Proceedings of the 7th Australasian Conference on Interactive Entertainment

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Publisher :
ISBN 13 : 9781450305662
Total Pages : 64 pages
Book Rating : 4.3/5 (56 download)

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Book Synopsis Proceedings of the 7th Australasian Conference on Interactive Entertainment by : Aukje Thomassen

Download or read book Proceedings of the 7th Australasian Conference on Interactive Entertainment written by Aukje Thomassen and published by . This book was released on 2011 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Proceedings of the Sixth Australasian Conference on Interactive Entertainment

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Author :
Publisher : Yusuf Pisan
ISBN 13 : 1450300103
Total Pages : 105 pages
Book Rating : 4.4/5 (53 download)

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Book Synopsis Proceedings of the Sixth Australasian Conference on Interactive Entertainment by : Malcolm Ryan

Download or read book Proceedings of the Sixth Australasian Conference on Interactive Entertainment written by Malcolm Ryan and published by Yusuf Pisan. This book was released on 2009-12-17 with total page 105 pages. Available in PDF, EPUB and Kindle. Book excerpt: IE '09: The 6th Australasian Conference on Interactive Entertainment Dec 17, 2009-Dec 19, 2009 Sydney, Australia. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.

Proceedings of the 5th Australasian Conference on Interactive Entertainment

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Publisher : Yusuf Pisan
ISBN 13 : 160558424X
Total Pages : 60 pages
Book Rating : 4.6/5 (55 download)

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Book Synopsis Proceedings of the 5th Australasian Conference on Interactive Entertainment by : Ruth Christie

Download or read book Proceedings of the 5th Australasian Conference on Interactive Entertainment written by Ruth Christie and published by Yusuf Pisan. This book was released on 2008-12-03 with total page 60 pages. Available in PDF, EPUB and Kindle. Book excerpt: IE '08: The 5th Australasian Conference on Interactive Entertainment Dec 03, 2008-Dec 04, 2008 Brisbane, Australia. You can view more information about this proceeding and all of ACM's other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.

IE2007: Proceedings of the 4th Australasian Conference on Interactive Entertainment

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Publisher : Yusuf Pisan
ISBN 13 : 1921166878
Total Pages : 172 pages
Book Rating : 4.9/5 (211 download)

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Book Synopsis IE2007: Proceedings of the 4th Australasian Conference on Interactive Entertainment by :

Download or read book IE2007: Proceedings of the 4th Australasian Conference on Interactive Entertainment written by and published by Yusuf Pisan. This book was released on 2007 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Proceedings of the 7th European Conference on Management Leadership and Governance

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Publisher : Academic Conferences Limited
ISBN 13 : 1908272171
Total Pages : 564 pages
Book Rating : 4.9/5 (82 download)

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Book Synopsis Proceedings of the 7th European Conference on Management Leadership and Governance by : Charles Despres

Download or read book Proceedings of the 7th European Conference on Management Leadership and Governance written by Charles Despres and published by Academic Conferences Limited. This book was released on 2011-06-10 with total page 564 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Entertainment Computing - ICEC 2012

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Publisher : Springer
ISBN 13 : 364233542X
Total Pages : 614 pages
Book Rating : 4.6/5 (423 download)

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Book Synopsis Entertainment Computing - ICEC 2012 by : Marc Herrlich

Download or read book Entertainment Computing - ICEC 2012 written by Marc Herrlich and published by Springer. This book was released on 2012-08-30 with total page 614 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 11th International Conference on Entertainment Computing, ICEC 2012, held in Bremen, Germany, in September 2012. The 21 full papers, 13 short papers, 16 posters, 8 demos, 4 workshops, 1 tutorial and 3 doctoral consortium submissions presented were carefully reviewed and selected from 115 submissions. The papers are organized in topical sections on story telling; serious games (learning and training); self and identity, interactive performance; mixed reality and 3D worlds; serious games (health and social); player experience; tools and methods; user interface; demonstrations; industry demonstration; harnessing collective intelligence with games; game development and model-driven software development; mobile gaming, mobile life – interweaving the virtual and the real; exploring the challenges of ethics, privacy and trust in serious gaming; open source software for entertainment.

The Second Australasian Conference on Interactive Entertainment

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Publisher : Yusuf Pisan
ISBN 13 : 0975153323
Total Pages : 262 pages
Book Rating : 4.9/5 (751 download)

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Book Synopsis The Second Australasian Conference on Interactive Entertainment by : Yusuf Pisan

Download or read book The Second Australasian Conference on Interactive Entertainment written by Yusuf Pisan and published by Yusuf Pisan. This book was released on 2005 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second Australasian conference on interactive entertainment is latest series of annual regional meetings, in which advances in interactive entertainment and computer games are reported. It brings together a range of experts from media studies, cultural studies, cognitive science and range of other areas.

Taylor’s 7th Teaching and Learning Conference 2014 Proceedings

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Publisher : Springer
ISBN 13 : 9812873996
Total Pages : 608 pages
Book Rating : 4.8/5 (128 download)

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Book Synopsis Taylor’s 7th Teaching and Learning Conference 2014 Proceedings by : Siew Fun Tang

Download or read book Taylor’s 7th Teaching and Learning Conference 2014 Proceedings written by Siew Fun Tang and published by Springer. This book was released on 2015-06-01 with total page 608 pages. Available in PDF, EPUB and Kindle. Book excerpt: These conference proceedings showcase a rich and practical exchange of approaches and vital evidence-based practices taking place around the world. They clarify the complex challenges involved in bringing about a holistic educational environment in schools and institutes of higher learning that fosters greater understanding and offer valuable insights on how to avoid the pitfalls that come with rolling out holistic approaches to education. To do so, the proceedings focus on the subthemes Support and Development, Mobility and Diversity and Networking and Collaboration in Holistic Education.

Proceedings of The 8th Australasian Conference on Interactive Entertainment Playing the System

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Publisher :
ISBN 13 : 9781450314107
Total Pages : 182 pages
Book Rating : 4.3/5 (141 download)

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Book Synopsis Proceedings of The 8th Australasian Conference on Interactive Entertainment Playing the System by : Daniel Cermak-Sassenrath

Download or read book Proceedings of The 8th Australasian Conference on Interactive Entertainment Playing the System written by Daniel Cermak-Sassenrath and published by . This book was released on 2012 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt:

ECGBL2013-Proceedings of the 6th European Conference on Games Based Learning

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Publisher : Academic Conferences Limited
ISBN 13 : 1908272694
Total Pages : 678 pages
Book Rating : 4.9/5 (82 download)

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Book Synopsis ECGBL2013-Proceedings of the 6th European Conference on Games Based Learning by : Patrick Felicia

Download or read book ECGBL2013-Proceedings of the 6th European Conference on Games Based Learning written by Patrick Felicia and published by Academic Conferences Limited. This book was released on 2012 with total page 678 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Online Multiplayer Games

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Publisher : Morgan & Claypool Publishers
ISBN 13 : 1608451429
Total Pages : 105 pages
Book Rating : 4.6/5 (84 download)

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Book Synopsis Online Multiplayer Games by : William Sims Bainbridge

Download or read book Online Multiplayer Games written by William Sims Bainbridge and published by Morgan & Claypool Publishers. This book was released on 2010 with total page 105 pages. Available in PDF, EPUB and Kindle. Book excerpt: This lecture introduces fundamental principles of online multiplayer games, primarily massively multiplayer online role-playing games (MMORPGs), suitable for students and faculty interested both in designing games and in doing research on them. The general focus is human-centered computing, which includes many human-computer interaction issues and emphasizes social computing, but also, looks at how the design of socio-economic interactions extends our traditional notions of computer programming to cover human beings as well as machines. In addition, it demonstrates a range of social science research methodologies, both quantitative and qualitative, that could be used by students for term papers, or by their professors for publications. In addition to drawing upon a rich literature about these games, this lecture is based on thousands of hours of first-hand research experience inside many classic examples, including World of Warcraft, The Matrix Online, Anarchy Online, Tabula Rasa, Entropia Universe, Dark Age of Camelot, Age of Conan, Lord of the Rings Online, Tale in the Desert, EVE Online, Star Wars Galaxies, Pirates of the Burning Sea, and the non-game virtual world Second Life. Among the topics covered are historical-cultural origins of leading games, technical constraints that shape the experience, rolecoding and social control, player personality and motivation, relationships with avatars and characters, virtual professions and economies, social relations inside games, and the implications for the external society. Table of Contents: Introduction / Historical-Cultural Origins / Technical Constraints / Rolecoding and Social Control / Personality and Motivation / Avatars and Characters / Virtual Professions and Economies / Social Relations Inside Games / Implications for External Society

Handbook of Research on Gaming Trends in P-12 Education

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Publisher : IGI Global
ISBN 13 : 1466696303
Total Pages : 664 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Handbook of Research on Gaming Trends in P-12 Education by : Russell, Donna

Download or read book Handbook of Research on Gaming Trends in P-12 Education written by Russell, Donna and published by IGI Global. This book was released on 2015-10-21 with total page 664 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gaming applications are rapidly expanding into the realm of education. Game-based education creates an active and enjoyable learning environment, especially for children and young adults who regularly use gaming for recreational purposes. Due to the evolving nature of education, gaming provides a transformative learning experience for diverse students. The Handbook of Research on Gaming Trends in P-12 Education provides current research intended to aid educators, school administrators, and game developers in teaching today’s youth in a technology-immersive society. This publication melds together gaming for entertainment purposes as well as gaming applied within educational settings with an emphasis on P-12 classrooms. Featuring exhaustive coverage on topics relating to virtual reality, game design, immersive learning, distance learning through 3D environments as well as best practices for gaming implementation in real-world settings, this handbook of research is an essential addition to the reference collection of international academic libraries.

Optimizing Student Engagement in Online Learning Environments

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Publisher : IGI Global
ISBN 13 : 1522536353
Total Pages : 338 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Optimizing Student Engagement in Online Learning Environments by : Kumar, A.V. Senthil

Download or read book Optimizing Student Engagement in Online Learning Environments written by Kumar, A.V. Senthil and published by IGI Global. This book was released on 2017-11-30 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital classrooms have become a common addition to curriculums in higher education; however, such learning systems are only successful if students are properly motivated to learn. Optimizing Student Engagement in Online Learning Environments is a critical scholarly resource that examines the importance of motivation in digital classrooms and outlines methods to reengage learners. Featuring coverage on a broad range of topics such as motivational strategies, learning assessment, and student involvement, this book is geared toward academicians, researchers, and students seeking current research on the importance of maintaining ambition among learners in digital classrooms.

Proceedings of the Future Technologies Conference (FTC) 2018

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Publisher : Springer
ISBN 13 : 3030026868
Total Pages : 1174 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Proceedings of the Future Technologies Conference (FTC) 2018 by : Kohei Arai

Download or read book Proceedings of the Future Technologies Conference (FTC) 2018 written by Kohei Arai and published by Springer. This book was released on 2018-10-17 with total page 1174 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book, presenting the proceedings of the 2018 Future Technologies Conference (FTC 2018), is a remarkable collection of chapters covering a wide range of topics, including, but not limited to computing, electronics, artificial intelligence, robotics, security and communications and their real-world applications. The conference attracted a total of 503 submissions from pioneering researchers, scientists, industrial engineers, and students from all over the world. After a double-blind peer review process, 173 submissions (including 6 poster papers) have been selected to be included in these proceedings. FTC 2018 successfully brought together technology geniuses in one venue to not only present breakthrough research in future technologies but to also promote practicality and applications and an intra- and inter-field exchange of ideas. In the future, computing technologies will play a very important role in the convergence of computing, communication, and all other computational sciences and applications. And as a result it will also influence the future of science, engineering, industry, business, law, politics, culture, and medicine. Providing state-of-the-art intelligent methods and techniques for solving real-world problems, as well as a vision of the future research, this book is a valuable resource for all those interested in this area.

Proceedings of the 9th Australasian Conference on Interactive Entertainment

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Publisher :
ISBN 13 : 9781450322546
Total Pages : 243 pages
Book Rating : 4.3/5 (225 download)

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Book Synopsis Proceedings of the 9th Australasian Conference on Interactive Entertainment by : Stefan Greuter

Download or read book Proceedings of the 9th Australasian Conference on Interactive Entertainment written by Stefan Greuter and published by . This book was released on 2013-09-30 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 9th Australasian Conference on Interactive Entertainment - Sep 30, 2013-Oct 01, 2013 Melbourne, Australia. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.

Gamification in Education: Breakthroughs in Research and Practice

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Publisher : IGI Global
ISBN 13 : 1522551999
Total Pages : 677 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Gamification in Education: Breakthroughs in Research and Practice by : Management Association, Information Resources

Download or read book Gamification in Education: Breakthroughs in Research and Practice written by Management Association, Information Resources and published by IGI Global. This book was released on 2018-01-05 with total page 677 pages. Available in PDF, EPUB and Kindle. Book excerpt: Serious games provide a unique opportunity to fully engage students more than traditional teaching approaches. Understanding the best way to utilize these games and the concept of play in an educational setting is imperative for effectual learning in the 21st century. Gamification in Education: Breakthroughs in Research and Practice is an innovative reference source for the latest academic material on the different approaches and issues faced in integrating games within curriculums. Highlighting a range of topics, such as learning through play, virtual worlds, and educational computer games, this publication is ideally designed for educators, administrators, software designers, and stakeholders in all levels of education.

Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices

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Publisher : IGI Global
ISBN 13 : 1605663611
Total Pages : 394 pages
Book Rating : 4.6/5 (56 download)

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Book Synopsis Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices by : Connolly, Thomas

Download or read book Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices written by Connolly, Thomas and published by IGI Global. This book was released on 2009-05-31 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explores the theory and practice of games-based learning, promoting the development and adoption of best practices. Provides a combination of theoretical chapters as well as practical case studies.