Ray Tracing: A Tool for All

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Author :
Publisher : Springer
ISBN 13 : 3030174905
Total Pages : 358 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Ray Tracing: A Tool for All by : Jon Peddie

Download or read book Ray Tracing: A Tool for All written by Jon Peddie and published by Springer. This book was released on 2019-08-08 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first book to offer a comprehensive overview for anyone wanting to understand the benefits and opportunities of ray tracing, as well as some of the challenges, without having to learn how to program or be an optics scientist. It demystifies ray tracing and brings forward the need and benefit of using ray tracing throughout the development of a film, product, or building — from pitch to prototype to marketing. Ray Tracing and Rendering clarifies the difference between conventional faked rendering and physically correct, photo-realistic ray traced rendering, and explains how programmer’s time, and backend compositing time are saved while producing more accurate representations with 3D models that move. Often considered an esoteric subject the author takes ray tracing out of the confines of the programmer’s lair and shows how all levels of users from concept to construction and sales can benefit without being forced to be a practitioner. It treats both theoretical and practical aspects of the subject as well as giving insights into all the major ray tracing programs and how many of them came about. It will enrich the readers’ understanding of what a difference an accurate high-fidelity image can make to the viewer — our eyes are incredibly sensitive to flaws and distortions and we quickly disregard things that look phony or unreal. Such dismissal by a potential user or customer can spell disaster for a supplier, producer, or developer. If it looks real it will sell, even if it is a fantasy animation. Ray tracing is now within reach of every producer and marketeer, and at prices one can afford, and with production times that meet the demands of today’s fast world.

An Introduction to Ray Tracing

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Author :
Publisher : Elsevier
ISBN 13 : 0080499058
Total Pages : 368 pages
Book Rating : 4.0/5 (84 download)

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Book Synopsis An Introduction to Ray Tracing by : Andrew S. Glassner

Download or read book An Introduction to Ray Tracing written by Andrew S. Glassner and published by Elsevier. This book was released on 1989-06-01 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: The creation of ever more realistic 3-D images is central to the development of computer graphics. The ray tracing technique has become one of the most popular and powerful means by which photo-realistic images can now be created. The simplicity, elegance and ease of implementation makes ray tracing an essential part of understanding and exploiting state-of-the-art computer graphics. An Introduction to Ray Tracing develops from fundamental principles to advanced applications, providing "how-to" procedures as well as a detailed understanding of the scientific foundations of ray tracing. It is also richly illustrated with four-color and black-and-white plates. This is a book which will be welcomed by all concerned with modern computer graphics, image processing, and computer-aided design. Provides practical "how-to" information Contains high quality color plates of images created using ray tracing techniques Progresses from a basic understanding to the advanced science and application of ray tracing

Ray Tracing Gems

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Author :
Publisher : Apress
ISBN 13 : 1484244273
Total Pages : 622 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Ray Tracing Gems by : Eric Haines

Download or read book Ray Tracing Gems written by Eric Haines and published by Apress. This book was released on 2019-02-25 with total page 622 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for:Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs

Ray Tracing from the Ground Up

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Author :
Publisher : CRC Press
ISBN 13 : 1439864349
Total Pages : 784 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Ray Tracing from the Ground Up by : Kevin Suffern

Download or read book Ray Tracing from the Ground Up written by Kevin Suffern and published by CRC Press. This book was released on 2016-04-19 with total page 784 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid o

The Ray Tracer Challenge

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Author :
Publisher :
ISBN 13 : 9781680502718
Total Pages : 292 pages
Book Rating : 4.5/5 (27 download)

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Book Synopsis The Ray Tracer Challenge by : Jamis Buck

Download or read book The Ray Tracer Challenge written by Jamis Buck and published by . This book was released on 2019 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Brace yourself for a fun challenge: build a photorealistic 3D renderer from scratch! In just a couple of weeks, build a ray tracer that renders beautiful scenes with shadows, reflections, refraction effects, and subjects composed of various graphics primitives: spheres, cubes, cylinders, triangles, and more. With each chapter, implement another piece of the puzzle and move the renderer forward. Use whichever language and environment you prefer, and do it entirely test-first, so you know it's correct.

Realistic Ray Tracing, Second Edition

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Author :
Publisher : A K Peters, Ltd.
ISBN 13 : 1568814615
Total Pages : 242 pages
Book Rating : 4.5/5 (688 download)

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Book Synopsis Realistic Ray Tracing, Second Edition by : Peter Shirley

Download or read book Realistic Ray Tracing, Second Edition written by Peter Shirley and published by A K Peters, Ltd.. This book was released on 2008-12-19 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Concentrating on the "nuts and bolts" of writing ray tracing programs, this new and revised edition emphasizes practical and implementation issues and takes the reader through all the details needed to write a modern rendering system. Most importantly, the book adds many C++ code segments, and adds new details to provide the reader with a better intuitive understanding of ray tracing algorithms.

Real-Time Rendering

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Publisher : CRC Press
ISBN 13 : 1315362007
Total Pages : 1046 pages
Book Rating : 4.3/5 (153 download)

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Book Synopsis Real-Time Rendering by : Tomas Akenine-Möller

Download or read book Real-Time Rendering written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2019-01-18 with total page 1046 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009

The Monte Carlo Ray-Trace Method in Radiation Heat Transfer and Applied Optics

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119518512
Total Pages : 285 pages
Book Rating : 4.1/5 (195 download)

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Book Synopsis The Monte Carlo Ray-Trace Method in Radiation Heat Transfer and Applied Optics by : J. Robert Mahan

Download or read book The Monte Carlo Ray-Trace Method in Radiation Heat Transfer and Applied Optics written by J. Robert Mahan and published by John Wiley & Sons. This book was released on 2019-02-04 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: A groundbreaking guide dedicated exclusively to the MCRT method in radiation heat transfer and applied optics The Monte Carlo Ray-Trace Method in Radiation Heat Transfer and Applied Optics offers the most modern and up-to-date approach to radiation heat transfer modelling and performance evaluation of optical instruments. The Monte Carlo ray-trace (MCRT) method is based on the statistically predictable behavior of entities, called rays, which describe the paths followed by energy bundles as they are emitted, reflected, scattered, refracted, diffracted and ultimately absorbed. The author – a noted expert on the subject – covers a wide variety of topics including the mathematics and statistics of ray tracing, the physics of thermal radiation, basic principles of geometrical and physical optics, radiant heat exchange among surfaces and within participating media, and the statistical evaluation of uncertainty of results obtained using the method. The book is a guide to help formulate and solve models that accurately describe the distribution of radiant energy in thermal and optical systems of practical engineering interest. This important guide: Combines radiation heat transfer and applied optics into a single discipline Covers the MCRT method, which has emerged as the dominant tool for radiation heat transfer modelling Helps readers to formulate and solve models that describe the distribution of radiant energy Features pages of color images and a wealth of line drawings Written for faculty and graduate students in mechanical and aerospace engineering and applied optics professionals, The Monte Carlo Ray-Trace Method in Radiation Heat Transfer and Applied Optics is the first book dedicated exclusively to the MCRT method.

Ray Tracing from the Ground Up, Second Edition

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Author :
Publisher : A K Peters Limited
ISBN 13 : 9781466508484
Total Pages : pages
Book Rating : 4.5/5 (84 download)

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Book Synopsis Ray Tracing from the Ground Up, Second Edition by : Kevin Suffern

Download or read book Ray Tracing from the Ground Up, Second Edition written by Kevin Suffern and published by A K Peters Limited. This book was released on 2014-07-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Recently, there has been a resurgent interest in ray tracing due to the capability of the GPU. Reflecting recent trends, this second edition uses Java as the language for writing the ray tracer. The authors explain all concepts and processes with the aid of hundreds of diagrams, ray-traced images, and sample code. A supporting website provides Java code and a Java version of the skeleton ray tracers. The text is suitable for computer graphics students as well as individual programmers who would like to learn ray tracing.

An Introduction to Ray Tracing

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Author :
Publisher : Morgan Kaufmann
ISBN 13 : 9780122861604
Total Pages : 364 pages
Book Rating : 4.8/5 (616 download)

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Book Synopsis An Introduction to Ray Tracing by : Andrew S. Glassner

Download or read book An Introduction to Ray Tracing written by Andrew S. Glassner and published by Morgan Kaufmann. This book was released on 1989-01-28 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: The creation of ever more realistic 3D images is central to the development of computer graphics. Ray tracing is one of the most popular and powerful means by which photo-realistic images can now be created. From fundamental principles to advanced applications, this guide provides how-to procedures and a detailed understanding of the scientific foundations of ray tracing. Richly illustrated with color and b&w plates.

Proceeding of National Conference On Recent Innovations in Emerging Computer Technologies (NCRIECT-2023)

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Author :
Publisher : INENCE PUBLICATIONS PVT LTD
ISBN 13 :
Total Pages : 422 pages
Book Rating : 4.3/5 (938 download)

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Book Synopsis Proceeding of National Conference On Recent Innovations in Emerging Computer Technologies (NCRIECT-2023) by : Dr. Asha Ambhaikar

Download or read book Proceeding of National Conference On Recent Innovations in Emerging Computer Technologies (NCRIECT-2023) written by Dr. Asha Ambhaikar and published by INENCE PUBLICATIONS PVT LTD. This book was released on 2023-05-09 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: The National Conference on Recent Innovations in Emerging Computer Technologies (NCRIECT-2023) was held on the 9th and 10th of May 2023 at Kalinga University, Raipur. The conference was aimed at bringing together researchers, scholars, academicians, and industry professionals to discuss the latest advancements and innovations in the field of computer technologies. The conference began with an opening ceremony, where the chief guests and dignitaries were welcomed by the organizers. The keynote address was delivered by a renowned expert in the field of computer technologies, who spoke about the importance of innovation in driving progress and growth in the industry. This was followed by technical sessions, where researchers and professionals presented their papers on various topics related to computer technologies. The technical sessions covered a wide range of topics, including but not limited to artificial intelligence, machine learning, data science, computer networks, security and privacy, computer graphics and visualization, software engineering, and emerging technologies. The presentations were well-received by the audience, who actively participated in the discussions and provided valuable feedback to the presenters. Apart from the technical sessions, the conference also featured a panel discussion on the topic of "The Future of Computer Technologies". The panel comprised experts from academia and industry, who shared their insights and perspectives on the future direction of the field. The discussion covered various topics, such as the impact of emerging technologies like blockchain and quantum computing, the role of artificial intelligence and machine learning in shaping the future of work, and the challenges and opportunities in ensuring the ethical use of technology. Overall, the conference provided a platform for researchers and professionals to share their ideas, insights, and experiences, and to collaborate and network with their peers. The organizers thanked all the participants and sponsors for their support in making the conference a success, and announced plans to host a follow-up event next year.

Computer Graphics from Scratch

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Author :
Publisher : No Starch Press
ISBN 13 : 1718500769
Total Pages : 250 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis Computer Graphics from Scratch by : Gabriel Gambetta

Download or read book Computer Graphics from Scratch written by Gabriel Gambetta and published by No Starch Press. This book was released on 2021-05-13 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.

The History of the GPU - New Developments

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Author :
Publisher : Springer Nature
ISBN 13 : 3031140478
Total Pages : 434 pages
Book Rating : 4.0/5 (311 download)

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Book Synopsis The History of the GPU - New Developments by : Jon Peddie

Download or read book The History of the GPU - New Developments written by Jon Peddie and published by Springer Nature. This book was released on 2023-01-01 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: This third book in the three-part series on the History of the GPU covers the second to sixth eras of the GPU, which can be found in anything that has a display or screen. The GPU is now part of supercomputers, PCs, Smartphones and tablets, wearables, game consoles and handhelds, TVs, and every type of vehicle including boats and planes. In the early 2000s the number of GPU suppliers consolidated to three whereas now, the number has expanded to almost 20. In 2022 the GPU market was worth over $250 billion with over 2.2 billion GPUs being sold just in PCs, and more than 10 billion in smartphones. Understanding the power and history of these devices is not only a fascinating tale, but one that will aid your understanding of some of the developments in consumer electronics, computers, new automobiles, and your fitness watch.

The History of Visual Magic in Computers

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1447149327
Total Pages : 448 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis The History of Visual Magic in Computers by : Jon Peddie

Download or read book The History of Visual Magic in Computers written by Jon Peddie and published by Springer Science & Business Media. This book was released on 2013-06-13 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas pumps or biscuits behaved liked people and wondered, “How do they do that?”, then you’ve experienced the magic of 3D worlds generated by a computer. 3D in computers began as a way to represent automotive designs and illustrate the construction of molecules. 3D graphics use evolved to visualizations of simulated data and artistic representations of imaginary worlds. In order to overcome the processing limitations of the computer, graphics had to exploit the characteristics of the eye and brain, and develop visual tricks to simulate realism. The goal is to create graphics images that will overcome the visual cues that cause disbelief and tell the viewer this is not real. Thousands of people over thousands of years have developed the building blocks and made the discoveries in mathematics and science to make such 3D magic possible, and The History of Visual Magic in Computers is dedicated to all of them and tells a little of their story. It traces the earliest understanding of 3D and then foundational mathematics to explain and construct 3D; from mechanical computers up to today’s tablets. Several of the amazing computer graphics algorithms and tricks came of periods where eruptions of new ideas and techniques seem to occur all at once. Applications emerged as the fundamentals of how to draw lines and create realistic images were better understood, leading to hardware 3D controllers that drive the display all the way to stereovision and virtual reality.

Ray Tracing from the Ground Up

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Author :
Publisher : CRC Press
ISBN 13 : 1498774709
Total Pages : 782 pages
Book Rating : 4.4/5 (987 download)

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Book Synopsis Ray Tracing from the Ground Up by : Kevin Suffern

Download or read book Ray Tracing from the Ground Up written by Kevin Suffern and published by CRC Press. This book was released on 2016-04-19 with total page 782 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid o

Recording Studio Design

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Author :
Publisher : Taylor & Francis
ISBN 13 : 113611517X
Total Pages : 687 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Recording Studio Design by : Philip Newell

Download or read book Recording Studio Design written by Philip Newell and published by Taylor & Francis. This book was released on 2013-04-26 with total page 687 pages. Available in PDF, EPUB and Kindle. Book excerpt: Philip Newell's comprehensive reference work contains pearls of wisdom which anyone involved in sound recording will want to apply to their own studio design. He discusses the fundamentals of good studio acoustics and monitoring in an exhaustive yet accessible manner. Recording Studio Design covers the basic principles, their application in practical circumstances, and the reasons for their importance to the daily success of recording studios. All issues are approached from the premise that most readers will be more interested in how these things affect their daily lives rather than wishing to make an in-depth study of pure acoustics. Therefore frequent reference is made to examples of actual studios, their various design problems and solutions. Because of the importance of good acoustics to the success of most studios, and because of the financial burden which failure may impose, getting things right first time is essential. The advice contained in Recording Studio Design offers workable ways to improve the success rate of any studio, large or small.

Practical Ray Tracing in C

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Author :
Publisher :
ISBN 13 :
Total Pages : 544 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis Practical Ray Tracing in C by : Craig A. Lindley

Download or read book Practical Ray Tracing in C written by Craig A. Lindley and published by . This book was released on 1992-11-09 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: An accessible introduction to this technique and how it works, complete with sophisticated code examples that can be used in applications. Includes leading-edge methods for high speed ray tracing as well as detailed coverage of design procedures, generation, processing, storage and photographic output of ray traced images. The accompanying disk contains all code examples, gallery images plus two complete ray tracing programs--one of which is a high speed ray tracer.