Read Books Online and Download eBooks, EPub, PDF, Mobi, Kindle, Text Full Free.
Programming Mental Rayr
Download Programming Mental Rayr full books in PDF, epub, and Kindle. Read online Programming Mental Rayr ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Book Synopsis Programming Mental Ray® by : Thomas Driemeyer
Download or read book Programming Mental Ray® written by Thomas Driemeyer and published by mental ray® Handbooks. This book was released on 2005-09-30 with total page 856 pages. Available in PDF, EPUB and Kindle. Book excerpt: A reference for version 3.4 of the mental ray image rendering software. Featuring an overview of mental ray features, it includes specifications of the mental ray scene description language, the mental ray shader interface, and integration interface for third-party applications. The material is organized by grammar elements and C function call.
Book Synopsis Writing mental ray® Shaders by : Andy Kopra
Download or read book Writing mental ray® Shaders written by Andy Kopra and published by Springer Science & Business Media. This book was released on 2009-04-05 with total page 628 pages. Available in PDF, EPUB and Kindle. Book excerpt: An increasing number of artists and programmers in visual effects and broadcast production now use mental ray, a high performance rendering engine for generating photorealistic images. This book details the aesthetics of rendering with mental ray. It describes the varieties of shader programming from the point of view of increasing perceptual complexity: from color to the output of the final image. It includes many example shaders, including the simplest shader possible in each category that can serve as a starting point for further customization.
Book Synopsis Rendering with mental ray® by : Thomas Driemeyer
Download or read book Rendering with mental ray® written by Thomas Driemeyer and published by Springer. This book was released on 2013-12-21 with total page 534 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Mental ray" is one of the leading rendering engines for generating photorealistic images. On the one hand the text provides a general introduction into rendering with mental ray, whilst on the other, it includes tips and tricks for advanced and professional users. A comprehensive definition of mental ray's scene description language and the standard shader libraries are included and used as the basis for all examples. This second edition covers the new generation of mental ray, version 3.0. The text is accompanied by a CD-ROM, featuring a fully programmable demo version of the software together with example scene data and shaders. An excellent text for both beginners and advanced users of mental ray.
Book Synopsis Realistic Architectural Visualization with 3ds Max and mental ray by : Roger Cusson
Download or read book Realistic Architectural Visualization with 3ds Max and mental ray written by Roger Cusson and published by Taylor & Francis. This book was released on 2012-11-12 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bring new realism to your visualizations with a command of the 3ds Max toolset. Three step-by-step tutorials demonstrate exterior and interior, day and night lighting scenes. You learn the nuts and bolts of importing models from CAD programs, lighting, applying mr shaders and materials, and optimizing your renders. Mental ray is made simple with an accessible description of its tools.
Book Synopsis Ray Tracing: A Tool for All by : Jon Peddie
Download or read book Ray Tracing: A Tool for All written by Jon Peddie and published by Springer. This book was released on 2019-08-08 with total page 381 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first book to offer a comprehensive overview for anyone wanting to understand the benefits and opportunities of ray tracing, as well as some of the challenges, without having to learn how to program or be an optics scientist. It demystifies ray tracing and brings forward the need and benefit of using ray tracing throughout the development of a film, product, or building — from pitch to prototype to marketing. Ray Tracing and Rendering clarifies the difference between conventional faked rendering and physically correct, photo-realistic ray traced rendering, and explains how programmer’s time, and backend compositing time are saved while producing more accurate representations with 3D models that move. Often considered an esoteric subject the author takes ray tracing out of the confines of the programmer’s lair and shows how all levels of users from concept to construction and sales can benefit without being forced to be a practitioner. It treats both theoretical and practical aspects of the subject as well as giving insights into all the major ray tracing programs and how many of them came about. It will enrich the readers’ understanding of what a difference an accurate high-fidelity image can make to the viewer — our eyes are incredibly sensitive to flaws and distortions and we quickly disregard things that look phony or unreal. Such dismissal by a potential user or customer can spell disaster for a supplier, producer, or developer. If it looks real it will sell, even if it is a fantasy animation. Ray tracing is now within reach of every producer and marketeer, and at prices one can afford, and with production times that meet the demands of today’s fast world.
Book Synopsis mental ray for Maya, 3ds Max, and XSI by : Boaz Livny
Download or read book mental ray for Maya, 3ds Max, and XSI written by Boaz Livny and published by John Wiley & Sons. This book was released on 2008-02-11 with total page 849 pages. Available in PDF, EPUB and Kindle. Book excerpt: Turn 3D models into film-worthy digital animations by mastering mental ray rendering once and for all. This must-have guide is the only book on the market to focus exclusively on mental ray in Maya, 3ds Max, and XSI, and it's packed with techniques and insights you can't get anywhere else. Best of all, the book's advanced rendering concepts apply to other rendering software as well, including V-Ray, Brazil, Maxwell and RenderMan. Discover advanced lighting, camera, and workflow techniques that usually take professionals years to figure out.
Book Synopsis Mastering Autodesk VIZ 2008 by : Jon McFarland
Download or read book Mastering Autodesk VIZ 2008 written by Jon McFarland and published by John Wiley & Sons. This book was released on 2008-01-03 with total page 1009 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Mastering Autodesk VIZ 2008, VIZ expert Jon McFarland teaches you how to get the most out of Autodesk's potent 3D modeling, animation, and rendering software. As you follow real-world examples, you'll quickly see how to apply these techniques to your design projects. Whether you're entirely new to VIZ or simply want to master its newest features, this book offers the clear explanations and step-by-step instruction you need to make VIZ work for you. Coverage includes: Finding your way around in VIZ Linking to AutoCAD files Modeling using primitive and compound objects Editing using modifers and sub-objects Creating complex shapes with surface modeling tools Managing your design data more efficiently Simulating lighting effects accurately with global illumination Rendering real-world surfaces with Architectural material Setting up animated walk-throughs Using radiosity to create accurate scene lighting Using mental ray to achieve the most realistic rendering Producing design presentation views Understanding keyframes and function curve editing Acquiring 3D models and props from the Web
Book Synopsis Mastering mental ray by : Jennifer O'Connor
Download or read book Mastering mental ray written by Jennifer O'Connor and published by John Wiley & Sons. This book was released on 2010-07-01 with total page 485 pages. Available in PDF, EPUB and Kindle. Book excerpt: Proven techniques for using mental ray effectively If you're a busy artist seeking high-end results for your 3D, design, or architecture renders using mental ray, this is the perfect book for you. It distills the highly technical nature of rendering into easy-to-follow steps and tutorials that you can apply immediately to your own projects. The book uses 3ds Max and 3ds Max Design to show the integration with mental ray, but users of any 3D or CAD software can learn valuable techniques for incorporating mental ray into their pipelines. Takes you under the hood of mental ray, a stand-alone or bundled product that is often used with 3D or CAD software in the creation of movies, games, architectural renders, and television Focuses on only the most pertinent tools and techniques for busy professionals who need to quickly apply them on the job Provides compelling, practical tutorials so you can start incorporating mental ray into your own production pipelines Includes a DVD with step-by-step videos to help drive home concepts and techniques Learn effective mental ray techniques with this great guide, then keep this practical book at your workstation for reference while you work! Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Book Synopsis 3ds Max Design Architectural Visualization by : Brian L. Smith
Download or read book 3ds Max Design Architectural Visualization written by Brian L. Smith and published by Taylor & Francis. This book was released on 2012-09-10 with total page 562 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn time-saving techniques and tested production-ready tips for maximum speed and efficiency in creating professional-level architectural visualizations in 3ds Max. Move from intermediate to an advanced level with specific and comprehensive instruction with this collaboration from nine different authors from around the world. Get their experience and skills in this full-color book, which not only teaches more advanced features, but also demonstrates the practical applications of those features to get readers ready for a real production environment. Fully updated for the most recent version of 3ds Max.
Book Synopsis Mastering Autodesk Maya 2013 by : Todd Palamar
Download or read book Mastering Autodesk Maya 2013 written by Todd Palamar and published by John Wiley & Sons. This book was released on 2012-05-31 with total page 1356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides hands-on intermediate-to-advanced coverage of the leading 3D software Maya is the industry-leading 3D animation and effects software used in movies, visual effects, games, and other genres. For intermediate and advanced users who already know Maya basics, this official Maya guide provides the detailed coverage you need to unlock the software's more complex features. Elevate your skills in modeling, texturing, animation, and visual effects, and gain proficiency in high-level techniques for film, television, game development, and more. Artists who are already proficient in Maya basics can elevate their skills and increase their marketability with the techniques in this official Maya guide This fully updated book brings you up to speed on Maya's latest features and expands your skills with advanced instruction on cloth, fur, and fluids Offers intermediate-level projects on Dynamics, Maya Muscle, Stereo Cameras, Assets, rendering with mental ray, and more Offers challenging tutorials and real-world scenarios from some of the leading professionals in the industry Provides valuable insight into the entire CG production pipeline Mastering Autodesk Maya gives the serious Maya student a head start toward a successful career in 3D animation.
Book Synopsis Mastering Autodesk Maya 2014 by : Todd Palamar
Download or read book Mastering Autodesk Maya 2014 written by Todd Palamar and published by John Wiley & Sons. This book was released on 2013-06-10 with total page 1010 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hands-on intermediate-to-advanced coverage of the leading 3D software Autodesk Maya is the industry-leading 3D animation and effects software used in movies, visual effects, games, and other genres. If you already know the basics of Maya and are ready to elevate your skills, then this book is for you. Nearly 1,000 pages are packed with organized, professional, and valuable insight on the leading 3D application on the market, enabling you to unlock the software's more complex features. Ideal as both a tutorial and study guide for the Autodesk Maya exam, this Autodesk Official Press book gets you up to speed on Maya's latest features and expands your skills with advanced instruction on cloth, fur, and fluids. Features challenging tutorials and real-world scenarios from some of the leading professionals in the industry Provides you with valuable insight into the entire CG production pipeline Covers the very latest Maya 2014 tools and features, including updates to dynamics, Maya muscle, stereo cameras, assets, rendering with mental ray, and more Helps you gain proficiency in high-level techniques for film, television, game development, and more If you've been looking for a complete, professional quality Maya resource to turn to again and again, look no further than Mastering Autodesk Maya 2104.
Book Synopsis Focal Easy Guide to Maya 5 by : Jason Patnode
Download or read book Focal Easy Guide to Maya 5 written by Jason Patnode and published by CRC Press. This book was released on 2012-10-02 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: * Companion website provides new updates and tutorials for version 6! If you are an artist who's new to Alias's Maya, or are moving over to use this powerful, oscar-winning animation and effects software from another 3D package, you will find this book invaluable. It provides you with all you need to know to get up and running with this difficult software, fast! Focusing only on the key things you need to know when starting out it doesn't overload you, so speeds up your learning process. Highly illustrated in color throughout this book benefits from a clear, concise, jargon free style. Written by a LucasArts professional it will provide invaluable knowledge that will help you get that elusive first job in animation!
Book Synopsis Mastering Autodesk 3ds Max Design 2010 by : Mark Gerhard
Download or read book Mastering Autodesk 3ds Max Design 2010 written by Mark Gerhard and published by John Wiley & Sons. This book was released on 2011-03-11 with total page 1302 pages. Available in PDF, EPUB and Kindle. Book excerpt: The only comprehensive tutorial/reference exclusively devoted to Autodesk's robust architectural visualization software 3ds Max Design is a powerful real-time 3D design, modeling, and animation tool for architectural visualizations. This book covers all the software's crucial features, including how to simulate and analyze sun, sky, and artificial light-crucial factors for sustainable design-and how to define and assign realistic materials and work with AutoCAD and Revit files. You'll quickly learn how to get the most from this powerful software's 3D modeling, animation, and rendering capabilities. McFarland is an Autodesk Authorized Author with professional experience in creating complex visualizations for a large property development company. His real-world focus means workflows and instructions are professional and proven, and projects will include those that pros work on every day. Uses actual examples from the author's experience, including retail spaces, small offices, residential developments, and more Concise explanations, focused examples, step-by-step instructions, and hands-on tutorials teach the basics and fine points of the software Covers all the essential features, such as how to simulate and analyze sun, sky, and artificial light Demonstrates efficient use of the interface; how to work with Revit and AutoCAD files; using data, scene management, and solid modeling tools; rendering real-world surfaces; and setting up animated walkthroughs Mastering 3ds Max Design 2010 provides a practical education in using this powerful architectural visualization tool.
Book Synopsis Mastering Autodesk Maya 2016 by : Todd Palamar
Download or read book Mastering Autodesk Maya 2016 written by Todd Palamar and published by John Wiley & Sons. This book was released on 2015-07-22 with total page 867 pages. Available in PDF, EPUB and Kindle. Book excerpt: Go from 'beginner' to 'expert' with this professional, tutorial-based guide to Maya 2016 Mastering Autodesk Maya 2016 is your professional hands-on coverage to getting the most out of Maya. If you already know the basics of Maya, this book is your ticket to full coverage of all Maya 2016's latest features, and showcases the tools and methods used in real-world 3D animation and visual effects. From modeling, texturing, animation, and effects to high-level techniques for film, television, games, and more, this book expands your skill set, and helps you prepare for the Autodesk Maya certification exam. Filled with challenging tutorials and real-world scenarios this book provides valuable insight into the entire CG production timeline. Take your Maya skills to the next level with step-by-step instruction and insight from the industry professionals. Learn professional techniques used in real-world visual effects Master Dynamics, Maya Muscle, Stereo Cameras, mental ray, and more Expand your skills with advanced techniques for cloth, fur, and fluids Understand everything you need to know for the Maya certification exam
Book Synopsis Getting a Job in Computer Graphics by : Sean Wagstaff
Download or read book Getting a Job in Computer Graphics written by Sean Wagstaff and published by John Wiley & Sons. This book was released on 2006-02-20 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get the Inside Track to Landing an Enviable Job in Computer Graphics Breaking into the wildly creative and fiery 3D/Effects industry is a tough proposition. With so many talented people competing for each alluring job, it's imperative that candidates grasp what employers look for and make every attempt to stand out. Maya Press, a joint publishing effort between Sybex and industry leader Alias, brings you this definitive and practical guide to help you land that first job or advance your current job in the computer graphics industry. Getting a Job in CG: Real Advice from Reel People is rich with candid strategies and priceless insights straight from industry and academic leaders, job recruiters, and employers. Through interviews, case studies, and sample demo reels on the CD, this book teaches you how to: Discover the myriad job possibilities from the obvious to the obscure Identify precisely what tools, skills, and knowledge employers seek Determine your best training options: college, art school, or do-it-yourself Recognize what staffing agencies and in-house recruiters are looking for Build an extraordinary resume that gets noticed Find out where to go to meet the right people and tap into networking opportunities Acquire the know-how to ace the job interview Produce an exceptional and applicable demo reel that will help you land the job Emulate the career paths of successful artists This book's companion website, www.3djobs.com , serves as a research hub packed with supplementary information and links to vital sources. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Book Synopsis Rendering with Mental Ray and 3ds Max by : Joep van der Steen
Download or read book Rendering with Mental Ray and 3ds Max written by Joep van der Steen and published by Taylor & Francis. This book was released on 2010 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create stunning renders in mental ray of your 3ds Max projects with this step-by-step guide
Book Synopsis Ray Tracing from the Ground Up by : Kevin Suffern
Download or read book Ray Tracing from the Ground Up written by Kevin Suffern and published by CRC Press. This book was released on 2016-04-19 with total page 784 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid o