Pixel Art Sketchbook 64x64 Grid

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Author :
Publisher : Independently Published
ISBN 13 : 9781790597741
Total Pages : 101 pages
Book Rating : 4.5/5 (977 download)

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Book Synopsis Pixel Art Sketchbook 64x64 Grid by : Made By Sophie

Download or read book Pixel Art Sketchbook 64x64 Grid written by Made By Sophie and published by Independently Published. This book was released on 2018-12-09 with total page 101 pages. Available in PDF, EPUB and Kindle. Book excerpt: Perfect book to sharpen your pixel design skills! This is a 64x64 grid page notebook, designed and produced by a 25 year game industry veteran, to help video game programmers, designers, and illustrators create 2D pixel art for video games. Create sprites for your favorite game development platform or vintage and retro systems. The book is subdivided into smaller 8x8 sections to help you design pixel art for profession video games and other media. Book Features Beautiful matte cover design 64x64 Grid subdivided into 16x16 sections Create 64 8x8 sprite frames per page Create up to 16 32x32 sprite frames per page 6" x 9" book size is ideal take with you anywhere Lined note section to jot down color and other data Drawing space under grid to sketch out ideas

Pixel Art Sketchbook 32x32 Grid

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Author :
Publisher : Independently Published
ISBN 13 : 9781790594900
Total Pages : 101 pages
Book Rating : 4.5/5 (949 download)

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Book Synopsis Pixel Art Sketchbook 32x32 Grid by : Made By Sophie

Download or read book Pixel Art Sketchbook 32x32 Grid written by Made By Sophie and published by Independently Published. This book was released on 2018-12-09 with total page 101 pages. Available in PDF, EPUB and Kindle. Book excerpt: Perfect book to sharpen your pixel design skills! This is a 32x32 grid page notebook, designed and produced by a 25 year game industry veteran, to help video game programmers, designers, and illustrators create 2D pixel art for video games. Create sprites for your favorite game development platform or vintage and retro systems. The book is subdivided into smaller 8x8 sections to help you design pixel art for professional video games and other media. Book Features Beautiful matte cover design 32x32 Grid subdivided into 16x16 sections Create 16 8x8 sprite frames Create up to 4 16x16 sprite frames 6" x 9" book size is ideal take with you anywhere Lined note section to jot down color data and other info Drawing space under grid to sketch out ideas

The Animator's Survival Kit

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Publisher : Macmillan
ISBN 13 : 086547897X
Total Pages : 393 pages
Book Rating : 4.8/5 (654 download)

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Book Synopsis The Animator's Survival Kit by : Richard Williams

Download or read book The Animator's Survival Kit written by Richard Williams and published by Macmillan. This book was released on 2012-09-25 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators"--Cover.

Pixel Art for Game Developers

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Author :
Publisher : CRC Press
ISBN 13 : 1482252317
Total Pages : 256 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Pixel Art for Game Developers by : Daniel Silber

Download or read book Pixel Art for Game Developers written by Daniel Silber and published by CRC Press. This book was released on 2015-07-28 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software, it focuses on the universal principles of the craft.The book provide

Iconism

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Publisher : Gingko Press
ISBN 13 : 9783943330526
Total Pages : 240 pages
Book Rating : 4.3/5 (35 download)

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Book Synopsis Iconism by : Sandu Publications

Download or read book Iconism written by Sandu Publications and published by Gingko Press. This book was released on 2020-03-17 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Icons, pictograms, and symbols are an important part of how we communicate in our every day lives. Whether they're used for branding, interactive applications, or wayfinding signs, the designs must be informative and aesthetic. Iconism highlights the ingenuity of these symbols. The text is divided into four sections: Icon & Pictogram Collections, Visual Identity, Wayfinding, and Interaction Design.

Symbol Sourcebook

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Publisher : John Wiley & Sons
ISBN 13 : 9780471288725
Total Pages : 296 pages
Book Rating : 4.2/5 (887 download)

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Book Synopsis Symbol Sourcebook by : Henry Dreyfuss

Download or read book Symbol Sourcebook written by Henry Dreyfuss and published by John Wiley & Sons. This book was released on 1991-01-16 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A ready reference aid and an inspiration to designers . All in all the best book now available on symbols." --Library Journal This unparalleled reference represents a major achievement in the field of graphic design. Famed industrial designer Henry Dreyfuss recognized the importance of symbols in communicating more quickly and effectively; for many years he and his staff collected and codified graphic symbols as they are used in all walks of life throughout the world. The result is this "dictionary" of universally used graphic symbols. Henry Dreyfuss designed this sourcebook to be as practical and easy to use as possible by arranging the symbol information within ingeniously devised sections: Basic Symbols represents a concise and highly selective grouping of symbols common to all disciplines (on-off, up-down, etc.). Disciplines provides symbols used in accommodations and travel, agriculture, architecture, business, communications, engineering, photography, sports, safety, traffic controls, and many other areas. Color lists the meanings of each of the colors in various worldwide applications and cultures. Graphic Form displays symbols from all disciplines grouped according to form (squares, circles, arrows, human figures, etc.) creating a unique way to identify a symbol out of context, as well as giving designers a frame of reference for developing new symbols. To make the sourcebook truly universal, the Table of Contents contains translations of each of the section titles and discipline areas into 17 languages in addition to English.

Insanely Great

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Publisher : Penguin
ISBN 13 : 0140291776
Total Pages : 337 pages
Book Rating : 4.1/5 (42 download)

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Book Synopsis Insanely Great by : Steven Levy

Download or read book Insanely Great written by Steven Levy and published by Penguin. This book was released on 2000-06-01 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: The creation of the Mac in 1984 catapulted America into the digital millennium, captured a fanatic cult audience, and transformed the computer industry into an unprecedented mix of technology, economics, and show business. Now veteran technology writer and Newsweek senior editor Steven Levy zooms in on the great machine and the fortunes of the unique company responsible for its evolution. Loaded with anecdote and insight, and peppered with sharp commentary, Insanely Great is the definitive book on the most important computer ever made. It is a must-have for anyone curious about how we got to the interactive age.

Graphic Design, Referenced

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Publisher :
ISBN 13 : 1592534473
Total Pages : 401 pages
Book Rating : 4.5/5 (925 download)

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Book Synopsis Graphic Design, Referenced by : Bryony Gomez-Palacio

Download or read book Graphic Design, Referenced written by Bryony Gomez-Palacio and published by . This book was released on 2009 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphic Design, Referenced is a visual and informational guide to the most commonly referenced terms, historical moments, landmark projects, and influential practitioners in the field of graphic design. With more than 2,000 design projects illustrating more than 400 entries, it provides an intense overview of the varied elements that make up the graphic design profession through a unique set of chapters: "principles" defines the very basic foundation of what constitutes graphic design to establish the language, terms, and concepts that govern what we do and how we do it, covering layout, typography, and printing terms; "knowledge" explores the most influential sources through which we learn about graphic design from the educational institutions we attend to the magazines and books we read; "representatives" gathers the designers who over the years have proven the most prominent or have steered the course of graphic design in one way or another; and "practice" highlights some of the most iconic work produced that not only serve as examples of best practices, but also illustrate its potential lasting legacy. Graphic Design, Referenced serves as a comprehensive source of information and inspiration by documenting and chronicling the scope of contemporary graphic design, stemming from the middle of the twentieth century to today.

Revolution in The Valley [Paperback]

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596007191
Total Pages : 322 pages
Book Rating : 4.5/5 (96 download)

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Book Synopsis Revolution in The Valley [Paperback] by : Andy Hertzfeld

Download or read book Revolution in The Valley [Paperback] written by Andy Hertzfeld and published by "O'Reilly Media, Inc.". This book was released on 2005 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: Subtitle on spine: The insanely great story of how the Mac was made.

PX 64x64

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781978347083
Total Pages : 88 pages
Book Rating : 4.3/5 (47 download)

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Book Synopsis PX 64x64 by : 2k.design

Download or read book PX 64x64 written by 2k.design and published by Createspace Independent Publishing Platform. This book was released on 2017-10-15 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pixel art 64px X 64px gridded sketchbook, sketchpad and drawing pad for professional pixel art character designers, indie video game developers, digital artists, and enthusiast pixel art creators. Create awesome pixel art sprites in the style of art made for retro video game consoles like: Atari 2600, Nintendo NES, Nintendo Super NES (SNES), Nintendo Game Boy, Nintendo Game Boy Color, Nintendo Game Boy Advance, Sega Master System, Sega Game Gear, Sega Mega Drive, and Sega Genesis. Book features: 64px X 64px pixel art grids 40 pages x 1 grid per page (for a total of 40 64px X 64px grids) Final Fantasy II (FF2) and Final Fantasy III (FF3) sprite character body guides Single-sided grid pages Vibrant blue-colored grid designs optimal for easy digital reproduction Book size: 8.5" x 8.5" Printed on high quality color paper Pixel art cheat sheet found in front of book (these tips include: pixel art straight lines, curved lines, common sprite sizes, sprite directions, sprite animation sequences, simple tonal dithering, complex pattern dithering, and pixel-perfect circles) This pixel art sketchbook is part of a series of professional pixel art drawing books that focus on common pixel art grid sizes. For other pixel grid sizes, search Amazon or Google for "pixel art sketchbook."

The Invention of Creativity

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Publisher : John Wiley & Sons
ISBN 13 : 0745697070
Total Pages : 300 pages
Book Rating : 4.7/5 (456 download)

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Book Synopsis The Invention of Creativity by : Andreas Reckwitz

Download or read book The Invention of Creativity written by Andreas Reckwitz and published by John Wiley & Sons. This book was released on 2017-05-30 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: Contemporary society has seen an unprecedented rise in both the demand and the desire to be creative, to bring something new into the world. Once the reserve of artistic subcultures, creativity has now become a universal model for culture and an imperative in many parts of society. In this new book, cultural sociologist Andreas Reckwitz investigates how the ideal of creativity has grown into a major social force, from the art of the avant-garde and postmodernism to the ‘creative industries’ and the innovation economy, the psychology of creativity and self-growth, the media representation of creative stars, and the urban design of ‘creative cities’. Where creativity is often assumed to be a force for good, Reckwitz looks critically at how this imperative has developed from the 1970s to the present day. Though we may well perceive creativity as the realization of some natural and innate potential within us, it has rather to be understood within the structures of a very specific culture of the new in late modern society. The Invention of Creativity is a bold and refreshing counter to conventional wisdom that shows how our age is defined by radical and restrictive processes of social aestheticization. It will be of great interest to those working in a variety of disciplines, from cultural and social theory to art history and aesthetics.

Challenges for Games Designers

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Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781542453318
Total Pages : 340 pages
Book Rating : 4.4/5 (533 download)

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Book Synopsis Challenges for Games Designers by : Brenda Brathwaite

Download or read book Challenges for Games Designers written by Brenda Brathwaite and published by Createspace Independent Publishing Platform. This book was released on 2008-08-21 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be. Each chapter covers a different topic important to game designers, and was taken from actual industry experience. After a brief overview of the topic, there are five challenges that each take less than two hours and allow you to apply the material, explore the topic, and expand your knowledge in that area. Each chapter also includes 10 "non-digital shorts" to further hone your skills. None of the challenges in the book require any programming or a computer, but many of the topics feature challenges that can be made into fully functioning games. The book is useful for professional designers, aspiring designers, and instructors who teach game design courses, and the challenges are great for both practice and homework assignments. The book can be worked through chapter by chapter, or you can skip around and do only the challenges that interest you. As with anything else, making great games takes practice and Challenges for Game Designers provides you with a collection of fun, thought-provoking, and of course, challenging activities that will help you hone vital skills and become the best game designer you can be.

From Point to Pixel

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Publisher : Interfaces: Studies in Visual
ISBN 13 : 9781512600223
Total Pages : 0 pages
Book Rating : 4.6/5 (2 download)

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Book Synopsis From Point to Pixel by : Meredith Hoy

Download or read book From Point to Pixel written by Meredith Hoy and published by Interfaces: Studies in Visual. This book was released on 2017 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A timely reconsideration of digital aesthetics

Minimalist Game Design

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Author :
Publisher : A K Peters Limited
ISBN 13 : 9781466581791
Total Pages : 320 pages
Book Rating : 4.5/5 (817 download)

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Book Synopsis Minimalist Game Design by : Andrew Nealen

Download or read book Minimalist Game Design written by Andrew Nealen and published by A K Peters Limited. This book was released on 2014-02-05 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Guided by the theory of design minimalism where the predominant goal is to craft a game where nothing in the design is superfluous or used by coincidence, but carefully chosen to increase the accessibility, improve the interface, and meaningfully contribute to the game, Nealen and Saltsman (Award-winning Indie game designers) demonstrate how to find the smallest possible subset of mechanics and interfaces that lead to interesting and compelling gameplay. They illustrate by example with insights and philosophies from game industry veterans and independent game developers.

Px - Pixel Grids Drawing Pad

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Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781544651453
Total Pages : 180 pages
Book Rating : 4.6/5 (514 download)

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Book Synopsis Px - Pixel Grids Drawing Pad by : 2k.design

Download or read book Px - Pixel Grids Drawing Pad written by 2k.design and published by Createspace Independent Publishing Platform. This book was released on 2017-04-16 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the perfect 8.5" x 8.5" gridded drawing pad, sketchbook, sketchpad, for professional pixel artists, pixel art character designers, indie video game developers, beginners and enthusiasts pixel crafters. Printed on high quality paper with colored ink, everyone will find this drawing pad useful for sketching and brainstorming retro 8-bit Nintendo-inspired pixel art and pixel art character designs. Single-sided blue-colored grid designs printed on high quality color paper. Grid resolutions (sizes) include: 64x64: 20 pages x 1 grid per page 32x32: 10 pages x 4 grids per page 16x16: 10 pages x 9 grids per page 8x8: 10 pages x 16 grids per page 4x4: 10 pages x 25 grids per page 16x24: Final Fantasy III (FF3), 5 pages x 6 grids per page (5 pages of thumbnails x 20 thumbs per page) 16x16: Final Fantasy II (FF2), 5 pages x 9 grids per page (5 pages of thumbnails x 25 thumbs per page) Each grid is separated into different colorized sections that make the book easy to thumb through and navigate. Pixel art tips section found in front of book. Learn how to create pixel art straight lines, curved lines, common sprite sizes, sprite directions, sprite animation sequences, simple tonal dithering, complex pattern dithering, and pixel-perfect circles. Purchase this drawing pad for yourself, family and/or friends. This is the perfect gift for any creative who likes to doodle pixel art for fun or as a profession. This drawing pad is perfect for anyone wanting to recreate pixel art in the style of Atari 2600, Nintendo NES, Nintendo Super NES (SNES), Nintendo Game Boy, Nintendo Game Boy Color, Nintendo Game Boy Advance, Sega Master System, Sega Game Gear, Sega Mega Drive, and Sega Genesis.

Rational Principles of Pianoforte Technique

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Publisher :
ISBN 13 :
Total Pages : 102 pages
Book Rating : 4.0/5 (48 download)

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Book Synopsis Rational Principles of Pianoforte Technique by : Alfred Cortot

Download or read book Rational Principles of Pianoforte Technique written by Alfred Cortot and published by . This book was released on 2013 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Pixel Game's 32X32

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Publisher :
ISBN 13 : 9781471044694
Total Pages : 0 pages
Book Rating : 4.0/5 (446 download)

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Book Synopsis The Pixel Game's 32X32 by : Tcorporation Edition

Download or read book The Pixel Game's 32X32 written by Tcorporation Edition and published by . This book was released on 2022-09-24 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pixel art design sketchbook there is space with 32 square grid. This book is perfect to start learning to create shapes in pixels, for creators, developers, designers, graphic designers. It is possible to create pixel drawings in all possible forms.