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Phenomenon X Roleplaying Game
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Book Synopsis Phenomenon X Roleplaying Game by : Nat Ash
Download or read book Phenomenon X Roleplaying Game written by Nat Ash and published by CreateSpace. This book was released on 2015-05-26 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: A d10 based roleplaying game. Enter into the dark and gritty world of alien abductions and government conspiracies.
Download or read book Conspiracy X written by Ernst and published by Eden Studios. This book was released on 2004-03-15 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Routledge Handbook of Role-Playing Game Studies by : José P. Zagal
Download or read book The Routledge Handbook of Role-Playing Game Studies written by José P. Zagal and published by Taylor & Francis. This book was released on 2024-06-27 with total page 588 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Handbook provides a comprehensive guide to the latest research on role-playing games (RPGs) across disciplines, cultures, and media in one single, accessible volume. Collaboratively authored by more than 40 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live-action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Baldur’s Gate, Genshin Impact, and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like worldbuilding, immersion, and player-character relations, as well as explore actual play and streaming, diversity, equity, inclusion, jubensha, therapeutic uses of RPGs, and storygames, journaling games, and other forms of text-based RPGs. Each chapter includes definitions of key terms and recommended readings to help students and scholars new to RPG studies find their way into this interdisciplinary field. A comprehensive reference volume ideal for students and scholars of game studies and immersive experiences and those looking to learn more about the ever-growing, interdisciplinary field of RPG studies.
Book Synopsis Delta Green - Black Sites by : Dennis Detwiller
Download or read book Delta Green - Black Sites written by Dennis Detwiller and published by . This book was released on 2020-04 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Role-Playing Game Studies by : Sebastian Deterding
Download or read book Role-Playing Game Studies written by Sebastian Deterding and published by Routledge. This book was released on 2018-04-17 with total page 905 pages. Available in PDF, EPUB and Kindle. Book excerpt: This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.
Book Synopsis Worlds in Play by : Suzanne De Castell
Download or read book Worlds in Play written by Suzanne De Castell and published by Peter Lang. This book was released on 2007 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: Worlds in Play, a map of the «state of play» in digital games research today, illustrates the great variety and extreme contrasts in the landscape cleft by contemporary digital games research. The chapters in this volume are the work of an international review board of seventy game-study specialists from fields spanning social sciences, arts, and humanities to the physical and applied sciences and technologies. A wellspring of inspiring concepts, models, protocols, data, methods, tools, critical perspectives, and directions for future work, Worlds in Play will support and assist in reading not only within, but across fields of play - disciplinary, temporal, and geographical - and encourage all of us to widen our focus to encompass the omni-dimensional phenomenon of «worlds in play.»
Download or read book GURPS Lite written by Sean Punch and published by . This book was released on 2000 with total page 34 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Mythic written by Tom Pigeon and published by . This book was released on 2002-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A stand alone role playing game. Offers an innovative approach to creating adventures on-the-fly. With or without a Dungeon Master, it is a uniquely dynamic game system that requires no preparation to play, satisfied virtually any word genre, and takes only a few minutes to read and understand the rules system.
Book Synopsis Japanese Role-Playing Games by : Rachael Hutchinson
Download or read book Japanese Role-Playing Games written by Rachael Hutchinson and published by Rowman & Littlefield. This book was released on 2022-04-11 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Japanese Role-playing Games: Genre, Representation, and Liminality in the JRPG examines the origins, boundaries, and transnational effects of the genre, addressing significant formal elements as well as narrative themes, character construction, and player involvement. Contributors from Japan, Europe, North America, and Australia employ a variety of theoretical approaches to analyze popular game series and individual titles, introducing an English-speaking audience to Japanese video game scholarship while also extending postcolonial and philosophical readings to the Japanese game text. In a three-pronged approach, the collection uses these analyses to look at genre, representation, and liminality, engaging with a multitude of concepts including stereotypes, intersectionality, and the political and social effects of JRPGs on players and industry conventions. Broadly, this collection considers JRPGs as networked systems, including evolved iterations of MMORPGs and card collecting “social games” for mobile devices. Scholars of media studies, game studies, Asian studies, and Japanese culture will find this book particularly useful.
Book Synopsis Warlocks and Warpdrive by : Kurt Lancaster
Download or read book Warlocks and Warpdrive written by Kurt Lancaster and published by McFarland. This book was released on 1999-01-01 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers ten chapters examining contemporary fantasy entertainment forms that use virtual environments to amuse the participant. Called virtual fantasies by the author (as opposed to virtual realities), these entertainment forms are categorized into three main groupings. All include performance and imaginary environments as essential elements--participants are often simultaneously performers and audience. Many involve computer technology such as multimedia, digitized video, and online chatting. Part I covers imaginative fantasy entertainments, where the participants are required to use their imaginations to see the virtual environment. These include paper and pencil role-playing games (Dungeons and Dragons), live-action roleplaying games (International Fantasy Gaming Society rules), and collectible card games (Magic: The Gathering). Part II covers physical fantasy entertainments, where the participants need little imagination to see the virtual environment. These include computer games (Star Trek: Klingon), theme park rides (Disneyland's Star Tours), and immersive museums (National Museum of the American Indian). Part III covers social fantasy entertainments, where participants have built communities based upon the virtual environment (Star Trek fandom, Star Wars influencing Ronald Reagan's Pax Americana).
Book Synopsis Sexuality in Role-Playing Games by : Ashley ML Brown
Download or read book Sexuality in Role-Playing Games written by Ashley ML Brown and published by Routledge. This book was released on 2015-03-05 with total page 157 pages. Available in PDF, EPUB and Kindle. Book excerpt: Role-playing games offer a chance to pretend, make believe, and share fantasy. They often invoke heavy themes into their game play: morality, violence, politics, spirituality, or sexuality. Although interesting moral debates perennially appear in the media and academia concerning the appropriateness of games’ ability to deal with such adult concepts, very little is known about the intersection between games, playfulness, and sexuality and what this might mean for players. This book offers an in-depth, ethnographic look into the phenomenon of erotic role-play through the experiences of players in multiplayer and tabletop role-playing games. Brown explores why participants engage in erotic role-play; discusses the rules involved in erotic role-play; and uncovers what playing with sexuality in ludic environments means for players, their partners, and their everyday lives. Taken together, this book provides a rich, nuanced, and detailed account of a provocative topic.
Book Synopsis The Pokemon Go Phenomenon by : Jamie Henthorn,
Download or read book The Pokemon Go Phenomenon written by Jamie Henthorn, and published by McFarland. This book was released on 2019-05-10 with total page 235 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pokémon Go is not just play—the game has had an impact on public spaces, social circles and technology, suggesting new ways of experiencing our world. This collection of new essays explores what Pokémon Go can tell us about how and why we play. Covering a range of topics from mobile hardware and classroom applications to social conflict and urban planning, the contributors approach Pokémon Go from both practical and theoretical angles, anticipating the impact play will have on our digitally augmented world.
Book Synopsis Strictly Fantasy by : Gerald Nachtwey
Download or read book Strictly Fantasy written by Gerald Nachtwey and published by McFarland. This book was released on 2021-05-12 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Role-playing games seemed to appear of nowhere in the early 1970s and have been a quiet but steady presence in American culture ever since. This new look at the hobby searches for the historical origins of role-playing games deep in the imaginative worlds of Western culture. It looks at the earliest fantasy stories from the nineteenth and twentieth centuries, at the fans--both readers and writers--who wanted to bring them to life, at the Midwestern landscape and the middle-class households that were the hobby's birthplace, and at the struggle to find meaning and identity amidst cultural conflicts that drove many people into these communities of play. This book also addresses race, religion, gender, fandom, and the place these games have within American capitalism. All the paths of this journey are connected by the very quality that has made fantasy role-playing so powerful: it binds the limitless imagination into a "strict" framework of rules. Far from being an accidental offshoot of marginalized fan communities, role-playing games' ability to hold contradictions in dynamic, creative tension made them a necessary and central product of the twentieth century.
Book Synopsis Goblin Slayer Tabletop Roleplaying Game by : Kumo Kagyu
Download or read book Goblin Slayer Tabletop Roleplaying Game written by Kumo Kagyu and published by Yen Press LLC. This book was released on 2022-07-19 with total page 623 pages. Available in PDF, EPUB and Kindle. Book excerpt: NOW YOU CAN ROLL THE DICE! The Four-Cornered World from the famous Goblin Slayer series springs to life like never before in this tabletop role-playing game. This book contains all the information you’ll need to create characters like Dwarf Shaman, High Elf Archer, or Lizard Priest and embark on thrilling quests for the Adventurers Guild. It also includes two premade scenarios for game masters to run with their players right away. With plenty of skills and spells for every adventuring persuasion and tons of new lore, there’s something for all soon-to-be heroes within these pages!
Book Synopsis Procedural Generation in Game Design by : Tanya Short
Download or read book Procedural Generation in Game Design written by Tanya Short and published by CRC Press. This book was released on 2017-06-12 with total page 339 pages. Available in PDF, EPUB and Kindle. Book excerpt: Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short’s and Tarn Adams’ Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline. Key Features: Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways Includes industry leaders’ experiences and lessons from award-winning games World’s finest guide for how to begin thinking about procedural design
Book Synopsis In Dark Alleys the Role Playing Game by :
Download or read book In Dark Alleys the Role Playing Game written by and published by . This book was released on with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Hoodoo Blues the Role Playing Game by : Brian St.Claire-King
Download or read book Hoodoo Blues the Role Playing Game written by Brian St.Claire-King and published by . This book was released on 2010-02-15 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hoodoo Blues is a Role Playing Game of supernatural beliefs from America's Old South. Players play the ageless, those who have lived through (sometimes suffered through) decades or centuries of Southern history.