Museums and the History of Computing

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1040127843
Total Pages : 132 pages
Book Rating : 4.0/5 (41 download)

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Book Synopsis Museums and the History of Computing by : Simone Natale

Download or read book Museums and the History of Computing written by Simone Natale and published by Taylor & Francis. This book was released on 2024-07-26 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: Museums and the History of Computing examines the critical role that cultural organizations, such as museums and galleries, play in shaping ‘digital heritage’: the cultural heritage surrounding computer technology. Focusing on digital technologies as objects and practices that museums collect, exhibit, and preserve for the future, this book highlights how and why museums play a crucial role in preserving the rich heritage of the digital world, constructing powerful narratives that help make it relevant to the public. It demonstrates that the museum can be a powerful means of safeguarding and interpreting ephemeral and continually changing digital technology, offering new pathways for rethinking the very meaning of digital objects and practices in contemporary societies. It provides practices and strategies for the preservation and exhibition of computing artifacts and ways to accommodate and respond to narratives about histories of computing that circulate in the public arena. Bringing together leading museum and university researchers and practitioners, and mobilizing cross-cutting debates and approaches in areas such as museum studies, cultural heritage, history of technology, anthropology, and media studies, this book challenges us to think critically about what ‘digital’ is when examined not only as a tool but as a cultural object deserving of attention and a place within the museum. Museums and the History of Computing is for museum studies students and researchers as well as museum practitioners – especially those with an interest in digital technology and heritage. It will be of interest to researchers and students interested in histories of computing and digital media and in digital media studies.

The History of the Computer

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Author :
Publisher : Ten Speed Press
ISBN 13 : 1984857428
Total Pages : 129 pages
Book Rating : 4.9/5 (848 download)

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Book Synopsis The History of the Computer by : Rachel Ignotofsky

Download or read book The History of the Computer written by Rachel Ignotofsky and published by Ten Speed Press. This book was released on 2022-05-17 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: A strikingly illustrated overview of the computing machines that have changed our world—from the abacus to the smartphone—and the people who made them, by the New York Times bestselling author and illustrator of Women in Science. “A beautifully illustrated journey through the history of computing, from the Antikythera mechanism to the iPhone and beyond—I loved it.”—Eben Upton, Founder and CEO of Raspberry Pi ONE OF THE BEST BOOKS OF THE YEAR: The New York Public Library Computers are everywhere and have impacted our lives in so many ways. But who created them, and why? How have they transformed the way that we interact with our surroundings and each other? Packed with accessible information, fun facts, and discussion starters, this charming and art-filled book takes you from the ancient world to the modern day, focusing on important inventions, from the earliest known counting systems to the sophisticated algorithms behind AI. The History of the Computer also profiles a diverse range of key players and creators—from An Wang and Margaret Hamilton to Steve Jobs and Sir Tim Berners-Lee—and illuminates their goals, their intentions, and the impact of their inventions on our everyday lives. This entertaining and educational journey will help you understand our most important machines and how we can use them to enhance the way we live. You’ll never look at your phone the same way again!

Origins and Foundations of Computing

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3642029922
Total Pages : 144 pages
Book Rating : 4.6/5 (42 download)

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Book Synopsis Origins and Foundations of Computing by : Friedrich L. Bauer

Download or read book Origins and Foundations of Computing written by Friedrich L. Bauer and published by Springer Science & Business Media. This book was released on 2009-11-05 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Heinz Nixdorf Museum Forum (HNF) is the world’s largest c- puter museum and is dedicated to portraying the past, present and future of information technology. In the “Year of Informatics 2006” the HNF was particularly keen to examine the history of this still quite young discipline. The short-lived nature of information technologies means that individuals, inventions, devices, institutes and companies“age” more rapidly than in many other specialties. And in the nature of things the group of computer pioneers from the early days is growing smaller all the time. To supplement a planned new exhibit on “Software and Inform- ics” at the HNF, the idea arose of recording the history of informatics in an accompanying publication. Mysearchforsuitablesourcesandauthorsveryquickly cameupwith the right answer, the very rst name in Germany: Friedrich L. Bauer, Professor Emeritus of Mathematics at the TU in Munich, one of the - thers of informatics in Germany and for decades the indefatigable author of the“Historical Notes” column of the journal Informatik Spektrum. Friedrich L. Bauer was already the author of two works on the history of informatics, published in different decades and in different books. Both of them are notable for their knowledgeable, extremely comp- hensive and yet compact style. My obvious course was to motivate this author to amalgamate, supplement and illustrate his previous work.

The Man Behind the Microchip

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Author :
Publisher : Oxford University Press
ISBN 13 : 019531199X
Total Pages : 441 pages
Book Rating : 4.1/5 (953 download)

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Book Synopsis The Man Behind the Microchip by : Leslie Berlin

Download or read book The Man Behind the Microchip written by Leslie Berlin and published by Oxford University Press. This book was released on 2006-11-13 with total page 441 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the life of a giant of the high-tech industry - co-founder of Fairchild Semiconductor and Intel - and inventor of the integrated circuit, which is used in every modern computer, microwave, telephone and car.

Recoding the Museum

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Author :
Publisher : Routledge
ISBN 13 : 1134259670
Total Pages : 183 pages
Book Rating : 4.1/5 (342 download)

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Book Synopsis Recoding the Museum by : Ross Parry

Download or read book Recoding the Museum written by Ross Parry and published by Routledge. This book was released on 2007-11-19 with total page 183 pages. Available in PDF, EPUB and Kindle. Book excerpt: Through an historical approach, Ross Parry excavates cultural assumptions and values that provide the basis of museum information management and display, and that are still used to this day.

Seeing the Past with Computers

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Author :
Publisher : University of Michigan Press
ISBN 13 : 0472131117
Total Pages : 255 pages
Book Rating : 4.4/5 (721 download)

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Book Synopsis Seeing the Past with Computers by : Kevin Kee

Download or read book Seeing the Past with Computers written by Kevin Kee and published by University of Michigan Press. This book was released on 2019-01-24 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recent developments in computer technology are providing historians with new ways to see—and seek to hear, touch, or smell—traces of the past. Place-based augmented reality applications are an increasingly common feature at heritage sites and museums, allowing historians to create immersive, multifaceted learning experiences. Now that computer vision can be directed at the past, research involving thousands of images can recreate lost or destroyed objects or environments, and discern patterns in vast datasets that could not be perceived by the naked eye. Seeing the Past with Computers is a collection of twelve thought-pieces on the current and potential uses of augmented reality and computer vision in historical research, teaching, and presentation. The experts gathered here reflect upon their experiences working with new technologies, share their ideas for best practices, and assess the implications of—and imagine future possibilities for—new methods of historical study. Among the experimental topics they explore are the use of augmented reality that empowers students to challenge the presentation of historical material in their textbooks; the application of seeing computers to unlock unusual cultural knowledge, such as the secrets of vaudevillian stage magic; hacking facial recognition technology to reveal victims of racism in a century-old Australian archive; and rebuilding the soundscape of an Iron Age village with aural augmented reality. This volume is a valuable resource for scholars and students of history and the digital humanities more broadly. It will inspire them to apply innovative methods to open new paths for conducting and sharing their own research.

Museum Informatics

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Author :
Publisher : Routledge
ISBN 13 : 1135572054
Total Pages : 359 pages
Book Rating : 4.1/5 (355 download)

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Book Synopsis Museum Informatics by : Paul F. Marty

Download or read book Museum Informatics written by Paul F. Marty and published by Routledge. This book was released on 2012-07-26 with total page 359 pages. Available in PDF, EPUB and Kindle. Book excerpt: Museum Informatics explores the sociotechnical issues that arise when people, information, and technology interact in museums. It is designed specifically to address the many challenges faced by museums, museum professionals, and museum visitors in the information society. It examines not only applications of new technologies in museums, but how advances in information science and technology have changed the very nature of museums, both what it is to work in one, and what it is to visit one. To explore these issues, Museum Informatics offers a selection of contributed chapters, written by leading museum researchers and practitioners, each covering significant themes or concepts fundamental to the study of museum informatics and providing practical examples and detailed case studies useful for museum researchers and professionals. In this way, Museum Informatics offers a fresh perspective on the sociotechnical interactions that occur between people, information, and technology in museums, presented in a format accessible to multiple audiences, including researchers, students, museum professionals, and museum visitors.

Museums and Digital Culture

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Author :
Publisher : Springer
ISBN 13 : 3319974572
Total Pages : 589 pages
Book Rating : 4.3/5 (199 download)

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Book Synopsis Museums and Digital Culture by : Tula Giannini

Download or read book Museums and Digital Culture written by Tula Giannini and published by Springer. This book was released on 2019-05-06 with total page 589 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores how digital culture is transforming museums in the 21st century. Offering a corpus of new evidence for readers to explore, the authors trace the digital evolution of the museum and that of their audiences, now fully immersed in digital life, from the Internet to home and work. In a world where life in code and digits has redefined human information behavior and dominates daily activity and communication, ubiquitous use of digital tools and technology is radically changing the social contexts and purposes of museum exhibitions and collections, the work of museum professionals and the expectations of visitors, real and virtual. Moving beyond their walls, with local and global communities, museums are evolving into highly dynamic, socially aware and relevant institutions as their connections to the global digital ecosystem are strengthened. As they adopt a visitor-centered model and design visitor experiences, their priorities shift to engage audiences, convey digital collections, and tell stories through exhibitions. This is all part of crafting a dynamic and innovative museum identity of the future, made whole by seamless integration with digital culture, digital thinking, aesthetics, seeing and hearing, where visitors are welcomed participants. The international and interdisciplinary chapter contributors include digital artists, academics, and museum professionals. In themed parts the chapters present varied evidence-based research and case studies on museum theory, philosophy, collections, exhibitions, libraries, digital art and digital future, to bring new insights and perspectives, designed to inspire readers. Enjoy the journey!

Museums in a Digital Age

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Author :
Publisher : Routledge
ISBN 13 : 1135666318
Total Pages : 488 pages
Book Rating : 4.1/5 (356 download)

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Book Synopsis Museums in a Digital Age by : Ross Parry

Download or read book Museums in a Digital Age written by Ross Parry and published by Routledge. This book was released on 2013-01-11 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt: The influence of digital media on the cultural heritage sector has been pervasive and profound. Today museums are reliant on new technology to manage their collections. They collect digital as well as material things. New media is embedded within their exhibition spaces. And their activity online is as important as their physical presence on site. However, ‘digital heritage’ (as an area of practice and as a subject of study) does not exist in one single place. Its evidence base is complex, diverse and distributed, and its content is available through multiple channels, on varied media, in myriad locations, and different genres of writing. It is this diaspora of material and practice that this Reader is intended to address. With over forty chapters (by some fifty authors and co-authors), from around the world, spanning over twenty years of museum practice and research, this volume acts as an aggregator drawing selectively from a notoriously distributed network of content. Divided into seven parts (on information, space, access, interpretation, objects, production and futures), the book presents a series of cross-sections through the body of digital heritage literature, each revealing how a different aspect of curatorship and museum provision has been informed, shaped or challenged by computing. Museums in a Digital Age is a provocative and inspiring guide for any student or practitioner of digital heritage.

Introduction to the History of Computing

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Author :
Publisher : Springer
ISBN 13 : 3319331388
Total Pages : 301 pages
Book Rating : 4.3/5 (193 download)

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Book Synopsis Introduction to the History of Computing by : Gerard O'Regan

Download or read book Introduction to the History of Computing written by Gerard O'Regan and published by Springer. This book was released on 2016-06-21 with total page 301 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tracing the story of computing from Babylonian counting boards to smartphones, this inspiring textbook provides a concise overview of the key events in the history of computing, together with discussion exercises to stimulate deeper investigation into this fascinating area. Features: provides chapter introductions, summaries, key topics, and review questions; includes an introduction to analogue and digital computers, and to the foundations of computing; examines the contributions of ancient civilisations to the field of computing; covers the first digital computers, and the earliest commercial computers, mainframes and minicomputers; describes the early development of the integrated circuit and the microprocessor; reviews the emergence of home computers; discusses the creation of the Internet, the invention of the smartphone, and the rise of social media; presents a short history of telecommunications, programming languages, operating systems, software engineering, artificial intelligence, and databases.

Pioneer Programmer

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Author :
Publisher :
ISBN 13 : 9781612480862
Total Pages : 0 pages
Book Rating : 4.4/5 (88 download)

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Book Synopsis Pioneer Programmer by : Jean Bartik

Download or read book Pioneer Programmer written by Jean Bartik and published by . This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: In early 1945, the United States military was recruiting female mathematicians for a top-secret project to help win World War II. Betty Jean Jennings (Bartik), a twenty-year-old college graduate from rural northwest Missouri, wanted an adventure, so she applied for the job. She was hired as a "computer" to calculate artillery shell trajectories for Aberdeen Proving Ground, and later joined a team of women who programmed the Electronic Numerical Integrator And Computer (ENIAC), the first successful general-purpose programmable electronic computer. In 1947, Bartik headed up a team that modified the ENIAC into the first stored-program electronic computer. Even with her talents, Bartik met obstacles in her career due to attitudes about women's roles in the workplace. Her perseverance paid off and she worked with the earliest computer pioneers and helped launch the commercial computer industry. Despite their contributions, Bartik and the other female ENIAC programmers have been largely ignored. In the only autobiography by any of the six original ENIAC programmers, Bartik tells her story, exposing myths about the computer's origin and properly crediting those behind the computing innovations that shape our daily lives.

Artefacts, Archives, and Documentation in the Relational Museum

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Author :
Publisher : Routledge
ISBN 13 : 100040532X
Total Pages : 111 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Artefacts, Archives, and Documentation in the Relational Museum by : Mike Jones

Download or read book Artefacts, Archives, and Documentation in the Relational Museum written by Mike Jones and published by Routledge. This book was released on 2021-07-14 with total page 111 pages. Available in PDF, EPUB and Kindle. Book excerpt: Artefacts, Archives, and Documentation in the Relational Museum provides the first interdisciplinary study of the digital documentation of artefacts and archives in contemporary museums, while also exploring the implications of polyphonic, relational thinking on collections documentation. Drawing on case studies from Australia, the United Kingdom, and the United States, the book provides a critical examination of the history of collections management and documentation since the introduction of computers to museums in the 1960s, demonstrating how technology has contributed to the disconnection of distributed collections knowledge. Jones also highlights how separate documentation systems have developed, managed by distinct, increasingly professionalised staff, impacting our ability to understand and use what we find in museums and their ever-expanding online collections. Exploring this legacy allows us to rethink current practice, focusing less on individual objects and more on the rich stories and interconnected resources that lie at the heart of the contemporary, plural, participatory ‘relational museum.’ Artefacts, Archives, and Documentation in the Relational Museum is essential reading for those who wish to better understand the institutional silos found in museums, and the changes required to make museum knowledge more accessible. The book is a particularly important addition to the fields of museum studies, archival science, information management, and the history of cultural heritage technologies.

Arcade Game Typography

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Author :
Publisher : National Geographic Books
ISBN 13 : 0500021740
Total Pages : 0 pages
Book Rating : 4.5/5 ( download)

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Book Synopsis Arcade Game Typography by : Toshi Omigari

Download or read book Arcade Game Typography written by Toshi Omigari and published by National Geographic Books. This book was released on 2019-11-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive survey of ’70s, ’80s, and early ’90s arcade video game pixel typography. Arcade Game Typography presents readers with a fascinating new world of typography: the pixel typeface. Video game designers of the ’70s, ’80s, and ’90s faced color and resolution limitations that stimulated incredible creativity. With each letter having to exist in a small pixel grid, artists began to use clever techniques to create elegant character sets within a tiny canvas. This book presents typefaces on a dynamic and decorative grid, taking reference from high-end type specimens while adding a suitably playful twist. Arcade Game Typography recreates that visual aesthetic, fizzing with life and color. Featuring pixel typefaces carefully selected from the first decades of arcade video games, Arcade Game Typography presents a completist survey of a previously undocumented outsider typography movement, accompanied by insightful commentary from author Toshi Omagari, a Monotype typeface designer himself. Gathering an eclectic range of typography, from hit games such as Super Sprint, Marble Madness, and Space Harrier to countless lesser-known gems, Arcade Game Typography is a vivid nostalgia trip for gamers, designers, and illustrators alike.

History of Computing: Learning from the Past

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3642151981
Total Pages : 239 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis History of Computing: Learning from the Past by : Arthur Tatnall

Download or read book History of Computing: Learning from the Past written by Arthur Tatnall and published by Springer Science & Business Media. This book was released on 2010-08-13 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: History of Computing: Learning from the Past Why is the history of computing important? Given that the computer, as we now know it, came into existence less than 70 years ago it might seem a little odd to some people that we are concerned with its history. Isn’t history about ‘old things’? Computing, of course, goes back much further than 70 years with many earlier - vices rightly being known as computers, and their history is, of course, important. It is only the history of electronic digital computers that is relatively recent. History is often justified by use of a quote from George Santayana who famously said that: ‘Those who cannot remember the past are condemned to repeat it’. It is arguable whether there are particular mistakes in the history of computing that we should avoid in the future, but there is some circularity in this question, as the only way we will know the answer to this is to study our history. This book contains papers on a wide range of topics relating to the history of c- puting, written both by historians and also by those who were involved in creating this history. The papers are the result of an international conference on the History of Computing that was held as a part of the IFIP World Computer Congress in Brisbane in September 2010.

The Story of the Computer

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Author :
Publisher :
ISBN 13 : 9781546849070
Total Pages : 592 pages
Book Rating : 4.8/5 (49 download)

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Book Synopsis The Story of the Computer by : Stephen J Marshall

Download or read book The Story of the Computer written by Stephen J Marshall and published by . This book was released on 2017-05-26 with total page 592 pages. Available in PDF, EPUB and Kindle. Book excerpt: Electronic computers are arguably the greatest invention of the 20th century. They are the enablers for many of the technologies that the developed world now relies upon and their impact on society cannot be overestimated. The story of their creation is a fascinating one which encompasses many of the great advances in engineering, mathematics and the physical sciences that have taken place over the past 400 years.The Story of the Computer is the first comprehensive treatment of the subject written from both a technical and a business perspective. It sets out to chart the complex evolutionary process that has resulted in the creation of today's computers, picking out those innovations and discoveries which contributed most to the pool of knowledge through their influence on later advances and taking into consideration the business drivers as well as the specific technical breakthroughs. To put developments into context and provide a more rounded picture, it also covers the advances in science and technology, or 'building blocks', which have facilitated them.The book is divided into four parts, beginning with humanity's earliest efforts to automate the process of calculation, first through mechanical means, then electromechanical and finally electronic. Part two describes the transformation from sequence-controlled calculators to stored-program computers and the birth of the computer industry. In part three we see the industry maturing and new market segments beginning to emerge for faster or smaller computers, facilitated by the introduction of solid-state components. The final part brings the story up to date with the development of mass-produced personal computers, computer graphics and the World Wide Web.Written in a highly accessible style with illustrations throughout, The Story of the Computer should provide a rewarding read for both the specialist and the general reader.

A Brief History of Computing

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 144712359X
Total Pages : 284 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis A Brief History of Computing by : Gerard O'Regan

Download or read book A Brief History of Computing written by Gerard O'Regan and published by Springer Science & Business Media. This book was released on 2012-03-05 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: This lively and fascinating text traces the key developments in computation – from 3000 B.C. to the present day – in an easy-to-follow and concise manner. Topics and features: ideal for self-study, offering many pedagogical features such as chapter-opening key topics, chapter introductions and summaries, exercises, and a glossary; presents detailed information on major figures in computing, such as Boole, Babbage, Shannon, Turing, Zuse and Von Neumann; reviews the history of software engineering and of programming languages, including syntax and semantics; discusses the progress of artificial intelligence, with extension to such key disciplines as philosophy, psychology, linguistics, neural networks and cybernetics; examines the impact on society of the introduction of the personal computer, the World Wide Web, and the development of mobile phone technology; follows the evolution of a number of major technology companies, including IBM, Microsoft and Apple.

Milestones in Analog and Digital Computing

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Author :
Publisher : Springer Nature
ISBN 13 : 3030409740
Total Pages : 2072 pages
Book Rating : 4.0/5 (34 download)

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Book Synopsis Milestones in Analog and Digital Computing by : Herbert Bruderer

Download or read book Milestones in Analog and Digital Computing written by Herbert Bruderer and published by Springer Nature. This book was released on 2021-01-04 with total page 2072 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Third Edition is the first English-language edition of the award-winning Meilensteine der Rechentechnik; illustrated in full color throughout in two volumes. The Third Edition is devoted to both analog and digital computing devices, as well as the world's most magnificient historical automatons and select scientific instruments (employed in astronomy, surveying, time measurement, etc.). It also features detailed instructions for analog and digital mechanical calculating machines and instruments, and is the only such historical book with comprehensive technical glossaries of terms not found in print or in online dictionaries. The book also includes a very extensive bibliography based on the literature of numerous countries around the world. Meticulously researched, the author conducted a worldwide survey of science, technology and art museums with their main holdings of analog and digital calculating and computing machines and devices, historical automatons and selected scientific instruments in order to describe a broad range of masterful technical achievements. Also covering the history of mathematics and computer science, this work documents the cultural heritage of technology as well.