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Planetquake
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Download or read book Planetquake written by Umoya Lister and published by eBook Partnership. This book was released on 2014-01-25 with total page 451 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is "e;geofiction"e; cli-fi where our planet is a key actor. Greenhouse gases lead to natural disasters and the dismal politics of scarcity. Yes, our world is groaning, symbolised by a tsunami hitting the Scottish holy island of Iona... A scientist couple begin an evidence-based protest, but this morphs into a fight against a charismatic African empire-builder even as they face their own private temptations and tragedies. Nobody taught them just how difficult this path would be nor how much the whole world would become their battleground.
Download or read book SPIN written by and published by . This book was released on 2000-08 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the concert stage to the dressing room, from the recording studio to the digital realm, SPIN surveys the modern musical landscape and the culture around it with authoritative reporting, provocative interviews, and a discerning critical ear. With dynamic photography, bold graphic design, and informed irreverence, the pages of SPIN pulsate with the energy of today's most innovative sounds. Whether covering what's new or what's next, SPIN is your monthly VIP pass to all that rocks.
Book Synopsis The Complete Idiot's Guide to Networking by : Chris Negus
Download or read book The Complete Idiot's Guide to Networking written by Chris Negus and published by Penguin. This book was released on 2001 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide for beginners offers diagrams and instructions for creating and updating computer networks in the home and office, covering new technologies, troubleshooting, and security.
Book Synopsis Quake III Arena by : Steve Honeywell
Download or read book Quake III Arena written by Steve Honeywell and published by Prima Games. This book was released on 1999 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: Essential deathmatch tips Stats for all weapons and equipment In-depth descriptions for all characters Detailed maps with locations of weapons and secret areas Expert advice for advanced combat tactics
Download or read book Gaming Hacks written by Simon Carless and published by "O'Reilly Media, Inc.". This book was released on 2004 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: Aimed at avid and/or highly skilled video gamers, 'Gaming Hacks' offers a guide to pushing the limits of video game software and hardware using the creative exploits of the gaming gurus.
Download or read book Virtual Nation written by Gerard Goggin and published by UNSW Press. This book was released on 2004 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first comprehensive book on the Australian Internet, Virtual Nation offers a surprising, thought-provoking, and rigorous introduction to a technology that we now can't do without.
Book Synopsis The Complete Idiot's Guide to Playing Games Online by : Loyd Case
Download or read book The Complete Idiot's Guide to Playing Games Online written by Loyd Case and published by Penguin Putnam. This book was released on 2000 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wilson and Coleman provide clear and comprehensive instructions to all types of online games: science-fiction; strategy; action; classics; puzzles; fantasy; and role-playing. Find out what hardware and software is needed to play these games, and get tips for the most popular titles and where to find them.
Download or read book Echo of The Flood written by and published by Lulu.com. This book was released on with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Understanding Digital Games by : Jason Rutter
Download or read book Understanding Digital Games written by Jason Rutter and published by SAGE. This book was released on 2006-04-20 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: There are an increasing number of courses on digital games and gaming, following the rise in the popularity of games themselves. Amongst these practical courses, there are now theoretical courses appearing on gaming on media, film and cultural studies degree programmes. The aim of this book is to satisfy the need for a single accessible textbook which offers a broad introductions to the range of literatures and approaches currently contributing to digital game research. Each of the chapters will outline key theoretical perspectives, theorists and literatures to demonstrate their relevance to, and use in, the study of digital games.
Download or read book Game Plan written by Alan Gershenfeld and published by St. Martin's Griffin. This book was released on 2007-04-01 with total page 301 pages. Available in PDF, EPUB and Kindle. Book excerpt: The $20 billion computer and video gaming business is the fastest-growing entertainment medium in the world---on track to surpass both the movie and record businesses. More than 200 million computer and video games are sold to the 140 million gamers in America every year. Game Plan: The Insiders Guide to Breaking In and Succeeding in the Computer and Video Game Business is the first book that clearly explains how to get a foot in the door to this incredibly dynamic and exciting field. This essential guide includes everything job seekers need to know about: -How the computer and video game business really works -How to break into the industry -How to get your dream game made -The many different jobs in the field -Surviving and thriving in the marketplace Three top game veterans provide all the information readers need to begin their search: Alan Gershenfeld, former senior vice-president of Activision Studios, Mark Loparco, one of the industry's top edutainment producers, and Cecilia Barajas, an acclaimed game producer/ director and a design consultant on hundreds of games. Game Plan also features expert advice by top gamemakers from such leading game publishers and developers as Electronic Arts, Activision, Microsoft, Midway, LucasArts, and THQ. No matter what your background or job qualifications are, Game Plan will help you to decide which area of the video and computer game business appeals to you the most, and how to attain your goals of working in the industry. For anyone who's ever dreamed of one day making a game, or is simply curious if this is the field to go into---this book is a must-read.
Book Synopsis The Machinima Reader by : Henry Lowood
Download or read book The Machinima Reader written by Henry Lowood and published by MIT Press. This book was released on 2011-06-03 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first critical overview of an emerging field, with contributions from both scholars and artist-practitioners. Over the last decade, machinima—the use of computer game engines to create movies—has emerged as a vibrant area in digital culture. Machinima as a filmmaking tool grew from the bottom up, driven by enthusiasts who taught themselves to deploy technologies from computer games to create animated films quickly and cheaply. The Machinima Reader is the first critical overview of this rapidly developing field. The contributors include both academics and artist-practitioners. They explore machinima from multiple perspectives, ranging from technical aspects of machinima, from real-time production to machinima as a performative and cinematic medium, while paying close attention to the legal, cultural, and pedagogical contexts for machinima. The Machinima Reader extends critical debates originating within the machinima community to a wider audience and provides a foundation for scholarly work from a variety of disciplines. This is the first book to chart the emergence of machinima as a game-based cultural production that spans technologies and media, forming new communities of practice on its way to a history, an aesthetic, and a market.
Book Synopsis Greatest Moments in Video Game History by : D.B. Weston
Download or read book Greatest Moments in Video Game History written by D.B. Weston and published by DB Weston. This book was released on with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: Greatest Moments in Video Game History is the most extensive book of video game facts available today. While books written in a similar vein provide readers with general facts, "Greatest Moments in Video Game History" brings to light the lesser known facts that will take you on an exciting trip through history starting in 1947 and running through 2012. Greatest Moments in Video Game History is not just a chronological list of events, it also features stories that you will not read anywhere else, noteworthy game releases, scandals, bans, publicity stunts gone wrong, Guinness gaming records, and a look at the best and worst game releases throughout the years.
Book Synopsis Entertainment Computing - ICEC 2008 by : Scott M. Stevens
Download or read book Entertainment Computing - ICEC 2008 written by Scott M. Stevens and published by Springer. This book was released on 2008-11-01 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 7th International Conference on Entertainment Computing, under the auspices of the International Federation for Information Processing (IFIP), was held September 25–27, 2008 in Pittsburgh, Pennsylvania. Based on the very successful first international workshop (IWEC 2002) and the following international conferences (ICEC 2003 through ICEC 2007), ICEC 2008 was an international forum for the exchange of experience and knowledge amongst researchers and developers in the field of entertainment computing. ICEC is the longest established and most prestigious conference in the field of entertainment computing. The conference provides an interdisciplinary forum for advanced research in entertainment computing, broadly defined. ICEC is truly international with leading experts from 14 nations representing academia and industry attending this year’s conference. These leaders presented their newest research, insights, products and demonstrations. Although the field of entertainment computing is thought of as new, in fact modern digital computer games go back over 45 years with games such as Spacewar developed in 1961. This is not to say entertainment computing is limited to computer games. As evidenced by papers in this volume, entertainment computing covers virtually every aspect of today’s recreational diversions.
Book Synopsis Science Fiction Video Games by : Neal Roger Tringham
Download or read book Science Fiction Video Games written by Neal Roger Tringham and published by CRC Press. This book was released on 2014-09-10 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical a
Book Synopsis Running Linux by : Matthias Kalle Dalheimer
Download or read book Running Linux written by Matthias Kalle Dalheimer and published by "O'Reilly Media, Inc.". This book was released on 2005-12-22 with total page 974 pages. Available in PDF, EPUB and Kindle. Book excerpt: You may be contemplating your first Linux installation. Or you may have been using Linux for years and need to know more about adding a network printer or setting up an FTP server. Running Linux, now in its fifth edition, is the book you'll want on hand in either case. Widely recognized in the Linux community as the ultimate getting-started and problem-solving book, it answers the questions and tackles the configuration issues that frequently plague users, but are seldom addressed in other books. This fifth edition of Running Linux is greatly expanded, reflecting the maturity of the operating system and the teeming wealth of software available for it. Hot consumer topics suchas audio and video playback applications, groupware functionality, and spam filtering are covered, along with the basics in configuration and management that always have made the book popular. Running Linux covers basic communications such as mail, web surfing, and instant messaging, but also delves into the subtleties of network configuration--including dial-up, ADSL, and cable modems--in case you need to set up your network manually. The book canmake you proficient on office suites and personal productivity applications--and also tells you what programming tools are available if you're interested in contributing to these applications. Other new topics in the fifth edition include encrypted email and filesystems, advanced shell techniques, and remote login applications. Classic discussions on booting, package management, kernel recompilation, and X configuration have also been updated. The authors of Running Linux have anticipated problem areas, selected stable and popular solutions, and provided clear instructions to ensure that you'll have a satisfying experience using Linux. The discussion is direct and complete enough to guide novice users, while still providing the additional information experienced users will need to progress in their mastery of Linux. Whether you're using Linux on a home workstation or maintaining a network server, Running Linux will provide expert advice just when you need it.
Book Synopsis 2005 Gamer's Almanac by : Sean Carton
Download or read book 2005 Gamer's Almanac written by Sean Carton and published by . This book was released on 2004 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Great Dictionary English - Russian by : Benjamin Maximilian Eisenhauer
Download or read book The Great Dictionary English - Russian written by Benjamin Maximilian Eisenhauer and published by Benjamin Maximilian Eisenhauer. This book was released on with total page 4403 pages. Available in PDF, EPUB and Kindle. Book excerpt: This dictionary contains around 60,000 English terms with their Russian translations, making it one of the most comprehensive books of its kind. It offers a wide vocabulary from all areas as well as numerous idioms. The terms are translated from English to Russian. If you need translations from Russian to English, then the companion volume The Great Dictionary Russian - English is recommended.