Narrative Design for Indies

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Author :
Publisher : Fiction Engine
ISBN 13 : 0473430606
Total Pages : 108 pages
Book Rating : 4.4/5 (734 download)

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Book Synopsis Narrative Design for Indies by : Edwin McRae

Download or read book Narrative Design for Indies written by Edwin McRae and published by Fiction Engine. This book was released on 2017-10-23 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: Short, sharp advice on getting story into your Indie game. Whether you’re an Indie developer or a narrative designer wanting to work in the Indie space, this book will take you through some tried and true techniques of Indie video game storytelling. These techniques have been developed to blow minds, not budgets. "An approachable, practical field guide for one of the trickiest and most rewarding aspects of game development, "Narrative Design for Indies" is packed with straightforward, actionable advice. Worth your time!" - Chris Bourassa, Creative Director of Darkest Dungeon. "This book's real strength lies in the fact that it's aimed directly at the indie developer with specific examples to bolster that." - Steve Ince, Creator of Captain Morgane and So Blonde.

Narrative Design for Writers

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Author :
Publisher : Fiction Engine
ISBN 13 : 047351883X
Total Pages : 148 pages
Book Rating : 4.4/5 (735 download)

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Book Synopsis Narrative Design for Writers by : Edwin McRae

Download or read book Narrative Design for Writers written by Edwin McRae and published by Fiction Engine. This book was released on 2020-04-07 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you want to turn your talent for writing into a narrative design career in the games industry? It’s never been a better time to be a writer for video games. You’re tapping into an industry that was worth more than $120 billion dollars in 2019, and it’s still growing. And it’s an industry that needs great storytellers. But there's a BIG difference between a great story and a great game story. Traditional stories are told. Game stories are experienced. That's why video game narratives need a totally different design approach. So how do you apply your scriptwriting, storylining, poetic, copywriting, prose producing skills to an audience that won’t sit still and an industry that’s ever changing? That’s what this book is about! I’ve been a narrative designer for over a decade, as well as a novelist and a scriptwriter / storyliner for TV and comics. I love playing games, and even more, I love helping game developers realize their storytelling aspirations. Nothing delights me more than a game that's both fun to play and delivers a satisfying story experience. In this book, I'll share both the evergreen principles and practical techniques that I’ve learned and developed during my narrative design career so that you can position yourself for your first game writing gig. And if you’re an experienced narrative designer already, you’ll still find plenty of insights that you can apply to your trade. I’ll say it again, “the games industry needs you!” Play is what we do, but story is why we do it.

Procedural Storytelling in Game Design

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Author :
Publisher : CRC Press
ISBN 13 : 0429948581
Total Pages : 341 pages
Book Rating : 4.4/5 (299 download)

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Book Synopsis Procedural Storytelling in Game Design by : Tanya X. Short

Download or read book Procedural Storytelling in Game Design written by Tanya X. Short and published by CRC Press. This book was released on 2019-03-14 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories. Key Features Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways World’s finest guide for how to begin thinking about procedural design

Forest Paths Method for Narrative Design

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Author :
Publisher :
ISBN 13 : 9780648759607
Total Pages : pages
Book Rating : 4.7/5 (596 download)

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Book Synopsis Forest Paths Method for Narrative Design by : Alexander Swords

Download or read book Forest Paths Method for Narrative Design written by Alexander Swords and published by . This book was released on 2020-02 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Narrative Design

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Author :
Publisher : CRC Press
ISBN 13 : 042957746X
Total Pages : 225 pages
Book Rating : 4.4/5 (295 download)

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Book Synopsis Narrative Design by : Michael Breault

Download or read book Narrative Design written by Michael Breault and published by CRC Press. This book was released on 2020-04-22 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Narrative designers and game designers are critical to the development of digital and analog games. This book provides a detailed look at the work writers and designers perform every day on game development projects. It includes practical advice on how to break into the game industry as a writer or game designer. Readers can use the templates and detailed instructions provided here to create lively portfolios that will help open the door to jobs in the game industry. Key features of this book: • An intimate look at the workings of AAA game development from someone who has spent decades embedded on teams at well-known companies. • An insider’s look at the game industry, including advice on breaking into the industry. • Detailed instructions for creating a portfolio to demonstrate narrative design and game design skills to prospective employers. • Lessons and exercises to help students develop narrative design and game design skills. • A how-to guide for college instructors teaching classes in narrative design and game design. Detailed assignments and syllabi are included. Author Bio: Michael Breault is a 35-year industry veteran who has contributed his writing and game design skills to over 130 published games. He currently teaches narrative design and game design courses at Webster University in St. Louis. The courses he creates and teaches are based on the tasks narrative designers and game designers undertake every day while developing games. These classes provide his students with a real-world view of the work they will be doing as writers and designers in the game industry.

Gamedev

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Publisher :
ISBN 13 : 9781735232508
Total Pages : 270 pages
Book Rating : 4.2/5 (325 download)

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Book Synopsis Gamedev by : Wlad Marhulets

Download or read book Gamedev written by Wlad Marhulets and published by . This book was released on 2020-06-29 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you know nothing about game development, you're basically me before I started working on my first game DARQ. This book assumes no knowledge of game development on the reader's part. As a first-time developer with no prior experience in coding, modeling, texturing, animation, game design, etc., I managed to launch DARQ to both commercial success and critical acclaim. With zero dollars spent on marketing, it was featured in major media outlets, such as IGN, Kotaku, PC Gamer, GameSpot, Forbes, and hundreds of others. Ultimately, DARQ became #42 Most Shared PC Video Game of 2019, according to Metacritic, with the average user rating of 9 out of 10. In my book, I'm sharing with you exactly how I did it. The book guides you through a step-by-step process of making a game: from downloading a game engine to releasing your first commercial title. The book features advice from 15 industry professionals, including Mark Kern (team lead of World of Warcraft), Quentin De Beukelaer (game designer of Assassin's Creed IV: Black Flag, Assassin's Creed Unity, Ghost Recon Breakpoint), Bjorn Jacobsen (sound designer of Cyberpunk 2077, Divinity: Fallen Heroes, Hitman), Austin Wintory (Grammy-nominated composer of Journey, ABZÛ, Assassin's Creed: Syndicate), and others. The foreword is written by my mentor John Corigliano, Oscar, Pulitzer Prize, and 5-time Grammy Award-winning composer.

What We Harvest

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Author :
Publisher : Delacorte Press
ISBN 13 : 059338217X
Total Pages : 337 pages
Book Rating : 4.5/5 (933 download)

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Book Synopsis What We Harvest by : Ann Fraistat

Download or read book What We Harvest written by Ann Fraistat and published by Delacorte Press. This book was released on 2022-03-15 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: For fans of Wilder Girls comes a nightmarish debut guaranteed to keep you up through the night, about an idyllic small town poisoned by its past, and one girl who must fight the strange disease that's slowly claiming everyone she loves. Wren owes everything she has to her hometown, Hollow’s End, a centuries-old, picture-perfect slice of America. Tourists travel miles to marvel at its miracle crops, including the shimmering, iridescent wheat of Wren’s family’s farm. At least, they did. Until five months ago. That’s when the Quicksilver blight first surfaced, poisoning the farms of Hollow’s End one by one. It began by consuming the crops, thick silver sludge bleeding from the earth. Next were the animals. Infected livestock and wild creatures staggered off into the woods by day—only to return at night, their eyes fogged white, leering from the trees. Then the blight came for the neighbors. Wren is among the last locals standing, and the blight has finally come for her, too. Now the only one she can turn to is her ex, Derek, the last person she wants to call. They haven’t spoken in months, but Wren and Derek still have one thing in common: Hollow’s End means everything to them. Only, there’s much they don’t know about their hometown and its celebrated miracle crops. And they’re about to discover that miracles aren’t free. Their ancestors have an awful lot to pay for, and Wren and Derek are the only ones left to settle old debts.

Poetic License

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Publisher : Simon and Schuster
ISBN 13 : 1631527126
Total Pages : 280 pages
Book Rating : 4.6/5 (315 download)

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Book Synopsis Poetic License by : Gretchen Cherington

Download or read book Poetic License written by Gretchen Cherington and published by Simon and Schuster. This book was released on 2020-08-04 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: At age forty, with two growing children and a new consulting company she’d recently founded, Gretchen Cherington, daughter of Pulitzer Prize–winning poet Richard Eberhart, faced a dilemma: Should she protect her parents’ well-crafted family myths while continuing to silence her own voice? Or was it time to challenge those myths and speak her truth—even the unbearable truth that her generous and kind father had sexually violated her? In this powerful memoir, aided by her father’s extensive archives at Dartmouth College and interviews with some of her father’s best friends, Cherington candidly and courageously retraces her past to make sense of her father and herself. From the women’s movement of the ’60s and the back-to-the-land movement of the ’70s to Cherington’s consulting work through three decades with powerful executives to her eventual decision to speak publicly in the formative months of #MeToo, Poetic License is one woman’s story of speaking truth in a world where, too often, men still call the shots.

Video Game Storytelling

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Author :
Publisher : Watson-Guptill
ISBN 13 : 0385345836
Total Pages : 210 pages
Book Rating : 4.3/5 (853 download)

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Book Synopsis Video Game Storytelling by : Evan Skolnick

Download or read book Video Game Storytelling written by Evan Skolnick and published by Watson-Guptill. This book was released on 2014-12-02 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: UNLOCK YOUR GAME'S NARRATIVE POTENTIAL! With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process—by all members of the team. This clear, concise reference pairs relevant examples from top games and other media with a breakdown of the key roles in game development, showing how a team’s shared understanding and application of core storytelling principles can deepen the player experience. Understanding story and why it matters is no longer just for writers or narrative designers. From team leadership to game design and beyond, Skolnick reveals how each member of the development team can do his or her part to help produce gripping, truly memorable narratives that will enhance gameplay and bring today’s savvy gamers back time and time again.

Cowboys and Indies

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Author :
Publisher : Macmillan
ISBN 13 : 1250043379
Total Pages : 399 pages
Book Rating : 4.2/5 (5 download)

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Book Synopsis Cowboys and Indies by : Gareth Murphy

Download or read book Cowboys and Indies written by Gareth Murphy and published by Macmillan. This book was released on 2014-06-17 with total page 399 pages. Available in PDF, EPUB and Kindle. Book excerpt: An anecdotal history of the record industry on both sides of the Atlantic focuses on leading label founders, talent scouts and A&R men who understood the industry's dual music and business natures, drawing parallels between the industry setbacks of the 1920s and 30s and the recent CD crash.

A Short Account of the Destruction of the Indies

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Author :
Publisher : Open Road Media
ISBN 13 : 1504078586
Total Pages : 96 pages
Book Rating : 4.5/5 (4 download)

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Book Synopsis A Short Account of the Destruction of the Indies by : Bartolomé de las Casas

Download or read book A Short Account of the Destruction of the Indies written by Bartolomé de las Casas and published by Open Road Media. This book was released on 2022-11-01 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Spanish friar documents the brutal treatment of Caribbean natives at the hands of colonial authorities in the sixteenth century. After traveling to the New World, Dominican friar Bartolomé de Las Casas witnessed conquistadors wreak unimaginable horrors upon the Indigenous people of the Caribbean. He later dedicated his life to fighting for their protection. Following numerous failed attempts to reason with authorities in Spain, he chose to document everything he had seen over a span of fifty years and to give it to Spain’s Prince Philip II. In A Short Account of the Destruction of the Indies, Las Casas catalogues the atrocities he observed the Spanish colonial authorities inflict upon the native people. He discusses the brutal torture, mass genocide, and enslavement. He passionately pleas for an end to this treatment and for the native peoples to be given basic human rights.

How to Write a Novel Using the Snowflake Method

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781500574055
Total Pages : 0 pages
Book Rating : 4.5/5 (74 download)

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Book Synopsis How to Write a Novel Using the Snowflake Method by : Randy Ingermanson

Download or read book How to Write a Novel Using the Snowflake Method written by Randy Ingermanson and published by Createspace Independent Publishing Platform. This book was released on 2014-07-18 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Snowflake Method-ten battle-tested steps that jump-start your creativity and help you quickly map out your story.

The Plot Dot

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Publisher :
ISBN 13 : 9780692693360
Total Pages : 180 pages
Book Rating : 4.6/5 (933 download)

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Book Synopsis The Plot Dot by : Derek Murphy

Download or read book The Plot Dot written by Derek Murphy and published by . This book was released on 2016-04-13 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: An Adult Coloring Book for Authors!This book will help you paint powerful visual scenes that stick with readers long after they're finished your book. The techniques described within are simple and easy to use. Think of this as a guided coloring book adventure. YOUR adventure.There are lots of systems and guides to plotting, but if you're like me you have journals filled with notes, scenes and description... it can get overwhelming. I've based this book on traditional three-act story architecture, but it's greatly simplified. Plotters and pantsers can use the guided exercises to gain greater visual clarity and build more meaningful scenes with resonance. This book will help you get organized and unlock hidden potential in your scenes that you didn't know was there, by going beyond words and focusing on drawing and coloring your scenes until you have a full outline.This book makes an excellent workbook for writing retreats, is simple enough for children to use (it's never too early to write your first novel), and introduces a new, and hopefully useful, way to organize your novel, improve your writing, and create unforgettable scenes that will make a deep and lasting impact.

Narrative Design

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Author :
Publisher : CRC Press
ISBN 13 : 0429575351
Total Pages : 218 pages
Book Rating : 4.4/5 (295 download)

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Book Synopsis Narrative Design by : Michael Breault

Download or read book Narrative Design written by Michael Breault and published by CRC Press. This book was released on 2020-05-15 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: Narrative designers and game designers are critical to the development of digital and analog games. This book provides a detailed look at the work writers and designers perform every day on game development projects. It includes practical advice on how to break into the game industry as a writer or game designer. Readers can use the templates and detailed instructions provided here to create lively portfolios that will help open the door to jobs in the game industry. Key features of this book: • An intimate look at the workings of AAA game development from someone who has spent decades embedded on teams at well-known companies. • An insider’s look at the game industry, including advice on breaking into the industry. • Detailed instructions for creating a portfolio to demonstrate narrative design and game design skills to prospective employers. • Lessons and exercises to help students develop narrative design and game design skills. • A how-to guide for college instructors teaching classes in narrative design and game design. Detailed assignments and syllabi are included. Author Bio: Michael Breault is a 35-year industry veteran who has contributed his writing and game design skills to over 130 published games. He currently teaches narrative design and game design courses at Webster University in St. Louis. The courses he creates and teaches are based on the tasks narrative designers and game designers undertake every day while developing games. These classes provide his students with a real-world view of the work they will be doing as writers and designers in the game industry.

Narrative Worldbuilding

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Author :
Publisher : Narrative
ISBN 13 : 0473710471
Total Pages : 122 pages
Book Rating : 4.4/5 (737 download)

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Book Synopsis Narrative Worldbuilding by : Edwin McRae

Download or read book Narrative Worldbuilding written by Edwin McRae and published by Narrative. This book was released on 2024-04-13 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game worlds differ from traditional fictional worlds. While literary and cinematic worlds are written to host character arcs and plots, game worlds need to be designed to host game mechanics. While Princess Leia, Mad Max and Daenerys Targaryen may leave their marks on their fictional worlds, it is YOU, the player, who will carve your personal experience into the digital firmament of every game world you inhabit. In this accessible book full of practical tips and examples, games industry veteran Edwin McRae will guide you through the evergreen principles of player-centric game world design. How do you create game-based environments and cultures that resonate with reality? This senior narrative designer will share a range of field-tested techniques that will help you design instead of derive. How do you organise all that lore? This is a common pain point for world builders and Edwin will offer tools and tactics that keep game bibles scoped, searchable and sensible. How do you make your game world fun? Through the player-centric perspective, you’ll see how storytelling can be used to support and enrich game play and achieve that Shangri-La of gaming experience... ludo-narrative harmony! Play is what we do. Story is why we do it. And the game world is where it all happens.

The Interactive Past

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Publisher :
ISBN 13 : 9789088904363
Total Pages : 0 pages
Book Rating : 4.9/5 (43 download)

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Book Synopsis The Interactive Past by : Angus A. A. Mol

Download or read book The Interactive Past written by Angus A. A. Mol and published by . This book was released on 2017 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity's diverse heritage through the thrill of interactive and playful discovery, exploration, and (re-)creation. Just as video games have embraced the past, games themselves are also emerging as an exciting new field of inquiry in disciplines that study the past. Games and other interactive media are not only becoming more and more important as tools for knowledge dissemination and heritage communication, but they also provide a creative space for theoretical and methodological innovations. The Interactive Past brings together a diverse group of thinkers -- including archaeologists, heritage scholars, game creators, conservators and more -- who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa.

The Poetics of Empire in the Indies

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Author :
Publisher : Penn State University Press
ISBN 13 :
Total Pages : 360 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis The Poetics of Empire in the Indies by : James Nicolopulos

Download or read book The Poetics of Empire in the Indies written by James Nicolopulos and published by Penn State University Press. This book was released on 2000 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: Nicolopulos (Spanish, U. of Texas-Austin) investigates the literary representation of 16th-century colonialism by analyzing Alonso de Ercilla's La Araucana, a narrative poem recounting the initial phases of the Spanish conquest of Chile, and Luis de Camoens' Os Lusiadas, an epic celebration of early Portuguese maritime expansion in and beyond the Indian Ocean. He also looks at how they reveal poetic, political, and commercial rivalries between Spain and Portugal at the time. Annotation copyrighted by Book News Inc., Portland, OR