Making Browser Games Starter Kit Collection Volume 1

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Publisher :
ISBN 13 : 9781973375005
Total Pages : 196 pages
Book Rating : 4.3/5 (75 download)

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Book Synopsis Making Browser Games Starter Kit Collection Volume 1 by : Stephen Gose

Download or read book Making Browser Games Starter Kit Collection Volume 1 written by Stephen Gose and published by . This book was released on 2017-11-06 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: Making Browser Games Starter Kit Collection (Volume 1) with Phaser v2 is the first of five (5) books of the Making Browser Game Series. This is a collection of 5 popular game mechanics. Each chapter is an easy-to-follow tutorial and hands-on guide for creating online games using either the Phaser versions 2.6.2, or the community released editions. This collection is focused on building Adventure & Mazes for RPG, Collapsing Blocks, Match 3, Memory Match (for both pairs and sequence games), and "Jump-to-Capture" games, logic, and mechanics. It is a starter kit collection of the first five books in a series of 16 great classic game mechanics techniques. You may purchase all five or single individual chapters. All tutorials are written in a fun, friendly style with several completed game projects and open-ended exercises that encourage you to build include your own game assets and features. You also have access to bonus content downloads, supporting tools, and source code snippets to add your own modification. Making Browser Games Starter Kit Collection (Volume 1) with Phaser v2 contains two sections. It starts with an Introduction Game Overview of the goals, game ludology, workstation set-up and generation tools. The second section holds the individual game mechanics tutorials. In a matter of hours, you will have a working game prototype for this game mechanics. All that remains to do is adding your own artwork and additional game features; after a few days, you`ll have a completed game ready to deploy in any "apps" store. You might consider this a joint effort in game creation; I am your game programmer and you are the game designer, artist, and marketer. You`ll find detailed working examples, with dozens of illustrations and many concepts you can freely adopt toward your own gaming projects. All the source code annotations enhance the book`s explanation.

Making "Maze & Adventure" Browser Games

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Publisher :
ISBN 13 :
Total Pages : 200 pages
Book Rating : 4.6/5 (63 download)

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Book Synopsis Making "Maze & Adventure" Browser Games by : Stephen Gose

Download or read book Making "Maze & Adventure" Browser Games written by Stephen Gose and published by . This book was released on 2017-08-26 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Adventure Story Plots" and "Dynamic Maze Generation" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.Discover how to create online "Dynamic Labyrinths" games" with "Interactive Fiction Adventure Stories" using the methods from this single chapter of the Phaser Game Starter Kit Collection. When you finish this chapter, you will have a production pipeline ready to create as many different "Adventure" games as your imagination can dream of!You'll also get bonus content, download examples, game variations, and source code references on how to do every single thing in this game design workbook, so you can copy and paste any examples into your own productions and then modify those resources for your own purposes.I would like to guide you in creating several types of "Interactive Fiction Adventure" game mechanics. We will use the game mechanics, mechanisms and the development methods discussed in Phaser Game Prototypes. By the end of this workbook, you should have a fully functional "Adventure Quest Story and Maze" game - not just a copy of my game, but your very own product using your own gaming assets. There is a supporting website where you can download the bonus content included with your workbook's purchase.

Malta Company Laws and Regulations Handbook Volume 1 Strategic Information and Basic Laws

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Publisher : Lulu.com
ISBN 13 : 151450927X
Total Pages : 293 pages
Book Rating : 4.5/5 (145 download)

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Book Synopsis Malta Company Laws and Regulations Handbook Volume 1 Strategic Information and Basic Laws by : IBP, Inc.

Download or read book Malta Company Laws and Regulations Handbook Volume 1 Strategic Information and Basic Laws written by IBP, Inc. and published by Lulu.com. This book was released on 2017-05-26 with total page 293 pages. Available in PDF, EPUB and Kindle. Book excerpt: Malta Company Laws and Regulations Handbook - Strategic Information and Basic Laws

Unlimited Online Game

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Publisher : Funstory
ISBN 13 : 1647672872
Total Pages : 943 pages
Book Rating : 4.6/5 (476 download)

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Book Synopsis Unlimited Online Game by : Huang Nv

Download or read book Unlimited Online Game written by Huang Nv and published by Funstory. This book was released on 2019-11-28 with total page 943 pages. Available in PDF, EPUB and Kindle. Book excerpt: Long Fei was a jobless youth who had coincidentally entered a game from the future. Long Fei raised his sword and roared towards the sky: "Good, I will not only rewrite history, but also live a wonderful life. "Let me tell you, I'm not playing the game, I'm playing the game!"

Making Memory Matching Browser Games

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Publisher :
ISBN 13 :
Total Pages : 294 pages
Book Rating : 4.6/5 (169 download)

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Book Synopsis Making Memory Matching Browser Games by : Stephen Gose

Download or read book Making Memory Matching Browser Games written by Stephen Gose and published by . This book was released on 2020-02-08 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a single chapter from the Phaser Game Starter Kit Collection with 5 game examples. This chapter leads you through Memory Matching game development. This self-contained tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting with their own bespoke game, artwork, and features.5 General Game Licenses are included in this book - a savings of $300 if purchased separately!Discover how to create online Memory Matching and "Concentration" games using the methods in this single chapter from the Phaser Game Starter Kit Collection. When you finish this tutorial and bonus courses, you will have a production pipeline to create as many different "Memory Matching" games as your imagination can dream of! This is a "mega-book" with 5 different types of Memory Matching and MahJong games. Two games were written in Phaser v3.16+ - an RPG Math Game for "pre-schoolers" and a New Age "Simple Shaman(TM)". Three games were written in Phaser v2.x.x from the Mozart Music Match Suite - an audio memory game, a music motif game, and MahJong. Included with your purchase, you'll also get bonus content, download examples, and source code references on how to do every single thing in this game design workbook, so you can copy and paste any examples into your productions and then modify those resources for your purposes.I would like to guide you in creating several styles of Memory Matching is Pairs - both hidden and open -, and Sequence Memory game mechanics. We will use these game mechanics, mechanisms and the development methods discussed in Phaser Game Prototypes. By the end of this workbook, you should have several fully functional Memory Matching game - not a copy of my game, but your very own product using your gaming assets. There is a supporting website where you can download the bonus content included with your workbook's purchase.

Online Game: I'm the Boss

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Publisher : Funstory
ISBN 13 : 164975762X
Total Pages : 938 pages
Book Rating : 4.6/5 (497 download)

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Book Synopsis Online Game: I'm the Boss by : Yi GeRenDeMengXiang

Download or read book Online Game: I'm the Boss written by Yi GeRenDeMengXiang and published by Funstory. This book was released on 2020-07-06 with total page 938 pages. Available in PDF, EPUB and Kindle. Book excerpt: His developers had also hidden all the shortcuts in human evolution into the game. In order to obtain the so-called "Life Code", a group of strong men were running amok, they were willing to do anything they could to get their hands on. National forces and large financial groups were all in place to engage in fierce battles, and the fate of the human race had changed because of this game. Ye Wei, a college student who had just graduated, would he be able to carve out a path of blood for himself?

Empowering India Through Digital Literacy (Vol. 1)

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Publisher : Lulu.com
ISBN 13 : 0359527639
Total Pages : 442 pages
Book Rating : 4.3/5 (595 download)

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Book Synopsis Empowering India Through Digital Literacy (Vol. 1) by : Dr. R. Babu, Dr. S. Kalaivani & Dr. K. Saileela

Download or read book Empowering India Through Digital Literacy (Vol. 1) written by Dr. R. Babu, Dr. S. Kalaivani & Dr. K. Saileela and published by Lulu.com. This book was released on with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Online Game: Cultivating Mage

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Publisher : Funstory
ISBN 13 : 1649354061
Total Pages : 658 pages
Book Rating : 4.6/5 (493 download)

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Book Synopsis Online Game: Cultivating Mage by : Wu QingXiaoYao

Download or read book Online Game: Cultivating Mage written by Wu QingXiaoYao and published by Funstory. This book was released on 2020-05-20 with total page 658 pages. Available in PDF, EPUB and Kindle. Book excerpt: Miracles are created. What about myths? In the game, one could look for miracles, but in the game, one needed to create a legend. Accidents are often the starting point for the achievement of myths. The accident that happened when he was a child caused him to obtain the Chaotic Body ... Yet, he was unable to cultivate due to an accident... There were too many accidents, and it was precisely these accidents that had made him so ... The game was merciless. It was brotherly!

Building "Bump & Jump" To Capture Browser Games

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Author :
Publisher : Independently Published
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.3/5 (28 download)

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Book Synopsis Building "Bump & Jump" To Capture Browser Games by : Stephen Gose

Download or read book Building "Bump & Jump" To Capture Browser Games written by Stephen Gose and published by Independently Published. This book was released on 2024-03-25 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover how to create online "Bump & Jump to Capture" games using these project management methods from the Construct Game Starter Kit Collection workshop series in this chapter. When you finish this course, you will have a production pipeline to create thousands of "Bump & Jump to Capture" (i.e.: checkers, draughts, and chess-style variants) games as your imagination can dream of! (The workbook provides game prototypes that can easily include new artwork.) You'll also get download samples, templates, prototypes, and source code references on how to do everything in this game design workbook, so you can copy and paste these samples into your productions and then modify those resources for your purposes. General Game Licenses are included in the purchased book for several games. These games support 11 languages. I want to guide you in creating several styles of Peg Solitaire game mechanics and other "Jump" to capture games such as "Checkers" (aka Draughts") and "Chinese Checkers". We will use the game mechanics, display mechanisms, and development methods discussed in the Construct Game Workshop. By the end of this tutorial, you should have several fully functional games and several other similar games using your bespoke gaming assets. A supporting website lets you download the additional bonus content of your workbook purchase. This extraordinarily comprehensive workshop course will teach you how to: Use either Construct Gaming Framework v2 or v3 to create chess and checker (aka Draughts) variant games with an "Artificial Intelligence Bot". How to integrate artificial intelligence into "Bump & Jump to Capture" game mechanics. Also how to integrate into other game genres such as Action-Adventure and Combat Systems! Use your game as a Progressive or Single Page Web Application for local "Hot Seat" or remote player's devices. Analyze current business demand for this game's genre and where to deploy it. Automatically generate a variety of game boards using squares, hexagons, or terrain! Upgrade pawns or chess pieces into troop units to simulate tabletop wargames! Upgrade pawns or chess pieces into larger troop units to simulate tabletop wargames! Instructor Guides and teaching resources are available for workshops in this course's special Teacher edition and online courses.

C# Game Programming Cookbook for Unity 3D

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Publisher : CRC Press
ISBN 13 : 1466581425
Total Pages : 452 pages
Book Rating : 4.4/5 (665 download)

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Book Synopsis C# Game Programming Cookbook for Unity 3D by : Jeff W. Murray

Download or read book C# Game Programming Cookbook for Unity 3D written by Jeff W. Murray and published by CRC Press. This book was released on 2014-06-24 with total page 452 pages. Available in PDF, EPUB and Kindle. Book excerpt: An Accessible, Modular Style of Game Building-Easily Start Making Games with Unity 3DC# Game Programming Cookbook for Unity 3D presents a highly flexible core framework to create just about any type of game by plugging in different script components. Most scripts function within the game framework or in your own structures. The techniques and conce

History of Nintendo: Volume One (Console Gamer Magazine)

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Publisher : Console Gamer Magazine
ISBN 13 :
Total Pages : 144 pages
Book Rating : 4./5 ( download)

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Book Synopsis History of Nintendo: Volume One (Console Gamer Magazine) by : Brian C Byrne

Download or read book History of Nintendo: Volume One (Console Gamer Magazine) written by Brian C Byrne and published by Console Gamer Magazine. This book was released on 2019-08-04 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the History of Nintendo, Volume One. 3-in-1 collection of Console Gamer Magazine with over 140+ full color pages of retro goodness. In this volume, we take a trip back to where it all began, deep diving into the Nintendo Entertainment System, then the Super Nintendo, and finally the Nintendo 64. Get a peek behind the scenes and read how the consoles were conceived, the difficulties Nintendo faced as well as showcasing a complete list of hardware and software launched for each console. From development kits and prototypes, to unreleased never seen before games and software, this truly is a 'must have' in the collection of any retro gaming enthusiast. This is the first Volume Collection in the Console Gamer Magazine series, and includes: - #01 History of the Nintendo Entertainment System. (NES) - #02 History of the Super Nintendo. (SNES) - #03 History of the Nintendo 64. (N64) What's inside?: - 3 Books in 1 (140+ pages of content) - Reviews, development stories, unreleased titles & more. - Beautifully designed book with 100's of images. - Complete hardware section. - Top 100 games of all time. Available in both digital & print. First published August 2019. Author: Brian C Byrne Language: English Only. Series: Console Gamer Magazine. Website: http://www.consolegamermagazine.com

Gender and Sexuality in Online Game Cultures

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Publisher : Routledge
ISBN 13 : 1136499784
Total Pages : 250 pages
Book Rating : 4.1/5 (364 download)

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Book Synopsis Gender and Sexuality in Online Game Cultures by : Jenny Sundén

Download or read book Gender and Sexuality in Online Game Cultures written by Jenny Sundén and published by Routledge. This book was released on 2012-03-12 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: How do gender and sexuality come to matter in online game cultures? Why is it important to explore "straight" versus "queer" contexts of play? And what does it mean to play together with others over time, as co-players and researchers? Gender and Sexuality in Online Game Cultures is a book about female players and their passionate encounters with the online game World of Warcraft and its player cultures. It takes seriously women’s passions in games, and as such draws attention to questions of pleasure in and desire for technology. The authors use a unique approach of what they term a "twin ethnography" that develops two parallel stories. Sveningsson studies "straight" game culture, and makes explicit that which is of the norm by exploring the experiences of female gamers in a male-dominated gaming context. Sundén investigates "queer" game culture through the queer potentials of mainstream World of Warcraft culture, as well as through the case of a guild explicitly defined as LGBT. Academic research on game culture is flourishing, yet feminist accounts of gender and sexuality in games are still in the making. Drawing on feminist notions of performance, performativity and positionality, as well as the recent turn to affect and phenomenology within cultural theory, the authors develop queer, feminist studies of online player cultures in ways that are situated and embodied.

Build an HTML5 Game

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Publisher : No Starch Press
ISBN 13 : 1593276788
Total Pages : 224 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis Build an HTML5 Game by : Karl Bunyan

Download or read book Build an HTML5 Game written by Karl Bunyan and published by No Starch Press. This book was released on 2015-03-01 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you already have even basic familiarity with HTML, CSS, and JavaScript, you’re ready to learn how to build a browser-based game. In Build an HTML5 Game, you’ll use your skills to create a truly cross-platform bubble-shooter game—playable in both desktop and mobile browsers. As you follow along with this in-depth, hands-on tutorial, you’ll learn how to: –Send sprites zooming around the screen with JavaScript animations –Make things explode with a jQuery plug-in –Use hitboxes and geometry to detect collisions –Implement game logic to display levels and respond to player input –Convey changes in game state with animation and sound –Add flair to a game interface with CSS transitions and transformations –Gain pixel-level control over your game display with the HTML canvas The programming starts right away in Chapter 1—no hemming and hawing, history, or throat clearing. Exercises at the end of each chapter challenge you to dig in to the bubble shooter’s code and modify the game. Go ahead. Take the plunge. Learn to create a complete HTML5 game right now and then use your newfound skills to build your own mega-popular, addictive game.

Making Dress-up Browser Games

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Publisher :
ISBN 13 :
Total Pages : 180 pages
Book Rating : 4.6/5 (8 download)

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Book Synopsis Making Dress-up Browser Games by : Stephen Gose

Download or read book Making Dress-up Browser Games written by Stephen Gose and published by . This book was released on 2016-11-09 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through Dress-up and "Fashions" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.Discover how to create online Dress-up and "Designer Fashions" games using the methods in this single chapter from the Phaser Game Starter Kit Collection. When you finish this tutorial and courses, you will have a production pipeline to create as many different "Fashion" games as your imagination can dream of!You'll also get bonus content, download examples, and source code references on how to do every single thing in this game design workbook, so you can copy and paste any examples into your own productions and then modify those resources for your own purposes.I would like to guide you in creating several styles of Dress-up game mechanics. We will use the game mechanics, mechanisms and the development methods discussed from Phaser Game Prototypes. By the end of this workbook, you should have a fully functional Fashion Dress-up game - not a copy of my game, but your very own product using your own gaming assets. There is a supporting website where you can download the bonus content included with your workbook's purchase.

Making Collapsing Block Browser Games

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Publisher :
ISBN 13 :
Total Pages : 146 pages
Book Rating : 4.6/5 (18 download)

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Book Synopsis Making Collapsing Block Browser Games by : Stephen Gose

Download or read book Making Collapsing Block Browser Games written by Stephen Gose and published by . This book was released on 2017-10-13 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through Collapsing Blocks (aka "Same Game") development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.Discover how to create online Collapsing Block games using the methods in this single chapter from the Phaser Game Starter Kit Collection. When you finish this tutorial, you will have a production pipeline to create as many different "Same" games as your imagination can dream of!You'll also get bonus content, download examples, and source code references on how to do every single thing in this game design workbook, so you can copy and paste any examples into your own productions and then modify those resources for your own purposes.I would like to guide you in creating several styles of Collapsing Block and "flood-fill" game mechanics. We will use the game mechanics, mechanisms and the development methods discussed in Phaser Game Prototypes. By the end of this workbook, you should have a fully functional Collapsing Block game (with "flood-fill") - not just a copy of my game, but your very own product using your own gaming assets. There is a supporting website where you can download the bonus content included with your workbook's purchase.

Box Set 4 In 1: 11 Truths A Yoga Beginner Must Know About Volume 1 + 11 Simple Yoga Poses For Beginners + Daily Meditation Ritual + Zen Is Like You (Poem A Day & Affirmation Book)

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Publisher : Speedy Publishing LLC
ISBN 13 : 1633831981
Total Pages : 327 pages
Book Rating : 4.6/5 (338 download)

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Book Synopsis Box Set 4 In 1: 11 Truths A Yoga Beginner Must Know About Volume 1 + 11 Simple Yoga Poses For Beginners + Daily Meditation Ritual + Zen Is Like You (Poem A Day & Affirmation Book) by : Juliana Baldec

Download or read book Box Set 4 In 1: 11 Truths A Yoga Beginner Must Know About Volume 1 + 11 Simple Yoga Poses For Beginners + Daily Meditation Ritual + Zen Is Like You (Poem A Day & Affirmation Book) written by Juliana Baldec and published by Speedy Publishing LLC. This book was released on 2014-06-14 with total page 327 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gain more time out of your day and your life and discover the intriguing new way of practicing Yoga and meditation for more happiness, insight, healthy and productivity that even works for you if you only have 5 minutes per day and are a very busy person. Inside this amazing and exciting new book compilation of 3 books you will be discovering how to empower and enrich your body and mind and become a more productive and more successful YOU! Book 1: 11 Advanced Yoga Poses You Wish You Knew Book 2: Turbaned Gurus, Sing-Song Matras & Body Contortions - Volume 1 Book 3: Daily Meditation Ritual Book 4: Zen Is Like You! Inside you'll find inner peace for busy people information, restful yoga techniques, stress management meditation methods, yoga time management for becoming more productive, anxiety relief, mindfulness based stress reduction, and some effective mindfulness for beginners, and lots more... Forget the old concept because there is no need to waist your time and every reason to do Yoga and Meditation the new and 5 minute quick way so that you will gain more time out of your day and your life! Learn the new way of Yoga and meditation today if your dream is escaping a boring lifestyle, empowering yourself, or just living more for yourself with less stress and 100% happiness, this book compilation will give you some amazing insights into the wonderful world of Yoga and Meditation and how both connect. Inside this Yoga & Meditation lifestyle compilation you'll discover: * 5 Minute Per Day Yoga Routine * The Yoga-Meditation Connection * The Basic Yoga Sutras For Beginners * Yoga Poses For Busy People * How To Follow Up With The Yoga Poses * Stress Management From The Hindu Perspective * Instant 10 Minute Yoga Ritual ... ... This compilation will be inspiring and you will find your true YOU because you will be motivated to start taking the steps toward making the life you want to live everyday and for the rest of your life!

Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself

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Publisher : Sams Publishing
ISBN 13 : 0134389107
Total Pages : 664 pages
Book Rating : 4.1/5 (343 download)

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Book Synopsis Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself by : Aram Cookson

Download or read book Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself written by Aram Cookson and published by Sams Publishing. This book was released on 2016-06-01 with total page 664 pages. Available in PDF, EPUB and Kindle. Book excerpt: In just 24 lessons of one hour or less, learn how to start using Unreal Engine 4 to build amazing games for Windows, Mac, PS4, Xbox One, iOS, Android, the web, Linux–or all of them! Sams Teach Yourself Unreal Engine 4 Game Development in 24 Hours’ straightforward, step-by-step approach shows you how to work with Unreal Engine 4’s interface, its workflows, and its most powerful editors and tools. In just hours you’ll be creating effects, scripting warfare, implementing physics–even developing for mobile devices and HUDs. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Organize new projects and work with the Gameplay Framework Master Unreal’s units and control systems Import 3D models and work with the Static Mesh Editor Create new landscapes and use Unreal’s foliage system Bring characters and creatures to life with the Persona Editor Apply materials and build lighting Integrate and modify audio with the Unreal Sound Cue Editor Craft particle effects and simulate physics Set up and react to player inputs Build levels and entirely new worlds Get started with powerful Blueprint visual scripting system Script an arcade game from start to finish Create events that respond to player actions Spawn Actors during gameplay Design and create action-based encounters Optimize games for mobile devices and touch-based inputs Build menus with Unreal’s UMG UI Designer Prepare your game for deployment Step-by-step instructions carefully walk you through the most common Unreal Engine 4 game development tasks. Practical, hands-on examples show you how to apply what you learn. Quizzes and Exercises help you test your knowledge and stretch your skills. Notes and tips point out shortcuts and solutions. All the project files and assets you'll need are available for download, including "before-and-after" files demonstrating initial setup and proper completion for every exercise.