More iPhone Cool Projects

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Author :
Publisher : Apress
ISBN 13 : 1430229233
Total Pages : 356 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis More iPhone Cool Projects by : Ben Smith

Download or read book More iPhone Cool Projects written by Ben Smith and published by Apress. This book was released on 2010-07-30 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Everyone is developing iPhone applications, and it's clear why. The iPhone is the coolest mobile device available, and the App Store makes it simple to get an application out into the unstoppable iPhone app market. With hundreds of thousands of app developers entering the game, it's crucial to learn from those who have actually succeeded. This book shows you how some of the most innovative and creative iPhone application developers have developed cool, best-selling apps. Not only does every successful application have a story, but behind every great app is excellent code. In this book, you'll see the code and learn how to use it to make your own cool applications. You'll learn everything from importing 3D art assets into your iPhone game to using Cocos2d for iPhone and iPad. This book shares the secrets of the coolest iPhone apps being built today by the best iPhone developers—invaluable knowledge for anyone who wants to create the app that everyone is talking about.

iPhone Cool Projects

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Author :
Publisher : Apress
ISBN 13 : 1430223588
Total Pages : 215 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis iPhone Cool Projects by : Wolfgang Ante

Download or read book iPhone Cool Projects written by Wolfgang Ante and published by Apress. This book was released on 2009-12-21 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: The iPhone and iPod touch have provided all software developers with a level playing field—developers working alone have the same access to consumers as multinational software publishers. Very cool indeed! To make your application stand out from the crowd, though, it has to have that something extra. You must learn the skills to take your apps from being App Store filler to download chart-topping blockbusters. Developers with years of experience helped write this book. Spend some time understanding their code and why they took the approach they did. You will find the writing, illustrations, code, and sample applications second to none. No matter what type of application you are writing, you will find something in this book to help you make your app that little bit cooler. The book opens with Wolfgang Ante, the developer behind the Frenzic puzzle game, showing how timers, animation, and intelligence are used to make game play engaging. It moves on to Rogue Amoeba's Mike Ash explaining how to design a network protocol using UDP, and demonstrating its use in a peer-to-peer application—a topic not normally for the faint of heart, but explained here in a way that makes sense to mere mortals. Gary Bennett then covers the important task of multithreading. Multithreading can be used to keep the user interface responsive while working on other tasks in the background. Gary demonstrates how to do this and highlights traps to avoid along the way. Next up, Canis Lupus (aka Matthew Rosenfeld) describes the development of the Keynote-controlling application Stage Hand, how the user interface has evolved, and the lessons he has learned from that experience. Benjamin Jackson then introduces two open source libraries: cocos2d, for 2D gaming; and Chipmunk, for rigid body physics (think “collisions”). He describes the development of Arcade Hockey, an air hockey game, and explains some of the code used for this. Neil Mix of Pandora Radio reveals the science behind processing streaming audio. How do you debug what you can't see? Neil guides you through the toughest challenges, sharing his experience of what works and what to watch out for when working with audio. Finally, Steven Peterson demonstrates a comprehensive integration of iPhone technologies. He weaves Core Location, networking, XML, XPath, and SQLite into a solid and very useful application. Software development can be hard work. Introductory books lay the foundation, but it can be challenging to understand where to go next. This book shows some of the pieces that can be brought together to make complete, cool applications.

iPhone Advanced Projects

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Publisher : Apress
ISBN 13 : 1430224045
Total Pages : 385 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis iPhone Advanced Projects by : David Mark

Download or read book iPhone Advanced Projects written by David Mark and published by Apress. This book was released on 2010-04-29 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the fourth book in our series of iPhone Projects based on the work and experiences of iPhone, this volume takes on the more advanced aspects of iPhone development. The first generation of iPhone applications has hit the App Store, and now it's time to optimize performance, streamline the user interface, and make every successful iPhone app just that much more sophisticated. Paired with Apress's bestselling Beginning iPhone Development: Exploring the iPhone SDK, you'll have everything you need to create the next great iPhone app that everyone is talking about. Optimize performance. Streamline your user interface. Do things with your iPhone app that other developers haven't attempted. Along with series editor Dave Mark, your guides for this exploration of the next level of iPhone development, include: Ben “Panda” Smith, discussing particle systems using OpenGL ES Joachim Bondo, demonstrating his implementation of correspondence gaming in the most recent version of his chess application, Deep Green. Tom Harrington implementing streaming audio with Core Audio, one of many iPhone OS 3 APIs. Owen Goss debugging those pesky errors in your iPhone code with an eye toward achieving professional-strength results. Dylan Bruzenak building a data-driven application with SQLite. Ray Kiddy illustrating the full application development life cycle with Core Data. Steve Finkelstein marrying an offline e-mail client to Core Data. Peter Honeder and Florian Pflug tackling the challenges of networked applications in WiFi environments. Jonathan Saggau improving interface responsiveness with some of his personal tips and tricks, including “blocks” and other esoteric techniques. Joe Pezzillo pushing the frontiers of APNS, the new in iPhone OS 3 Apple Push Notification Service that makes the cloud the limit for iPhone apps. Noel Llopis taking mere programmers into a really advanced developmental adventure into the world of environment mapping with OpenGL ES.

Building iPhone and iPad Electronic Projects

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449363466
Total Pages : 440 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Building iPhone and iPad Electronic Projects by : Mike Westerfield

Download or read book Building iPhone and iPad Electronic Projects written by Mike Westerfield and published by "O'Reilly Media, Inc.". This book was released on 2013-09-11 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why simply play music or go online when you can use your iPhone or iPad for some really fun projects, such as building a metal detector, hacking a radio control truck, or tracking a model rocket in flight? Learn how to build these and other cool things by using iOS device sensors and inexpensive hardware such as Arduino and a Bluetooth Low Energy (LE) Shield. This hands-on book shows you how to write simple applications with techBASIC, an Apple-approved development environment that runs on iOS devices. By using code and example programs built into techBASIC, you’ll learn how to write apps directly on your Apple device and have it interact with other hardware. Build a metal detector with the iOS magnetometer Use the HiJack hardware platform to create a plant moisture sensor Put your iPhone on a small rocket to collect acceleration and rotation data Hack a radio control truck with Arduino and Bluetooth LE Create an arcade game with an iPad controller and two iPhone paddles Control a candy machine with an iOS device, a micro servo, and a WiFi connection

Practical Palm Pre webOS Projects

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Author :
Publisher : Apress
ISBN 13 : 1430226757
Total Pages : 418 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Practical Palm Pre webOS Projects by : Frank Zammetti

Download or read book Practical Palm Pre webOS Projects written by Frank Zammetti and published by Apress. This book was released on 2010-05-27 with total page 418 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Palm Pre is the hottest new device on the block. It's the cell phone—nay, personal digital everything—that all the cool kids want to get their hands on...but no one wants to use it more than developers! The Palm Pre is more than just a way-cool device, though: it is built on Palm's webOS, an operating system that changes the game for developers. Building on standards-based web technologies, webOS allows us to create applications more quickly and easily than any other platform out there using the same technologies we know and love already. It turns out to be quite fun, too! In this book, you'll learn all about the Palm Pre and webOS, their capabilities, and how to develop for them. You'll learn to write applications that function entirely on the Pre itself, and you'll also learn to write applications that “live in the cloud” (i.e., keep you connected to the digital world around you). You'll spend most of your time looking at Mojo, the framework API through which your code interfaces with the operating system. All of this will be presented within the context of six fully functional real-world applications that you can use on your own Pre! Once you're done, you'll be ready to write your own webOS applications for the Pre, get them into the app catalog (the online store where Pre applications are made available to Pre owners), and make tons of cash. Learn to program the Palm Pre by sticking to JavaScript. Write useful apps as well as games. Become productive using Mojo and upload new applications within a day.

Lead Successful Projects

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Author :
Publisher : Penguin UK
ISBN 13 : 0241395488
Total Pages : 118 pages
Book Rating : 4.2/5 (413 download)

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Book Synopsis Lead Successful Projects by : Antonio Nieto-Rodriguez

Download or read book Lead Successful Projects written by Antonio Nieto-Rodriguez and published by Penguin UK. This book was released on 2019-09-26 with total page 118 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you struggling to juggle multiple projects? Do you often lose control of your budget? Does communicating your progress to the rest of your team cause you undue stress? Project management is an essential skill for anyone who needs to get things done in any organisation, and is absolutely critical for anyone leading strategic change. In Lead Successful Projects, the Penguin Business Expert guide, Antonio Nieto-Rodriguez introduces a simplified but strategic approach to project management developed over the last 20 years coaching executives, managers and MBAs. Learn how to break down your project into manageable elements, define smart goals and meet them in this concise and practical guide to project success.

iPhone Design Award-Winning Projects

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Author :
Publisher : Apress
ISBN 13 : 1430272341
Total Pages : 200 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis iPhone Design Award-Winning Projects by : Chris Dannen

Download or read book iPhone Design Award-Winning Projects written by Chris Dannen and published by Apress. This book was released on 2010-08-08 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book profiles developers who have received the prestigious Apple Design Award for iPhone app excellence. You'll learn all about what makes these apps truly standout, including explanations of great user interface design and implementation, as well as the code under the hood that makes these the most responsive, intuitive, useful, and just plain fun apps running on the iPhone. Insightful profiles of the developers behind Tweetie, Topple 2, AccuTerra, Postage, and Wooden Labyrinth 3D Detailed explanations of the technical wizardry that makes these apps tick Full-color screenshots and copious downloadable code snippets to get you started building the next iPhone Design Award–winning apps

The Best Camera Is The One That's With You

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Author :
Publisher : New Riders
ISBN 13 : 0321703367
Total Pages : 258 pages
Book Rating : 4.3/5 (217 download)

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Book Synopsis The Best Camera Is The One That's With You by : Chase Jarvis

Download or read book The Best Camera Is The One That's With You written by Chase Jarvis and published by New Riders. This book was released on 2009-09-18 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: A beacon of creativity with boundless energy, Chase Jarvis is well known as a visionary photographer, director, and social artist. In The Best Camera Is The One That’s With You, Chase reimagines, examines, and redefines the intersection of art and popular culture through images shot with his iPhone. The pictures in the book, all taken with Chase’s iPhone, make up a visual notebook—a photographic journal—from the past year of his life. The book is full of visually-rich iPhone photos and peppered with inspiring anecdotes. Two megapixels at a time, these images have been gathered and bound into a book that represents a stake in the ground. With it, Chase underscores the idea that an image can come from any camera, even a mobile phone. As Chase writes, “Inherently, we all know that an image isn’t measured by its resolution, dynamic range, or anything technical. It’s measured by the simple—sometimes profound, other times absurd or humorous or whimsical—effect that it can have upon us. If you can see it, it can move you.” This book is geared to inspire everyone, regardless of their level of photography knowledge, that you can capture moments and share them with our friends, families, loved ones, or the world at the press of a button. Readers of The Best Camera Is The One That’s With You will also enjoy the iPhone application Chase Jarvis created in conjunction with this book, appropriately named Best Camera. Best Camera has a unique set of filters and effects that can be applied at the touch of a button. Stack them. Mix them. Remix them. Best Camera also allows you to share directly to a host of social marketing sites via www.thebestcamera.com, a new online community that allows you to contribution to a living, breathing gallery of the best iPhone photography from around the globe. Together, the book, app, and website, represent a first-of-its-kind ecosystem dedicated to encouraging creativity through picture taking with the camera that you already have. The Best Camera Is The One That’s With You—shoot!

101 IPhone Tips and Tricks

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Publisher :
ISBN 13 : 9781695599529
Total Pages : 290 pages
Book Rating : 4.5/5 (995 download)

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Book Synopsis 101 IPhone Tips and Tricks by : Rich DeMuro

Download or read book 101 IPhone Tips and Tricks written by Rich DeMuro and published by . This book was released on 2019-09-27 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: 101 iPhone Tips Tricks is the key that will help you unlock the most useful features on your phone! It's written in a way you can actually understand and completely up to date for iOS 13. You'll learn about the latest changes and additions to Apple's popular mobile operating system. Important basics are covered including the new way to update, delete and rearrange apps, use the revamped Photos app and video editor, set time limits for apps and set your phone up properly to help out in an emergency situation. Learn how to activate the new Dark Mode, swipe to type, stop robocalls, create an iMessage profile and choose WiFi and Bluetooth connections faster than ever. Understand new settings that can help protect your privacy including how to share photos without revealing their GPS location, keep apps from accessing your location in the background and temporarily disable Siri's listening feature instantly. Fun tips include how to get Siri to play any radio station you can think of, find out if movies and TV shows are streaming for free and make sure you never get charged with a free trial fee ever again. Favorites from the previous edition include how to turn your iPhone into a magnifying glass, scan a document, reveal hidden tools and use your phone as a level. From beginner to expert, all levels of iPhone users will appreciate the tips inside this book. You'll finally feel more in control of the device you use every day. Tech Reporter Rich DeMuro appears on the #1 rated KTLA Morning News in Los Angeles and on TV stations nationwide. He is also a frequent contributor to KFI AM 640 in Los Angeles and fill in host for Leo Laporte's nationally syndicated "The Tech Guy" radio show. He answers the questions viewers send him in a podcast called Rich on Tech. Rich is on a mission to help everyday folks understand technology and get the most out of their gadgets and apps. His previous book, 101 Handy Tech Tips for the iPhone, was a bestselling iPhone guide.

Practical REST on Rails 2 Projects

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Author :
Publisher : Apress
ISBN 13 : 1430206551
Total Pages : 306 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Practical REST on Rails 2 Projects by : Ben Scofield

Download or read book Practical REST on Rails 2 Projects written by Ben Scofield and published by Apress. This book was released on 2008-04-28 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: Practical REST on Rails 2 Projects is a guide to joining the burgeoning world of open web applications. It argues that opening up your application can provide significant benefits and involves you in the entire process—from setting up your application, to creating clients for it, to handling success and all its attendant problems. This book is the essential resource for anyone who wants to make their web application a full participant in the new Internet This book is intended for intermediate–to–advanced Rails developers—people who use Rails regularly for sites and applications more complicated than the prototypical roll–your–own blog In particular, it's targeted at Rails developers who want to be good Web 2.0 citizens—sharing the functionality of their app with other sites to the betterment of everyone Application projects include iPhone, Facebook, and REST for the enterprise

Make Time

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Publisher : Crown Currency
ISBN 13 : 0525572430
Total Pages : 306 pages
Book Rating : 4.5/5 (255 download)

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Book Synopsis Make Time by : Jake Knapp

Download or read book Make Time written by Jake Knapp and published by Crown Currency. This book was released on 2018-09-25 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the New York Times bestselling authors of Sprint comes “a unique and engaging read about a proven habit framework [that] readers can apply to each day” (Insider, Best Books to Form New Habits). “If you want to achieve more (without going nuts), read this book.”—Charles Duhigg, author of The Power of Habit Nobody ever looked at an empty calendar and said, "The best way to spend this time is by cramming it full of meetings!" or got to work in the morning and thought, Today I'll spend hours on Facebook! Yet that's exactly what we do. Why? In a world where information refreshes endlessly and the workday feels like a race to react to other people's priorities faster, frazzled and distracted has become our default position. But what if the exhaustion of constant busyness wasn't mandatory? What if you could step off the hamster wheel and start taking control of your time and attention? That's what this book is about. As creators of Google Ventures' renowned "design sprint," Jake and John have helped hundreds of teams solve important problems by changing how they work. Building on the success of these sprints and their experience designing ubiquitous tech products from Gmail to YouTube, they spent years experimenting with their own habits and routines, looking for ways to help people optimize their energy, focus, and time. Now they've packaged the most effective tactics into a four-step daily framework that anyone can use to systematically design their days. Make Time is not a one-size-fits-all formula. Instead, it offers a customizable menu of bite-size tips and strategies that can be tailored to individual habits and lifestyles. Make Time isn't about productivity, or checking off more to-dos. Nor does it propose unrealistic solutions like throwing out your smartphone or swearing off social media. Making time isn't about radically overhauling your lifestyle; it's about making small shifts in your environment to liberate yourself from constant busyness and distraction. A must-read for anyone who has ever thought, If only there were more hours in the day..., Make Time will help you stop passively reacting to the demands of the modern world and start intentionally making time for the things that matter.

Developing for Apple TV using tvOS and Swift

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Author :
Publisher : Apress
ISBN 13 : 1484217152
Total Pages : 134 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Developing for Apple TV using tvOS and Swift by : Gary Bennett

Download or read book Developing for Apple TV using tvOS and Swift written by Gary Bennett and published by Apress. This book was released on 2015-12-18 with total page 134 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gary Bennett, Brad Lees, and Stefan Kaczmarek, the team behind Swift 2 for Absolute Beginners, brings you a hands-on “Swift” introduction to the new tvOS SDK with a collection of app projects to try out. You’ll learn how to create a BookStore app for the TV, including using Stack Views for book details, how to create a photo gallery app, and how to use collection view and split view controllers with a music collection app. Finally, you’ll also learn how to store Apple TV app data in iCloud. The new Apple TV is here, and it’s open for your native apps — Developing for the Apple TV with tvOS and Swift will get you started developing right away. What you will learn: How to use stack views in tvOS How to use collection views and split view controllers How to store Apple TV app data in iCloud How to create native apps for books, photos, and music on the Apple TV Who this book is for:Intermediate iOS developers who want to create native Apple TV apps using the new tvOS SDK.

The iPhone Photography Book

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Author :
Publisher : Rocky Nook, Inc.
ISBN 13 : 1681986930
Total Pages : 467 pages
Book Rating : 4.6/5 (819 download)

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Book Synopsis The iPhone Photography Book by : Scott Kelby

Download or read book The iPhone Photography Book written by Scott Kelby and published by Rocky Nook, Inc.. This book was released on 2021-02-05 with total page 467 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to take great photos with your iPhone—the camera you always have with you!

Imagine if someone took the same photographic techniques, principles, and tools used by high-end and professional photographers, but applied them to shooting with an iPhone. Imagine the type of images you’d be able to create using those same ideas. Well, finally, somebody has.

The world’s #1 best-selling photography techniques author is about to break all the rules as he shows you how to apply the same techniques today’s top pro photographers use to make stunning images. You’re going to learn exactly how to use these techniques to create images that people will just not believe you could actually take with a phone (but with the quality of the iPhone’s camera, you absolutely can!).

Scott leaves all the techno-speak behind and, instead, treats the whole book as if it were just you and he out on a shoot with your iPhones, using his trademark casual, plain-English writing style to help you unlock the power of your iPhone to make the type of pictures you never thought could be done with a phone. You’ll learn:

    • Which tools to use to make pro-quality portraits in any lighting situation.
    • How to create stunning landscape shots that people will swear you took with an expensive DSLR or mirrorless camera.
    • Proven posing techniques that flatter your subject and make anyone you photograph look their very best in every shot.
    • How to organize and edit your photos like a pro!
    • The pros’ top tips for making amazing shots of everything from flowers to product shots, from food photography to travel shots, and everything in between.

Each page covers a single concept, a single tool, or a trick to take your iPhone photography from snapshots to shots that will make your friends and family say, “Wait…you took this?!”

More iOS 6 Development

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Author :
Publisher : Apress
ISBN 13 : 1430238089
Total Pages : 541 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis More iOS 6 Development by : David Mark

Download or read book More iOS 6 Development written by David Mark and published by Apress. This book was released on 2013-04-03 with total page 541 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interested in iPhone and iPad apps development? Want to learn more? Whether you’re a self-taught iPhone and iPad apps development genius or have just made your way through the pages of Beginning iOS 6 Development, we have the perfect book for you. More iOS 6 Development: Further Explorations of the iOS SDK digs deeper into Apple’s latest iOS 6 SDK. Bestselling authors Dave Mark, Alex Horovitz, Kevin Kim and Jeff LaMarche explain concepts as only they can—covering topics like Core Data, peer-to-peer networking using GameKit and network streams, working with data from the web, MapKit, in-application e-mail, and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps. If you are going to write a professional iPhone or iPad app, you’ll want to get your arms around Core Data, and there’s no better place to do so than in the pages of this book. The book continues right where Beginning iOS 6 Development leaves off, with a series of chapters devoted to Core Data, the standard for Apple persistence. Dave, Alex, Kevin and Jeff carefully step through each Core Data concept and show techniques and tips specifically for writing larger apps—offering a breadth of coverage you won't find anywhere else. The Core Data coverage alone is worth the price of admission. But there's so much more! More iOS 6 Development covers a variety of networking mechanisms, from GameKit’s relatively simple BlueTooth peer-to-peer model, to the addition of Bonjour discovery and network streams, through the complexity of accessing files via the web. Dave, Alex, Kevin, and Jeff will also take you through coverage of concurrent programming and some advanced techniques for debugging your applications. The enhanced multitasking, threading, memory management and more are important. Apps are getting more and more complex, including sophisticated game apps that offer virtual or augmented reality experiences and new mapping views that take advantage of sensors and other APIs in the newest iOS 6 SDK. Whether you are a relative newcomer to iPhone and iPad or iOS development or an old hand looking to expand your horizons, there’s something for everyone in More iOS 6 Development.

Beginning iPhone 4 Development

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Author :
Publisher : Apress
ISBN 13 : 1430230258
Total Pages : 665 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Beginning iPhone 4 Development by : David Mark

Download or read book Beginning iPhone 4 Development written by David Mark and published by Apress. This book was released on 2011-08-05 with total page 665 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning iPhone 4 Development is here! The authors of the bestselling Beginning iPhone 3 Development are back, with the same excellent material completely updated for iOS 4 and written from the ground up using the latest version of Apple's Xcode 3. All source code has been updated to use the latest Xcode templates and current APIs, and all-new screenshots show Xcode 3 in action. Beginning iPhone 4 Development is a complete course in iOS 4 apps development. You’ll master techniques that work on iPhone, iPad, and iPod touch. We start with the basics, showing you how to download and install the tools you'll need, and how to create your first simple application. Next you’ll learn to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll learn techniques to save and retrieve your data using SQLite, iPhone’s built-in database management system and Core Data, the standard for persistence that Apple brought to iOS with the release of SDK 3. And there’s much more! You’ll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You’ll discover the fine points of application preferences and learn how to localize your apps for multiple languages. You'll also learn how to use the new concurrency APIs included in iOS 4, and make robust multithreaded applications using Grand Central Dispatch. The iPhone 4 update to the best-selling and most recommended book for Cocoa touch developers Written in an accessible, easy-to-follow style Full of useful tips and techniques to help you become an iOS pro NOTE: For iPhone 4S or iOS 5 apps development, please instead check out the next edition of this book, Beginning iOS 5 Development - now available.

Swift 2 for Absolute Beginners

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Author :
Publisher : Apress
ISBN 13 : 1484214889
Total Pages : 345 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Swift 2 for Absolute Beginners by : Gary Bennett

Download or read book Swift 2 for Absolute Beginners written by Gary Bennett and published by Apress. This book was released on 2015-10-14 with total page 345 pages. Available in PDF, EPUB and Kindle. Book excerpt: Swift 2 for Absolute Beginners is perfect for those with no programming background, those with some programming experience but no object-oriented experience, or those that have a great idea for an app but haven’t programmed since school, and it is now updated for Swift 2. Gary Bennett and Brad Lees are full-time professional iOS developers and have developed a broad spectrum of apps for Fortune 500 companies. The authors have taken their combined 12 years of writing apps, teaching online iOS courses, the experience from their first three iOS books, along with their online instruction and free online forum at XcelMe.com to create an excellent training book. Many people have a difficult time believing they can learn to write iOS apps or just staying motivated through learning the process. This book, along with the free, live online training sessions, helps students stay motivated and overcome obstacles while they learn to be great iOS developers.

Objective-C for Absolute Beginners

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Author :
Publisher : Apress
ISBN 13 : 143023654X
Total Pages : 333 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Objective-C for Absolute Beginners by : Gary Bennett

Download or read book Objective-C for Absolute Beginners written by Gary Bennett and published by Apress. This book was released on 2012-01-24 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: You have a great idea for an app, but where do you begin? Objective-C is the universal language of iPhone, iPad, and Mac apps, and Objective-C for Absolute Beginners, Second Edition starts you on the path to mastering this language and its latest release. Using a hands-on approach, you'll learn how to think in programming terms, how to use Objective-C to construct program logic, and how to synthesize it all into working apps. Gary Bennett, an experienced app developer and trainer, will guide you on your journey to becoming a successful app developer. If you're looking to take the first step towards App Store success, Objective-C for Absolute Beginners is the place to start.