015-04-01 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teach Your Kids to Code is a parent's and teacher's guide to teaching kids basic programming and problem solving using Python, the powerful language used in college courses and by tech companies like Google and IBM. Step-by-step explanations will have kids learning computational thinking right away, while visual and game-oriented examples hold their attention. Friendly introductions to fundamental programming concepts such as variables, loops, and functions will help even the youngest programmers build the skills they need to make their own cool games and applications. Whether you've been coding for years or have never programmed anything at all, Teach Your Kids to Code will help you show your young programmer how to: –Explore geometry by drawing colorful shapes with Turtle graphics –Write programs to encode and decode messages, play Rock-Paper-Scissors, and calculate how tall someone is in Ping-Pong balls –Create fun, playable games like War, Yahtzee, and Pong –Add interactivity, animation, and sound to their apps Teach Your Kids to Code is the perfect companion to any introductory programming class or after-school meet-up, or simply your educational efforts at home. Spend some fun, productive afternoons at the computer with your kids—you can all learn something!

Python Graphics for Games 3

Download Python Graphics for Games 3 PDF Online Free

Author :
Publisher : Mike Ohlson de Fine
ISBN 13 : 9780620665735
Total Pages : 322 pages
Book Rating : 4.6/5 (657 download)

DOWNLOAD NOW!


Book Synopsis Python Graphics for Games 3 by : Mike Ohlson de Fine

Download or read book Python Graphics for Games 3 written by Mike Ohlson de Fine and published by Mike Ohlson de Fine. This book was released on 2015-07-19 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is about creating animated visual art, game objects and engineering simulations. The book provides over 100 ready-to-run Python programs. Each program was tested on Python versions 2.6, 2.7 and 3.2. This book aims to get readers quickly to the position where they can start crafting code that lets them make 3-dimensional animated images. In addition it will give the reader the tools and capability of learning to use the same techniques used in making the rich graphical worlds seen in modern video games. This book is a recipe cookbook of programs that illustrate many of the ideas and concepts used in the creation of computer games and simulations.

Invent Your Own Computer Games with Python, 4th Edition

Download Invent Your Own Computer Games with Python, 4th Edition PDF Online Free

Author :
Publisher : No Starch Press
ISBN 13 : 1593277954
Total Pages : 377 pages
Book Rating : 4.5/5 (932 download)

DOWNLOAD NOW!


Book Synopsis Invent Your Own Computer Games with Python, 4th Edition by : Al Sweigart

Download or read book Invent Your Own Computer Games with Python, 4th Edition written by Al Sweigart and published by No Starch Press. This book was released on 2016-12-16 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.

The Blender Python API

Download The Blender Python API PDF Online Free

Author :
Publisher : Apress
ISBN 13 : 1484228022
Total Pages : 150 pages
Book Rating : 4.4/5 (842 download)

DOWNLOAD NOW!


Book Synopsis The Blender Python API by : Chris Conlan

Download or read book The Blender Python API written by Chris Conlan and published by Apress. This book was released on 2017-06-14 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understand Blender's Python API to allow for precision 3D modeling and add-on development. Follow detailed guidance on how to create precise geometries, complex texture mappings, optimized renderings, and much more. This book is a detailed, user-friendly guide to understanding and using Blender’s Python API for programmers and 3D artists. Blender is a popular open source 3D modeling software used in advertising, animation, data visualization, physics simulation, photorealistic rendering, and more. Programmers can produce extremely complex and precise models that would be impossible to replicate by hand, while artists enjoy numerous new community-built add-ons. The Blender Python API is an unparalleled programmable visualization environment. Using the API is made difficult due to its complex object hierarchy and vast documentation. Understanding the Blender Python API clearly explains the interface. You will become familiar with data structures and low-level concepts in both modeling and rendering with special attention given to optimizing procedurally generated models. In addition, the book: Discusses modules of the API as analogs to human input modes in Blender Reviews low-level and data-level manipulation of 3D objects in Blender Python Details how to deploy and extend projects with external libraries Provides organized utilities of novel and mature API abstractions for general use in add-on development What You’ll Learn Generate 3D data visualizations in Blender to better understand multivariate data and mathematical patterns. Create precision object models in Blender of architectural models, procedurally generated landscapes, atomic models, etc. Develop and distribute a Blender add-on, with special consideration given to careful development practices Pick apart Blender’s 3D viewport and Python source code to learn about API behaviors Develop a practical knowledge of 3D modeling and rendering concepts Have a practical reference to an already powerful and vast API Who This Book Is For Python programmers with an interest in data science, game development, procedural generation, and open-source programming as well as programmers of all types with a need to generate precise 3D models. Also for 3D artists with an interest in programming or with programming experience and Blender artists regardless of programming experience.

Game Development Using Python

Download Game Development Using Python PDF Online Free

Author :
Publisher : Mercury Learning and Information
ISBN 13 : 1683926250
Total Pages : 403 pages
Book Rating : 4.6/5 (839 download)

DOWNLOAD NOW!


Book Synopsis Game Development Using Python by : James R. Parker

Download or read book Game Development Using Python written by James R. Parker and published by Mercury Learning and Information. This book was released on 2021-01-13 with total page 403 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book will guide you through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made available for download. New chapters on card games and a side-scroller. The companion files contain all of the resources described in the book, e.g., example code, game assets, video/sound editing software, and color figures. Instructor resources are available for use as a textbook. FEATURES: Teaches basic game development concepts using Python including graphics, sound, artificial intelligence, animation, game engines, collision detection, Web-based games, and more Includes code samples using Pygame Features new chapters on card games (Ch.11) and building a side-scrolling game (Ch.12) Includes a companion disc with example code, games assets, and color figures The companion files and instructor resources are available online by emailing the publisher with proof of purchase at [email protected].

Python Tools for Scientists

Download Python Tools for Scientists PDF Online Free

Author :
Publisher : No Starch Press
ISBN 13 : 1718502672
Total Pages : 744 pages
Book Rating : 4.7/5 (185 download)

DOWNLOAD NOW!


Book Synopsis Python Tools for Scientists by : Lee Vaughan

Download or read book Python Tools for Scientists written by Lee Vaughan and published by No Starch Press. This book was released on 2023-01-17 with total page 744 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to the Python programming language and its most popular tools for scientists, engineers, students, and anyone who wants to use Python for research, simulations, and collaboration. Python Tools for Scientists will introduce you to Python tools you can use in your scientific research, including Anaconda, Spyder, Jupyter Notebooks, JupyterLab, and numerous Python libraries. You’ll learn to use Python for tasks such as creating visualizations, representing geospatial information, simulating natural events, and manipulating numerical data. Once you’ve built an optimal programming environment with Anaconda, you’ll learn how to organize your projects and use interpreters, text editors, notebooks, and development environments to work with your code. Following the book’s fast-paced Python primer, you’ll tour a range of scientific tools and libraries like scikit-learn and seaborn that you can use to manipulate and visualize your data, or analyze it with machine learning algorithms. You’ll also learn how to: Create isolated projects in virtual environments, build interactive notebooks, test code in the Qt console, and use Spyder’s interactive development features Use Python’s built-in data types, write custom functions and classes, and document your code Represent data with the essential NumPy, Matplotlib, and pandas libraries Use Python plotting libraries like Plotly, HoloViews, and Datashader to handle large datasets and create 3D visualizations Regardless of your scientific field, Python Tools for Scientists will show you how to choose the best tools to meet your research and computational analysis needs.

Let Us Python (Second Edition)

Download Let Us Python (Second Edition) PDF Online Free

Author :
Publisher : BPB Publications
ISBN 13 : 9389845009
Total Pages : 381 pages
Book Rating : 4.3/5 (898 download)

DOWNLOAD NOW!


Book Synopsis Let Us Python (Second Edition) by : Yashavant Kanetkar

Download or read book Let Us Python (Second Edition) written by Yashavant Kanetkar and published by BPB Publications. This book was released on 2020-02-11 with total page 381 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn Python Quickly, A Programmer-Friendly Guide DESCRIPTION Most ProgrammerÕs learning Python are usually comfortable with some or the other programming language and are not interested in going through the typical learning curve of learning the first programming language. Instead, they are looking for something that can get them off the ground quickly. They are looking for similarities and differences in a feature that they have used in other language(s). This book should help them immediately. It guides you from the fundamentals of using module through the use of advanced object orientation. KEY FEATURES Strengthens the foundations, as detailed explanation of programming language concepts are given in simple manner.Ê Lists down all the important points that you need to know related to various topics in an organized manner. Prepares you for coding related interview and theoretical questions. Provides In depth explanation of complex topics and Questions. Focuses on how to think logically to solve a problem. Follows a systematic approach that will help you to prepare for an interview in short duration of time. Exercises are exceptionally useful to complete the readerÕs understanding of a topic. Ê WHAT WILL YOU LEARN Data types, Control flow instructions, consoleÊ& File Input/Output Strings, list & tuples, List comprehension Sets & Dictionaries, Functions & Lambdas Dictionary Comprehension Modules, classes and objects, Inheritance Operator overloading, Exception handling Iterators & Generators, Decorators, Command-line Parsing Ê WHO THIS BOOK IS FOR Students, Programmers, researchers, and software developers who wish to learn the basics of Python programming language. Ê Table of ContentsÊ 1. Introduction to Python 2. Python BasicsÊÊÊÊ 3. Strings 4. Decision Control Instruction 5. Repetition Control Instruction 6. Console Input/Output 7. Lists 8. Tuples 9. Sets 10. Dictionaries 11. Comprehensions 12. Functions 13. Recursion 14. Functional Programming 15. Modules and Packages 16. Namespaces 17. Classes and Objects 18. Intricacies of Classes and Objects 19. Containership and Inheritance 20. Iterators and Generators 21. Exception Handling 22. File Input/OutputÊ 23. Miscellany 24. Multi-threading 25. Synchronization