Mazes for Programmers

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Author :
Publisher : Pragmatic Bookshelf
ISBN 13 : 1680503960
Total Pages : 396 pages
Book Rating : 4.6/5 (85 download)

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Book Synopsis Mazes for Programmers by : Jamis Buck

Download or read book Mazes for Programmers written by Jamis Buck and published by Pragmatic Bookshelf. This book was released on 2015-07-15 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.

Mazes for Programmers

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Author :
Publisher :
ISBN 13 : 9781680500554
Total Pages : 0 pages
Book Rating : 4.5/5 (5 download)

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Book Synopsis Mazes for Programmers by : Jamis Buck

Download or read book Mazes for Programmers written by Jamis Buck and published by . This book was released on 2015 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Part I. The basics : Your first random mazes : Preparing the grid ; The binary tree algorithm ; The sidewinder algorithm -- Automating and displaying your mazes : Introducing our basic grid ; Displaying a maze on a terminal ; Implementing the binary tree algorithm ; Rendering a maze as an image -- Finding solutions : Dijkstra's algorithm ; Implementing Dijkstra's ; Finding the shortest path ; Making challenging mazes ; Coloring your mazes -- Avoiding bias with random walks : Understanding biases ; The Aldous-Broder algorithm ; Implementing Aldous-Broder ; Wilson's algorithm ; Implementing Wilson's algorithm -- Adding constraints to random walks : The hunt-and-kill algorithm ; Implementing hunt-and-kill ; Counting dead ends ; The recursive backtracker algorithm ; Implementing the recursive backtracker -- Part II. New steps : Fitting mazes to shapes : Introducing masking ; Implementing a mask ; ASCII masks ; Image masks -- Going in circles : Understanding polar grids ; Drawing polar grids ; Adaptively subdividing the grid ; Implementing a polar grid -- Exploring other grids : Implementing a hex grid ; Displaying a hex grid ; Making hexagon (sigma) mazes ; Implementing a triangle grid ; Displaying a triangle grid ; Making triangle (delta) mazes -- Braiding and weaving your mazes : Braiding mazes ; Cost versus distance ; Implementing a cost-aware Dikstra's algorithm ; Introducing weaves and insets ; Generating weave mazes -- Part III. More algorithms : Improving your weaving : Kruskal's algorithm ; Implementing randomized Kruskal's algorithm ; Better weaving with Kruskal ; Implementing better weaving -- Growing with Prim's : Introducing Prim's algorithm ; Simplified Prim's algorithm ; True Prim's algorithm ; The growing tree algorithm -- Combining, dividing : Eller's algorithm ; Implementing Eller's algorithm ; Recursive division ; Implementing recursive division -- Part IV. Extending mazes into hight dimensions : Understanding dimensions ; Introducing 3D mazes ; Adding a third dimension ; Displaying a 3D maze ; Representing four dimensions -- Bending and folding your mazes ; Cylinder mazes ; Möbius mazes ; Cube mazes ; Sphere mazes -- Summary of maze algorithms : Aldous-Broder ; Binary tree ; Eller's ; Growing tree ; Hunt-and-kill ; Kruskal's (randomized) ; Prim's (simplified) ; Prim's (true) ; Recursive backtracker ; Recursive division ; Sidewinder ; Wilson's -- Comparison of maze algorithms : Dead ends ; Longest path ; Twistiness ; Directness ; Intersections

10 PRINT CHR$(205.5+RND(1)); : GOTO 10

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Author :
Publisher : MIT Press
ISBN 13 : 0262304570
Total Pages : 323 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 by : Nick Montfort

Download or read book 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 written by Nick Montfort and published by MIT Press. This book was released on 2012-11-23 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.

Hands-on Rust

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Publisher : Pragmatic Bookshelf
ISBN 13 : 1680508806
Total Pages : 446 pages
Book Rating : 4.6/5 (85 download)

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Book Synopsis Hands-on Rust by : Herbert Wolverson

Download or read book Hands-on Rust written by Herbert Wolverson and published by Pragmatic Bookshelf. This book was released on 2021-06-30 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rust is an exciting new programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters - and what better way to learn than by making games. Each chapter in this book presents hands-on, practical projects ranging from "Hello, World" to building a full dungeon crawler game. With this book, you'll learn game development skills applicable to other engines, including Unity and Unreal. Rust is an exciting programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters. With Rust, you have a shiny new playground where your game ideas can flourish. Each chapter in this book presents hands-on, practical projects that take you on a journey from "Hello, World" to building a full dungeon crawler game. Start by setting up Rust and getting comfortable with your development environment. Learn the language basics with practical examples as you make your own version of Flappy Bird. Discover what it takes to randomly generate dungeons and populate them with monsters as you build a complete dungeon crawl game. Run game systems concurrently for high-performance and fast game-play, while retaining the ability to debug your program. Unleash your creativity with magical items, tougher monsters, and intricate dungeon design. Add layered graphics and polish your game with style. What You Need: A computer running Windows 10, Linux, or Mac OS X.A text editor, such as Visual Studio Code.A video card and drivers capable of running OpenGL 3.2.

Mazes and Labyrinths

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Author :
Publisher : Turtleback Books
ISBN 13 :
Total Pages : 172 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Mazes and Labyrinths by : Walter Shepherd

Download or read book Mazes and Labyrinths written by Walter Shepherd and published by Turtleback Books. This book was released on 1961 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: amusements using principle of maze, most based on story situations. Quite unusual. 84 illustrations.

The Ray Tracer Challenge

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Author :
Publisher :
ISBN 13 : 9781680502718
Total Pages : 292 pages
Book Rating : 4.5/5 (27 download)

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Book Synopsis The Ray Tracer Challenge by : Jamis Buck

Download or read book The Ray Tracer Challenge written by Jamis Buck and published by . This book was released on 2019 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Brace yourself for a fun challenge: build a photorealistic 3D renderer from scratch! In just a couple of weeks, build a ray tracer that renders beautiful scenes with shadows, reflections, refraction effects, and subjects composed of various graphics primitives: spheres, cubes, cylinders, triangles, and more. With each chapter, implement another piece of the puzzle and move the renderer forward. Use whichever language and environment you prefer, and do it entirely test-first, so you know it's correct.

Exercises for Programmers

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Publisher : Pragmatic Bookshelf
ISBN 13 : 1680503480
Total Pages : 123 pages
Book Rating : 4.6/5 (85 download)

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Book Synopsis Exercises for Programmers by : Brian P. Hogan

Download or read book Exercises for Programmers written by Brian P. Hogan and published by Pragmatic Bookshelf. This book was released on 2015-09-04 with total page 123 pages. Available in PDF, EPUB and Kindle. Book excerpt: When you write software, you need to be at the top of your game. Great programmers practice to keep their skills sharp. Get sharp and stay sharp with more than fifty practice exercises rooted in real-world scenarios. If you're a new programmer, these challenges will help you learn what you need to break into the field, and if you're a seasoned pro, you can use these exercises to learn that hot new language for your next gig. One of the best ways to learn a programming language is to use it to solve problems. That's what this book is all about. Instead of questions rooted in theory, this book presents problems you'll encounter in everyday software development. These problems are designed for people learning their first programming language, and they also provide a learning path for experienced developers to learn a new language quickly. Start with simple input and output programs. Do some currency conversion and figure out how many months it takes to pay off a credit card. Calculate blood alcohol content and determine if it's safe to drive. Replace words in files and filter records, and use web services to display the weather, store data, and show how many people are in space right now. At the end you'll tackle a few larger programs that will help you bring everything together. Each problem includes constraints and challenges to push you further, but it's up to you to come up with the solutions. And next year, when you want to learn a new programming language or style of programming (perhaps OOP vs. functional), you can work through this book again, using new approaches to solve familiar problems. What You Need: You need access to a computer, a programming language reference, and the programming language you want to use.

Programming Crystal

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Publisher : Pragmatic Bookshelf
ISBN 13 : 1680506641
Total Pages : 362 pages
Book Rating : 4.6/5 (85 download)

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Book Synopsis Programming Crystal by : Ivo Balbaert

Download or read book Programming Crystal written by Ivo Balbaert and published by Pragmatic Bookshelf. This book was released on 2019-01-30 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: Crystal is for Ruby programmers who want more performance, or for developers who enjoy working in a high-level scripting environment. Crystal combines native execution speed and concurrency with Ruby-like syntax, so you will feel right at home. This book, the first available on Crystal, shows you how to write applications that have the beauty and elegance of a modern language, combined with the power of types and modern concurrency tooling. Now you can write beautiful code that runs faster, scales better, and is a breeze to deploy. Crystal is elegant to read and easy to program like Ruby, allowing full object-oriented development. Its compiler is powerful enough to nearly always infer the type of your variables. So you get the benefits of a statically typed language: more robust code, safety and execution speed, while still reaching high productivity in development. Null pointer exceptions as in JavaScript, Java or C#, are a thing of the past: Crystal annihilates them, just like Rust. Explore the building blocks and design of the language, and how you can use the Crystal tool-chain to build and manage powerful applications. Harness the power of the macro system, as well as how to work with fibers and channels, making concurrency as easy as possible. Learn how to use the Kemal web framework and access databases, and how to tap the potential of existing Crystal libraries. Find the spot that Crystal fills in today's software world with real-world examples. With Crystal, you can combine the best of both worlds: the high-level coding of dynamic languages, and the safety and blazing performance of a natively compiled language. What You Need: To develop in Crystal, you only need Crystal v 0.26 the latest version, a common text editor and a browser.

The Elements of Programming Style

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Author :
Publisher : McGraw-Hill Companies
ISBN 13 :
Total Pages : 172 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis The Elements of Programming Style by : Brian W. Kernighan

Download or read book The Elements of Programming Style written by Brian W. Kernighan and published by McGraw-Hill Companies. This book was released on 1974 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covers Expression, Structure, Common Blunders, Documentation, & Structured Programming Techniques

A Common-Sense Guide to Data Structures and Algorithms, Second Edition

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Publisher : Pragmatic Bookshelf
ISBN 13 : 1680508059
Total Pages : 714 pages
Book Rating : 4.6/5 (85 download)

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Book Synopsis A Common-Sense Guide to Data Structures and Algorithms, Second Edition by : Jay Wengrow

Download or read book A Common-Sense Guide to Data Structures and Algorithms, Second Edition written by Jay Wengrow and published by Pragmatic Bookshelf. This book was released on 2020-08-10 with total page 714 pages. Available in PDF, EPUB and Kindle. Book excerpt: Algorithms and data structures are much more than abstract concepts. Mastering them enables you to write code that runs faster and more efficiently, which is particularly important for today’s web and mobile apps. Take a practical approach to data structures and algorithms, with techniques and real-world scenarios that you can use in your daily production code, with examples in JavaScript, Python, and Ruby. This new and revised second edition features new chapters on recursion, dynamic programming, and using Big O in your daily work. Use Big O notation to measure and articulate the efficiency of your code, and modify your algorithm to make it faster. Find out how your choice of arrays, linked lists, and hash tables can dramatically affect the code you write. Use recursion to solve tricky problems and create algorithms that run exponentially faster than the alternatives. Dig into advanced data structures such as binary trees and graphs to help scale specialized applications such as social networks and mapping software. You’ll even encounter a single keyword that can give your code a turbo boost. Practice your new skills with exercises in every chapter, along with detailed solutions. Use these techniques today to make your code faster and more scalable.

Guide to Competitive Programming

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Author :
Publisher : Springer
ISBN 13 : 3319725475
Total Pages : 283 pages
Book Rating : 4.3/5 (197 download)

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Book Synopsis Guide to Competitive Programming by : Antti Laaksonen

Download or read book Guide to Competitive Programming written by Antti Laaksonen and published by Springer. This book was released on 2018-01-02 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: This invaluable textbook presents a comprehensive introduction to modern competitive programming. The text highlights how competitive programming has proven to be an excellent way to learn algorithms, by encouraging the design of algorithms that actually work, stimulating the improvement of programming and debugging skills, and reinforcing the type of thinking required to solve problems in a competitive setting. The book contains many “folklore” algorithm design tricks that are known by experienced competitive programmers, yet which have previously only been formally discussed in online forums and blog posts. Topics and features: reviews the features of the C++ programming language, and describes how to create efficient algorithms that can quickly process large data sets; discusses sorting algorithms and binary search, and examines a selection of data structures of the C++ standard library; introduces the algorithm design technique of dynamic programming, and investigates elementary graph algorithms; covers such advanced algorithm design topics as bit-parallelism and amortized analysis, and presents a focus on efficiently processing array range queries; surveys specialized algorithms for trees, and discusses the mathematical topics that are relevant in competitive programming; examines advanced graph techniques, geometric algorithms, and string techniques; describes a selection of more advanced topics, including square root algorithms and dynamic programming optimization. This easy-to-follow guide is an ideal reference for all students wishing to learn algorithms, and practice for programming contests. Knowledge of the basics of programming is assumed, but previous background in algorithm design or programming contests is not necessary. Due to the broad range of topics covered at various levels of difficulty, this book is suitable for both beginners and more experienced readers.

Best of Ruby Quiz

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Publisher :
ISBN 13 :
Total Pages : 324 pages
Book Rating : 4.:/5 (321 download)

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Book Synopsis Best of Ruby Quiz by : James Edward Gray

Download or read book Best of Ruby Quiz written by James Edward Gray and published by . This book was released on 2006 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: Solve these twenty-five popular programming puzzles, and sharpen your programming skills as you craft solutions. You'll find interesting and challenging programming puzzles including: 800 NumbersCrosswordsCryptogramsKnight's TourPaper, Rock, ScissorsTic-Tac-ToeTexas Hold-Em...and more.Learning to program can be quite a challenge. Classes and books can get you so far, but at some point you have to sit down and start playing with some code. Only by reading and writing real code, with real problems, can you learn. "The Ruby Quiz" was built to fill exactly this need for Ruby programmers. Challenges, solutions, and discussions combine to make "Ruby Quiz" a powerful way to learn Ruby tricks. See how algorithms translate to Ruby code, get exposure to Ruby's libraries, and learn how other programmers use Ruby to solve problems quickly and efficiently.

Classic Computer Science Problems in Java

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1638356548
Total Pages : 262 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis Classic Computer Science Problems in Java by : David Kopec

Download or read book Classic Computer Science Problems in Java written by David Kopec and published by Simon and Schuster. This book was released on 2020-12-21 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sharpen your coding skills by exploring established computer science problems! Classic Computer Science Problems in Java challenges you with time-tested scenarios and algorithms. Summary Sharpen your coding skills by exploring established computer science problems! Classic Computer Science Problems in Java challenges you with time-tested scenarios and algorithms. You’ll work through a series of exercises based in computer science fundamentals that are designed to improve your software development abilities, improve your understanding of artificial intelligence, and even prepare you to ace an interview. As you work through examples in search, clustering, graphs, and more, you'll remember important things you've forgotten and discover classic solutions to your "new" problems! Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Whatever software development problem you’re facing, odds are someone has already uncovered a solution. This book collects the most useful solutions devised, guiding you through a variety of challenges and tried-and-true problem-solving techniques. The principles and algorithms presented here are guaranteed to save you countless hours in project after project. About the book Classic Computer Science Problems in Java is a master class in computer programming designed around 55 exercises that have been used in computer science classrooms for years. You’ll work through hands-on examples as you explore core algorithms, constraint problems, AI applications, and much more. What's inside Recursion, memoization, and bit manipulation Search, graph, and genetic algorithms Constraint-satisfaction problems K-means clustering, neural networks, and adversarial search About the reader For intermediate Java programmers. About the author David Kopec is an assistant professor of Computer Science and Innovation at Champlain College in Burlington, Vermont. Table of Contents 1 Small problems 2 Search problems 3 Constraint-satisfaction problems 4 Graph problems 5 Genetic algorithms 6 K-means clustering 7 Fairly simple neural networks 8 Adversarial search 9 Miscellaneous problems 10 Interview with Brian Goetz

The Art of LEGO MINDSTORMS EV3 Programming

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Author :
Publisher : No Starch Press
ISBN 13 : 1593275684
Total Pages : 277 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis The Art of LEGO MINDSTORMS EV3 Programming by : Terry Griffin

Download or read book The Art of LEGO MINDSTORMS EV3 Programming written by Terry Griffin and published by No Starch Press. This book was released on 2014-10-01 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: With its colorful, block-based interface, The LEGO® MINDSTORMS® EV3 programming language is designed to allow anyone to program intelligent robots, but its powerful features can be intimidating at first. The Art of LEGO MINDSTORMS EV3 Programming is a full-color, beginner-friendly guide designed to bridge that gap. Inside, you’ll discover how to combine core EV3 elements like blocks, data wires, files, and variables to create sophisticated programs. You’ll also learn good programming practices, memory management, and helpful debugging strategies—general skills that will be relevant to programming in any language. All of the book’s programs work with one general-purpose test robot that you’ll build early on. As you follow along, you’ll program your robot to: –React to different environments and respond to commands –Follow a wall to navigate a maze –Display drawings that you input with dials, sensors, and data wires on the EV3 screen –Play a Simon Says–style game that uses arrays to save your high score –Follow a line using a PID-type controller like the ones in real industrial systems The Art of LEGO MINDSTORMS EV3 Programming covers both the Home and Education Editions of the EV3 set, making it perfect for kids, parents, and teachers alike. Whether your robotics lab is the living room or the classroom, this is the complete guide to EV3 programming that you’ve been waiting for. Requirements: One LEGO MINDSTORMS EV3 Home OR Education set (#31313 OR #45544).

Code That Fits in Your Head

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 0137464355
Total Pages : 628 pages
Book Rating : 4.1/5 (374 download)

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Book Synopsis Code That Fits in Your Head by : Mark Seemann

Download or read book Code That Fits in Your Head written by Mark Seemann and published by Addison-Wesley Professional. This book was released on 2021-11-02 with total page 628 pages. Available in PDF, EPUB and Kindle. Book excerpt: How to Reduce Code Complexity and Develop Software More Sustainably "Mark Seemann is well known for explaining complex concepts clearly and thoroughly. In this book he condenses his wide-ranging software development experience into a set of practical, pragmatic techniques for writing sustainable and human-friendly code. This book will be a must-read for every programmer." -- Scott Wlaschin, author of Domain Modeling Made Functional Code That Fits in Your Head offers indispensable, practical advice for writing code at a sustainable pace and controlling the complexity that causes projects to spin out of control. Reflecting decades of experience helping software teams succeed, Mark Seemann guides you from zero (no code) to deployed features and shows how to maintain a good cruising speed as you add functionality, address cross-cutting concerns, troubleshoot, and optimize. You'll find valuable ideas, practices, and processes for key issues ranging from checklists to teamwork, encapsulation to decomposition, API design to unit testing. Seemann illuminates his insights with code examples drawn from a complete sample project. Written in C#, they're designed to be clear and useful to anyone who uses any object-oriented language including Java , C++, and Python. To facilitate deeper exploration, all code and extensive commit messages are available for download. Choose mindsets and processes that work, and escape bad metaphors that don't Use checklists to liberate yourself, improving outcomes with the skills you already have Get past “analysis paralysis” by creating and deploying a vertical slice of your application Counteract forces that lead to code rot and unnecessary complexity Master better techniques for changing code behavior Discover ways to solve code problems more quickly and effectively Think more productively about performance and security If you've ever suffered through bad projects or had to cope with unmaintainable legacy code, this guide will help you make things better next time and every time. Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.

Linux and UNIX Shell Programming

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 9780201674729
Total Pages : 532 pages
Book Rating : 4.6/5 (747 download)

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Book Synopsis Linux and UNIX Shell Programming by : D. S. W. Tansley

Download or read book Linux and UNIX Shell Programming written by D. S. W. Tansley and published by Addison-Wesley Professional. This book was released on 2000 with total page 532 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to create and develop shell scripts in a step-by-step manner increasing your knowledge as you progress through the book. Learn how to work the shell commands so you can be more productive and save you time.

The Big Book of Small Python Projects

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Author :
Publisher : No Starch Press
ISBN 13 : 1718501242
Total Pages : 433 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis The Big Book of Small Python Projects by : Al Sweigart

Download or read book The Big Book of Small Python Projects written by Al Sweigart and published by No Starch Press. This book was released on 2021-06-25 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: Best-selling author Al Sweigart shows you how to easily build over 80 fun programs with minimal code and maximum creativity. If you’ve mastered basic Python syntax and you’re ready to start writing programs, you’ll find The Big Book of Small Python Projects both enlightening and fun. This collection of 81 Python projects will have you making digital art, games, animations, counting pro- grams, and more right away. Once you see how the code works, you’ll practice re-creating the programs and experiment by adding your own custom touches. These simple, text-based programs are 256 lines of code or less. And whether it’s a vintage screensaver, a snail-racing game, a clickbait headline generator, or animated strands of DNA, each project is designed to be self-contained so you can easily share it online. You’ll create: • Hangman, Blackjack, and other games to play against your friends or the computer • Simulations of a forest fire, a million dice rolls, and a Japanese abacus • Animations like a virtual fish tank, a rotating cube, and a bouncing DVD logo screensaver • A first-person 3D maze game • Encryption programs that use ciphers like ROT13 and Vigenère to conceal text If you’re tired of standard step-by-step tutorials, you’ll love the learn-by-doing approach of The Big Book of Small Python Projects. It’s proof that good things come in small programs!