Kobold Guide to Worldbuilding

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Publisher :
ISBN 13 : 9781936781119
Total Pages : 124 pages
Book Rating : 4.7/5 (811 download)

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Book Synopsis Kobold Guide to Worldbuilding by : Wolfgang Baur

Download or read book Kobold Guide to Worldbuilding written by Wolfgang Baur and published by . This book was released on 2012-12 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Essential Elements for Building a World Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again. Now, eleven of adventure gaming's top designers come together to share their insights into building worlds that gamers will never forget. Learn the secrets of designing a pantheon, creating a setting that provokes conflict, determining which historical details are necessary, and so much more. Take that creative leap, and create dazzling worlds of your own! Essays by Wolfgang Baur, Keith Baker, Monte Cook, Jeff Grubb, Scott Hungerford, David "Zeb" Cook, Chris Pramas, Jonathan Roberts, Michael A. Stackpole, Steve Winter, with an introduction by Ken Scholes. NOMINATED FOR TWO ENNIE AWARDS: Best Writing and Best RPG-Related Book Praise for Prior Kobold Design Guides "Highly recommended for gaming nerds everywhere." --CityBookReview.com "If you're an aspiring pro this book is a must. If you're a rules hacker like me, this stuff is solid gold." --Berin Kinsman, UncleBear Media "A fantastic collection ... A solid 5 star rating." --Joshua Guillion, AdventureAWeek.com "An amazing collection ... from some of the best designers and writers creating role-playing game material today." --Brian Fitzpatrick, BlogCritics.org

Three Californias

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Publisher : Tor Books
ISBN 13 : 1250758955
Total Pages : 848 pages
Book Rating : 4.2/5 (57 download)

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Book Synopsis Three Californias by : Kim Stanley Robinson

Download or read book Three Californias written by Kim Stanley Robinson and published by Tor Books. This book was released on 2020-02-04 with total page 848 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the internationally bestselling author of the Mars Trilogy and New York 2140 Before Kim Stanley Robinson terraformed Mars, he wrote three science fiction novels set in Orange County, California, where he grew up. These alternate futures—one a post-apocalypse, one an if-this-goes-on future reminiscent of Philip K. Dick, and one an ecological utopia—form a whole that illuminates, enchants, and inspires--collected here as Three Californias. What if... there was a limited nuclear war that left the United States blockaded, fragmented, the few survivors living in the ruins of a once-great nation? What if... this goes on, and technology continues to accelerate, and power continues to be consolidated into corporate culture, a developer’s dream world gone mad: an endless sprawl of condos, freeways, and malls, and designer drugs? What if... a revolution happens, and the US addresses climate change in a responsible way. Is a future green Utopia all that great when you’re young and in love? This Tor Essentials edition of Three Californias includes an introduction by Francis Spufford, bestselling author of Golden Hill and Red Plenty. “[Robinson] invites us to share his characters’ intensely personal, intensely local attachment to what they have. The result may shame you into entertaining new hope for the future.” —The New York Times on Pacific Edge At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Collaborative Worldbuilding for Writers and Gamers

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Publisher : Bloomsbury Publishing
ISBN 13 : 1350016691
Total Pages : 280 pages
Book Rating : 4.3/5 (5 download)

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Book Synopsis Collaborative Worldbuilding for Writers and Gamers by : Trent Hergenrader

Download or read book Collaborative Worldbuilding for Writers and Gamers written by Trent Hergenrader and published by Bloomsbury Publishing. This book was released on 2018-10-18 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: The digital technologies of the 21st century are reshaping how we experience storytelling. More than ever before, storylines from the world's most popular narratives cross from the pages of books to the movie theatre, to our television screens and in comic books series. Plots intersect and intertwine, allowing audiences many different entry points to the narratives. In this sometimes bewildering array of stories across media, one thing binds them together: their large-scale fictional world. Collaborative Worldbuilding for Writers and Gamers describes how writers can co-create vast worlds for use as common settings for their own stories. Using the worlds of Star Wars, Lord of the Rings, A Game of Thrones, and Dungeons & Dragons as models, this book guides readers through a step-by-step process of building sprawling fictional worlds complete with competing social forces that have complex histories and yet are always evolving. It also shows readers how to populate a catalog with hundreds of unique people, places, and things that grow organically from their world, which become a rich repository of story making potential. The companion website collaborativeworldbuilding.com features links to online resources, past worldbuilding projects, and an innovative card system designed to work with this book.

On Writing and Worldbuilding

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Publisher :
ISBN 13 : 9780473694043
Total Pages : 0 pages
Book Rating : 4.6/5 (94 download)

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Book Synopsis On Writing and Worldbuilding by : Timothy Hickson

Download or read book On Writing and Worldbuilding written by Timothy Hickson and published by . This book was released on 2023-11-23 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Building Imaginary Worlds

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Publisher : Routledge
ISBN 13 : 113622081X
Total Pages : 394 pages
Book Rating : 4.1/5 (362 download)

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Book Synopsis Building Imaginary Worlds by : Mark J.P. Wolf

Download or read book Building Imaginary Worlds written by Mark J.P. Wolf and published by Routledge. This book was released on 2014-03-14 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mark J.P. Wolf’s study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative, medium, or genre, and instead considers imaginary worlds as dynamic entities in and of themselves. Wolf argues that imaginary worlds—which are often transnarrative, transmedial, and transauthorial in nature—are compelling objects of inquiry for Media Studies. Chapters touch on: a theoretical analysis of how world-building extends beyond storytelling, the engagement of the audience, and the way worlds are conceptualized and experienced a history of imaginary worlds that follows their development over three millennia from the fictional islands of Homer’s Odyssey to the present internarrative theory examining how narratives set in the same world can interact and relate to one another an examination of transmedial growth and adaptation, and what happens when worlds make the jump between media an analysis of the transauthorial nature of imaginary worlds, the resulting concentric circles of authorship, and related topics of canonicity, participatory worlds, and subcreation’s relationship with divine Creation Building Imaginary Worlds also provides the scholar of imaginary worlds with a glossary of terms and a detailed timeline that spans three millennia and more than 1,400 imaginary worlds, listing their names, creators, and the works in which they first appeared.

The Fractal Prince

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Publisher : Macmillan + ORM
ISBN 13 : 1429986638
Total Pages : 344 pages
Book Rating : 4.4/5 (299 download)

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Book Synopsis The Fractal Prince by : Hannu Rajaniemi

Download or read book The Fractal Prince written by Hannu Rajaniemi and published by Macmillan + ORM. This book was released on 2012-09-27 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The good thing is, no one will ever die again. The bad thing is, everyone will want to." A physicist receives a mysterious paper. The ideas in it are far, far ahead of current thinking and quite, quite terrifying. In a city of "fast ones," shadow players, and jinni, two sisters contemplate a revolution. And on the edges of reality a thief, helped by a sardonic ship, is trying to break into a Schrödinger box for his patron. In the box is his freedom. Or not. Jean de Flambeur is back. And he's running out of time. In Hannu Rajaniemi's sparkling follow-up to the critically acclaimed international sensation The Quantum Thief, he returns to his awe-inspiring vision of the universe...and we discover what the future held for Earth. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Cinema as a Worldbuilding Machine in the Digital Era

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Publisher : Indiana University Press
ISBN 13 : 0861969812
Total Pages : 456 pages
Book Rating : 4.8/5 (619 download)

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Book Synopsis Cinema as a Worldbuilding Machine in the Digital Era by : Alain Boillat

Download or read book Cinema as a Worldbuilding Machine in the Digital Era written by Alain Boillat and published by Indiana University Press. This book was released on 2022-08-09 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: This essay examines the primacy of worldbuilding in the age of CGI, transmedia practices and "high concept" fiction by studying the principles that govern the creation of a multiverse in a wide range of film and TV productions. Emphasis is placed on Hollywood sci-fi movies and their on-screen representation of imaginary machines that mirror the film medium, following in the tradition of Philip K. Dick's writings and the cyberpunk culture. A typology of worlds is established, as well as a number of analytical tools for assessing the impact of the coexistence of two or more worlds on the narrative structure, the style (uses of color, editing practices), the generic affiliation (or hybridity), the seriality and the discourse produced by a given film (particularly in fictions linked to post-9/11 fantasies). Among the various titles examined, the reader is offered a detailed analysis of the Resident Evil film series, Total Recall and its remake, Dark City, the Matrix trilogy, Avatar, Source Code and other time-loop films, TRON and its sequel, Christopher Nolan's Tenet, and several TV shows – most notably HBO's Westworld, but also Sliders, Lost, Fringe and Counterpart.

Narrative Worldbuilding

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Publisher : Narrative
ISBN 13 : 0473710471
Total Pages : 122 pages
Book Rating : 4.4/5 (737 download)

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Book Synopsis Narrative Worldbuilding by : Edwin McRae

Download or read book Narrative Worldbuilding written by Edwin McRae and published by Narrative. This book was released on 2024-04-13 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game worlds differ from traditional fictional worlds. While literary and cinematic worlds are written to host character arcs and plots, game worlds need to be designed to host game mechanics. While Princess Leia, Mad Max and Daenerys Targaryen may leave their marks on their fictional worlds, it is YOU, the player, who will carve your personal experience into the digital firmament of every game world you inhabit. In this accessible book full of practical tips and examples, games industry veteran Edwin McRae will guide you through the evergreen principles of player-centric game world design. How do you create game-based environments and cultures that resonate with reality? This senior narrative designer will share a range of field-tested techniques that will help you design instead of derive. How do you organise all that lore? This is a common pain point for world builders and Edwin will offer tools and tactics that keep game bibles scoped, searchable and sensible. How do you make your game world fun? Through the player-centric perspective, you’ll see how storytelling can be used to support and enrich game play and achieve that Shangri-La of gaming experience... ludo-narrative harmony! Play is what we do. Story is why we do it. And the game world is where it all happens.

Once Upon a Pixel

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Publisher : CRC Press
ISBN 13 : 1351014269
Total Pages : 182 pages
Book Rating : 4.3/5 (51 download)

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Book Synopsis Once Upon a Pixel by : Eddie Paterson

Download or read book Once Upon a Pixel written by Eddie Paterson and published by CRC Press. This book was released on 2019-10-31 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Once Upon a Pixel examines the increasing sophistication of storytelling and worldbuilding in modern video games. Drawing on some of gaming’s most popular titles, including Red Dead Redemption 2, The Last of Us, Horizon Zero Dawn, and the long-running Metal Gear Solid series, it is a pioneering exploration into narrative in games from the perspective of the creative writer. With interviews and insights from across the industry, it provides a complete account of how Triple-A, independent, and even virtual reality games are changing the way we tell stories. Key Features A fresh perspective on video games as a whole new form of creative writing. Interviews with a range of leading industry figures, from critics to creators. Professional analysis of modern video game script excerpts. Insights into emerging technologies and the future of interactive storytelling.

Reinventing Comics

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Publisher : Harper Collins
ISBN 13 : 0060953500
Total Pages : 260 pages
Book Rating : 4.0/5 (69 download)

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Book Synopsis Reinventing Comics by : Scott McCloud

Download or read book Reinventing Comics written by Scott McCloud and published by Harper Collins. This book was released on 2000-07-25 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 1993, Scott McCloud tore down the wall between high and low culture with the acclaimed international hit Understanding Comics, a massive comic book that explored the inner workings of the worlds most misunderstood art form. Now, McCloud takes comics to te next leavle, charting twelve different revolutions in how comics are created, read, and preceived today, and how they're poised to conquer the new millennium. Part One of this fascinating and in-depth book includes: The life of comics as an art form and as literture The battle for creators' rights Reinventing the business of comics The volatile and shifting public percptions of comics Sexual and ethnic representation on comics Then in Part Two, McCloud paints a brethtaling picture of comics' digital revolutions, including: The intricacies of digital production The exploding world of online delivery The ultimate challenges of the infinite digital canvas

The Court of the Air

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Publisher : Macmillan
ISBN 13 : 9780765360229
Total Pages : 612 pages
Book Rating : 4.3/5 (62 download)

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Book Synopsis The Court of the Air by : Stephen Hunt

Download or read book The Court of the Air written by Stephen Hunt and published by Macmillan. This book was released on 2009-03-31 with total page 612 pages. Available in PDF, EPUB and Kindle. Book excerpt: Targeted for their possession of a magical secret that has forced them into lives of hardship, street-wise Molly and sheltered Oliver find themselves on the run in the company of outlaws and spies who assist their efforts to counter ancient enemies of the state.

Writing Interactive Fiction with Twine

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Publisher : Que Publishing
ISBN 13 : 0134303105
Total Pages : 833 pages
Book Rating : 4.1/5 (343 download)

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Book Synopsis Writing Interactive Fiction with Twine by : Melissa Ford

Download or read book Writing Interactive Fiction with Twine written by Melissa Ford and published by Que Publishing. This book was released on 2016-04-25 with total page 833 pages. Available in PDF, EPUB and Kindle. Book excerpt: Writing Interactive Fiction with Twine: Play Inside a Story If you’ve ever dreamed about walking through the pages of a book, fighting dragons, or exploring planets then Twine is for you. This interactive fiction program enables you to create computer games where worlds are constructed out of words and simple scripts can allow the player to pick up or drop objects, use items collected in the game to solve puzzles, or track injury in battle by reducing hit points. If you’ve clicked your way through 80 Days, trekked through the underground Zork kingdom, or attempted to save an astronaut with Lifeline, you’re already familiar with interactive fiction. If not, get ready to have your imagination stretched as you learn how to direct a story path. The best part about interactive fiction stories is that they are simple to make and can serve as a gateway into the world of coding for the nonprogrammer or new programmer. You’ll find expert advice on everything from creating vivid characters to building settings that come alive. Ford’s easy writing prompts help you get started, so you’ll never face a blank screen. Her “Try It Out” exercises go way beyond the basics, helping you bring personal creativity and passion to every story you create! Get familiar with the popular Twine scripting program Learn how to design puzzles Build your own role-playing game with stat systems Maintain an inventory of objects Learn game design and writing basics Change the look of your story using CSS and HTML Discover where you can upload your finished games and find players

Virtual Cities

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Publisher : Unbound Publishing
ISBN 13 : 1783528508
Total Pages : 257 pages
Book Rating : 4.7/5 (835 download)

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Book Synopsis Virtual Cities by : Konstantinos Dimopoulos

Download or read book Virtual Cities written by Konstantinos Dimopoulos and published by Unbound Publishing. This book was released on 2020-11-12 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities. Together, they document the deep and exhilarating history of iconic gaming landscapes through richly illustrated commentary and analysis. Virtual Cities transports us into these imaginary worlds, through cities that span over four decades of digital history across literary and gaming genres. Travel to fantasy cities like World of Warcraft’s Orgrimmar and Grim Fandango’s Rubacava; envision what could be in the familiar cities of Assassin’s Creed’s London and Gabriel Knight’s New Orleans; and steal a glimpse of cities of the future, in Final Fantasy VII’s Midgar and Half-Life 2’s City 17. Within, there are many more worlds to discover – each formed in the deepest corners of the imagination, their immense beauty and complexity astounding for artists, game designers, world builders and, above all, anyone who plays and cares about video games.

City of Lies

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Publisher : Tor Books
ISBN 13 : 0765396890
Total Pages : 560 pages
Book Rating : 4.7/5 (653 download)

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Book Synopsis City of Lies by : Sam Hawke

Download or read book City of Lies written by Sam Hawke and published by Tor Books. This book was released on 2018-07-03 with total page 560 pages. Available in PDF, EPUB and Kindle. Book excerpt: A master poisoner works beside his sister to defend their city-state when the chancellor he worked undercover to protect is assassinated with an unknown poison at the same time an army lay siege to the city.

Turning Darkness Into Light

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Publisher : Tor Books
ISBN 13 : 1466856947
Total Pages : 400 pages
Book Rating : 4.4/5 (668 download)

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Book Synopsis Turning Darkness Into Light by : Marie Brennan

Download or read book Turning Darkness Into Light written by Marie Brennan and published by Tor Books. This book was released on 2019-08-20 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Marie Brennan's Turning Darkness Into Light is a delightful fantasy of manners, the heir to the award-winning Natural History of Dragons series, a perfect stepping stone into an alternate Victorian-esque fantasy landscape. "Overwhelmingly fun."—io9 on The Tropic of Serpents As the renowned granddaughter of Isabella Camherst (Lady Trent, of the riveting and daring Draconic adventure memoirs) Audrey Camherst has always known she, too, would want to make her scholarly mark upon a chosen field of study. When Lord Gleinheigh recruits Audrey to decipher a series of ancient tablets holding the secrets of the ancient Draconean civilization, she has no idea that her research will plunge her into an intricate conspiracy, one meant to incite rebellion and invoke war. Alongside dearest childhood friend and fellow archeologist Kudshayn, must find proof of the conspiracy before it’s too late. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

World Building

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Publisher : Transmedia
ISBN 13 : 9789089647566
Total Pages : 395 pages
Book Rating : 4.6/5 (475 download)

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Book Synopsis World Building by : Marta Boni

Download or read book World Building written by Marta Boni and published by Transmedia. This book was released on 2017 with total page 395 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thanks to modern technology, we are now living in an age of multiplatform fictional worlds, as television, film, the Internet, graphic novels, toys, and more facilitate the creation of diverse yet compact imaginary universes, which are often recognizable as brands and exhibit well-defined identities. This volume, situated at the cutting edge of media theory, explores this phenomenon from both theoretical and practical perspectives, uncovering how the construction of these worlds influences our own determination of values and meaning in contemporary society.

Alan Moore Writing For Comics

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Publisher : Avatar Press
ISBN 13 : 9781592910120
Total Pages : 48 pages
Book Rating : 4.9/5 (11 download)

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Book Synopsis Alan Moore Writing For Comics by : Alan Moore

Download or read book Alan Moore Writing For Comics written by Alan Moore and published by Avatar Press. This book was released on 2003-06-24 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt: The writer who revolutioniezd modern comic book storytelling, Alan Moore (Hugo-Award winning author of WATCHMEN) provides his guide to crafting graphic stories. Perfect for Moore fans, creative writers of all media, and librarians! Alan Moore, Hugo-Award winning author of WATCHMEN and the acknowledged master of comic book writing, shares his thoughts on how to deliver a top-notch script! An essay originally written in 1985 to appear in an obscure British fanzine (right at the time that Moore was reshaping the landscape of modern comics), WRITING FOR COMICS was lost to time until its collection in these pages, expanded with a brand new essay by the author on how his thoughts on writing have changed in the two decades since. An insightful and eye-opening look into a brilliant creative mind, perfect for Moore devotees and fiction writers of all literary forms looking to hone their craft.