Little Book of Video Games

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Author :
Publisher : Running Press Adult
ISBN 13 : 0762496568
Total Pages : 160 pages
Book Rating : 4.7/5 (624 download)

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Book Synopsis Little Book of Video Games by : Melissa Brinks

Download or read book Little Book of Video Games written by Melissa Brinks and published by Running Press Adult. This book was released on 2020-07-14 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: Revisit your favorites, find something new, or play your way through this light-hearted guide to the most celebrated and iconic arcade, console, and computer games from the 1950s to the 2000s. An accessible, informative look at the history and evolution some of the most popular and iconic video games from their early beginnings up to the 2000s. Author Melissa Brinks explores each influential game and its impact on they would have on the games that would follow, with brief, engaging profiles and surprising trivia that is perfect for fans of all levels. From the groundbreaking games of the 1950s to the genre-defining games of the 60s and 70s to the modern classics of the 1990s and early 2000s, The Little Book of Video Games includes games from a wide variety of genres and consoles including (but not limited to): Pong, Spacewar!, Adventure, Pac-Man, Rogue, Donkey Kong, Galaga, Dragon's Lair, Tetris, Super Mario Bros., The Oregon Trail, Castlevania, Legend of Zelda, Final Fantasy, Mega Man, SimCity, Mother, Mortal Kombat, Myst, Doom, Warcraft, Diablo, Tomb Raider, Pokémon, Tamagotchi, GoldenEye 007, Ultima Online, Metal Gear Solid, Dance Dance Revolution, Half-Life, Silent Hill, The Sims, and more. Now you can learn, share, and enjoy your favorite classic video games without having to press a power button!

Little Book of Video Games

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Author :
Publisher : G2 Entertainment
ISBN 13 : 9781909217386
Total Pages : 0 pages
Book Rating : 4.2/5 (173 download)

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Book Synopsis Little Book of Video Games by : Andrew O'Brien

Download or read book Little Book of Video Games written by Andrew O'Brien and published by G2 Entertainment. This book was released on 2013-12-15 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the first patented invention in 1947, video gaming has become a key component of modern culture and of our social, creative and technological history. Today its popularity is at an all-time high. This fascinating book takes you through the history of computer games, from the golden age of arcade games in the late 1970s and 1980s to today's revolutionary gaming without controllers.

The Book of Games

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Author :
Publisher : Book of Games
ISBN 13 : 829973780X
Total Pages : 449 pages
Book Rating : 4.2/5 (997 download)

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Book Synopsis The Book of Games by : Bendik Stang

Download or read book The Book of Games written by Bendik Stang and published by Book of Games. This book was released on 2006-11 with total page 449 pages. Available in PDF, EPUB and Kindle. Book excerpt: A feast for the eyes with literally thousands of vivid, high-resolution screen shots, this book provides a comprehensive visual tour through the world of PC and video gaming. Sorted by genre, 150 of the most exciting current software titles are reviewed with information of interest to players, parents, and industry professionals. Each game is featured in a two-page spread that includes detailed game summary, analysis, and strategy, nine representative in-game screen shots, games with similar skill and strategy requirements, appropriate age range, ESRB content ratings, complete technological specifications, and more. Feature stories are included throughout the book, covering game-related topics such as multiplayer online gaming, games in movies, and the future of gaming. The book also includes useful reference tools such as an illustrated glossary, an overview of game publishers, and information on current and upcoming hardware platforms such as Sony's new PS3 and Nintendo's Wii.

Whitaker's Little Book of Knowledge

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Author :
Publisher : Bloomsbury Publishing
ISBN 13 : 1408895870
Total Pages : 244 pages
Book Rating : 4.4/5 (88 download)

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Book Synopsis Whitaker's Little Book of Knowledge by : Bloomsbury Publishing

Download or read book Whitaker's Little Book of Knowledge written by Bloomsbury Publishing and published by Bloomsbury Publishing. This book was released on 2018-05-17 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: An authoritative, quirky trivia book divided into themed chapters. Whitaker's Little Book of Knowledge contains thousands of general knowledge gems: from everything you learned at school to fascinating lists of contemporary 'top-tens', mini-biographies of famous artists and writers, plus condensed guides to films and works of art and literature. In addition, there is a light-hearted journey down memory lane featuring humorous entries on forgotten treasures from different decades and a stand-alone sport chapter with guides to both well-known and obscure sports, key rules, a glossary of terms and short biographies of the world's greatest sporting heroes. Facts are both newly researched and drawn from the rich treasure-trove of the Whitaker's Almanack archive, which dates back to 1868. Whitaker's Little Book of Knowledge is a truly unique ready-reference containing fascinating facts for every trivia buff while providing a unique insight into the world from the 19th century through to the present day.

The History of Video Games

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Author :
Publisher : White Owl
ISBN 13 : 152677898X
Total Pages : 305 pages
Book Rating : 4.5/5 (267 download)

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Book Synopsis The History of Video Games by : Charlie Fish

Download or read book The History of Video Games written by Charlie Fish and published by White Owl. This book was released on 2021-05-30 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a potted history of video games, telling all the rollercoaster stories of this fascinating young industry that’s now twice as big globally than the film and music industries combined. Each chapter explores the history of video games through a different lens, giving a uniquely well-rounded overview. Packed with pictures and stats, this book is for video gamers nostalgic for the good old days of gaming, and young gamers curious about how it all began. If you’ve ever enjoyed a video game, or you just want to see what all the fuss is about, this book is for you. There are stories about the experimental games of the 1950s and 1960s; the advent of home gaming in the 1970s; the explosion – and implosion – of arcade gaming in the 1980s; the console wars of the 1990s; the growth of online and mobile games in the 2000s; and we get right up to date with the 2010s, including such cultural phenomena as twitch.tv, the Gamergate scandal, and Fortnite. But rather than telling the whole story from beginning to end, each chapter covers the history of video games from a different angle: platforms and technology, people and personalities, companies and capitalism, gender and representation, culture, community, and finally the games themselves.

The Epic Evolution of Video Games

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Author :
Publisher : Millbrook Press
ISBN 13 : 1512457914
Total Pages : 32 pages
Book Rating : 4.5/5 (124 download)

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Book Synopsis The Epic Evolution of Video Games by : Arie Kaplan

Download or read book The Epic Evolution of Video Games written by Arie Kaplan and published by Millbrook Press. This book was released on 2017-01-01 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Audisee® eBooks with Audio combine professional narration and sentence highlighting for an engaging read aloud experience! Have you ever wondered what video games would be like if they never changed? The first games were little more than bouncing dots on a plain screen. Modern games include astonishing action, realistic environments, and epic story lines. Take a look at how video games have evolved over the years, and learn about the kinds of games we might be playing in the future.

Popular Mechanics The Big Little Book of Awesome Stuff

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Author :
Publisher : Hearst Home & Hearst Home Kids
ISBN 13 : 1950785696
Total Pages : 146 pages
Book Rating : 4.9/5 (57 download)

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Book Synopsis Popular Mechanics The Big Little Book of Awesome Stuff by : Dan Bova

Download or read book Popular Mechanics The Big Little Book of Awesome Stuff written by Dan Bova and published by Hearst Home & Hearst Home Kids. This book was released on 2023-03-07 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: Develop new skills (card tricks!), make fun things (a water balloon launcher!) and learn crazy-cool facts with this hands-on activity book for ages 8 to 12 Do you want to find out weird-but-true facts like how to safely enter a black hole or what to do if you meet a mythological monster? Interested in hitting a dizzying ping-pong trick shot or performing mind-blowing magic that’ll amaze your friends? Think it’d be fun to make the ultimate paper airplane or an insane water balloon launcher? If you answered yes to any of these questions, you’ve come to the right book! The editors of Popular Mechanics put together this incredible, super-cool collection of did-you-know facts, super-fun projects and astounding skills for curious kids who like to discover stuff, build things, goof around a lot — and sometimes make a big mess in the process. (Don’t tell your parents that last part!) On these totally non-boring pages you’ll discover: Weird facts about pets…like the wild thing that happens when a dog shakes itself dry! The most incredible things ever built…like a 50-foot tall robot! Hilarious tricks and pranks to pull on your friends…if you dare! How to have a million-dollar idea and how to get on Jeopardy! Pro secrets for throwing a curveball and shooting a 3-pointer! How to contact aliens! Plus, even more awesome stuff! (More awesome than talking to aliens? Really? Yes, really!) Are you ready? Pick up this book and let the adventures begin!

100 Videogames

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Author :
Publisher :
ISBN 13 :
Total Pages : 288 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis 100 Videogames by : James Newman

Download or read book 100 Videogames written by James Newman and published by . This book was released on 2007-02-14 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: Videogames are one of the most culturally, socially and economically significant, not to mention pervasive, media forms. The global videogames industry is worth billions of dollars and growing year on year as it releases yet more innovative products that synthesize cutting edge technology, ease of use, accessibility and, most importantly, fun. It is hardly surprising then that every day, millions of adults and children around the globe dedicate countless hours to exploring virtual worlds, assuming alternative identities and engaging in digital play. Yet for all this, there is relatively little critical discussion of videogames and they remain the poor relation of contemporary media criticism, leaving those new to videogames struggling to find information about key titles and the cognoscenti hungry for insight into their favourite titles. James Newman and Iain Simons' guide provides a map of the most important games from the 1960s to the present day that will satisfy both novices and acolytes alike as it journeys through the most interesting, innovative and entertaining titles of the first forty years of videogames.

Computer Games for Learning

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Author :
Publisher : MIT Press
ISBN 13 : 0262324512
Total Pages : 303 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Computer Games for Learning by : Richard E. Mayer

Download or read book Computer Games for Learning written by Richard E. Mayer and published by MIT Press. This book was released on 2014-07-18 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive and up-to-date investigation of what research shows about the educational value of computer games for learning. Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the research evidence that might support such claims. This book fills that need by providing, a comprehensive and up-to-date investigation of what research shows about learning with computer games. Computer Games for Learning describes three genres of game research: the value-added approach, which compares the learning outcomes of students who learn with a base version of a game to those of students who learn with the base version plus an additional feature; the cognitive consequences approach, which compares learning outcomes of students who play an off-the-shelf computer game for extended periods to those of students who do not; and the media comparative approach, which compares the learning outcomes of students who learn material by playing a game to those of students who learn the same material using conventional media. After introductory chapters that describe the rationale and goals of learning game research as well as the relevance of cognitive science to learning with games, the book offers examples of research in all three genres conducted by the author and his colleagues at the University of California, Santa Barbara; meta-analyses of published research; and suggestions for future research in the field. The book is essential reading for researchers and students of educational games, instructional designers, learning-game developers, and anyone who wants to know what the research has to say about the educational effectiveness of computer games.

The Little Book of Currency Trading

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 047077035X
Total Pages : 229 pages
Book Rating : 4.4/5 (77 download)

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Book Synopsis The Little Book of Currency Trading by : Kathy Lien

Download or read book The Little Book of Currency Trading written by Kathy Lien and published by John Wiley & Sons. This book was released on 2010-12-28 with total page 229 pages. Available in PDF, EPUB and Kindle. Book excerpt: An accessible guide to trading the fast-moving foreign exchange market The foreign exchange market, or forex, was once dominated by global banks, hedge funds, and multinational corporations, but that has all changed with Internet technology and the advent of online forex brokers. Now, hundreds of thousands of traders and investors around the world can participate in this profitable field. Written by forex expert Kathy Lien, The Little Book of Currency Trading will show you how to effectively invest and trade in today's biggest market. Page by page, she describes the multitude of opportunities possible in the forex market, from short-term price swings to long-term trends, and details practical products that can help you achieve success, such as currency-based ETFs. Explains the forces that drive currencies and provides strategies to profit from them Reveals how you can use various currencies to reduce risk and take advantage of global trends Examines financial vehicles that can help you make money without having to monitor the market every day The Little Book of Currency Trading opens the world of currency trading and investing to anyone interested in entering this dynamic arena.

Pippa Parvin and the Mystery of the Malfunctioning Video Game

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Author :
Publisher : WorkHorse Productions
ISBN 13 :
Total Pages : 30 pages
Book Rating : 4./5 ( download)

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Book Synopsis Pippa Parvin and the Mystery of the Malfunctioning Video Game by : D.Z. Mah

Download or read book Pippa Parvin and the Mystery of the Malfunctioning Video Game written by D.Z. Mah and published by WorkHorse Productions. This book was released on with total page 30 pages. Available in PDF, EPUB and Kindle. Book excerpt: It took your cousin, Pippa, months to save up enough money to buy a video game, and now it won’t load. You’ve convinced her to see it as a mystery, not a disaster, but it wasn’t easy, and the internet and the game company offer no help. Did the game break on its own, or did someone break it on purpose? Who among your friends might have wanted to hurt Pippa this way? Pippa will need you to decide which clues to examine and in what order. See if you can solve the mystery before Pippa does!

The Little Book of Abuelita Wisdom

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Author :
Publisher : Running Press Adult
ISBN 13 : 0762484225
Total Pages : 131 pages
Book Rating : 4.7/5 (624 download)

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Book Synopsis The Little Book of Abuelita Wisdom by : Raven Ishak

Download or read book The Little Book of Abuelita Wisdom written by Raven Ishak and published by Running Press Adult. This book was released on 2024-04-02 with total page 131 pages. Available in PDF, EPUB and Kindle. Book excerpt: ¡Oye! Listen to your abuelita, por favor. This sweet and cheeky guide, in abuela's signature voice, with Spanish peppered throughout, is filled with abuelita wisdom, including sayings, tips, and tricks on cleaning, cooking, friendships, self-love, and more. How many times have we heard from our abuelas, “Ponte un suéter que tendrás frio” or “Al que madruga, Dios ayuda” or “¿Y para cuando los nietos?” Sometimes, we just need the advice of our wise abuelitas. This book—which contains a collection of traditional and classic tips, messages, sayings, and instructions—brings together advice from abuelas all over. Keep your home clean, learn abuela essentials on hygiene, revisit nostalgic recipes, and learn how to maintain relationships with others and yourself. Just like abuela, this book comes in a bright, colorful, cute little package, with gorgeous full-colored illustrations. With Spanish peppered throughout, this book is as close to abuela as can be. And just like abuela, this book can get a bit cheeky—so watch out for things that will make you grab your forehead and say: ¡Ay abuela! Whether our abuelas live two houses away, thousands of miles away, or are no longer with us, we can carry on their wisdom with this little book. No matter your heritage or cultural background, this mighty book is for anyone who wants, has, or has had an abuelita-figure in their life.

Little Book of Big Packaging Ideas

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Author :
Publisher : Rockport Publishers
ISBN 13 : 1616736453
Total Pages : 352 pages
Book Rating : 4.6/5 (167 download)

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Book Synopsis Little Book of Big Packaging Ideas by : Catharine Fishel

Download or read book Little Book of Big Packaging Ideas written by Catharine Fishel and published by Rockport Publishers. This book was released on 2007-03-01 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: A volume "packed" with insight and ideas The packaging industry is more competitive every day so creating a new package that is innovative, adds value, and makes a connection with the consumer is a challenge often met with limited success. Dynamic and unusual package designs can really make a statement in overcrowded markets. What makes a package successful? How do designers find the inspiration and execute the designs that really work? This compendium of package design answers all that and more. The content covers inspiration, process, design research, working with clients, planning, and execution of some of the most effective packages on the market today. Insight from top packaging designers worldwide is provided on pages that are packed with images of great designs. Unlike most packaging books, this volume is stuffed with content in a compact, portable, and easy-to-use format

Let Me Play

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Publisher :
ISBN 13 : 9781587363498
Total Pages : 252 pages
Book Rating : 4.3/5 (634 download)

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Book Synopsis Let Me Play by : Radford Castro

Download or read book Let Me Play written by Radford Castro and published by . This book was released on 2004 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you ever skip dinner to finish that "impossible" level? Have you ever tossed your keyboard out the window after losing a game, or swung your controller around because you lost that power up? Would you like to learn a little bit about the underground world of emulation? If you answered yes to any of the above, this book was meant for you. With an insider's look at how people interact with the games and with each other, Radford Castro's tales of gaming are almost as fun as playing the games themselves.

The Greatest Stories Ever Played

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Author :
Publisher : Feiwel & Friends
ISBN 13 : 125018357X
Total Pages : 235 pages
Book Rating : 4.2/5 (51 download)

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Book Synopsis The Greatest Stories Ever Played by : Dustin Hansen

Download or read book The Greatest Stories Ever Played written by Dustin Hansen and published by Feiwel & Friends. This book was released on 2022-04-12 with total page 235 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this fun and informative YA Non-fiction title, Dustin Hansen, author of Game On!, a self-confessed video game addict with over 20-years experience in the gaming industry, examines the storytelling skills shown in some of the most beloved and moving games of all time. We all know that video games are fun, but can a video game make you cry? Can it tell you a powerful love story? Can a video game make you think differently about war? About the environment? About the choices you make? Whether it's playing through blockbuster-esque adventures (Uncharted, God of War, The Last of Us), diving deep into hidden bits of story and lore (Red Dead Redemption II, Bioshock, Journey) or building relationships that change the fate of the world itself (Persona 5, Undertale), video games are bringing stories to life in ways that are immediate, interactive and immersive. Focusing on some of the best, most memorable, experiences in gaming, The Greatest Stories Ever Played, examines the relationship between gaming and storytelling in a new way.

Videogame Graphics, BigData & Analytics

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Author :
Publisher : Eamonn Killian
ISBN 13 :
Total Pages : 65 pages
Book Rating : 4./5 ( download)

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Book Synopsis Videogame Graphics, BigData & Analytics by : Eamonn Killian

Download or read book Videogame Graphics, BigData & Analytics written by Eamonn Killian and published by Eamonn Killian. This book was released on 2013-12-17 with total page 65 pages. Available in PDF, EPUB and Kindle. Book excerpt: ABSTRACT The purpose of this coffee shop read is to attempt to highlight the criticality of videogames as a component of the “Convergence” of some amazing technologies (in particular: Cloud, Gaming/MMOG, Gamification and BigData) that is clear to many inside the IT world. I am not a deep technical “guru” I am a businessman that seeks to understand these technologies in order to find a mean by which they can be leveraged ultimately for commercial gain. This short book is the output from my investigation of videogames and Massively Multi-user Online Games (MMOG) and is written in as much a chronological order as could be achieved to try to take other business, non-IT, and non-programming literate readers on the journey I took which resulted in a deepening of my understanding of why the once humble graphics processing capabilities have become part of the bedrock for our future exploitation of computer processing as a whole. In doing so it is hoped this short book has answered some seemingly simple questions during the journey, namely: Why GPU’s were developed? Why triangles are so important to graphics processing? Why high degrees of parallelism are becoming increasingly important? How GPU’s are being utilized to deliver significant gains in industries and market sectors far beyond the original design criteria for the GPU? and Why GPU’s cannot wholly replace CPU’s and that the future is most likely a symbiosis of the two capabilities leveraging each for their inherent strengths? For much more on the Convergence of these technologies please review my website: www.eamonnkillian.com

Digital Encounters

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Author :
Publisher : Routledge
ISBN 13 : 1136790098
Total Pages : 200 pages
Book Rating : 4.1/5 (367 download)

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Book Synopsis Digital Encounters by : Aylish Wood

Download or read book Digital Encounters written by Aylish Wood and published by Routledge. This book was released on 2012-09-10 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital Encounters is a cross media study of digital moving images in animation, cinema, games, and installation art. In a world increasingly marked by proliferating technologies, the way we encounter and understand these story-worlds, game spaces and art works reveals aspects of the ways in which we organize and decode the vast amount of visual material we are bombarded with each day. Working with examples from The Incredibles, The Matrix, Tomb Raider: Legend and Bill Viola's Five Angels for the Millennium, Aylish Wood considers how viewers engage with the diverse interfaces of digital effects cinema, digital games and time-based installations, and argues that technologies alter human engagement, distributing our attention across a network of images and objects.