Image, Art and Virtuality

Download Image, Art and Virtuality PDF Online Free

Author :
Publisher : Springer Nature
ISBN 13 : 3030677842
Total Pages : 103 pages
Book Rating : 4.0/5 (36 download)

DOWNLOAD NOW!


Book Synopsis Image, Art and Virtuality by : Roberto Diodato

Download or read book Image, Art and Virtuality written by Roberto Diodato and published by Springer Nature. This book was released on 2021-03-01 with total page 103 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book investigates the ontological state of relations in a unique way. Starting with the notion of system, it shows that the system can be understood as a relational structure, and that relations can be assessed within themselves, with no need to transform relations in elements. “Relations” are understood in contrast to “relational property”: without a relation there is no identity, therefore no existence. What allows us to do that without hypostatizing the relation, and without immediately taking it simply as a causal relation, can be better grasped, possibly, in reference to a few entities that make best display of their systemic nature, for example images, works of art, and virtual bodies. This book shows how virtual bodies are ontological hybrids representing a type of entity that has never appeared in the world before. This entity becomes a phenomenon in interactivity and evades the dichotomy between “external” and “internal”; it is neither a cognitive product of the consciousness, nor an image of the mind. The user is well aware of experiencing anotherreality, also in the sense of a paradoxical reduplication of perceptual synthesis. The virtual body-environment is therefore simultaneously external and internal, with virtual bodies-environments to be seen as artificial windows to an intermediary world. In this intermediary world, the space itself is the result of interactivity; the world takes place in the sense or feeling of immersion experienced by the user; and the body, perceived as “other”, takes upon itself the sense of its reality, of its effectiveness, as an imaginary and pathic incision, as a production of desire and emotion, to the point that the feeling of reality conveyed by a virtual environment will rely significantly on how this environment produces emotions in the users.

Virtual Art

Download Virtual Art PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 9780262572231
Total Pages : 438 pages
Book Rating : 4.5/5 (722 download)

DOWNLOAD NOW!


Book Synopsis Virtual Art by : Oliver Grau

Download or read book Virtual Art written by Oliver Grau and published by MIT Press. This book was released on 2004-09-17 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: An overview of the art historical antecedents to virtual reality and the impact of virtual reality on contemporary conceptions of art. Although many people view virtual reality as a totally new phenomenon, it has its foundations in an unrecognized history of immersive images. Indeed, the search for illusionary visual space can be traced back to antiquity. In this book, Oliver Grau shows how virtual art fits into the art history of illusion and immersion. He describes the metamorphosis of the concepts of art and the image and relates those concepts to interactive art, interface design, agents, telepresence, and image evolution. Grau retells art history as media history, helping us to understand the phenomenon of virtual reality beyond the hype. Grau shows how each epoch used the technical means available to produce maximum illusion. He discusses frescoes such as those in the Villa dei Misteri in Pompeii and the gardens of the Villa Livia near Primaporta, Renaissance and Baroque illusion spaces, and panoramas, which were the most developed form of illusion achieved through traditional methods of painting and the mass image medium before film. Through a detailed analysis of perhaps the most important German panorama, Anton von Werner's 1883 The Battle of Sedan, Grau shows how immersion produced emotional responses. He traces immersive cinema through Cinerama, Sensorama, Expanded Cinema, 3-D, Omnimax and IMAX, and the head mounted display with its military origins. He also examines those characteristics of virtual reality that distinguish it from earlier forms of illusionary art. His analysis draws on the work of contemporary artists and groups ART+COM, Maurice Benayoun, Charlotte Davies, Monika Fleischmann, Ken Goldberg, Agnes Hegedues, Eduardo Kac, Knowbotic Research, Laurent Mignonneau, Michael Naimark, Simon Penny, Daniela Plewe, Paul Sermon, Jeffrey Shaw, Karl Sims, Christa Sommerer, and Wolfgang Strauss. Grau offers not just a history of illusionary space but also a theoretical framework for analyzing its phenomenologies, functions, and strategies throughout history and into the future.

Immersed in Technology

Download Immersed in Technology PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 9780262133142
Total Pages : 400 pages
Book Rating : 4.1/5 (331 download)

DOWNLOAD NOW!


Book Synopsis Immersed in Technology by : Banff Centre for the Arts

Download or read book Immersed in Technology written by Banff Centre for the Arts and published by MIT Press. This book was released on 1996 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Produced as part of the Art and Virtual Environment Project conducted at the Banff Centre for the Arts in Banff, Canada from 1991 to 1994.

Visuality and Virtuality

Download Visuality and Virtuality PDF Online Free

Author :
Publisher : Princeton University Press
ISBN 13 : 0691245908
Total Pages : 368 pages
Book Rating : 4.6/5 (912 download)

DOWNLOAD NOW!


Book Synopsis Visuality and Virtuality by : Whitney Davis

Download or read book Visuality and Virtuality written by Whitney Davis and published by Princeton University Press. This book was released on 2022-06-14 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: A provocative and challenging new conceptual framework for the study of images This book builds on the groundbreaking theoretical framework established in Whitney Davis’s acclaimed previous book, A General Theory of Visual Culture, in which he shows how certain culturally constituted aspects of artifacts and pictures are visible to informed viewers. Here, Davis uses revealing archaeological and historical case studies to further develop his theory, presenting an exacting new account of the interaction that occurs when a viewer looks at a picture. Davis argues that pictoriality—the depiction intended by its maker to be seen—emerges at a particular standpoint in space and time. Reconstruction of this standpoint is the first step of the art historian’s craft. Because standpoints are inherently mutable and mobile, pictoriality constantly shifts in form and possible meaning. To capture this complexity, Davis develops new concepts of radical pictorial ambiguity, including “bivisibility” (the fact that pictures can always be seen in ways other than intended), pictorial naturalism, and the behavior of pictures under changing angles of view. He then applies these concepts to four cases—Paleolithic cave painting; ancient Egyptian tomb decoration; classical Greek architectural sculpture, with a focus on the Parthenon frieze; and Renaissance perspective as invented by Brunelleschi. A profound new theory of the work of both makers and viewers by one of the discipline’s most esteemed and engaged thinkers, Visuality and Virtuality is essential reading for art historians, architects, archaeologists, and philosophers of art and visual theory.

Virtual Reality Photography

Download Virtual Reality Photography PDF Online Free

Author :
Publisher : Virtual Reality Photography
ISBN 13 : 9780615342238
Total Pages : 324 pages
Book Rating : 4.3/5 (422 download)

DOWNLOAD NOW!


Book Synopsis Virtual Reality Photography by : Scott Highton

Download or read book Virtual Reality Photography written by Scott Highton and published by Virtual Reality Photography. This book was released on 2010 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: A reference book on the art and techniques of virtual reality photography by one of the pioneers in the field, Scott Highton.The book includes sections on Photography Basics, Panoramic VR Imaging, Object VR Imaging, and Business Practices.Intended audience includes both professional and amateur photographers, as well as multimedia authors and designers.

Virtual and Augmented Reality in Education, Art, and Museums

Download Virtual and Augmented Reality in Education, Art, and Museums PDF Online Free

Author :
Publisher : IGI Global
ISBN 13 : 1799817989
Total Pages : 385 pages
Book Rating : 4.7/5 (998 download)

DOWNLOAD NOW!


Book Synopsis Virtual and Augmented Reality in Education, Art, and Museums by : Guazzaroni, Giuliana

Download or read book Virtual and Augmented Reality in Education, Art, and Museums written by Guazzaroni, Giuliana and published by IGI Global. This book was released on 2019-11-22 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. Highlighting a range of topics such as online learning, digital heritage, and gaming, this book is ideal for museum directors, tour developers, educational software designers, 3D artists, designers, curators, preservationists, conservationists, education coordinators, academicians, researchers, and students.

Char Davies' Immersive Virtual Art and the Essence of Spatiality

Download Char Davies' Immersive Virtual Art and the Essence of Spatiality PDF Online Free

Author :
Publisher : University of Toronto Press
ISBN 13 : 080209094X
Total Pages : 209 pages
Book Rating : 4.8/5 (2 download)

DOWNLOAD NOW!


Book Synopsis Char Davies' Immersive Virtual Art and the Essence of Spatiality by : Laurie McRobert

Download or read book Char Davies' Immersive Virtual Art and the Essence of Spatiality written by Laurie McRobert and published by University of Toronto Press. This book was released on 2007-01-01 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this first book-length study of the internationally renowned Canadian artist Char Davies, Laurie McRobert examines the digital installations Osmose and Ephémère in the context of Davies' artistic and conceptual inspirations. Davies, originally a painter, turned to technology in an effort to create the effect of osmosis between self and world. By donning a head-mounted display unit and a body vest to monitor breathing and balance, participants are immersed in 3D-virtual space where they interact with abstract images of nature while manoeuvring in an artificial spatial environment. Char Davies' Immersive Virtual Art and the Essence of Spatiality explores spatiality through a broad scope of disciplines, including philosophy, mythology, biology, and visual studies, in order to familiarize the reader with virtual reality art - how it differs from traditional artistic media and why immersive virtual art promises to expand our imaginative horizons. This original study provides us with an important exposition of two of Char Davies' acclaimed projects and an exploration of the future impact of digital virtual art on our worldviews.

Virtual and Augmented Reality in English Language Arts Education

Download Virtual and Augmented Reality in English Language Arts Education PDF Online Free

Author :
Publisher : Rowman & Littlefield
ISBN 13 : 1793629862
Total Pages : 281 pages
Book Rating : 4.7/5 (936 download)

DOWNLOAD NOW!


Book Synopsis Virtual and Augmented Reality in English Language Arts Education by : Clarice M. Moran

Download or read book Virtual and Augmented Reality in English Language Arts Education written by Clarice M. Moran and published by Rowman & Littlefield. This book was released on 2021-03-04 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: New times. Expanded worlds. Emerging possibilities. In Using Virtual Reality in English Language Arts Education, authors from multiple institutions across the United States and abroad share practical insights for teaching English language arts with virtual and augmented realities. These chapters draw on multiple theories and ideas to share perspectives from practicing and prospective teachers, as well as young learners themselves, about how to use applications and tools to transform teaching and learning. Collectively, this book advances innovation for using virtual and augmented realities as educational, inclusive spaces for teaching English language arts and literacy subject matter while supporting learners in developing the mindset for creativity, innovation, and even emotional empathy.

From Technological to Virtual Art

Download From Technological to Virtual Art PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 482 pages
Book Rating : 4.3/5 (91 download)

DOWNLOAD NOW!


Book Synopsis From Technological to Virtual Art by : Frank Popper

Download or read book From Technological to Virtual Art written by Frank Popper and published by . This book was released on 2007 with total page 482 pages. Available in PDF, EPUB and Kindle. Book excerpt: Frank Popper traces the development of immersive, interactive new media art from its antecedents through today's digital, multimedia, & networked art.

Virtual Images

Download Virtual Images PDF Online Free

Author :
Publisher :
ISBN 13 : 9783963172304
Total Pages : 210 pages
Book Rating : 4.1/5 (723 download)

DOWNLOAD NOW!


Book Synopsis Virtual Images by : Lars C. Grabbe

Download or read book Virtual Images written by Lars C. Grabbe and published by . This book was released on 2021-04-27 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Virtualities

Download Virtualities PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 288 pages
Book Rating : 4.:/5 (321 download)

DOWNLOAD NOW!


Book Synopsis Virtualities by : Margaret Morse

Download or read book Virtualities written by Margaret Morse and published by . This book was released on 1998 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Virtualities, Margaret Morse focuses on the interactions that people have with machines and images. Morse contends that such interactions, far from being liberating, actually cloak an impoverished public sphere by idealising impersonal relations.

The Post-Screen Through Virtual Reality, Holograms and Light Projections

Download The Post-Screen Through Virtual Reality, Holograms and Light Projections PDF Online Free

Author :
Publisher : MediaMatters
ISBN 13 : 9789463723541
Total Pages : 300 pages
Book Rating : 4.7/5 (235 download)

DOWNLOAD NOW!


Book Synopsis The Post-Screen Through Virtual Reality, Holograms and Light Projections by : DR. ENG Jenna Ng

Download or read book The Post-Screen Through Virtual Reality, Holograms and Light Projections written by DR. ENG Jenna Ng and published by MediaMatters. This book was released on 2021-10-14 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: Screens are ubiquitous today. They display information; present image worlds; are portable; connect to mobile networks; mesmerize. However, contemporary screen media also seek to eliminate the presence of the screen and the visibilities of its boundaries. As what is image becomes increasingly indistinguishable against the viewer's actual surroundings, this unsettling prompts re-examination about not only what is the screen, but also how the screen demarcates and what it stands for in relation to our understanding of our realities in, outside and against images. Through case studies drawn from three media technologies - Virtual Reality; holograms; and light projections - this book develops new theories of the surfaces on and spaces in which images are displayed today, interrogating critical lines between art and life; virtuality and actuality; truth and lies. What we have today is not just the contestation of the real against illusion or the unreal, but the disappearance itself of difference and a gluttony of the unreal which both connect up to current politics of distorted truth values and corrupted terms of information. The Post-Screen Through Virtual Reality, Holograms and Light Projections: Where Screen Boundaries Lie is thus about not only where the image's borders and demarcations are established, but also the screen boundary as the instrumentation of today's intense virtualizations that do not tell the truth. In all this, a new imagination for images emerges, with a new space for cultures of presence and absence, definitions of object and representation, and understandings of dis- and re-placement - the post-screen.

Augmented Images

Download Augmented Images PDF Online Free

Author :
Publisher : Büchner-Verlag
ISBN 13 : 3963178590
Total Pages : 283 pages
Book Rating : 4.9/5 (631 download)

DOWNLOAD NOW!


Book Synopsis Augmented Images by : Lars C. Grabbe

Download or read book Augmented Images written by Lars C. Grabbe and published by Büchner-Verlag. This book was released on 2022-09-07 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: Common boundaries between the physical reality and rising digital media technologies are fading. The age of hyper-reality becomes an age of hyper-aesthetics. Immersive media and image technologies – like augmented reality – enable a completely novel form of interaction and corporeal relation to and with the virtual image structures and the different screen technologies. »Augmented Images« contributes to the wide range of the hyper-aesthetic image discourse to connect the concept of dynamic augmented images with the approaches in modern media theory, philosophy, perceptual theory, aesthetics, computer graphics and art theory as well as the complex range of image science. This volume monitors and discusses the relation of images and technological evolution in the context of augmented reality within the perspective of an autonomous image science.

Augmented Reality, Virtual Reality, and Computer Graphics

Download Augmented Reality, Virtual Reality, and Computer Graphics PDF Online Free

Author :
Publisher : Springer Nature
ISBN 13 : 3030584682
Total Pages : 389 pages
Book Rating : 4.0/5 (35 download)

DOWNLOAD NOW!


Book Synopsis Augmented Reality, Virtual Reality, and Computer Graphics by : Lucio Tommaso De Paolis

Download or read book Augmented Reality, Virtual Reality, and Computer Graphics written by Lucio Tommaso De Paolis and published by Springer Nature. This book was released on 2020-08-31 with total page 389 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 2-volume set LNCS 12242 and 12243 constitutes the refereed proceedings of the 7th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2020, held in Lecce, Italy, in September 2020.* The 45 full papers and 14 short papers presented were carefully reviewed and selected from 99 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, 3D reconstruction visualization, and applications in the areas of cultural heritage, medicine, education, and industry. * The conference was held virtually due to the COVID-19 pandemic.

Art, Design and Technology: Collaboration and Implementation

Download Art, Design and Technology: Collaboration and Implementation PDF Online Free

Author :
Publisher : Springer
ISBN 13 : 331958121X
Total Pages : 97 pages
Book Rating : 4.3/5 (195 download)

DOWNLOAD NOW!


Book Synopsis Art, Design and Technology: Collaboration and Implementation by : Rae Earnshaw

Download or read book Art, Design and Technology: Collaboration and Implementation written by Rae Earnshaw and published by Springer. This book was released on 2017-05-30 with total page 97 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines how digital technology is being used to assist the artists and designers. The computer is able to store data and reproduce designs, thus facilitating the speed-up of the iterative process towards a final design which meets the objectives of the designer and the requirements of the user. Collaborative design enables the sharing of information across digital networks to produce designed objects in virtual spaces. Augmented and virtual reality techniques can be used to preview designs before they are finalized and implemented. Art and design have shaped the values, social structures, communications, and the culture of communities and civilisations. The direct involvement of artists and designers with their creative works has left a legacy enabling subsequent generations to understand more about their skills, their motivations, and their relationship to the wider world, and to see it from a variety of perspectives. This in turn causes the viewers of their works to reflect upon their meaning for today and the lasting value and implications of what has been created. Art installations are harnessing modern technology to process information and to display it. Such environments have also proved useful in engaging users and visitors with real-time images and interactive art.

The Aesthetics of Virtual Reality

Download The Aesthetics of Virtual Reality PDF Online Free

Author :
Publisher : Routledge
ISBN 13 : 1000452123
Total Pages : 249 pages
Book Rating : 4.0/5 (4 download)

DOWNLOAD NOW!


Book Synopsis The Aesthetics of Virtual Reality by : Grant Tavinor

Download or read book The Aesthetics of Virtual Reality written by Grant Tavinor and published by Routledge. This book was released on 2021-09-30 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy of the arts, comparing them to more familiar media such as painting, film and photography. When philosophers have approached virtual reality, they have almost always done so through the lens of metaphysics, asking questions about the reality of virtual items and worlds, about the value of such things, and indeed, about how they may reshape our understanding of the "real" world. Grant Tavinor finds that approach to be fundamentally mistaken, and that to really account for virtual reality, we must focus on the medium and its uses, and not the hypothetical and speculative instances that are typically the focus of earlier works. He also argues that much of the cultural and metaphysical hype around virtual reality is undeserved. But this does not mean that virtual reality is illusory or uninteresting; on the contrary, it is significant for the altogether different reason that it overturns much of our understanding of how representational media can function and what we can use them to achieve. The Aesthetics of Virtual Reality will be of interest to scholars and advanced students working in aesthetics, philosophy of art, philosophy of technology, metaphysics, and game studies.

State of the Art Virtual Reality and Augmented Reality Knowhow

Download State of the Art Virtual Reality and Augmented Reality Knowhow PDF Online Free

Author :
Publisher : BoD – Books on Demand
ISBN 13 : 1789231620
Total Pages : 150 pages
Book Rating : 4.7/5 (892 download)

DOWNLOAD NOW!


Book Synopsis State of the Art Virtual Reality and Augmented Reality Knowhow by : Nawaz Mohamudally

Download or read book State of the Art Virtual Reality and Augmented Reality Knowhow written by Nawaz Mohamudally and published by BoD – Books on Demand. This book was released on 2018-05-23 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: State-of-the-Art Virtual Reality and Augmented Reality Knowhow is a compilation of recent advancements in digital technologies embracing a wide arena of disciplines. Amazingly, this book presents less business cases of these emerging technologies, but rather showcases the scientific use of VR/AR in healthcare, building industry and education. VR and AR are known to be resource intensive, namely, in terms of hardware and wearables - this is covered in a chapter on head-mounted display (HMD). The research work presented in this book is of excellent standard presented in a very pragmatic way; readers will appreciate the depth and breadth of the methodologies and discussions about the findings. We hope it serves as a springboard for future research and development in VR/AR and stands as a lighthouse for the scientific community.