Poly-Modeling with 3ds Max

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136138218
Total Pages : 279 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Poly-Modeling with 3ds Max by : Todd Daniele

Download or read book Poly-Modeling with 3ds Max written by Todd Daniele and published by Taylor & Francis. This book was released on 2012-09-10 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: Polymodeling is a modeling technique used in 3d modeling. Unlike box modeling, or other forms of modeling where you start out with a basic form or primitive object that determines the mass of an object, artists can use the polygon (the basic building block of all of the primitives available in 3ds Max). This approach allows for more control over the flow, placement and detail of the meshes that are built. Placement of vertices/points, edges and all other sub-elements that build our models is determined by the user, rather than pre-determined by a computer generated primitive. This book is a collection of tips, tricks and techniques on how to create professional models for advertising on T.V and the web. The author has tons of industry experience using Max toward this end, and he shares the secrets of his trade. As Production Modeler for some of today's hottest studios (including GuerillaFx, Coke Zero, MTV, Old Navy, Nike, Target, HP) Todd Daniele brings real-world experience to the book. Daniele teaches the technical aspects of polymodeling, while showing how to ultimately create content in a dynamic, efficient manner. Associated web site offers instructional files that show the models in progressive stages of development; plus a supporting internet forum: readers can log-on to this forum to ask questions or comment on anything covered in the book.

Poly-Modeling with 3ds Max

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Author :
Publisher :
ISBN 13 :
Total Pages : 288 pages
Book Rating : 4.:/5 (11 download)

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Book Synopsis Poly-Modeling with 3ds Max by : Todd Daniele

Download or read book Poly-Modeling with 3ds Max written by Todd Daniele and published by . This book was released on 2012 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: Polymodeling is a modeling technique used in 3d modeling. Unlike box modeling, or other forms of modeling where you start out with a basic form or primitive object that determines the mass of an object, artists can use the polygon (the basic building block of all of the primitives available in 3ds Max). This approach allows for more control over the flow, placement and detail of the meshes that are built. Placement of vertices/points, edges and all other sub-elements that build our models is determined by the user, rather than pre-determined by a computer generated primitive. This book is a collection of tips, tricks and techniques on how to create professional models for advertising on T.V and the web. The author has tons of industry experience using Max toward this end, and he shares the secrets of his trade. As Production Modeler for some of today's hottest studios (including GuerillaFx, Coke Zero, MTV, Old Navy, Nike, Target, HP) Todd Daniele brings real-world experience to the book. Daniele teaches the technical aspects of polymodeling, while showing how to ultimately create content in a dynamic, efficient manner. Associated web site offers instructional files that show the models in progressive stages of development; plus a supporting internet forum: readers can log-on to this forum to ask questions or comment on anything covered in the book.

Modeling a Character in 3DS Max

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Author :
Publisher : Jones & Bartlett Publishers
ISBN 13 : 0763798134
Total Pages : 585 pages
Book Rating : 4.7/5 (637 download)

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Book Synopsis Modeling a Character in 3DS Max by : Paul Steed

Download or read book Modeling a Character in 3DS Max written by Paul Steed and published by Jones & Bartlett Publishers. This book was released on 2005-01-10 with total page 585 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes.

Introducing 3ds Max 9

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118058542
Total Pages : 554 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis Introducing 3ds Max 9 by : Dariush Derakhshani

Download or read book Introducing 3ds Max 9 written by Dariush Derakhshani and published by John Wiley & Sons. This book was released on 2011-01-11 with total page 554 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video game and feature-film artists have used 3ds Max to create Halo 2, King Kong, Myst V, and more. Now you can harness this popular animation software with the clear, step-by-step instructions in this easy-to-follow guide. This book breaks down the complexities of 3D modeling, texturing, animating, and visual effects. Clear-cut explanations, tutorials, and hands-on projects help build your skills and a special color insert includes real-world examples from talented 3ds Max beginners. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

3ds Max Speed Modeling for 3D Artists

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849692378
Total Pages : 593 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis 3ds Max Speed Modeling for 3D Artists by : Thomas Mooney

Download or read book 3ds Max Speed Modeling for 3D Artists written by Thomas Mooney and published by Packt Publishing Ltd. This book was released on 2012-10-23 with total page 593 pages. Available in PDF, EPUB and Kindle. Book excerpt: Step by step illustrated tutorials are supported by a focused commentary. The examples are designed to proceed from starting to model through model finishing to putting models to work within projects and presentation. The book shows both - the entire flow of asset creation and granular methodology. This book will appeal to anyone interested in 3D modeling who wants to improve their speed modeling ability, particularly artists whose work is relevant to industries where hard surface modeling or model prototyping is required, such as games, films, or visualization.

Polygonal Modeling

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Author :
Publisher : Jones & Bartlett Learning
ISBN 13 : 9781598220070
Total Pages : 428 pages
Book Rating : 4.2/5 (2 download)

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Book Synopsis Polygonal Modeling by : Mario Russo

Download or read book Polygonal Modeling written by Mario Russo and published by Jones & Bartlett Learning. This book was released on 2006 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt: Polygonal modeling is the process of creating objects in a 3D environment. It is the foundation for the creation of all 3D graphics and the essential building block of a career in computer graphics. Polygonal Modeling: Basic and Advanced Techniques provides in-depth coverage of polygonal modeling, including practical lessons on topology construction, a focus on the fundamentals of subdivision workflow, and a discussion of the technical aspects of modeling organic and inorganic objects. The book includes illustrated quick start modeling guides to 3ds max and Maya. Explore and evaluate a variety of subdivision techniques. Learn about polygonal objects and their most common properties. Discover how to use the tools and operations found in major 3D packages for polygonal modeling. Follow along with the step-by-step illustrated exercises that demonstrate the process of character modeling.

3ds Max Modeling for Games

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136139176
Total Pages : 479 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis 3ds Max Modeling for Games by : Andrew Gahan

Download or read book 3ds Max Modeling for Games written by Andrew Gahan and published by Taylor & Francis. This book was released on 2013-01-17 with total page 479 pages. Available in PDF, EPUB and Kindle. Book excerpt: With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition. This updated edition is packed with new tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time. Along with Anthony O'Donnell and a team of experts, Gahan covers all of the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing. Finally, a bonus section in 3ds Max Modeling for Games offers readers insights and tips on how to get their careers started in the game industry. New, expanded tutorials take readers of all abilities through full character and environment modeling from beginning to end Companion website (3d-for-games.com) offers a robust, supportive forum where readers can get commentary on new work, develop skills and portfolio art, as well as network with other game artists on a variety of projects. Also features project files for all tutorials in the book and enough support images and photos to keep the budding artist busy for months Completely updated gallery allows the reader to build on various models

The Little Book of Low Poly Modeling with 3ds Max 4

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Author :
Publisher :
ISBN 13 : 9780970683038
Total Pages : pages
Book Rating : 4.6/5 (83 download)

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Book Synopsis The Little Book of Low Poly Modeling with 3ds Max 4 by : Michele Bousquet

Download or read book The Little Book of Low Poly Modeling with 3ds Max 4 written by Michele Bousquet and published by . This book was released on 2002-05-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Autodesk 3ds Max 2016 Essentials

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119059909
Total Pages : 444 pages
Book Rating : 4.1/5 (19 download)

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Book Synopsis Autodesk 3ds Max 2016 Essentials by : Dariush Derakhshani

Download or read book Autodesk 3ds Max 2016 Essentials written by Dariush Derakhshani and published by John Wiley & Sons. This book was released on 2015-07-15 with total page 444 pages. Available in PDF, EPUB and Kindle. Book excerpt: Start animating right away with this tutorial-based guide to Autodesk 3ds Max 2016 Autodesk 3ds Max 2016 Essentials is your perfect hands-on guide to start animating quickly. Using approachable, real-world exercises, you'll master the fundamentals of this leading animation software by following full-color screen shots step by step. Each chapter opens with a quick discussion of concepts and learning objectives, and then launches into hands-on tutorials that give you firsthand experience and a good start on preparing for the 3ds Max certification exam. You'll learn the basics of modeling, texturing, animating, and visual effects as you create a retro-style alarm clock, animate a thrown knife, model a chair, and more. Whether you're a complete beginner or migrating from another 3D application, this task-based book provides the solid grounding you need in Autodesk 3ds Max 2016. Model your character with polygons, meshes, and more Add motion with simple and complex animations Add color and textures to visualize materials and surfaces Render interior scenes with great lighting and camera placement If you want to learn 3ds Max quickly and painlessly, Autodesk 3ds Max 2016 Essentials helps you start animating today.

3D Max 2019 Training Guide

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Author :
Publisher : BPB Publications
ISBN 13 : 9388511158
Total Pages : 152 pages
Book Rating : 4.3/5 (885 download)

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Book Synopsis 3D Max 2019 Training Guide by : Linkan Sagar

Download or read book 3D Max 2019 Training Guide written by Linkan Sagar and published by BPB Publications. This book was released on 2019-09-18 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: Let Your Creativity travel without moving your feet... DESCRIPTION Book is short, lively and based on practical platforms. Everything has been given step by step by using real-world and imagined examples. It takes the reader through the content design process explaining everything along the way. Ê Welcome to the world of Autodesk 3ds Max, a 3D modeling, animation, and rendering software package developed by Autodesk Inc. It is widely used by architects, game developers, design visualization specialists, and visual effects artists. A wide range of modeling and texturing tools make it an ideal platform for 3D modelers and animators. The intuitive user interface and workflow tools of Autodesk 3ds Max have made the job of design visualization specialists easier. Ê Autodesk 3ds Max 2019 Training guide is a tutorial-based textbook that introduces the readers to the basic features of 3ds Max 2019 created on real world model through tutorials. The textbook caters to the needs of both the novice and the advanced users of the software. Ê This textbook will help you unleash your creativity and help you create simple and complete 3D models and animations. The textbook will help the learners transform their imagination into reality with ease. KEY FEATURES Step by step explanation. Tutorial book using real world example. Easy to Learn and simple to understand. WHAT WILL YOU LEARN 3Ds max, its graphical user interface. Standard, extended primitives. Spline, Nurb curves, object space modifiers. Basic and Advance modelling tools. WHO THIS BOOK IS FOR 3D designer, 3D modular and Interior designer Table of Contents 1. Ê Ê Introduction & Overview 2. Ê Ê Create-Geometry 3. Ê Ê Create-Shape and Basic Tool 4. Ê Ê Modify-Object Space Modifiers 5. Ê Ê Basic Tools 6. Ê Ê Advance Modeling Tools

Architectural Rendering with 3ds Max and V-Ray

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Author :
Publisher : CRC Press
ISBN 13 : 1136129669
Total Pages : 213 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Architectural Rendering with 3ds Max and V-Ray by : Markus Kuhlo

Download or read book Architectural Rendering with 3ds Max and V-Ray written by Markus Kuhlo and published by CRC Press. This book was released on 2013-03-20 with total page 213 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create high-quality photorealistic renders of architectural visualizations using 3ds Max and Vray with the project-based tutorials in this book. Learn how to combine lighting and rendering options to end-up with the most realistic final renders possible at a professional level. The tutorials in this book are filled with beautiful full-color images and they teach you how to light both interiors and exteriors and daytime and nighttime scenes. Learn how to save time without sacrificing the quality of your final renders with tips and tricks on rendering with Vray - the most accurate rendering application for 3ds Max. The companion CD includes all the project files that you need to recreate each of the projects presented within the book.

3D Modeling Using Autodesk 3ds Max With Rendering View

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Author :
Publisher : IGI Global
ISBN 13 : 1668441411
Total Pages : 291 pages
Book Rating : 4.6/5 (684 download)

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Book Synopsis 3D Modeling Using Autodesk 3ds Max With Rendering View by : Samanta, Debabrata

Download or read book 3D Modeling Using Autodesk 3ds Max With Rendering View written by Samanta, Debabrata and published by IGI Global. This book was released on 2022-06-24 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: In just the last few years, the visualization industry has arguably become the fastest-growing 3D industry and may soon overtake all others in total number of users. Just as the use of computer-aided design became the norm for nearly all architectural, engineering, and construction firms in the 1990s, 3D visualizations have become standard practice today. Autodesk® 3ds Max® is a powerful and versatile 3D software package that requires a thorough understanding in order to use it effectively. 3D Modeling Using Autodesk 3ds Max With Rendering View considers the challenges of learning 3ds Max®, focuses on the critical aspects of the program needed to produce stunning architectural visualizations, and discusses some of the fastest and most efficient ways to accomplish tasks. Covering a range of topics such as camera rendering and standard light effects, this reference work is ideal for researchers, academicians, scholars, practitioners, industry professionals, instructors, and students.

3ds Max Basics for Modeling Video Game Assets: Volume 1

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Author :
Publisher : CRC Press
ISBN 13 : 0429796005
Total Pages : 551 pages
Book Rating : 4.4/5 (297 download)

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Book Synopsis 3ds Max Basics for Modeling Video Game Assets: Volume 1 by : William Culbertson

Download or read book 3ds Max Basics for Modeling Video Game Assets: Volume 1 written by William Culbertson and published by CRC Press. This book was released on 2019-04-15 with total page 551 pages. Available in PDF, EPUB and Kindle. Book excerpt: A textbook for learning 3d modeling fundamentals, this step-by-step lesson book develops the readers modeling skills through a series of modeling exercises creating modules for a medieval castle environment. As the text introduces new modeling skills it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being responsible for researching asset design, providing the team with placeholder assets, and final model assets that are unwrapped and custom textured. Upon completion of the modeling projects, the modeled environment is exported to the Unity game engine for use in a real game environment, Although the text uses Autodesk 3ds Max for the modeling program, the principals are transferable to other major modeling programs. Key Features: The goal of this book is to teach the fundamentals of 3d modeling video game assets in a simplified, logical progression, optimized for learning at a beginner level. This series of modeling exercises is the result of having taught over one thousand video game students the fundamentals of 3d modeling. Often, teachers are not fully trained in teaching the concepts of 3d modeling. This text, written for self-paced learning helps those instructors. Includes instructions and project files for exporting the finished project environment into a 3d game engine, Unity. Appendices include additional 3ds Max tool instructions. A companion site includes working 3ds Max project files for Chapters, a 3ds Max user interface and 3ds Max short cut keys and more.

3ds Max Modeling for Games

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Author :
Publisher : Taylor & Francis
ISBN 13 : 0240816064
Total Pages : 382 pages
Book Rating : 4.2/5 (48 download)

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Book Synopsis 3ds Max Modeling for Games by : Andrew Gahan

Download or read book 3ds Max Modeling for Games written by Andrew Gahan and published by Taylor & Francis. This book was released on 2011 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3ds Max Modeling for Games - VOLUME II Insider's Guide to Stylized Game Character, Vehicle, and Environment Modeling **ALL TECHNIQUES, TUTORIALS BELOW WILL FEATURE STYLIZED (COMIC-STYLE) ART. THIS IS THE DISTINCTION BETWEEN VOLUME I (WHICH OFFER REALISTIC STYLE ART). Chapter 1 - Introduction to 3dsmax (20-30 pages) User Interface Primitives Viewports Projects Load & Save Chapter 2 - Basics of Modeling and Texturing (20-30 pages) Creating a box asset Creating simple texture maps Creating texture maps from photographs Cleaning up images in Photoshop Mapping UV Unwrap Editing UV's Render settings and quick renders Saving and organizing your work Chapter 3 - Low Poly Modeling Techniques continued (20-30 pages) Modeling a simple object Extrude, Bevel, etc Graphite modeling tools Chapter 4 - Low Poly Vehicle (80 pages) Using blueprints and concept art work Modeling techniques Materials and mapping Rendering Chapter 5 - Low Poly Character (80 pages) Using blueprints and concept art work Modeling techniques Materials and mapping Rendering Gallery (20 pages) Chapter 6 - Creating Trees and Foliage (30 pages) Different approaches for different uses Modelling Texture creation Chapter 7 - Low poly Environment (80 pages) Planning the scene Blocking out in 3D To detail or not to detail Unwrapping Creating texture maps Lighting Rendering Chapter 8 - Normal Map creation in detail (20-30 pages) Creating normal maps from high poly assets Baking maps Types of normal map Tangents based normal maps in detail Chapter 9 - Ambient Occlusion in detail (10-20 pages) Chapter 10 - Portfolio creation and Interview (10 pages).

Introducing 3ds Max 2008

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470288515
Total Pages : 642 pages
Book Rating : 4.4/5 (72 download)

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Book Synopsis Introducing 3ds Max 2008 by : Dariush Derakhshani

Download or read book Introducing 3ds Max 2008 written by Dariush Derakhshani and published by John Wiley & Sons. This book was released on 2008-04-07 with total page 642 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introducing 3ds Max 2008 breaks down the complexities of 3D modeling, texturing, animating, and visual effects. You'll jump right into the 3ds Max pipeline—from preproduction through postproduction—with clear-cut explanations, tutorials, and hands-on projects to build your skills. A special color insert includes real-world examples from talented 3ds Max beginners. From immediately creating your first animation to mastering poly modeling techniques and lighting final renders, you'll get a solid grounding in 3ds Max 2008. Build the knowledge you need for game, film, and TV production. Includes a companion CD.

Autodesk 3ds Max 2014 Essentials

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 111875025X
Total Pages : 416 pages
Book Rating : 4.1/5 (187 download)

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Book Synopsis Autodesk 3ds Max 2014 Essentials by : Randi L. Derakhshani

Download or read book Autodesk 3ds Max 2014 Essentials written by Randi L. Derakhshani and published by John Wiley & Sons. This book was released on 2013-05-08 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: Great guide to the fundamentals of Autodesk 3ds Max2014 This Autodesk Official Press guide is just what you need tolearn the basics of Autodesk 3ds Max 2014 quickly and easily.Through a series of cool projects like designing an alarm clock,animating a thrown knife, or lighting a scene, you'll learn theessentials of modeling, rigging, animating, and rendering using thepopular Autodesk 3ds Max 3D animation and effects software. It's apractical, hands-on approach allowing you to constantly reinforcingskills as you learn them. Downloadable before-and-after project files let you to compareyour work to that of 3ds Max professionals. Even if you alreadyhave experience with 3ds Max, this book is a great reference forrenewing your skills. And, it will help all users review andprepare for the Autodesk 3ds Max 2014 certification exams. Helps beginners and those migrating from other 3D animation andeffects programs get up and running on Autodesk 3ds Max 2014 Features a realistic, task-based approach, so readers learn viaa series of hands-on projects using downloadable files, all backedwith ample instruction, explanation, and illustration Covers modeling, rigging, animating, rendering, skinning,architectural visualization, and more Written by Autodesk Authorized Authors and is an AutodeskOfficial Press book Get firsthand experience with 3ds Max, as well as a good starton preparing for the Autodesk 3ds Max 2014 Certified Professionalexam, with Autodesk 3ds Max 2014 Essentials.

Modeling a Character in 3DS Max

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Author :
Publisher : Wordware Publishing, Inc.
ISBN 13 : 1449633870
Total Pages : 602 pages
Book Rating : 4.4/5 (496 download)

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Book Synopsis Modeling a Character in 3DS Max by : Paul Steed

Download or read book Modeling a Character in 3DS Max written by Paul Steed and published by Wordware Publishing, Inc.. This book was released on 2005-01-10 with total page 602 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes.