Spidering Hacks

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596005776
Total Pages : 424 pages
Book Rating : 4.5/5 (96 download)

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Book Synopsis Spidering Hacks by : Kevin Hemenway

Download or read book Spidering Hacks written by Kevin Hemenway and published by "O'Reilly Media, Inc.". This book was released on 2004 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book "takes you to the next level in Internet data retrieval by showing you how to create and deploy spiders and scrapers to retrieve and work with information from you favorite sites and data sources"--Back cover.

Flash

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Publisher : MIT Press
ISBN 13 : 0262028026
Total Pages : 191 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Flash by : Anastasia Salter

Download or read book Flash written by Anastasia Salter and published by MIT Press. This book was released on 2014-08-29 with total page 191 pages. Available in PDF, EPUB and Kindle. Book excerpt: How Flash rose and fell as the world's most ubiquitous yet divisive software platform, enabling the development and distribution of a world of creative content. Adobe Flash began as a simple animation tool and grew into a multimedia platform that offered a generation of creators and innovators an astonishing range of opportunities to develop and distribute new kinds of digital content. For the better part of a decade, Flash was the de facto standard for dynamic online media, empowering amateur and professional developers to shape the future of the interactive Web. In this book, Anastasia Salter and John Murray trace the evolution of Flash into one of the engines of participatory culture. Salter and Murray investigate Flash as both a fundamental force that shaped perceptions of the web and a key technology that enabled innovative interactive experiences and new forms of gaming. They examine a series of works that exemplify Flash's role in shaping the experience and expectations of web multimedia. Topics include Flash as a platform for developing animation (and the “Flashimation” aesthetic); its capacities for scripting and interactive design; games and genres enabled by the reconstruction of the browser as a games portal; forms and genres of media art that use Flash; and Flash's stance on openness and standards—including its platform-defining battle over the ability to participate in Apple's own proprietary platforms. Flash's exit from the mobile environment in 2011 led some to declare that Flash was dead. But, as Salter and Murray show, not only does Flash live, but its role as a definitive cross-platform tool continues to influence web experience.

Digital Research Confidential

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Publisher : MIT Press
ISBN 13 : 0262528207
Total Pages : 287 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Digital Research Confidential by : Eszter Hargittai

Download or read book Digital Research Confidential written by Eszter Hargittai and published by MIT Press. This book was released on 2015-12-11 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: Behind-the-scenes stories of how Internet research projects actually get done. The realm of the digital offers both new methods of research and new objects of study. Because the digital environment for scholarship is constantly evolving, researchers must sometimes improvise, change their plans, and adapt. These details are often left out of research write-ups, leaving newcomers to the field frustrated when their approaches do not work as expected. Digital Research Confidential offers scholars a chance to learn from their fellow researchers' mistakes—and their successes. The book—a follow-up to Eszter Hargittai's widely read Research Confidential—presents behind-the-scenes, nuts-and-bolts stories of digital research projects, written by established and rising scholars. They discuss such challenges as archiving, Web crawling, crowdsourcing, and confidentiality. They do not shrink from specifics, describing such research hiccups as an ethnographic interview so emotionally draining that afterward the researcher retreated to a bathroom to cry, and the seemingly simple research question about Wikipedia that mushroomed into years of work on millions of data points. Digital Research Confidential will be an essential resource for scholars in every field. Contributors Megan Sapnar Ankerson, danah boyd, Amy Bruckman, Casey Fiesler, Brooke Foucault Welles, Darren Gergle, Eric Gilbert, Eszter Hargittai, Brent Hecht, Aron Hsiao, Karrie Karahalios, Paul Leonardi, Kurt Luther, Virág Molnár, Christian Sandvig, Aaron Shaw, Michelle Shumate, Matthew Weber

Genres on the Web

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Publisher : Springer Science & Business Media
ISBN 13 : 9048191785
Total Pages : 364 pages
Book Rating : 4.0/5 (481 download)

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Book Synopsis Genres on the Web by : Alexander Mehler

Download or read book Genres on the Web written by Alexander Mehler and published by Springer Science & Business Media. This book was released on 2010-10-01 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: The volume “Genres on the Web” has been designed for a wide audience, from the expert to the novice. It is a required book for scholars, researchers and students who want to become acquainted with the latest theoretical, empirical and computational advances in the expanding field of web genre research. The study of web genre is an overarching and interdisciplinary novel area of research that spans from corpus linguistics, computational linguistics, NLP, and text-technology, to web mining, webometrics, social network analysis and information studies. This book gives readers a thorough grounding in the latest research on web genres and emerging document types. The book covers a wide range of web-genre focused subjects, such as: • The identification of the sources of web genres • Automatic web genre identification • The presentation of structure-oriented models • Empirical case studies One of the driving forces behind genre research is the idea of a genre-sensitive information system, which incorporates genre cues complementing the current keyword-based search and retrieval applications.

Retro Gaming Hacks

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449303900
Total Pages : 504 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Retro Gaming Hacks by : Chris Kohler

Download or read book Retro Gaming Hacks written by Chris Kohler and published by "O'Reilly Media, Inc.". This book was released on 2005-10-12 with total page 504 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways. Whether you've just been attacked by Space Invaders for the first time or you've been a Pong junkie since puberty, Chris Kohler's Retro Gaming Hacks is the indispensable new guide to playing and hacking classic games. Kohler has complied tons of how-to information on retro gaming that used to take days or weeks of web surfing to track down and sort through, and he presents it in the popular and highly readable Hacks style. Retro Gaming Hacks serves up 85 hard-nosed hacks for reviving the classic games. Want to game on an original system? Kohler shows you how to hack ancient hardware, and includes a primer for home-brewing classic software. Rather adapt today's equipment to run retro games? Kohler provides emulation techniques, complete with instructions for hacking a classic joystick that's compatible with a contemporary computer. This book also teaches readers to revive old machines for the original gaming experience: hook up an Apple II or a Commodore 64, for example, and play it like you played before. A video game journalist and author of Power Up: How Japanese Video Games Gave the World an Extra Life, Kohler has taught the history of video games at Tufts University. In Retro Gaming Hacks, he locates the convergence of classic games and contemporary software, revealing not only how to retrofit classic games for today's systems, but how to find the golden oldies hidden in contemporary programs as well. Whether you're looking to recreate the magic of a Robotron marathon or simply crave a little handheld Donkey Kong, Retro Gaming Hacks shows you how to set the way-back dial.

Kings of the Internet

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Author :
Publisher : iUniverse
ISBN 13 : 1469798425
Total Pages : 229 pages
Book Rating : 4.4/5 (697 download)

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Book Synopsis Kings of the Internet by : Mohammad Bahareth

Download or read book Kings of the Internet written by Mohammad Bahareth and published by iUniverse. This book was released on 2012-04-18 with total page 229 pages. Available in PDF, EPUB and Kindle. Book excerpt: What's in the Book The Internet is considered among one of those inventions of modern age which have just revolutionized the world. It's most powerful & versatile source of knowledge for every common man today. It has touched every aspect of our life. Be it some delicate medical condition, be it decorating your home and diet of your loving pets, be it finding the whereabouts of one of your dearest friend of your school, be it very personal problem in your life and many more; information pertaining to anything and everything that we can think of, can be obtained through the Internet. In this book, You will be introduced with the masterminds who were behind the idea of creating a world at the back of a monitor screen. From just an idea, they have created technology that has brought about a difference in our lives. They who made our life easier by making our day to day work just a few click away. They who brought us close to our dear ones. They are referred to "Kings of Internet". They are the ones who took the technology to common hands with the powerful tools they have invented and transformed Internet into huge market place. Here we are trying to honor those Kings with few sentences on their early life, their struggle, the achievement they have made and their future place for us.

Perspectives on American Dance

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Publisher : University Press of Florida
ISBN 13 : 0813065658
Total Pages : 362 pages
Book Rating : 4.8/5 (13 download)

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Book Synopsis Perspectives on American Dance by : Jennifer Atkins

Download or read book Perspectives on American Dance written by Jennifer Atkins and published by University Press of Florida. This book was released on 2020-02-25 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dancing embodies cultural history and beliefs, and each dance carries with it features of the place where it originated. Influenced by different social, political, and environmental circumstances, dances change and adapt. American dance evolved in large part through combinations of multiple styles and forms that arrived with each new group of immigrants. Perspectives on American Dance is the first anthology in over twenty-five years to focus exclusively on American dance practices across a wide span of American culture. This volume and its companion show how social experience, courtship, sexualities, and other aspects of life in America are translated through dancing into spatial patterns, gestures, and partner relationships. This volume of Perspectives on American Dance features essays by a young generation of authors who write with familiarity about their own era, exploring new parameters of identity and evaluating a wide variety of movement practices being performed in spaces beyond traditional proscenium stages. Topics include "dorky dancing" on YouTube; same-sex competitors on the TV show So You Think You Can Dance; racial politics in NFL touchdown dances; the commercialization of flash mobs; the connections between striptease and corporate branding; how 9/11 affected dance; the criminalization of New York City club dancing; and the joyous ironies of hipster dance. This volume emphasizes how dancing is becoming more social and interactive as technology opens up new ways to create and distribute dance. The accessible essays use a combination of movement analysis, thematic interpretation, and historical context to convey the vitality and variety of American dance. They offer new insights on American dance practices while simultaneously illustrating how dancing functions as an essential template for American culture and identity. Contributors: Jennifer Atkins | Jessica Berson | J. Ellen Gainor | Patsy Gay | Ansley Jones | Kate Mattingly | Hannah Schwadron | Sally Sommer, Ph.D. | Ina Sotirova | Dawn Springer | Michelle T. Summers | Latika L. Young | Tricia Henry Young 

Masters of Doom

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Publisher : Random House
ISBN 13 : 1588362892
Total Pages : 394 pages
Book Rating : 4.5/5 (883 download)

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Book Synopsis Masters of Doom by : David Kushner

Download or read book Masters of Doom written by David Kushner and published by Random House. This book was released on 2003-04-24 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams

Computer Games as a Sociocultural Phenomenon

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Author :
Publisher : Springer
ISBN 13 : 023058330X
Total Pages : 229 pages
Book Rating : 4.2/5 (35 download)

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Book Synopsis Computer Games as a Sociocultural Phenomenon by : A. Jahn-Sudmann

Download or read book Computer Games as a Sociocultural Phenomenon written by A. Jahn-Sudmann and published by Springer. This book was released on 2008-01-17 with total page 229 pages. Available in PDF, EPUB and Kindle. Book excerpt: Internationally renowned media and literature scholars, social scientists, game designers and artists explore the cultural potential of computer games in this rich anthology, which introduces the latest approaches in the central fields of game studies and provides an extensive survey of contemporary game culture.

Rise of the Videogame Zinesters

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Publisher : Seven Stories Press
ISBN 13 : 1609803736
Total Pages : 209 pages
Book Rating : 4.6/5 (98 download)

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Book Synopsis Rise of the Videogame Zinesters by : Anna Anthropy

Download or read book Rise of the Videogame Zinesters written by Anna Anthropy and published by Seven Stories Press. This book was released on 2012-03-20 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Anna Anthropy is a key personality in the ongoing paradigm shift that is slowly changing the way videogames are understood, by creators and players, and by the wider culture." —Patrick Alexander, Eegra.com "Equal parts autobiography, ethnography, and how-to manual, this book concisely makes the case for the unique power of 'zinester' games." —Adam Parrish, NYU's Interactive Telecommunication Program (Tisch School of the Arts), and author of the ZZT game "Winter" "These days, everybody can make and distribute a photograph, or a video, or a book. Rise of the Videogame Zinesters shows you that everyone can make a videogame, too. But why should they? For Anna Anthropy, it's not for fame or for profit, but for the strange, aimless beauty of personal creativity.” —Ian Bogost, Director, Graduate Program in Digital Media, Georgia Institute of Technology "Rise is a great guidebook to understanding—and more importantly, participating in—this dynamically evolving culture." —Jim Munroe, co-founder of the Hand Eye Society and the Difference Engine Initiative “Here, Anna Anthropy demonstrates how people from every background and walk of life are breaking free of the commercial cowardice of major publishers, and bringing their individual visions of the game to life. . . . If game design is to be an art, as those of us who love games fervently hope, it must be rescued from its crushing commercial pressures. You can be a part of its future.” —Greg Costikyan, author of I Have No Mouth and I Must Design "Anna gives the world of video games a crucial perspective from her seat of authority within outsider culture, and illustrates how essential it is for the space to empower voices of all kinds if it is to evolve." —Leigh Alexander, editor-at-large of Gamasutra

Covering Bin Laden

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Publisher : University of Illinois Press
ISBN 13 : 0252096827
Total Pages : 305 pages
Book Rating : 4.2/5 (52 download)

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Book Synopsis Covering Bin Laden by : Susan Jeffords

Download or read book Covering Bin Laden written by Susan Jeffords and published by University of Illinois Press. This book was released on 2015-01-30 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: Starting in 2001, much of the world media used the image of Osama bin Laden as a shorthand for terrorism. Bin Laden himself considered media manipulation on a par with military, political, and ideological tools, and intentionally used interviews, taped speeches, and distributed statements to further al-Qaida's ends. In Covering Bin Laden, editors Susan Jeffords and Fahed Yahya Al-Sumait collect perspectives from global scholars exploring a startling premise: that media depictions of Bin Laden not only diverge but often contradict each other, depending on the media provider and format, the place in which the depiction is presented, and the viewer's political and cultural background. The contributors analyze the representations of the many Bin Ladens, ranging from Al Jazeera broadcasts to video games. They examine the media's dominant role in shaping our understanding of terrorists and why/how they should be feared, and they engage with the ways the mosaic of Bin Laden images and narratives have influenced policies and actions around the world. Contributors include Fahed Al-Sumait, Saranaz Barforoush, Aditi Bhatia, Purnima Bose, Ryan Croken, Simon Ferrari, Andrew Hill, Richard Jackson, Susan Jeffords, Joanna Margueritte-Giecewicz, Noha Mellor, Susan Moeller, Brigitte Nacos, Courtney C. Radsch, and Alexander Spencer.

The Video Game Explosion

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 031308243X
Total Pages : 401 pages
Book Rating : 4.3/5 (13 download)

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Book Synopsis The Video Game Explosion by : Mark J. P. Wolf

Download or read book The Video Game Explosion written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2007-11-30 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Game Explosion: A History from PONG to PlayStation and Beyond traces the growth of a global phenomenon that has become an integral part of popular culture today. All aspects of video games and gaming culture are covered inside this engaging reference, including the leading video game innovators, the technological advances that made the games of the late 1970s and those of today possible, the corporations that won and lost billions of dollars pursing this lucrative market, arcade culture, as well as the demise of free-standing video consoles and the rise of home-based and hand-held gaming devices. In the United States alone, the video game industry raked in an astonishing $12.5 billion last year, and shows no signs of slowing. Once dismissed as a fleeting fad of the young and frivolous, this booming industry has not only proven its staying power, but promises to continue driving the future of new media and emerging technologies. Today video games have become a limitless and multifaceted medium through which Fortune 50 corporations and Hollywood visionaries alike are reaching broader global audiences and influencing cultural trends at a rate unmatched by any other media.

Career Building Through Interactive Online Games

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Author :
Publisher : The Rosen Publishing Group, Inc
ISBN 13 : 1404219463
Total Pages : 65 pages
Book Rating : 4.4/5 (42 download)

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Book Synopsis Career Building Through Interactive Online Games by : Meg Swaine

Download or read book Career Building Through Interactive Online Games written by Meg Swaine and published by The Rosen Publishing Group, Inc. This book was released on 2007-08-15 with total page 65 pages. Available in PDF, EPUB and Kindle. Book excerpt: Describes the history of the computer game industry and suggestions for how to get started in the industry.

Digital Design

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Publisher : Princeton University Press
ISBN 13 : 0691253242
Total Pages : 292 pages
Book Rating : 4.6/5 (912 download)

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Book Synopsis Digital Design by : Stephen Eskilson

Download or read book Digital Design written by Stephen Eskilson and published by Princeton University Press. This book was released on 2023-10-17 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: A groundbreaking history of digital design from the nineteenth century to today Digital design has emerged as perhaps the most dynamic force in society, occupying a fluid, experimental space where product design intersects with art, film, business, engineering, theater, music, and artificial intelligence. Stephen Eskilson traces the history of digital design from its precursors in the nineteenth century to its technological and cultural ascendency today, providing a multifaceted account of a digital revolution that touches all aspects of our lives. We live in a time when silicon processors, miniaturization, and CAD-enhanced 3D design have transformed the tangible world of cars and coffee makers as well as the screen world on our phones, computers, and game systems. Eskilson provides invaluable historical perspective to help readers better understand how digital design has become such a vibrant feature of the contemporary landscape. He covers topics ranging from graphic and product design to type, web design, architecture, data visualization, and virtual reality. Along the way, he paints compelling portraits of key innovators behind this transformation, from foundational figures such as Marshall McLuhan, Nam June Paik, and April Greiman to those mapping new frontiers, such as Jeanne Gang, Jony Ive, Yugo Nakamura, Neri Oxman, and Jewel Burks Solomon. Bringing together an unprecedented array of sources on digital design, this comprehensive and richly illustrated book reveals how many of the digital practices we think of as cutting-edge actually originated in the analog age and how the history of digital design is as much about our changing relationship to forms as the forms themselves.

Handbook of Human Computation

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1461488060
Total Pages : 1051 pages
Book Rating : 4.4/5 (614 download)

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Book Synopsis Handbook of Human Computation by : Pietro Michelucci

Download or read book Handbook of Human Computation written by Pietro Michelucci and published by Springer Science & Business Media. This book was released on 2013-12-04 with total page 1051 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume addresses the emerging area of human computation, The chapters, written by leading international researchers, explore existing and future opportunities to combine the respective strengths of both humans and machines in order to create powerful problem-solving capabilities. The book bridges scientific communities, capturing and integrating the unique perspective and achievements of each. It coalesces contributions from industry and across related disciplines in order to motivate, define, and anticipate the future of this exciting new frontier in science and cultural evolution. Readers can expect to find valuable contributions covering Foundations; Application Domains; Techniques and Modalities; Infrastructure and Architecture; Algorithms; Participation; Analysis; Policy and Security and the Impact of Human Computation. Researchers and professionals will find the Handbook of Human Computation a valuable reference tool. The breadth of content also provides a thorough foundation for students of the field.

Playful Pedagogy in the Pandemic

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1000640299
Total Pages : 133 pages
Book Rating : 4.0/5 (6 download)

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Book Synopsis Playful Pedagogy in the Pandemic by : Emily K. Johnson

Download or read book Playful Pedagogy in the Pandemic written by Emily K. Johnson and published by Taylor & Francis. This book was released on 2022-08-26 with total page 133 pages. Available in PDF, EPUB and Kindle. Book excerpt: Educational technology adoption is more widespread than ever in the wake of COVID-19, as corporations have commodified student engagement in makeshift packages marketed as gamification. This book seeks to create a space for playful learning in higher education, asserting the need for a pedagogy of care and engagement as well as collaboration with students to help us reimagine education outside of prescriptive educational technology. Virtual learning has turned the course management system into the classroom, and business platforms for streaming video have become awkward substitutions for lecture and discussion. Gaming, once heralded as a potential tool for rethinking our relationship with educational technology, is now inextricably linked in our collective understanding to challenges of misogyny, white supremacy, and the circulation of misinformation. The initial promise of games-based learning seems to linger only as gamification, a form of structuring that creates mechanisms and incentives but limits opportunity for play. As higher education teeters on the brink of unprecedented crisis, this book proclaims the urgent need to find a space for playful learning and to find new inspiration in the platforms and interventions of personal gaming, and in turn restructure the corporatized, surveilling classroom of a gamified world. Through an in-depth analysis of the challenges and opportunities presented by pandemic pedagogy, this book reveals the conditions that led to the widespread failure of adoption of games-based learning and offers a model of hope for a future driven by new tools and platforms for personal, experimental game-making as intellectual inquiry.

Dance on Camera Journal

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Author :
Publisher :
ISBN 13 :
Total Pages : 162 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Dance on Camera Journal by :

Download or read book Dance on Camera Journal written by and published by . This book was released on 2008 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: