App Inventor

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449308813
Total Pages : 386 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis App Inventor by : David Wolber

Download or read book App Inventor written by David Wolber and published by "O'Reilly Media, Inc.". This book was released on 2011-05-03 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to using App Inventor to create Android applications presents step-by-step instructions for a variety of projects, including creating location-aware apps, data storage, and decision-making apps.

App Inventor 2

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1491907231
Total Pages : 362 pages
Book Rating : 4.4/5 (919 download)

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Book Synopsis App Inventor 2 by : David Wolber

Download or read book App Inventor 2 written by David Wolber and published by "O'Reilly Media, Inc.". This book was released on 2014-10-13 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: Yes, you can create your own apps for Android devices—and it’s easy to do. This extraordinary book introduces you to App Inventor 2, a powerful visual tool that lets anyone build apps. Learn App Inventor basics hands-on with step-by-step instructions for building more than a dozen fun projects, including a text answering machine app, a quiz app, and an app for finding your parked car! The second half of the book features an Inventor’s Manual to help you understand the fundamentals of app building and computer science. App Inventor 2 makes an excellent textbook for beginners and experienced developers alike. Use programming blocks to build apps—like working on a puzzle Create custom multi-media quizzes and study guides Design games and other apps with 2D graphics and animation Make a custom tour of your city, school, or workplace Control a LEGO® MINDSTORMS® NXT robot with your phone Build location-aware apps by working with your phone’s sensors Explore apps that incorporate information from the Web

Become an App Inventor: The Official Guide from MIT App Inventor

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Author :
Publisher : Candlewick Press
ISBN 13 : 153622698X
Total Pages : 224 pages
Book Rating : 4.5/5 (362 download)

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Book Synopsis Become an App Inventor: The Official Guide from MIT App Inventor by : Karen Lang

Download or read book Become an App Inventor: The Official Guide from MIT App Inventor written by Karen Lang and published by Candlewick Press. This book was released on 2022-02-22 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: With a foreword by Gitanjali Rao, Time Magazine’s inaugural Kid of the Year, this engaging guide from MITeen Press teaches anyone to design and publish their own apps—no experience necessary!—and introduces young app creators from around the world. Have you ever wanted to build your own mobile apps? App Inventor, a free and revolutionary online program from MIT, lets you do just that. With the help of this companion guide chock-full of colorful graphics and easy-to-follow instructions, readers can learn how to create six different apps, including a working piano, a maze game, and even their own chat app to communicate with friends—then use what they’ve learned to build apps of their own imagination. User-friendly code blocks that snap together allow even beginners to quickly create working apps. Readers will also learn about young inventors already using their own apps to make a difference in their communities, such as the girls from Moldova whose app helps alert residents when local well water is contaminated. Or the boys from Malden, Massachusetts, whose app lets users geotag potholes to alert city hall when repairs are needed. With this inspiring guide, curious young dreamers can become real inventors with real-world impact.

MIT App Inventor Projects

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Publisher :
ISBN 13 : 9781907920899
Total Pages : pages
Book Rating : 4.9/5 (28 download)

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Book Synopsis MIT App Inventor Projects by : Dogan Ibrahim

Download or read book MIT App Inventor Projects written by Dogan Ibrahim and published by . This book was released on 2020 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Learning MIT App Inventor

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 0133799271
Total Pages : 241 pages
Book Rating : 4.1/5 (337 download)

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Book Synopsis Learning MIT App Inventor by : Derek Walter

Download or read book Learning MIT App Inventor written by Derek Walter and published by Addison-Wesley Professional. This book was released on 2014-11-21 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: With MIT’s App Inventor 2, anyone can build complete, working Android apps—without writing code! This complete tutorial will help you do just that, even if you have absolutely no programming experience. Unlike books focused on the obsolete Google version, Learning MIT App Inventor is written from the ground up for MIT’s dramatically updated Version 2. The authors guide you step-by-step through every task and feature, showing you how to create apps by dragging, dropping, and connecting puzzle pieces—not writing code. As you learn, you’ll also master expert design and development techniques you can build on if you ever do want to write code. Through hands-on projects, you’ll master features ranging from GPS to animation, build high-quality user interfaces, make everything work, and test it all with App Inventor’s emulator. (You won’t even need an Android device!) All examples for this book are available at theapplanet.com/appinventor Coverage includes: Understanding mobile devices and how mobile apps run on them Planning your app's behavior and appearance with the Designer Using the Blocks Editor to tell your app what to do and how to do it Creating variables and learning how to use them effectively Using procedures to group and reuse pieces of code in larger, more complicated apps Storing data in lists and databases Using App Inventor's gaming, animation, and media features Creating more sophisticated apps by using multiple screens Integrating sensors to make your app location-aware Debugging apps and fixing problems Combining creativity and logical thinking to envision more complex apps

App Inventor 2 Essentials

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1785286048
Total Pages : 246 pages
Book Rating : 4.7/5 (852 download)

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Book Synopsis App Inventor 2 Essentials by : Felicia Kamriani

Download or read book App Inventor 2 Essentials written by Felicia Kamriani and published by Packt Publishing Ltd. This book was released on 2016-04-14 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: A step-by-step introductory guide to mobile app development with App Inventor 2 About This Book Get an introduction to the functionalities of App Inventor 2 and use it to unleash your creativity Learn to navigate the App Inventor platform, develop basic coding skills and become familiar with a blocks based programming language Build your very first mobile app and feel proud of your accomplishment Follow tutorials to expand your app development skills Who This Book Is For App Inventor 2 Essentials is for anyone who wants to learn to make mobile apps for Android devices – no prior coding experience is necessary. What You Will Learn Perform technical setup and navigate the App Inventor platform Utilize the interactive development environment by pairing a mobile device with a computer using Wi-Fi or USB Build three apps: a game, an event app and a raffle app Create the user interface of the app in the Designer and program the code in the Blocks Editor Integrate basic computer science principles along with more complex elements such fusion tables and lists Test and troubleshoot your applications Publish your apps on Google Play Store to reach a wide audience Unleash your creativity for further app development In Detail App Inventor 2 will take you on a journey of mobile app development. We begin by introducing you to the functionalities of App Inventor and giving you an idea about the types of apps you can develop using it. We walk you through the technical set up so you can take advantage of the interactive development environment (live testing). You will get hands-on, practical experience building three different apps using tutorials. Along the way, you will learn computer science principles as well as tips to help you prepare for the creative process of building an app from scratch. By the end of the journey, you will learn how to package an app and deploy it to app markets. App Inventor 2 Essentials prepares you to amass a resource of skills, knowledge and experience to become a mobile app developer Style and approach Every topic in this book is explained in step-by-step and easy-to-follow fashion, accompanied with screenshots of the interface that will make it easier for you to understand the processes.

Learn to Program with App Inventor

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Author :
Publisher : No Starch Press
ISBN 13 : 1593279698
Total Pages : 202 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis Learn to Program with App Inventor by : Lyra Logan

Download or read book Learn to Program with App Inventor written by Lyra Logan and published by No Starch Press. This book was released on 2019-11-26 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to build mobile apps for Android devices with MIT App Inventor, a visual drag-and-drop programming language like Scratch. You've swiped and tapped your way through countless apps, but have you ever created one? Now you can, thanks to Learn to Program with App Inventor. In less than an hour, you'll be able to build and run your first app! App Inventor is a free software for making Android apps. All you need is a PC with an Internet connection to build your app, and a mobile phone for testing. You'll use a simple drag-and-drop interface, which minimizes errors and avoids too much typing. A certified App Inventor Master Trainer, Logan breaks down each project into logical steps, lists the components you'll need, and then shows you how to create screen designs, control program flow with conditionals and loops, and store data in variables and lists. Once you've tested the app on your phone, you can test what you learned with challenges at the end of each chapter. You'll build cool apps like: * Hi, World!: Use your voice to send a text message * Practice Makes Perfect: Rehearse a speech or dance routine with this video recording app * Fruit Loot: Catch randomly failing fruit in this exciting game * Beat the Bus: Track a friend's journey using location services and maps * Virtual Shades: Take a selfie, then try on some virtual sunglasses Join the 6 million people who have tried App Inventor, and make the journey from app user to app inventor.

App Inventor for Android

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119991455
Total Pages : 629 pages
Book Rating : 4.1/5 (199 download)

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Book Synopsis App Inventor for Android by : Jason Tyler

Download or read book App Inventor for Android written by Jason Tyler and published by John Wiley & Sons. This book was released on 2011-04-04 with total page 629 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create Android mobile apps, no programming required! Even with limited programming experience, you can easily learn to create apps for the Android platform with this complete guide to App Inventor for Android. App Inventor for Android is a visual language that relies on simple programming blocks that users can drag and drop to create apps. This handy book gives you a series of fully worked-out apps, complete with their programming blocks, which you can customize for your own use or use as a starting point for creating the next killer app. And it's all without writing a single line of code. Don't miss the book's special section on Apps Inventor Design Patterns, which explains computer terms in simple terms and is an invaluable basic reference. Teaches programmers and non-programmers alike how to use App Inventor for Android to create Android apps Provides a series of fully worked-out apps that you can customize, download, and use on your Android phone or use as a starting point for building the next great app Includes a valuable reference section on App Inventor Design Patterns and general computer science concepts Shows you how to create apps that take advantage of the Android smartphone?s handy features, such as GPS, messaging, contacts, and more With App Inventor for Android and this complete guide, you'll soon be creating apps that incorporate all of the Android smartphone's fun features, such as the accelerometer, GPS, messaging, and more.

Hello App Inventor!

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1638353093
Total Pages : 538 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis Hello App Inventor! by : Paula Beer

Download or read book Hello App Inventor! written by Paula Beer and published by Simon and Schuster. This book was released on 2014-10-26 with total page 538 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Hello App Inventor! introduces creative young readers to the world of mobile programming—no experience required! Featuring more than 30 fun invent-it-yourself projects, this full-color, fun-to-read book starts with the building blocks you need to create a few practice apps. Then you'll learn the skills you need to bring your own app ideas to life. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Book Have you ever wondered how apps are made? Do you have a great idea for an app that you want to make reality? This book can teach you how to create apps for any Android device, even if you have never programmed before. With App Inventor, if you can imagine it, you can create it. Using this free, friendly tool, you can decide what you want your app to do and then click together colorful jigsaw-puzzle blocks to make it happen. App Inventor turns your project into an Android app that you can test on your computer, run on your phone, share with your friends, and even sell in the Google Play store. Hello App Inventor! introduces young readers to the world of mobile programming. It assumes no previous experience. Featuring more than 30 invent-it-yourself projects, this book starts with basic apps and gradually builds the skills you need to bring your own ideas to life. We've provided the graphics and sounds to get you started right away. And a special Learning Points feature connects the example you're following to important computing concepts you'll use in any programming language. App Inventor is developed and maintained by MIT. What's Inside Covers MIT App Inventor 2 How to create animated characters, games, experiments, magic tricks, and a Zombie Alarm clock Use advanced phone features like: Movement sensors Touch screen interaction GPS Camera Text Web connectivity About the Authors Paula Beerand Carl Simmons are professional educators and authors who spend most of their time training new teachers and introducing children to programming. Table of Contents Getting to know App Inventor Designing the user interface Using the screen: layouts and the canvas Fling, touch, and drag: user interaction with the touch screen Variables, decisions, and procedures Lists and loops Clocks and timers Animation Position sensors Barcodes and scanners Using speech and storing data on your phone Web-enabled apps Location-aware apps From idea to app Publishing and beyond

Inventor's Manual

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781500453657
Total Pages : 0 pages
Book Rating : 4.4/5 (536 download)

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Book Synopsis Inventor's Manual by : Nikolaĭ Rostislavovich Bogatyrev

Download or read book Inventor's Manual written by Nikolaĭ Rostislavovich Bogatyrev and published by Createspace Independent Publishing Platform. This book was released on 2014-07-18 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Well presented, practical book, that everybody should have in his pocket" Michel Lecoq (Engineer with 50 years of experience in product, process and business development). Unlike other books that talk about innovation, Inventor's Manual tells you what to do and how to do it in order to achieve the best result faster. Unlike other books on innovation it is ... thin and manageable. It is a lesson with visual appeal, making use of pictures, diagrams and striking examples. This manual can also be helpful for professional trouble-shooters due to its "tick-box" and procedure-like style. The algorithms of the Inventor's Manual are based on a Theory of Inventive Problem Solving (known by its Russian acronym TRIZ), which is a highly adaptable and overarching methodology. But you do not need to know TRIZ to be able to use the Inventor's Manual. The following features make the Inventor's Manual unique: - Step-by-step problem diagnostics and templates for defining the Ideal Final Result which you will not find in any book on TRIZ - Templates for thorough reflection on the context of a product design that are not explicitly presented in TRIZ at all, but which are a very important system thinking aid especially if you are dealing with complex engineering or social system. - "Shortcuts" in the systematic process that allow you to resolve your challenges instantly using simple templates - Inventive Principles have detailed descriptions in connection to the model of the inventive challenges they resolve. You will not find this in any book published on TRIZ - You will find the influence of natural rules for dealing with resources, complexities and ways to avoid problems that are not present in ordinary TRIZ methods. Enjoy your own natural problem-solving talent following the Inventor's Manual!

Building a Mobile App

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119376394
Total Pages : 163 pages
Book Rating : 4.1/5 (193 download)

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Book Synopsis Building a Mobile App by : Sarah Guthals

Download or read book Building a Mobile App written by Sarah Guthals and published by John Wiley & Sons. This book was released on 2017-03-14 with total page 163 pages. Available in PDF, EPUB and Kindle. Book excerpt: Coding is cool, and these fun projects help you get started today! Building a Mobile App offers basic lessons in Android development, designed specifically for kids! Three fun projects walk you through basic coding skills using MIT's App Inventor—a free, online programming tool that uses a simple block style language that makes coding easy to learn. No long chapters to read, and no homework—just dive right in! You'll begin with a basic project that shows you how to make an app that works; next, you'll put those skills to work on a photo editing app that takes your skills to the next level. Finally, you'll level up one more time to become a Game Maker—that's right, you'll actually build a mobile game that you can send to your friends! Each project includes step-by-step directions and plenty of graphics to help you stay on track, and easy-to-read instructions help you complete each project frustration-free. App building can get pretty complicated, but it doesn't have to start out that way. Start small to pick up the basics quickly, and you'll be coding in no time! This book helps you get started quickly and easily, with a focus on fun. Build your own Android mobile apps using a free online platform! Code everything yourself, including buttons, screens, and interactions! Build an app that lets you draw on pictures you take! Create a simple, interactive game you can share with your friends! Adults all over the world turn to For Dummies books for clear instruction with a sense of humor; the Dummies Junior books bring that same "learning is fun" attitude to kids, with projects designed specifically for a kid's interests, needs, and skill level. Building a Mobile App gets kids coding quickly, with fun projects they'll be happy to show off!

Machine Learning for Kids

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Author :
Publisher : No Starch Press
ISBN 13 : 1718500572
Total Pages : 290 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis Machine Learning for Kids by : Dale Lane

Download or read book Machine Learning for Kids written by Dale Lane and published by No Starch Press. This book was released on 2021-01-19 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: A hands-on, application-based introduction to machine learning and artificial intelligence (AI) that guides young readers through creating compelling AI-powered games and applications using the Scratch programming language. Machine learning (also known as ML) is one of the building blocks of AI, or artificial intelligence. AI is based on the idea that computers can learn on their own, with your help. Machine Learning for Kids will introduce you to machine learning, painlessly. With this book and its free, Scratch-based, award-winning companion website, you'll see how easy it is to add machine learning to your own projects. You don't even need to know how to code! As you work through the book you'll discover how machine learning systems can be taught to recognize text, images, numbers, and sounds, and how to train your models to improve their accuracy. You'll turn your models into fun computer games and apps, and see what happens when they get confused by bad data. You'll build 13 projects step-by-step from the ground up, including: • Rock, Paper, Scissors game that recognizes your hand shapes • An app that recommends movies based on other movies that you like • A computer character that reacts to insults and compliments • An interactive virtual assistant (like Siri or Alexa) that obeys commands • An AI version of Pac-Man, with a smart character that knows how to avoid ghosts NOTE: This book includes a Scratch tutorial for beginners, and step-by-step instructions for every project. Ages 12+

Computational Thinking Education

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Publisher : Springer
ISBN 13 : 9811365288
Total Pages : 377 pages
Book Rating : 4.8/5 (113 download)

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Book Synopsis Computational Thinking Education by : Siu-Cheung Kong

Download or read book Computational Thinking Education written by Siu-Cheung Kong and published by Springer. This book was released on 2019-07-04 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: This This book is open access under a CC BY 4.0 license.This book offers a comprehensive guide, covering every important aspect of computational thinking education. It provides an in-depth discussion of computational thinking, including the notion of perceiving computational thinking practices as ways of mapping models from the abstraction of data and process structures to natural phenomena. Further, it explores how computational thinking education is implemented in different regions, and how computational thinking is being integrated into subject learning in K-12 education. In closing, it discusses computational thinking from the perspective of STEM education, the use of video games to teach computational thinking, and how computational thinking is helping to transform the quality of the workforce in the textile and apparel industry.

Building a Second Brain

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1982167386
Total Pages : 272 pages
Book Rating : 4.9/5 (821 download)

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Book Synopsis Building a Second Brain by : Tiago Forte

Download or read book Building a Second Brain written by Tiago Forte and published by Simon and Schuster. This book was released on 2022-06-14 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Building a second brain is getting things done for the digital age. It's a ... productivity method for consuming, synthesizing, and remembering the vast amount of information we take in, allowing us to become more effective and creative and harness the unprecedented amount of technology we have at our disposal"--

App Inventor 2 Databases and Files

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Author :
Publisher : Edward Mitchell
ISBN 13 :
Total Pages : 239 pages
Book Rating : 4./5 ( download)

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Book Synopsis App Inventor 2 Databases and Files by : Edward Mitchell, MS, MBA

Download or read book App Inventor 2 Databases and Files written by Edward Mitchell, MS, MBA and published by Edward Mitchell. This book was released on 2015-09-01 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: App Inventor 2: Databases and Files is a step-by-step guide to writing apps that use TinyDB, TinyWebDB, Fusion Tables and data files for information storage and retrieval. Includes detailed explanations, examples, and a link to download sample code. This is the first tutorial to cover all of these App Inventor database and file features. If your apps need to work with data or files - you need this book! TinyDB stores data on your smart phone or tablet and is a primary way for App Inventor apps to save data, even when the app is no longer running or if the device is turned off. TinyWebDB is similar to TinyDB, but stores your data on a remote server in the network cloud. Multiple apps can share a TinyWebDB database, plus you can update the content of your TinyWebDB using just a web browser. This means you can distribute an app whose content can change over time - just by changing the values in TinyWebDB. A big challenge is the need to set up a TinyWebDB server - this book shows how to do that through free services offered by Google. Fusion Tables provide a powerful, cloud-based database system for App Inventor apps. Creating, retrieving, updating and deleting data is done using the industry standard Structured Query Language or SQL. Fusion Tables reside in the Google network cloud - this book shows you how to set up and configure Fusion Tables for you own apps using free services of Google. As your app requirements grow, Google's cloud can provide low cost servers and bandwidth for your needs. Underneath the Android OS user interface, there is a file system, similar to the file system found on Windows or Mac OS X. With App Inventor your apps can write and read data from files, and if using the special "CSV" format, App Inventor data can be shared with many spreadsheet programs. This book shows you how to create, use and access data files, and how to convert data to and from the CSV format. Over 28,000 words. Over 250 screen shots and illustrations. Numerous sample programs and code. App Inventor 2: Databases and Files - Table of Contents 1 - Introduction 2 - Using the TinyDB database 3 - Implementing Records Using Lists in TinyDB 4 - Simulating Multiple TinyDB Databases 5 - How to Use Multiple Tags in TinyDB 6 - Introduction and Setup: TinyWebDB 7 - Managing TinyWebDB in the Cloud 8 - Programming for TinyWebDB - Demo 1 9 - Adding a Tags List to TinyWebDB – Demo 2 10 - Handling Multiple Users with TinyWebDB – Demo 3 11 - Implementing a Student Quiz Application using TinyWebDB 12 - Introduction to Fusion Tables 13 - Developing Your Fusion Table App 14 - Using Text Files in App Inventor

Electronics Projects with the ESP8266 and ESP32

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Author :
Publisher : Apress
ISBN 13 : 9781484263358
Total Pages : 697 pages
Book Rating : 4.2/5 (633 download)

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Book Synopsis Electronics Projects with the ESP8266 and ESP32 by : Neil Cameron

Download or read book Electronics Projects with the ESP8266 and ESP32 written by Neil Cameron and published by Apress. This book was released on 2021-01-01 with total page 697 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the powerful ESP8266 and ESP32 microcontrollers and their Wi-Fi communication. The ESP32 microcontroller features Bluetooth and BLE communication in addition to Wi-Fi. The book emphasizes practical projects and readers are guided through Wi-Fi and Bluetooth communication, mobile app design and build, ESP-NOW and LoRa communication, and signal generation. Projects throughout the book utilize the Wi-Fi functionality and processing power of the ESP microcontrollers. Projects are built in the Arduino IDE, so you don't need to download other programming software. Mobile apps are now ubiquitous, making the app build projects of the book very relevant, as are the web page design projects. In Electronics Projects with the ESP8266 and ESP32, you'll see how easy and practical it is to access information over the internet, develop web pages, build mobile apps to remotely control devices with speech recognition or incorporate Google Maps in a GPS route tracking app. You will · Build practical electronics projects with an ESP8266 or ESP32 microcontroller with Wi-Fi communication · Use the Wi-Fi function of the ESP8266 and ESP32 to update web pages · Communicate with your mobile phone or smart watch by Bluetooth Low Energy · Transmit and receive information to control remote devices over the internet · Understand the design and build of mobile apps for internet based applications · Apply your computer programming skills in C++, JavaScript, AJAX and JSON · Use WebSocket, MQTT brokers and IFTTT for fast two-way communication with webpages Who This Book Is For The target audience is for Makers and Tinkerers who want to build internet/intranet based applications with more powerful microcontrollers, such as the ESP8266 or ESP32. A level of C++ programming expertise with the Arduino IDE is assumed, although all sketches are fully described and comprehensively commented.

Android Apps with App Inventor

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Author :
Publisher : Addison-Wesley
ISBN 13 : 0132906562
Total Pages : 737 pages
Book Rating : 4.1/5 (329 download)

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Book Synopsis Android Apps with App Inventor by : Jörg H. Kloss

Download or read book Android Apps with App Inventor written by Jörg H. Kloss and published by Addison-Wesley. This book was released on 2012-02-22 with total page 737 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wi>Android Apps with App Inventor provides hands-on walkthroughs that cover every area of App Inventor development, including the Google and MIT versions of App Inventor. Kloss begins with the absolute basics of program structure, syntax, flow, and function, and then demonstrates simple ways to solve today’s most common mobile development problems. Along the way, you’ll build a dozen real Android apps, from games and geotrackers to navigation systems and news tickers. By the time you’re done, you’ll be comfortable implementing advanced apps and mashups integrating realtime multimedia data from all kinds of Web services with the communication and sensor-based features of your smartphone. Topics covered include Installing and configuring App Inventor Building modern, attractive mobile user interfaces Controlling Android media hardware, including the camera Saving data locally with TinyDB, or in the cloud with TinyWebDB Streamlining and automating phone, text, and email communications Tracking orientation, acceleration, and geoposition Integrating text-to-speech and speech-to-text in your apps Controlling other apps and Web services with ActivityStarter Building mobile mashups by exchanging data with Web APIs Testing your apps for diverse hardware with the Android Emulator Example apps, including multimedia center, online vocabulary trainer, finger painting, squash game, compass, geocacher, navigator, stock market ticker, and many more This book will empower you to explore, experiment, build your skills and confidence, and start writing professional-quality Android apps—for yourself, and for everyone else! Companion files for this title can be found at informit.com/title/9780321812704