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Proceedings Of The 5th Australasian Conference On Interactive Entertainment
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Book Synopsis Proceedings of the 5th Australasian Conference on Interactive Entertainment by : Ruth Christie
Download or read book Proceedings of the 5th Australasian Conference on Interactive Entertainment written by Ruth Christie and published by Yusuf Pisan. This book was released on 2008-12-03 with total page 60 pages. Available in PDF, EPUB and Kindle. Book excerpt: IE '08: The 5th Australasian Conference on Interactive Entertainment Dec 03, 2008-Dec 04, 2008 Brisbane, Australia. You can view more information about this proceeding and all of ACM's other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.
Book Synopsis Ready Reader One by : Megan Amber Condis
Download or read book Ready Reader One written by Megan Amber Condis and published by LSU Press. This book was released on 2024-06-12 with total page 359 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ready Reader One explores the many ways literature depicts, engages with, and imagines videogames and gamers. The diverse group of authors included in this collection take an expansive view of “videogame literature,” with essays that consider written works ranging from life writing to speculative fiction to videogame guides created for the internet. In an age of ever-increasing gamification, in which gaming literacy is important to understanding popular culture and technological power, Ready Reader One examines the role of videogame literature in explaining not only how we play videogames, but how we read and write about them.
Book Synopsis Changing Television Environments by : Manfred Tscheligi
Download or read book Changing Television Environments written by Manfred Tscheligi and published by Springer. This book was released on 2008-07-05 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 6th European Conference on Interactive Television, EuroITV 2008, held in Salzburg, Austria, in July 2008. The 42 revised full papers were carefully reviewed and selected from 156 submissions. The contributions cover significant aspects of the interactive television domain including submissions on user studies, technical challenges related to new developments as well as new kind of formats. The papers are organized in topical sections on interactive TV, interactive authoring, personalisation and recommender systems, mobile TV, social TV, new TV environments, iTV architectures and systems, user interfaces and interaction design, user studies, and accessibility.
Book Synopsis Entertainment Computing and Serious Games by : Ralf Dörner
Download or read book Entertainment Computing and Serious Games written by Ralf Dörner and published by Springer. This book was released on 2016-10-05 with total page 549 pages. Available in PDF, EPUB and Kindle. Book excerpt: The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015.
Book Synopsis Anticipation and Medicine by : Mihai Nadin
Download or read book Anticipation and Medicine written by Mihai Nadin and published by Springer. This book was released on 2016-10-22 with total page 355 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, practicing physicians and experts in anticipation present arguments for a new understanding of medicine. Their contributions make it clear that medicine is the decisive test for anticipation. The reader is presented with a provocative hypothesis: If medicine will align itself with the anticipatory condition of life, it can prompt the most important revolution in our time. To this end, all stakeholders—medical practitioners, patients, scientists, and technology developers—will have to engage in the conversation. The book makes the case for the transition from expensive, and only marginally effective, reactive treatment through “spare parts” (joint replacements, organ transplants) and reliance on pharmaceuticals (antibiotics, opiates) to anticipation-informed healthcare. Readers will understand why the current premise of treating various behavioral conditions (attention deficit disorder, hyperactivity, schizophrenia) through drugs has to be re-evaluated from the perspective of anticipation. In the manner practiced today, medicine generates dependence and long-lasting damage to those it is paid to help. As we better understand the nature of the living, the proactive view of healthcare, within which the science and art of healing fuse, becomes a social and political mandate.
Book Synopsis IE2007: Proceedings of the 4th Australasian Conference on Interactive Entertainment by :
Download or read book IE2007: Proceedings of the 4th Australasian Conference on Interactive Entertainment written by and published by Yusuf Pisan. This book was released on 2007 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Author :Dimitris Gouscos Publisher :Academic Conferences and Publishing International ISBN 13 :1908272198 Total Pages :679 pages Book Rating :4.9/5 (82 download)
Book Synopsis ECGBL2011-Proceedings of the 5th European Conference on Games Based Learning by : Dimitris Gouscos
Download or read book ECGBL2011-Proceedings of the 5th European Conference on Games Based Learning written by Dimitris Gouscos and published by Academic Conferences and Publishing International. This book was released on with total page 679 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Proceedings of the Sixth Australasian Conference on Interactive Entertainment by : Malcolm Ryan
Download or read book Proceedings of the Sixth Australasian Conference on Interactive Entertainment written by Malcolm Ryan and published by Yusuf Pisan. This book was released on 2009-12-17 with total page 105 pages. Available in PDF, EPUB and Kindle. Book excerpt: IE '09: The 6th Australasian Conference on Interactive Entertainment Dec 17, 2009-Dec 19, 2009 Sydney, Australia. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.
Book Synopsis Methods and Innovations for Multimedia Database Content Management by : Chen, Shu-Ching
Download or read book Methods and Innovations for Multimedia Database Content Management written by Chen, Shu-Ching and published by IGI Global. This book was released on 2012-06-30 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multimedia and its rich semantics are profligate in todays digital environment. Databases and content management systems serve as essential tools to ensure that the endless supply of multimedia content are indexed and remain accessible to end users. Methods and Innovations for Multimedia Database Content Management highlights original research on new theories, algorithms, technologies, system design, and implementation in multimedia data engineering and management with an emphasis on automatic indexing, tagging, high-order ranking, and rule mining. This book is an ideal resource for university researchers, scientists, industry professionals, software engineers and graduate students.
Book Synopsis Computers Helping People with Special Needs by : Klaus Miesenberger
Download or read book Computers Helping People with Special Needs written by Klaus Miesenberger and published by Springer Nature. This book was released on 2020-09-09 with total page 539 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set LNCS 12376 and 12377 constitutes the refereed proceedings of the 17th International Conference on Computers Helping People with Special Needs, ICCHP 2020, held in Lecco, Italy, in September 2020. The conference was held virtually due to the COVID-19 pandemic. The 104 papers presented were carefully reviewed and selected from 206 submissions. Included also are 13 introductions. The papers are organized in the following topical sections: Part I: user centred design and user participation in inclusive R&D; artificial intelligence, accessible and assistive technologies; XR accessibility – learning from the past, addressing real user needs and the technical architecture for inclusive immersive environments; serious and fun games; large-scale web accessibility observatories; accessible and inclusive digital publishing; AT and accessibility for blind and low vision users; Art Karshmer lectures in access to mathematics, science and engineering; tactile graphics and models for blind people and recognition of shapes by touch; and environmental sensing technologies for visual impairment Part II: accessibility of non-verbal communication: making spatial information accessible to people with disabilities; cognitive disabilities and accessibility – pushing the boundaries of inclusion using digital technologies and accessible eLearning environments; ICT to support inclusive education – universal learning design (ULD); hearing systems and accessories for people with hearing loss; mobile health and mobile rehabilitation for people with disabilities: current state, challenges and opportunities; innovation and implementation in the area of independent mobility through digital technologies; how to improve interaction with a text input system; human movement analysis for the design and evaluation of interactive systems and assistive devices; and service and care provision in assistive environments 10 chapters are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
Book Synopsis Interactive Storytelling by : Frank Nack
Download or read book Interactive Storytelling written by Frank Nack and published by Springer. This book was released on 2016-11-08 with total page 473 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 9th International Conference on Interactive Digital Storytelling, ICIDS 2016, held in Los Angeles, CA, USA, in November 2016. The 26 revised full papers and 8 short papers presented together with 9 posters, 4 workshop, and 3 demonstration papers were carefully reviewed and selected from 88 submissions. The papers are organized in topical sections on analyses and evaluation systems; brave new ideas; intelligent narrative technologies; theoretical foundations; and usage scenarios and applications.
Book Synopsis The Second Australasian Conference on Interactive Entertainment by : Yusuf Pisan
Download or read book The Second Australasian Conference on Interactive Entertainment written by Yusuf Pisan and published by Yusuf Pisan. This book was released on 2005 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second Australasian conference on interactive entertainment is latest series of annual regional meetings, in which advances in interactive entertainment and computer games are reported. It brings together a range of experts from media studies, cultural studies, cognitive science and range of other areas.
Book Synopsis From Content-based Music Emotion Recognition to Emotion Maps of Musical Pieces by : Jacek Grekow
Download or read book From Content-based Music Emotion Recognition to Emotion Maps of Musical Pieces written by Jacek Grekow and published by Springer. This book was released on 2017-11-02 with total page 142 pages. Available in PDF, EPUB and Kindle. Book excerpt: The problems it addresses include emotion representation, annotation of music excerpts, feature extraction, and machine learning. The book chiefly focuses on content-based analysis of music files, a system that automatically analyzes the structures of a music file and annotates the file with the perceived emotions. Further, it explores emotion detection in MIDI and audio files. In the experiments presented here, the categorical and dimensional approaches were used, and the knowledge and expertise of music experts with a university music education were used for music file annotation. The automatic emotion detection systems constructed and described in the book make it possible to index and subsequently search through music databases according to emotion. In turn, the emotion maps of musical compositions provide valuable new insights into the distribution of emotions in music and can be used to compare that distribution in different compositions, or to conduct emotional comparisons of different interpretations of the same composition.
Book Synopsis Game + Design Education by : Özge Cordan
Download or read book Game + Design Education written by Özge Cordan and published by Springer Nature. This book was released on 2021-07-19 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers the papers of the PUDCAD Universal Design Practice Conference: Game + Design Education, organized by Istanbul Technical University and held online on June 24-26, 2020. The conference represented one of the key events of the Practicing Universal Design Principles in Design Education through a CAD-Based Game (PUDCAD) project, which developed a design game on a CAD-based platform, enabling students and designers to learn about universal design principles and develop accessible and innovative design ideas. As such, the PUDCAD project met one of the foremost goals of the European Commission, making sure the inclusion and efficient accessibility for people with disabilities into everyday life. The main topics of the conference include: universal design and education, universal design and user experience, game and design studies, gamification, virtual reality experiment, e-learning in design, and playful spaces and interfaces. The contributions, which were selected by means of a rigorous international peer-review process, highlight numerous exciting ideas that will spur novel research directions and foster multidisciplinary collaboration among different specialists.
Book Synopsis Article Collection on Human Aspects in Adaptive and Personalized Interactive Environments (HAAPIE) by : Vania Gatseva Dimitrova
Download or read book Article Collection on Human Aspects in Adaptive and Personalized Interactive Environments (HAAPIE) written by Vania Gatseva Dimitrova and published by Frontiers Media SA. This book was released on 2021-01-11 with total page 155 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Developing Concepts in Applied Intelligence by : Kishan G. Mehrotra
Download or read book Developing Concepts in Applied Intelligence written by Kishan G. Mehrotra and published by Springer. This book was released on 2011-06-10 with total page 137 pages. Available in PDF, EPUB and Kindle. Book excerpt: The series Studies in Computational Intelligence (SCI) publishes new developments and advances in the various areas of computational intelligence – quickly and with a high quality. The intent is to cover the theory, applications, and design methods of computational intelligence, as embedded in the fields of engineering, computer science, physics and life science, as well as the methodologies behind them. The series contains monographs, lecture notes and edited volumes in computational intelligence spanning the areas of neural networks, connectionist systems, genetic algorithms, evolutionary computation, artificial intelligence, cellular automata, self-organizing systems, soft computing, fuzzy systems and hybrid intelligent systems. Critical to both contributors and readers are the short publication time and world-wide distribution – this permits a rapid and broad dissemination of research results. The field of “Artificial Intelligence” developed important concepts for simulating human intelligence. Its sister field, “Applied Intelligence”, has focused on techniques for developing intelligent systems for solving real life problems in all disciplines including science, social science, art, engineering, and finance. The objective of the International Conference on Industrial, Engineering & Other Applications of Applied Intelligent Systems (IEA-AIE) is to promote and disseminate research in Applied Intelligence. It seeks quality papers on a wide range of topics in applied intelligence that are employed in developing intelligent systems for solving real life problems in all disciplines. Every year this conference brings together scientists, engineers and practitioners, who work on designing and developing applications that use intelligent techniques or work on intelligent techniques and apply them to application domains. The book is comprised of seventeen chapters providing up-to-date and state-of-the-art research on the applications of applied Intelligence techniques.
Book Synopsis Progress in Computer Gaming and Esports: Neurocognitive and Motor Perspectives by : Mark J. Campbell
Download or read book Progress in Computer Gaming and Esports: Neurocognitive and Motor Perspectives written by Mark J. Campbell and published by Frontiers Media SA. This book was released on 2021-06-16 with total page 117 pages. Available in PDF, EPUB and Kindle. Book excerpt: