Media Technologies

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Publisher : MIT Press
ISBN 13 : 0262525372
Total Pages : 340 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Media Technologies by : Tarleton Gillespie

Download or read book Media Technologies written by Tarleton Gillespie and published by MIT Press. This book was released on 2014-01-24 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scholars from communication and media studies join those from science and technology studies to examine media technologies as complex, sociomaterial phenomena. In recent years, scholarship around media technologies has finally shed the assumption that these technologies are separate from and powerfully determining of social life, looking at them instead as produced by and embedded in distinct social, cultural, and political practices. Communication and media scholars have increasingly taken theoretical perspectives originating in science and technology studies (STS), while some STS scholars interested in information technologies have linked their research to media studies inquiries into the symbolic dimensions of these tools. In this volume, scholars from both fields come together to advance this view of media technologies as complex sociomaterial phenomena. The contributors first address the relationship between materiality and mediation, considering such topics as the lived realities of network infrastructure. The contributors then highlight media technologies as always in motion, held together through the minute, unobserved work of many, including efforts to keep these technologies alive. Contributors Pablo J. Boczkowski, Geoffrey C. Bowker, Finn Brunton, Gabriella Coleman, Gregory J. Downey, Kirsten A. Foot, Tarleton Gillespie, Steven J. Jackson, Christopher M. Kelty, Leah A. Lievrouw, Sonia Livingstone, Ignacio Siles, Jonathan Sterne, Lucy Suchman, Fred Turner

Media Technologies for Work and Play in East Asia

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Author :
Publisher : Policy Press
ISBN 13 : 1529213371
Total Pages : 312 pages
Book Rating : 4.5/5 (292 download)

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Book Synopsis Media Technologies for Work and Play in East Asia by : Lee, Micky

Download or read book Media Technologies for Work and Play in East Asia written by Lee, Micky and published by Policy Press. This book was released on 2021-05-28 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: Media technologies for play have become major industries in Japan and South Korea. Even in North Korea, citizens bypass the state to enjoy popular culture. At the same time, corporations and governments encourage people to produce economic values through play. The first comparative study of media technologies in Japan and the two Koreas, this book illuminates the peculiar geopolitical relations between the three countries through their development and use of digital technologies. Drawing from political economy, cultural studies and technology studies, this book will be essential reading for researchers and students of media technologies and popular culture in Northeast Asia.

Media, Technology, and Society

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Publisher : University of Michigan Press
ISBN 13 : 0472050826
Total Pages : 2 pages
Book Rating : 4.4/5 (72 download)

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Book Synopsis Media, Technology, and Society by : W. Russell Neuman

Download or read book Media, Technology, and Society written by W. Russell Neuman and published by University of Michigan Press. This book was released on 2010 with total page 2 pages. Available in PDF, EPUB and Kindle. Book excerpt: Top media studies scholars discuss the evolution of media

Media,Technology and Society

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Publisher : Routledge
ISBN 13 : 1134766335
Total Pages : 392 pages
Book Rating : 4.1/5 (347 download)

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Book Synopsis Media,Technology and Society by : Brian Winston

Download or read book Media,Technology and Society written by Brian Winston and published by Routledge. This book was released on 2002-09-11 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: Challenging the popular myth of a present-day 'information revolution', Media Technology and Society is essential reading for anyone interested in the social impact of technological change. Winston argues that the development of new media forms, from the telegraph and the telephone to computers, satellite and virtual reality, is the product of a constant play-off between social necessity and suppression: the unwritten law by which new technologies are introduced into society only insofar as their disruptive potential is limited.

Technologies of History

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Publisher : UPNE
ISBN 13 : 1611680085
Total Pages : 223 pages
Book Rating : 4.6/5 (116 download)

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Book Synopsis Technologies of History by : Steve F. Anderson

Download or read book Technologies of History written by Steve F. Anderson and published by UPNE. This book was released on 2011 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: Captain Kirk fought Nazis. JFK's assassination is a videogame touchstone. And there's no history like "Drunk History."

Audio,Video, and Streaming Media Technology

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Publisher :
ISBN 13 : 9781935941385
Total Pages : pages
Book Rating : 4.9/5 (413 download)

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Book Synopsis Audio,Video, and Streaming Media Technology by : electrical training ALLIANCE

Download or read book Audio,Video, and Streaming Media Technology written by electrical training ALLIANCE and published by . This book was released on 2020-04 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Civic Media

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Publisher : MIT Press
ISBN 13 : 0262034271
Total Pages : 661 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Civic Media by : Eric Gordon

Download or read book Civic Media written by Eric Gordon and published by MIT Press. This book was released on 2016-06-10 with total page 661 pages. Available in PDF, EPUB and Kindle. Book excerpt: Examinations of civic engagement in digital culture—the technologies, designs, and practices that support connection through common purpose in civic, political, and social life. Countless people around the world harness the affordances of digital media to enable democratic participation, coordinate disaster relief, campaign for policy change, and strengthen local advocacy groups. The world watched as activists used social media to organize protests during the Arab Spring, Occupy Wall Street, and Hong Kong's Umbrella Revolution. Many governmental and community organizations changed their mission and function as they adopted new digital tools and practices. This book examines the use of “civic media”—the technologies, designs, and practices that support connection through common purpose in civic, political, and social life. Scholars from a range of disciplines and practitioners from a variety of organizations offer analyses and case studies that explore the theory and practice of civic media. The contributors set out the conceptual context for the intersection of civic and media; examine the pressure to innovate and the sustainability of innovation; explore play as a template for resistance; look at civic education; discuss media-enabled activism in communities; and consider methods and funding for civic media research. The case studies that round out each section range from a “debt resistance” movement to government service delivery ratings to the “It Gets Better” campaign aimed at combating suicide among lesbian, gay, bisexual, transgender, and queer youth. The book offers a valuable interdisciplinary dialogue on the challenges and opportunities of the increasingly influential space of civic media.

Introduction to Graphic Arts and Media Technologies

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Publisher : Cognella Academic Publishing
ISBN 13 : 9781793542793
Total Pages : pages
Book Rating : 4.5/5 (427 download)

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Book Synopsis Introduction to Graphic Arts and Media Technologies by : Daniel Bouweraerts

Download or read book Introduction to Graphic Arts and Media Technologies written by Daniel Bouweraerts and published by Cognella Academic Publishing. This book was released on 2020-12-11 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to Graphic Arts and Media Technologies provides students with an accessible and informative overview of various facets of and opportunities within the graphic arts and media technologies industry. The text provides readers with the knowledge and skillsets required to help them to succeed in their future careers, whether in graphic design, advertising design, printing technologies, web design, video and sound design, or 3D modeling and animation. The opening chapter offers students a brief history of the industry and describes a variety of jobs available to them. Additional chapters examine historical reference points that can influence and inspire today's artists, from the cave paintings of Lascaux to the art style of Walt Disney to modern web design aesthetics. Students learn how to expand their creativity, think like a designer, and apply key design elements and principles to produce effective media solutions. Dedicated chapters cover imagery in graphics, type and typography, industry workflows, and media and communication options. The closing chapter speaks to building a professional portfolio, leveraging industry resources, and tapping into future educational opportunities. Featuring vibrant, full-color images and enlightening interviews with professionals in the industry, Introduction to Graphic Arts and Media Technologies is an ideal resource for courses and programs in the visual arts.

Media Technologies for Work and Play in East Asia

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Author :
Publisher : Policy Press
ISBN 13 : 1529213363
Total Pages : 312 pages
Book Rating : 4.5/5 (292 download)

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Book Synopsis Media Technologies for Work and Play in East Asia by : Chung, Peichi

Download or read book Media Technologies for Work and Play in East Asia written by Chung, Peichi and published by Policy Press. This book was released on 2021-05-28 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the first comparative study of media technologies in Japan and the two Koreas which illuminates the peculiar geopolitical relations between the three countries through their development and use of digital technologies, drawing from political economy, cultural studies, and technology studies.

Mobile Media Technologies and Poiēsis

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Publisher : Springer
ISBN 13 : 3319597973
Total Pages : 167 pages
Book Rating : 4.3/5 (195 download)

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Book Synopsis Mobile Media Technologies and Poiēsis by : Justin Michael Battin

Download or read book Mobile Media Technologies and Poiēsis written by Justin Michael Battin and published by Springer. This book was released on 2017-08-16 with total page 167 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book intertwines phenomenological fieldwork with a wide range of Heidegger’s writings to explore how our everyday uses of mobile media technologies permit a unique avenue to rediscover poiēsis, our creative cultivation that is simultaneously a bringing forth, a revealing. Shining a light on poiēsis better allows us to see how human beings are, at their core, dwellers that disclose worlds and cultivate meaning. In our chaotic modern world, our ability to appreciate this foundational feature of our existence seems to be fading from view. Such forgetting has fractured our confidence; we increasingly question, doubt, and struggle with what unfolds before us. This book thus argues that we ought to look towards our intimate and recursive mobile media practices as the avenue for which we can revitalize poiēsis, as doing so allows us a purview into how we are always situated in a meaningful locale, playing an imperative role in its continued cultivation.

Novel 3D Media Technologies

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Publisher : Springer
ISBN 13 : 149392026X
Total Pages : 249 pages
Book Rating : 4.4/5 (939 download)

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Book Synopsis Novel 3D Media Technologies by : Ahmet Kondoz

Download or read book Novel 3D Media Technologies written by Ahmet Kondoz and published by Springer. This book was released on 2014-11-14 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The contributions are based on the results of the FP7 European Project ROMEO, which focuses on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the optimization of networking and compression jointly across the future Internet. The delivery of 3D media to individual users remains a highly challenging problem due to the large amount of data involved, diverse network characteristics and user terminal requirements, as well as the user’s context such as their preferences and location. As the number of visual views increases, current systems will struggle to meet the demanding requirements in terms of delivery of consistent video quality to fixed and mobile users. ROMEO will present hybrid networking solutions that combine the DVB-T2 and DVB-NGH broadcast access network technologies together with a QoE aware Peer-to-Peer (P2P) distribution system that operates over wired and wireless links. Live streaming 3D media needs to be received by collaborating users at the same time or with imperceptible delay to enable them to watch together while exchanging comments as if they were all in the same location. This book is the second of a series of three annual volumes devoted to the latest results of the FP7 European Project ROMEO. The present volume provides state-of-the-art information on immersive media, 3D multi-view video, spatial audio, cloud-based media, networking protocols for 3D media, P2P 3D media streaming, and 3D Media delivery across heterogeneous wireless networks among other topics. Graduate students and professionals in electrical engineering and computer science with an interest in 3D Future Internet Media will find this volume to be essential reading. Describes the latest innovations in 3D technologies and Future Internet Media Focuses on research to facilitate application scenarios such as social TV and high-quality, real-time collaboration Discusses QoE for 3D Represents the last of a series of three volumes devoted to contributions from FP7 projects in the area of 3D and networked media

Handbook of Print Media

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Publisher : Springer
ISBN 13 : 3540299009
Total Pages : 1207 pages
Book Rating : 4.5/5 (42 download)

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Book Synopsis Handbook of Print Media by : Helmut Kipphan

Download or read book Handbook of Print Media written by Helmut Kipphan and published by Springer. This book was released on 2014-02-27 with total page 1207 pages. Available in PDF, EPUB and Kindle. Book excerpt: Printers nowadays are having to learn new technologies if they are to remain competitive. This innovative, practical manual is specifically designed to cater to these training demands. Written by an expert in the field, the Handbook is unique in covering the entire spectrum of modern print media production. Despite its comprehensive treatment, it remains an easy-to-use, single-volume reference, with all the information clearly structured and readily retrievable. The author covers both traditional as well as computer-aided technologies in all stages of production, as well as electronic media and multimedia. He also deals with training, research, strategies and trends, showing readers how to implement the latest methods. With 1,200 pages, containing 1,500 illustrations - over half in colour - the Handbook conveys the current state of technology together with its specific terminology. The accompanying CD-ROM includes the entire manual in fully searchable form, plus additional software tools. Invaluable information for both beginners and "old hands" in printing works, publishing houses, trade associations, the graphics industry, and their suppliers.

Advanced Graphic Communications and Media Technologies

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Publisher : Springer
ISBN 13 : 981103530X
Total Pages : 1176 pages
Book Rating : 4.8/5 (11 download)

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Book Synopsis Advanced Graphic Communications and Media Technologies by : Pengfei Zhao

Download or read book Advanced Graphic Communications and Media Technologies written by Pengfei Zhao and published by Springer. This book was released on 2017-03-21 with total page 1176 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book includes a selection of reviewed papers presented at the 2016 China Academic Conference on Printing, Packaging Engineering & Media Technology, held on November 25-27, 2016 in Xi’an, China. The conference was jointly organized by China Academy of Printing Technology, Xi’an University of Technology and Stuttgart Media University of Germany. The proceedings cover the recent outcomes on color science and technology, image processing technology, digital media technology, digital process management technology in packaging and packaging etc. They will be of interest to university researchers, R&D engineers and graduate students in graphic communications, packaging, color science, image science, material science, computer science, digital media and network technology fields.

Social Computing and Social Media. Technologies and Analytics

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Publisher : Springer
ISBN 13 : 3319914855
Total Pages : 465 pages
Book Rating : 4.3/5 (199 download)

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Book Synopsis Social Computing and Social Media. Technologies and Analytics by : Gabriele Meiselwitz

Download or read book Social Computing and Social Media. Technologies and Analytics written by Gabriele Meiselwitz and published by Springer. This book was released on 2018-07-10 with total page 465 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two volumes set LNCS 10913-10914 of SCSM 2018 constitutes the proceedings of the 10th International Conference on Social Computing and Social Media, SCSM 2018, held as part of the International Conference on Human-Computer Interaction, HCII 2018, held in Las Vegas, NV, USA, in July 2018. The total of 1171 papers and 160 posters presented at the 14 colocated HCII 2018 conferences. The papers were carefully reviewed and selected from 4346 submissions. These papers which are organized in the following topical sections: social media user experience, individual and social behavior in Social Media, privavcy and ethical issues in Social Media, motivation and gamification in Social Media, social network analysis, and agents, models and algorithms in Social Media.

Finite Media

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Publisher : Duke University Press
ISBN 13 : 0822373475
Total Pages : 256 pages
Book Rating : 4.8/5 (223 download)

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Book Synopsis Finite Media by : Sean Cubitt

Download or read book Finite Media written by Sean Cubitt and published by Duke University Press. This book was released on 2016-12-09 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: While digital media give us the ability to communicate with and know the world, their use comes at the expense of an immense ecological footprint and environmental degradation. In Finite Media Sean Cubitt offers a large-scale rethinking of theories of mediation by examining the environmental and human toll exacted by mining and the manufacture, use, and disposal of millions of phones, computers, and other devices. The way out is through an eco-political media aesthetics, in which people use media to shift their relationship to the environment and where public goods and spaces are available to all. Cubitt demonstrates this through case studies ranging from the 1906 film The Story of the Kelly Gang to an image of Saturn taken during NASA's Cassini-Huygens mission, suggesting that affective responses to images may generate a populist environmental politics that demands better ways of living and being. Only by reorienting our use of media, Cubitt contends, can we overcome the failures of political elites and the ravages of capital.

Digital Media

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Publisher : Rowman & Littlefield
ISBN 13 : 073918654X
Total Pages : 208 pages
Book Rating : 4.7/5 (391 download)

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Book Synopsis Digital Media by : Stacey O'Neal Irwin

Download or read book Digital Media written by Stacey O'Neal Irwin and published by Rowman & Littlefield. This book was released on 2016-04-29 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital Media: Human-Technology Connection examines what it is like to be alive in today’s technologically textured world and showcases specific digital media technologies that makes this kind of world possible. So much of human experience occurs through digital media that it is time to pause and consider the process and proliferation of digital consumption and humanity’s role in it through an interdisciplinary array of sources from philosophy, media studies, film studies, media ecology and philosophy of technology. When placed in the interpretive lens of artifact, instrument, and tool, digital media can be studied in a uniquely different way, as a kind of technology that pushes the boundaries on production, distribution and communication and alters the way humans and technology connect with each other and the world. The book is divided into two sections to provide overarching definitions and case study specifics. Section one, Raw Materials, examines pertinent concepts like digital media, philosophy of technology, phenomenology and postphenomenology by author Stacey O Irwin. In Section Two, Feeling the Weave, Irwin uses conversations with digital media users and other written materials along with the postphenomenological framework to explore nine empirical cases that focus on deep analysis of screens, sound, photo manipulation, data-mining, aggregate news and self-tracking. Postphenomenological concepts like multistability, variational theory, microperception, macroperception, embodiment, technological mediation, and culture figure prominently in the investigation. The aim of the book is to recognize that digital media technologies and the content it creates and proliferates are not neutral. They texture the world in multiple and varied ways that transform human abilities, augment experience and pattern the world in significant and comprehensive ways.

DIY Media

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Author :
Publisher : Peter Lang
ISBN 13 : 9781433106354
Total Pages : 284 pages
Book Rating : 4.1/5 (63 download)

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Book Synopsis DIY Media by : Michele Knobel

Download or read book DIY Media written by Michele Knobel and published by Peter Lang. This book was released on 2010 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: Schools remain notorious for co-opting digital technologies to «business as usual» approaches to teaching new literacies. DIY Media addresses this issue head-on, and describes expansive and creative practices of digital literacy that are increasingly influential and popular in contexts beyond the school, and whose educational potential is not yet being tapped to any significant degree in classrooms. This book is very much concerned with engaging students in do-it-yourself digitally mediated meaning-making practices. As such, it is organized around three broad areas of digital media: moving media, still media, and audio media. Specific DIY media practices addressed in the chapters include machinima, anime music videos, digital photography, podcasting, and music remixing. Each chapter opens with an overview of a specific DIY media practice, includes a practical how-to tutorial section, and closes with suggested applications for classroom settings. This collection will appeal not only to educators, but to anyone invested in better understanding - and perhaps participating in - the significant shift towards everyday people producing their own digital media.