Microcomputer Graphics and Programming Techniques

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Publisher :
ISBN 13 :
Total Pages : 248 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Microcomputer Graphics and Programming Techniques by : Harry Katzan

Download or read book Microcomputer Graphics and Programming Techniques written by Harry Katzan and published by . This book was released on 1982 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explains Computer Graphics in a Language That the Nontechnical Reader Can Easily Understand. Includes Recent Advances in Color Coding

Microcomputer Graphics

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Publisher :
ISBN 13 :
Total Pages : 322 pages
Book Rating : 4.:/5 (43 download)

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Book Synopsis Microcomputer Graphics by : Roy E. Myers

Download or read book Microcomputer Graphics written by Roy E. Myers and published by . This book was released on 1982 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discussion of programming techniques necessary to generate images on an Apple II computer using Applesoft BASIC.

Mathematical and Computer Programming Techniques for Computer Graphics

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Publisher : Springer Science & Business Media
ISBN 13 : 1846282926
Total Pages : 556 pages
Book Rating : 4.8/5 (462 download)

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Book Synopsis Mathematical and Computer Programming Techniques for Computer Graphics by : Peter Comninos

Download or read book Mathematical and Computer Programming Techniques for Computer Graphics written by Peter Comninos and published by Springer Science & Business Media. This book was released on 2010-04-06 with total page 556 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides a comprehensive and detailed coverage of the fundamentals of programming techniques for computer graphics Uses lots of code examples, encouraging the reader to explore and experiment with data and computer programs (in the C programming language)

Microcomputer Graphics and Programming Techniques

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Author :
Publisher :
ISBN 13 :
Total Pages : 248 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Microcomputer Graphics and Programming Techniques by : Harry Katzan

Download or read book Microcomputer Graphics and Programming Techniques written by Harry Katzan and published by . This book was released on 1982 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explains Computer Graphics in a Language That the Nontechnical Reader Can Easily Understand. Includes Recent Advances in Color Coding

Object-Oriented and Mixed Programming Paradigms

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Publisher : Springer Science & Business Media
ISBN 13 : 3642610625
Total Pages : 196 pages
Book Rating : 4.6/5 (426 download)

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Book Synopsis Object-Oriented and Mixed Programming Paradigms by : Peter Wisskirchen

Download or read book Object-Oriented and Mixed Programming Paradigms written by Peter Wisskirchen and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: The area of computer graphics is characterized by rapid evolution. New techniques in hardware and software developments, e. g. , new rendering methods, have led to new ap plications and broader acceptance of graphics in fields such as scientific visualization, multi-media applications, computer aided design, and virtual reality systems. The evolving functionality and the growing complexity of graphics algorithms and sys tems make it more difficult for the application programmer to take full advantage of these systems. Conventional programming methods are no longer suited to manage the increasing complexity, so new programming paradigms and system architectures are re quired. One important step in this direction is the introduction and use of object-oriented methods. Intuition teils us that visible graphical entities are objects, and experience has indeed shown that object-oriented software techniques are quite useful for graphics. The expressiveness of object-oriented languages compared to pure procedurallanguages gives the graphics application programmer much better support when transforming his mental intentions into computer code. Moreover, object-oriented software development is a, weil founded technology, allowing software to be built from reusable and extensible compo nents. This book contains selected, reviewed and thoroughly revised vers ions of papers submit ted to and presented at the Fourth Eurographies Workshops on Object-Oriented Graphics, held on May 9-11, 1994 in Sintra, Portugal.

Applied Concepts in Microcomputer Graphics

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Publisher : Prentice Hall
ISBN 13 :
Total Pages : 396 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Applied Concepts in Microcomputer Graphics by : Bruce A. Artwick

Download or read book Applied Concepts in Microcomputer Graphics written by Bruce A. Artwick and published by Prentice Hall. This book was released on 1985 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: Applications of microcomputer graphics. Display generation basics. Working with display generation hardware. An introduction to peripheral graphics devices. Interactive design elements and intelligence. Design and simulation system interaction. Mathematics and transforms for advanced graphics. High-performance graphics and animation. Business graphics. Foreign and domestic television data. Graphics on the Apple II microcomputer. Graphics on the IBM personal computer.

Encyclopedia of Microcomputers

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Publisher : CRC Press
ISBN 13 : 9780824727086
Total Pages : 400 pages
Book Rating : 4.7/5 (27 download)

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Book Synopsis Encyclopedia of Microcomputers by : Allen Kent

Download or read book Encyclopedia of Microcomputers written by Allen Kent and published by CRC Press. This book was released on 1992-01-06 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The Encyclopedia of Microcomputers serves as the ideal companion reference to the popular Encyclopedia of Computer Science and Technology. Now in its 10th year of publication, this timely reference work details the broad spectrum of microcomputer technology, including microcomputer history; explains and illustrates the use of microcomputers throughout academe, business, government, and society in general; and assesses the future impact of this rapidly changing technology."

Microcomputer Graphics

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Publisher : Prentice Hall
ISBN 13 :
Total Pages : 334 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Microcomputer Graphics by : Donald Hearn

Download or read book Microcomputer Graphics written by Donald Hearn and published by Prentice Hall. This book was released on 1983 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: Describes How to Create Flat & 3-D Pictures & Graphics, Animated Cartoons & Illustrated BASIC Programs

Computer Science Logo Style

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Publisher :
ISBN 13 :
Total Pages : 388 pages
Book Rating : 4.:/5 (321 download)

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Book Synopsis Computer Science Logo Style by : Brian Harvey

Download or read book Computer Science Logo Style written by Brian Harvey and published by . This book was released on 1997 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Computer Systems Organization and Programming

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Publisher :
ISBN 13 :
Total Pages : 488 pages
Book Rating : 4.:/5 (36 download)

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Book Synopsis Computer Systems Organization and Programming by : Harry Katzan

Download or read book Computer Systems Organization and Programming written by Harry Katzan and published by . This book was released on 1976 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to computer systems; Computer organziation; Data storage structures; Computer operations and machine language; Introduction to computer software; Programming techniques; Data management; Software systems organziation.

Object-Oriented Graphics

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Publisher : Springer Science & Business Media
ISBN 13 : 364284247X
Total Pages : 247 pages
Book Rating : 4.6/5 (428 download)

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Book Synopsis Object-Oriented Graphics by : Peter Wisskirchen

Download or read book Object-Oriented Graphics written by Peter Wisskirchen and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: At present, object-oriented programming is emerging from the research labora tories and invading into the field of industrial applications. More and more products have been implemented with the aid of object-oriented programming techniques and tools, usually as extensions of traditional languages in hybrid development systems. Some of the better known examples are OSF-Motif, News, Objective-C on the NeXT computer, the C extension C++, and CLOS an object oriented extension of LISP. All of these developments incorporate interactive graphics. Effective object-oriented systems in combination with a graphics kernel does it mean that the field of computer graphics has now become merely an aspect of the object-oriented world? We do not think so. In spite of interesting individual developments, there are still no sound object-oriented graphics sys tems available. If it is desired to develop a complex graphics application embed ded in a window-oriented system then it is still necessary to work with elemen tary tools. What is to be displayed and interactively modified inside a window must be specified with a set of graphics primitives at a low level, or has to be written with a standardized graphics kernel system such as GKS or PHIGS, i. e. , by kernels specified and implemented in a non-object-oriented style. With the terms GKS and PHIGS we enter the world of international graphics standards. GKS and PHIGS constitute systems, not mere collections of graphics primitives.

Graphics Gems II

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Publisher : Elsevier
ISBN 13 : 0080507549
Total Pages : 683 pages
Book Rating : 4.0/5 (85 download)

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Book Synopsis Graphics Gems II by : James Arvo

Download or read book Graphics Gems II written by James Arvo and published by Elsevier. This book was released on 2013-10-22 with total page 683 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics Gems II is a collection of articles shared by a diverse group of people that reflect ideas and approaches in graphics programming which can benefit other computer graphics programmers. This volume presents techniques for doing well-known graphics operations faster or easier. The book contains chapters devoted to topics on two-dimensional and three-dimensional geometry and algorithms, image processing, frame buffer techniques, and ray tracing techniques. The radiosity approach, matrix techniques, and numerical and programming techniques are likewise discussed. Graphics artists and computer programmers will find the book invaluable.

Computer Graphics in Biology

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Publisher : Springer Science & Business Media
ISBN 13 : 1468414909
Total Pages : 223 pages
Book Rating : 4.4/5 (684 download)

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Book Synopsis Computer Graphics in Biology by : Robert Ransom

Download or read book Computer Graphics in Biology written by Robert Ransom and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer graphics is being used to an increasing extent in the biological disciplines. As hardware costs drop and technological developments intro duce new graphics possibilities, researchers and teachers alike are becoming aware of the value of visual display methods. In this book we introduce the basics of computer graphics from the standpoints of both hardware and software, and review the main areas within biology to which computer graphics have been applied. The com puter graphics literature is vast, and we have not been able to give a full course on graphics techniques in these pages. We have instead tried to give a fairly balanced account of the use of graphics in biology, suitable for the reader with some elementary grounding in computer programming. We have included extensive references both to material cited in the text and to other relevant publications. One of the factors that has fuelled the increase in graphics use is the ease with which the more simple graphics techniques may be implemented on microcomputers. We hav.e, therefore, paid attention to microcomputer graphics as well as graphics techniques suitable for larger machines. Our examples range from simple two-dimensional graph plots to highly complex surface representations of molecules that require sophisticated graphics devices and mainframe computers on which to run. The book is separated into two logical sections. The first part con centrates on general graphics techniques, giving an overview from which the reader will be able to refer to other more specialised texts as required.

The Reader's Guide to Microcomputer Books

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Publisher : Brooklyn, N.Y. : Golden Lee Book
ISBN 13 :
Total Pages : 428 pages
Book Rating : 4.:/5 (43 download)

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Book Synopsis The Reader's Guide to Microcomputer Books by : Michael Nicita

Download or read book The Reader's Guide to Microcomputer Books written by Michael Nicita and published by Brooklyn, N.Y. : Golden Lee Book. This book was released on 1983 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Interactive Microcomputer Graphics

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Publisher : Addison Wesley Publishing Company
ISBN 13 :
Total Pages : 492 pages
Book Rating : 4.:/5 (43 download)

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Book Synopsis Interactive Microcomputer Graphics by : Chan S. Park

Download or read book Interactive Microcomputer Graphics written by Chan S. Park and published by Addison Wesley Publishing Company. This book was released on 1985 with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Graphics Gems III (IBM Version)

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Publisher : Elsevier
ISBN 13 : 0080507557
Total Pages : 669 pages
Book Rating : 4.0/5 (85 download)

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Book Synopsis Graphics Gems III (IBM Version) by : David Kirk

Download or read book Graphics Gems III (IBM Version) written by David Kirk and published by Elsevier. This book was released on 2012-12-02 with total page 669 pages. Available in PDF, EPUB and Kindle. Book excerpt: This sequel to Graphics Gems (Academic Press, 1990), and Graphics Gems II (Academic Press, 1991) is a practical collection of computer graphics programming tools and techniques. Graphics Gems III contains a larger percentage of gems related to modeling and rendering, particularly lighting and shading. This new edition also covers image processing, numerical and programming techniques, modeling and transformations, 2D and 3D geometry and algorithms,ray tracing and radiosity, rendering, and more clever new tools and tricks for graphics programming. Volume III also includes a disk containing source codes for either the IBM or Mac versions featuring all code from Volumes I, II, and III. Author David Kirk lends his expertise to the Graphics Gems series in Volume III with his far-reaching knowledge of modeling and rendering, specifically focusing on the areas of lighting and shading. Volume III includes a disk containing source codes for both the IBM and Mac versions featuring all code from volumes I, II, and III. Graphics Gems I, II, and III are sourcebooks of ideas for graphics programmers. They also serve as toolboxes full of useful tricks and techniques for novice programmers and graphics experts alike. Each volume reflects the personality and particular interests of its respective editor. - Includes a disk containing source codes for both the IBM and Mac versions featuring code from volumes I, II, and III - Features all new graphics gems - Explains techniques for making computer graphics implementations more efficient - Emphasizes physically based modeling, rendering, radiosity, and ray tracing - Presents techniques for making computer graphics implementations more efficient

PC Underground

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Publisher : Abacus Software
ISBN 13 : 9781557552754
Total Pages : 547 pages
Book Rating : 4.5/5 (527 download)

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Book Synopsis PC Underground by : B. Bertelsons

Download or read book PC Underground written by B. Bertelsons and published by Abacus Software. This book was released on 1995-01-01 with total page 547 pages. Available in PDF, EPUB and Kindle. Book excerpt: An in-depth programmer's guide to system level programming. Teaches the professional techniques used to program 3-D graphics and sound cards, as well as memory management, parallel port programming and more.