Pac-Man Puzzle Mazes

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Publisher :
ISBN 13 : 9781787392915
Total Pages : 160 pages
Book Rating : 4.3/5 (929 download)

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Book Synopsis Pac-Man Puzzle Mazes by : Pacman

Download or read book Pac-Man Puzzle Mazes written by Pacman and published by . This book was released on 2019-10-03 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pac-Man Puzzle Mazes is an addictively fun new experience based on everyone's favourite retro arcade game. Guide Pac-Man through more than 80 challenging puzzle mazes: avoid the killer 'ghosts' while scoring extra points by picking up cherries along the way. Each maze has bespoke rules Pac-Man must follow to achieve his ultimate goal - getting on the high score leaderboard!

Pac-Man Puzzles

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Author :
Publisher : Portable Press
ISBN 13 : 9781645170501
Total Pages : 0 pages
Book Rating : 4.1/5 (75 download)

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Book Synopsis Pac-Man Puzzles by : James Galland

Download or read book Pac-Man Puzzles written by James Galland and published by Portable Press. This book was released on 2019-11-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Evade the ghosts as you maneuver Pac-Man through 100 visual puzzles based on the iconic video game! The arcade game Pac-Man debuted in 1980 and, since its release, has become one of the top-grossing video games in history, as well as a mainstay in popular culture across the world. In Pac-Man Puzzles, you’ll be presented with 100 visual challenges of increasing difficulty based on the game. Mazes, dot puzzles, and grids feature Pac-Man and his tormentors Inky, Blinky, Pinky, and Clyde. Each puzzle has been specially created for this book, providing the reader with a unique and satisfying test of their brainpower.

Mazes in Videogames

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Author :
Publisher : McFarland
ISBN 13 : 0786492929
Total Pages : 191 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Mazes in Videogames by : Alison Gazzard

Download or read book Mazes in Videogames written by Alison Gazzard and published by McFarland. This book was released on 2013-04-17 with total page 191 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the text adventures of Zork, to the arcade game of Pac-Man, to the corridors of Doom, and on to the city streets of Grand Theft Auto IV, the maze has often been used as a space to trap and confuse players in their navigation of gameworlds. However, the maze as a construction on the landscape has a long history before the invention of the videogame. By examining the change in the maze from the landscapes of open spaces and closed gardens through to the screen of the videogame, both mazes and labyrinths are discussed in terms of historical reference, alongside the author's personal experiences of walking and playing these structures. This book shows how our cultural experiences of real world maze landscapes may have changed, and how we negotiate videogame worlds along the various paths and meanings they so often create for us.

Mazes in Videogames

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Author :
Publisher : McFarland
ISBN 13 : 0786467940
Total Pages : 191 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Mazes in Videogames by : Alison Gazzard

Download or read book Mazes in Videogames written by Alison Gazzard and published by McFarland. This book was released on 2013-05-01 with total page 191 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the text adventures of Zork, to the arcade game of Pac-Man, to the corridors of Doom, and on to the city streets of Grand Theft Auto IV, the maze has often been used as a space to trap and confuse players in their navigation of gameworlds. However, the maze as a construction on the landscape has a long history before the invention of the videogame. By examining the change in the maze from the landscapes of open spaces and closed gardens through to the screen of the videogame, both mazes and labyrinths are discussed in terms of historical reference, alongside the author's personal experiences of walking and playing these structures. This book shows how our cultural experiences of real world maze landscapes may have changed, and how we negotiate videogame worlds along the various paths and meanings they so often create for us.

10 PRINT CHR$(205.5+RND(1)); : GOTO 10

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Author :
Publisher : MIT Press
ISBN 13 : 0262526743
Total Pages : 323 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 by : Nick Montfort

Download or read book 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 written by Nick Montfort and published by MIT Press. This book was released on 2014-08-29 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.

Amazing Puzzle Mazes

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Publisher : Courier Corporation
ISBN 13 : 0486484548
Total Pages : 52 pages
Book Rating : 4.4/5 (864 download)

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Book Synopsis Amazing Puzzle Mazes by : Dave Phillips

Download or read book Amazing Puzzle Mazes written by Dave Phillips and published by Courier Corporation. This book was released on 2011-12-14 with total page 52 pages. Available in PDF, EPUB and Kindle. Book excerpt: Find the bridges between islands, follow a trail with no left turns, guide a pinball against a series of bumpers — and don't break any of the rules! This colorful compilation features over 100 original puzzle mazes of 18 different types, each more challenging than any ordinary maze. Geared toward ages 12 and up. Includes clues and solutions.

Ms. Pac-Man Maze Madness

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Publisher :
ISBN 13 : 9780761530466
Total Pages : 0 pages
Book Rating : 4.5/5 (34 download)

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Book Synopsis Ms. Pac-Man Maze Madness by : Chip Daniels

Download or read book Ms. Pac-Man Maze Madness written by Chip Daniels and published by . This book was released on 2000 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Chomp your way through ghosts with ease with the help of "Ms. Pac-Man Maze Madness: Prima's Official Strategy Guide." Find walkthroughs for every level, and complete coverage for both Arcade mode and multiplayer mode. Revisit the original video gaming phenomenon of "Ms. Pac-Man," but come properly equipped this time, with the help of Prima! Our guide gives you: Coverage of Nintendo 64, Sega Dreamcast, and PlayStation game consoles! Walkthroughs of all four magical worlds Secret minigames and hidden mazes revealed Helpful tips for overcoming traps and challenges Pointers to help you reunite Pac-World's lost realms Strategies for Quest, Multiplayer, and Classic modes

Mazes for Programmers

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Publisher : Pragmatic Bookshelf
ISBN 13 : 1680503960
Total Pages : 396 pages
Book Rating : 4.6/5 (85 download)

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Book Synopsis Mazes for Programmers by : Jamis Buck

Download or read book Mazes for Programmers written by Jamis Buck and published by Pragmatic Bookshelf. This book was released on 2015-07-15 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.

Classic Home Video Games, 1989Ð1990

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Publisher : McFarland
ISBN 13 : 0786492317
Total Pages : 344 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Classic Home Video Games, 1989Ð1990 by : Brett Weiss

Download or read book Classic Home Video Games, 1989Ð1990 written by Brett Weiss and published by McFarland. This book was released on 2012-03-08 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.–released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author’s critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein—Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.

An Introduction to Game Studies

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Publisher : SAGE
ISBN 13 : 1849205396
Total Pages : 210 pages
Book Rating : 4.8/5 (492 download)

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Book Synopsis An Introduction to Game Studies by : Frans Mäyrä

Download or read book An Introduction to Game Studies written by Frans Mäyrä and published by SAGE. This book was released on 2008-02-18 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: An Introduction to Game Studies is the first introductory textbook for students of game studies. It provides a conceptual overview of the cultural, social and economic significance of computer and video games and traces the history of game culture and the emergence of game studies as a field of research. Key concepts and theories are illustrated with discussion of games taken from different historical phases of game culture. Progressing from the simple, yet engaging gameplay of Pong and text-based adventure games to the complex virtual worlds of contemporary online games, the book guides students towards analytical appreciation and critical engagement with gaming and game studies. Students will learn to: - Understand and analyse different aspects of phenomena we recognise as ′game′ and play′ - Identify the key developments in digital game design through discussion of action in games of the 1970s, fiction and adventure in games of the 1980s, three-dimensionality in games of the 1990s, and social aspects of gameplay in contemporary online games - Understand games as dynamic systems of meaning-making - Interpret the context of games as ′culture′ and subculture - Analyse the relationship between technology and interactivity and between ′game′ and ′reality′ - Situate games within the context of digital culture and the information society With further reading suggestions, images, exercises, online resources and a whole chapter devoted to preparing students to do their own game studies project, An Introduction to Game Studies is the complete toolkit for all students pursuing the study of games. The companion website at www.sagepub.co.uk/mayra contains slides and assignments that are suitable for self-study as well as for classroom use. Students will also benefit from online resources at www.gamestudiesbook.net, which will be regularly blogged and updated by the author. Professor Frans Mäyrä is a Professor of Games Studies and Digital Culture at the Hypermedia Laboratory in the University of Tampere, Finland.

Pac-Man Fever

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Author :
Publisher : Digital Music eBooks
ISBN 13 : 9780943941110
Total Pages : pages
Book Rating : 4.9/5 (411 download)

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Book Synopsis Pac-Man Fever by : Mike Stewart

Download or read book Pac-Man Fever written by Mike Stewart and published by Digital Music eBooks. This book was released on 2020-11-05 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: If you're a child of the early 1980s it is likely that you were consumed by the ubiquitous Pac-Man video games that seemed to be everywhere at the time. The game not only spawned a worldwide craze but a million-selling gold record for the Buckner & Garcia duocalled "Pac-Man Fever".In so many ways, "Pac-Man Fever" became the soundtrack for an era and the unofficial theme song of one of the most popular video games in history. This book captures the story of that song and history that led it to be the unlikely smash hitof 1982.This eBook is specifically designed for fans of the song, the Pac-Man game, and the 1980s. The stories in the book were derived primarily from interviews and conversations with Jerry Buckner. Not only will you read about the history of the music but we've included exclusive and extended Pac-Man Fever downloadable tracks of the song (including a karaoke version) as well as sheet music. Also included are never before seen behind the scenes photos and links to videos and other exclusive multimedia content. Get the story behind the unlikely '80's hit that defined a worldwide craze in an exclusive digital music e-book commemorating the 40-anniversary of the Pac Man video game.This is a digital music ebook which means you get...* DOWNLOADS! Exclusive Pac-Man Fever music from the original album including Pac-Man Fever, Froggy's Lament, Ode to a Centipede, Do the Donkey Kong, Hyperspace, The Defender, Mousetrap, Goin' Berzerk, Country version of Pac-Man Fever... it's never sounded so good!* KARAOKE! You also get the karaoke version plus lyrics so you're ready to perform!* SHEET MUSIC! Get your band together to play Pac-Man Fever!* BEHIND THE SCENES! Get exclusive video content behind the scenes and how the song became the anthem for one of the most popular video games in history * SUPER-FAN! Get the inside story of how Pac-Man Fever became a worldwide hit a 80's pop-culture fixture If you want to enjoy and re-live music from the 1980's, have fun singing Pac-Man Fever karaoke, and/or play Pac-Man Fever with your band...

Fun and Games: Mazes: Perimeter and Area

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Publisher : Teacher Created Materials
ISBN 13 : 142585561X
Total Pages : 35 pages
Book Rating : 4.4/5 (258 download)

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Book Synopsis Fun and Games: Mazes: Perimeter and Area by : Georgia Beth

Download or read book Fun and Games: Mazes: Perimeter and Area written by Georgia Beth and published by Teacher Created Materials. This book was released on 2017-09-01 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: Students will develop their math skills while engaged in reading about mazes from around the world. This book seamlessly integrates the teaching of math and reading, and uses real-world examples to teach geometry concepts like calculating perimeter and area. Text features include a glossary, an index, captions, and a table of contents to increase students’ vocabulary and reading comprehension skills as they interact with the text. The rigorous practice problems, math charts and diagrams, and sidebars provide many opportunities for students to practice their developing math skills, and apply what they’ve learned to their everyday lives. Math Talk provides an in-depth opportunity for further thinking, requiring the use of higher-order thinking skills.

Fun and Games: Mazes: Perimeter and Area 6-Pack

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Author :
Publisher : Teacher Created Materials
ISBN 13 : 1425855849
Total Pages : 35 pages
Book Rating : 4.4/5 (258 download)

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Book Synopsis Fun and Games: Mazes: Perimeter and Area 6-Pack by :

Download or read book Fun and Games: Mazes: Perimeter and Area 6-Pack written by and published by Teacher Created Materials. This book was released on 2017-09-01 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get lost in reading about mazes! From the Ultimate Fort in Japan to the world's largest ice maze in Poland, students will travel deep into some amazing mazes from around the world as they learn to apply perimeter and area. By integrating math and literacy skills, this 6-Pack of math readers makes learning mathematics simple, relevant, and fun, and the real-world examples of problem solving allow students to explore the concepts in meaningful ways. With an accessible glossary, vibrant images, clear mathematical charts and diagrams, and easy-to-read text, this book will engage readers and show them how to apply mathematics to their daily lives. Additional text features include a table of contents, index, captions, bold print, and an answer key to help build academic vocabulary and increase understanding. The challenging Problem Solving section and Let's Explore Math sidebars provide plenty of opportunities for students to practice their developing mathematics skills. This 6-Pack includes six copies of this title and a lesson plan.

The Language of Gaming

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Publisher : Bloomsbury Publishing
ISBN 13 : 0230357083
Total Pages : 219 pages
Book Rating : 4.2/5 (33 download)

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Book Synopsis The Language of Gaming by : Astrid Ensslin

Download or read book The Language of Gaming written by Astrid Ensslin and published by Bloomsbury Publishing. This book was released on 2017-09-16 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: This innovative text examines videogames and gaming from the point of view of discourse analysis. In particular, it studies two major aspects of videogame-related communication: the ways in which videogames and their makers convey meanings to their audiences, and the ways in which gamers, industry professionals, journalists and other stakeholders talk about games. In doing so, the book offers systematic analyses of games as artefacts and activities, and the discourses surrounding them. Focal areas explored in this book include: - Aspects of videogame textuality and how games relate to other texts - the formation of lexical terms and use of metaphor in the language of gaming - Gamer slang and 'buddylects' - The construction of game worlds and their rules, of gamer identities and communities - Dominant discourse patterns among gamers and how they relate to the nature of gaming - The multimodal language of games and gaming - The ways in which ideologies of race, gender, media effects and language are constructed Informed by the very latest scholarship and illustrated with topical examples throughout, The Language of Gaming is ideal for students of applied linguistics, videogame studies and media studies who are seeking a wide-ranging introduction to the field.

Video Game Spaces

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Publisher : MIT Press
ISBN 13 : 0262293013
Total Pages : 315 pages
Book Rating : 4.2/5 (622 download)

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Book Synopsis Video Game Spaces by : Michael Nitsche

Download or read book Video Game Spaces written by Michael Nitsche and published by MIT Press. This book was released on 2008-12-05 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of how we see, use, and make sense of modern video game worlds. The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has become a key element of how we understand games and how we play them. In Video Game Spaces, Michael Nitsche investigates what this shift means for video game design and analysis. Navigable 3D spaces allow us to crawl, jump, fly, or even teleport through fictional worlds that come to life in our imagination. We encounter these spaces through a combination of perception and interaction. Drawing on concepts from literary studies, architecture, and cinema, Nitsche argues that game spaces can evoke narratives because the player is interpreting them in order to engage with them. Consequently, Nitsche approaches game spaces not as pure visual spectacles but as meaningful virtual locations. His argument investigates what structures are at work in these locations, proceeds to an in-depth analysis of the audiovisual presentation of gameworlds, and ultimately explores how we use and comprehend their functionality. Nitsche introduces five analytical layers—rule-based space, mediated space, fictional space, play space, and social space—and uses them in the analyses of games that range from early classics to recent titles. He revisits current topics in game research, including narrative, rules, and play, from this new perspective. Video Game Spaces provides a range of necessary arguments and tools for media scholars, designers, and game researchers with an interest in 3D game worlds and the new challenges they pose.

How Pac-Man Eats

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Publisher : MIT Press
ISBN 13 : 026204465X
Total Pages : 382 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis How Pac-Man Eats by : Noah Wardrip-Fruin

Download or read book How Pac-Man Eats written by Noah Wardrip-Fruin and published by MIT Press. This book was released on 2020-12-15 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: How the tools and concepts for making games are connected to what games can and do mean; with examples ranging from Papers, Please to Dys4ia. In How Pac-Man Eats, Noah Wardrip-Fruin considers two questions: What are the fundamental ways that games work? And how can games be about something? Wardrip-Fruin argues that the two issues are related. Bridging formalist and culturally engaged approaches, he shows how the tools and concepts for making games are connected to what games can and do mean. Wardrip-Fruin proposes that games work at a fundamental level on which their mechanics depend: operational logics. Games are about things because they use play to address topics; they do this through playable models (of which operational logics are the primary building blocks): larger structures used to represent what happens in a game world that relate meaningfully to a theme. Game creators can expand the expressiveness of games, Wardrip-Fruin explains, by expanding an operational logic. Pac-Man can eat, for example, because a game designer expanded the meaning of collision from hitting things to consuming them. Wardrip-Fruin describes strategies game creators use to expand what can be said through games, with examples drawn from indie games, art games, and research games that address themes ranging from border policy to gender transition. These include Papers, Please, which illustrates expansive uses of pattern matching; Prom Week, for which the game's developers created a model of social volition to enable richer relationships between characters; and Dys4ia, which demonstrates a design approach that supports game metaphors of high complexity.

PAC-MAN

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Author :
Publisher : ABDO
ISBN 13 : 1098216539
Total Pages : 35 pages
Book Rating : 4.0/5 (982 download)

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Book Synopsis PAC-MAN by : Jessica Rusick

Download or read book PAC-MAN written by Jessica Rusick and published by ABDO. This book was released on 2021-08-01 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: It's game on, PAC-MAN fans! This title explores the inception and evolution of PAC-MAN, highlighting the game's key creators, super players, and the cultural crazes inspired by the game. Special features include side-by-side comparisons of the game over time and a behind-the-screen look into the franchise. Other features include a table of contents, fun facts, a timeline and an index. Full-color photos and action-packed screenshots will transport readers to the heart the PAC-MAN empire! Aligned to Common Core Standards and correlated to state standards. Checkerboard Library is an imprint of Abdo Publishing, a division of ABDO.