Les jeux vidéo

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Author :
Publisher : Le Cavalier Bleu
ISBN 13 : 2846700370
Total Pages : 130 pages
Book Rating : 4.8/5 (467 download)

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Book Synopsis Les jeux vidéo by : Jacques Henno

Download or read book Les jeux vidéo written by Jacques Henno and published by Le Cavalier Bleu. This book was released on 2002 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: Issues de la tradition ou de l'air du temps, mêlant souvent vrai et faux, les idées reçues sont dans toutes les têtes. L'auteur les prend pour point de départ et apporte ici un éclairage distancié et approfondi sur ce que l'on sait ou croit savoir.

Video Games

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Author :
Publisher : Little Hero
ISBN 13 : 9781946000262
Total Pages : 18 pages
Book Rating : 4.0/5 (2 download)

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Book Synopsis Video Games by : Anne Elder

Download or read book Video Games written by Anne Elder and published by Little Hero. This book was released on 2021-08-19 with total page 18 pages. Available in PDF, EPUB and Kindle. Book excerpt: Power up your little gamer with this introduction to video game play.

Gaming and Geography

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Publisher : Springer Nature
ISBN 13 : 3031422600
Total Pages : 329 pages
Book Rating : 4.0/5 (314 download)

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Book Synopsis Gaming and Geography by : Michael Morawski

Download or read book Gaming and Geography written by Michael Morawski and published by Springer Nature. This book was released on with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Next level

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Author :
Publisher : Au Diable Vauvert
ISBN 13 :
Total Pages : 119 pages
Book Rating : 4.0/5 (37 download)

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Book Synopsis Next level by : Thomté Ryam

Download or read book Next level written by Thomté Ryam and published by Au Diable Vauvert. This book was released on 2019-09-04 with total page 119 pages. Available in PDF, EPUB and Kindle. Book excerpt: « Je m’appelle Martial. J’ai vingt et un ans et je viens d’un village de la France d’en bas à gauche, à trente kilomètres de Brive. Je sais, vous ne connaissez pas Brive, mais pour les gens d’ici, c’est New York. Je vais vous conter mon histoire : ma passion pour les jeux vidéo, mon père absent, ma mère malade et obsédée par les blacks, ma petite sœur décédée... et mon départ du village. » À travers un jeune homme déraciné pour qui les jeux vidéo sont le seul moyen d’expression, voire d’existence, Thomté Ryam explore les rapports que la société tisse avec la violence, entre fascination et répulsion.

Gaming and Gamers in Times of Pandemic

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 :
Total Pages : 289 pages
Book Rating : 4.7/5 (651 download)

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Book Synopsis Gaming and Gamers in Times of Pandemic by : Piotr Siuda

Download or read book Gaming and Gamers in Times of Pandemic written by Piotr Siuda and published by Bloomsbury Publishing USA. This book was released on 2024-01-11 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited collection brings in multiple scholarly perspectives to examine the impact of the pandemic and resulting government policies, especially lockdowns, on one particular cultural sphere: games. The COVID-19 pandemic has impacted virtually every aspect of our lives, regardless of where we live. In the initial months, many industry reports noted the unexpected positive impact on online digital game sales. Games were not just lockdown-proof, but boosted by lockdowns. Stay-at-home orders triggered a rush toward games as an alternative form of entertainment, and the ubiquity of mobile phones allowed wider than ever participation. Gaming and Gamers in Times of Pandemic studies how the COVID-19 pandemic affected game players, game developers, game journalists and game scholars alike in many other ways, starting with the most direct – illness, and sometimes death. Some effects are temporary, others are here to stay.

Video Games Around the World

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Author :
Publisher : MIT Press
ISBN 13 : 0262527162
Total Pages : 715 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Video Games Around the World by : Mark J. P. Wolf

Download or read book Video Games Around the World written by Mark J. P. Wolf and published by MIT Press. This book was released on 2015-05-01 with total page 715 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela

Encyclopedia of Video Games [2 volumes]

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 :
Total Pages : 991 pages
Book Rating : 4.2/5 (161 download)

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Book Synopsis Encyclopedia of Video Games [2 volumes] by : Mark J. P. Wolf

Download or read book Encyclopedia of Video Games [2 volumes] written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2012-08-16 with total page 991 pages. Available in PDF, EPUB and Kindle. Book excerpt: This encyclopedia collects and organizes theoretical and historical content on the topic of video games, covering the people, systems, technologies, and theoretical concepts as well as the games themselves. This two-volume encyclopedia addresses the key people, companies, regions, games, systems, institutions, technologies, and theoretical concepts in the world of video games, serving as a unique resource for students. The work comprises over 300 entries from 97 contributors, including Ralph Baer and Nolan Bushnell, founders of the video game industry and some of its earliest games and systems. Contributing authors also include founders of institutions, academics with doctoral degrees in relevant fields, and experts in the field of video games. Organized alphabetically by topic and cross-referenced across subject areas, Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming will serve the needs of students and other researchers as well as provide fascinating information for game enthusiasts and general readers.

Une histoire du jeu vidéo en France

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Author :
Publisher :
ISBN 13 : 9782371880290
Total Pages : 448 pages
Book Rating : 4.8/5 (82 download)

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Book Synopsis Une histoire du jeu vidéo en France by : Guillaume Montagnon

Download or read book Une histoire du jeu vidéo en France written by Guillaume Montagnon and published by . This book was released on 2020-06-12 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The World of Scary Video Games

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 : 1501316214
Total Pages : 517 pages
Book Rating : 4.5/5 (13 download)

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Book Synopsis The World of Scary Video Games by : Bernard Perron

Download or read book The World of Scary Video Games written by Bernard Perron and published by Bloomsbury Publishing USA. This book was released on 2018-05-31 with total page 517 pages. Available in PDF, EPUB and Kindle. Book excerpt: As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.

New Perspectives on the Social Aspects of Digital Gaming

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Author :
Publisher : Routledge
ISBN 13 : 1317243625
Total Pages : 274 pages
Book Rating : 4.3/5 (172 download)

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Book Synopsis New Perspectives on the Social Aspects of Digital Gaming by : Rachel Kowert

Download or read book New Perspectives on the Social Aspects of Digital Gaming written by Rachel Kowert and published by Routledge. This book was released on 2017-02-10 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Expanding on the work in the volume Multiplayer, this new book explores several other areas related to social gaming in detail. The aim is to go beyond a typical "edited book" concept, and offer a very concise volume with several focal points that are most relevant for the current debate about multiplayer games, both in academia and society. As a result, the volume offers the latest research findings on online gaming, social forms of gaming, identification, gender issues and games for change, primarily applying a social-scientific approach.

Le jeu à son ère numérique

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Author :
Publisher : Editions L'Harmattan
ISBN 13 : 2296226787
Total Pages : 282 pages
Book Rating : 4.2/5 (962 download)

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Book Synopsis Le jeu à son ère numérique by : Sebastien Genvo

Download or read book Le jeu à son ère numérique written by Sebastien Genvo and published by Editions L'Harmattan. This book was released on 2009-06-01 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: Au sein des médias numériques, le jeu vidéo est devenu un acteur incontournable. Pourquoi les jeux suscitent-ils une adhésion si importante à travers l'ensemble des pays industrialisés ? Quelles sont les stratégies employées par les entreprises pour toucher leurs publics ? De quelle façon les jeux vidéo véhiculent-ils des émotions, des visions du monde particulières ? Voici une réflexion située au croisement de la technologie, l'économie et la culture.

RePlay

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Author :
Publisher : Albin Michel
ISBN 13 : 2226472533
Total Pages : 413 pages
Book Rating : 4.2/5 (264 download)

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Book Synopsis RePlay by : Elena Sender

Download or read book RePlay written by Elena Sender and published by Albin Michel. This book was released on 2022-01-26 with total page 413 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tristan est un concepteur de jeux vidéo. Il vient de créer RePlay, un programme révolutionnaire qui permet de revivre son passé et defaire d'autres choix. Il l'envoie à quelques milliers de fan pour le tester, et surtout l'adresse à Lois, sa muse, qui refuse pourtant d'avoir des contacts avec lui. Malgré tout, celle-ci se laisse séduire par les possibilités qu'offre le jeu, jusqu'au moment où elle réalise qu'elle est complètement sous son emprise : l'intelligence artificielle prend le contrôle de la vie des joueurs. Face à ces dérives violentes, à la manipulation dont joue Tristan et afin de sauver son intégrité, Lois n'a pas d'autre alternative que de le confronter afin de lui faire détruire le dangereux programme, au risque d'y laisser beaucoup d'elle-même... À partir d'un drame intime, et d'une héroïne à laquelle nous pouvons tous nous identifier, Elena Sender réalise un suspense psychologique sidérant sur notre société hyper connectée, où l'intelligence artificielle et la réalité virtuelle dictent nos vies, peut-être même jusqu'à notre propre mort.

Horror Video Games

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Author :
Publisher : McFarland
ISBN 13 : 0786454792
Total Pages : 311 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Horror Video Games by : Bernard Perron

Download or read book Horror Video Games written by Bernard Perron and published by McFarland. This book was released on 2014-01-10 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror's allure for gamers and the evolution of "survival" themes. The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually.

Digital Media Worlds

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Publisher : Springer
ISBN 13 : 1137344253
Total Pages : 279 pages
Book Rating : 4.1/5 (373 download)

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Book Synopsis Digital Media Worlds by : Giuditta De Prato

Download or read book Digital Media Worlds written by Giuditta De Prato and published by Springer. This book was released on 2014-05-13 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital Media Worlds tracks the evolution of the media sector on its way toward a digital world. It focuses on core economic and management issues (cost structures, value network chain, business models) in industries such as book publishing, broadcasting, film, music, newspaper and video game.

The Video Game Industry

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Publisher : Routledge
ISBN 13 : 0415896525
Total Pages : 272 pages
Book Rating : 4.4/5 (158 download)

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Book Synopsis The Video Game Industry by : Peter Zackariasson

Download or read book The Video Game Industry written by Peter Zackariasson and published by Routledge. This book was released on 2012 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'The Video Game Industry' provides a platform for the research on the video game industry to draw a coherent and informative picture of this industry. This book describes and defines video games as their own special medium.

Intermedia Games—Games Inter Media

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 1501330519
Total Pages : 297 pages
Book Rating : 4.5/5 (13 download)

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Book Synopsis Intermedia Games—Games Inter Media by : Michael Fuchs

Download or read book Intermedia Games—Games Inter Media written by Michael Fuchs and published by Bloomsbury Publishing USA. This book was released on 2019-02-21 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment. In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games-Games Inter Media will deepen readers' understanding of the convergence culture of the early twenty-first century and video games' role in it.

The Meaning of Video Games

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Author :
Publisher : Routledge
ISBN 13 : 1135902186
Total Pages : 209 pages
Book Rating : 4.1/5 (359 download)

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Book Synopsis The Meaning of Video Games by : Steven E. Jones

Download or read book The Meaning of Video Games written by Steven E. Jones and published by Routledge. This book was released on 2008-04-11 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Meaning of Video Games takes a textual studies approach to an increasingly important form of expression in today’s culture. It begins by assuming that video games are meaningful–not just as sociological or economic or cultural evidence, but in their own right, as cultural expressions worthy of scholarly attention. In this way, this book makes a contribution to the study of video games, but it also aims to enrich textual studies. Early video game studies scholars were quick to point out that a game should never be reduced to merely its "story" or narrative content and they rightly insist on the importance of studying games as games. But here Steven E. Jones demonstrates that textual studies–which grows historically out of ancient questions of textual recension, multiple versions, production, reproduction, and reception–can fruitfully be applied to the study of video games. Citing specific examples such as Myst and Lost, Katamari Damacy, Halo, Façade, Nintendo’s Wii, and Will Wright’s Spore, the book explores the ways in which textual studies concepts–authorial intention, textual variability and performance, the paratext, publishing history and the social text–can shed light on video games as more than formal systems. It treats video games as cultural forms of expression that are received as they are played, out in the world, where their meanings get made.