The Aesthetics of Virtual Reality

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Publisher : Routledge
ISBN 13 : 1000452123
Total Pages : 249 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis The Aesthetics of Virtual Reality by : Grant Tavinor

Download or read book The Aesthetics of Virtual Reality written by Grant Tavinor and published by Routledge. This book was released on 2021-09-30 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy of the arts, comparing them to more familiar media such as painting, film and photography. When philosophers have approached virtual reality, they have almost always done so through the lens of metaphysics, asking questions about the reality of virtual items and worlds, about the value of such things, and indeed, about how they may reshape our understanding of the "real" world. Grant Tavinor finds that approach to be fundamentally mistaken, and that to really account for virtual reality, we must focus on the medium and its uses, and not the hypothetical and speculative instances that are typically the focus of earlier works. He also argues that much of the cultural and metaphysical hype around virtual reality is undeserved. But this does not mean that virtual reality is illusory or uninteresting; on the contrary, it is significant for the altogether different reason that it overturns much of our understanding of how representational media can function and what we can use them to achieve. The Aesthetics of Virtual Reality will be of interest to scholars and advanced students working in aesthetics, philosophy of art, philosophy of technology, metaphysics, and game studies.

Virtual Aesthetics in Architecture

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Author :
Publisher : Routledge
ISBN 13 : 1000430855
Total Pages : 282 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Virtual Aesthetics in Architecture by : Sara Eloy

Download or read book Virtual Aesthetics in Architecture written by Sara Eloy and published by Routledge. This book was released on 2021-08-30 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Aesthetics in Architecture: Designing in Mixed Realities presents a curated selection of projects and texts contributed by leading international architects and designers who are using virtual reality technologies in their design process. It triggers discussion and debate on exploring the aesthetic potential and establishing its language as an expressive medium in architectural design. Although virtual reality is not new and the technology has evolved rapidly, the aesthetic potential of the medium is still emerging and there is a great deal more to explore. The book provides a comprehensive overview of the current use of virtual reality technologies in the architectural design process. Contributions are presented in six parts, fully illustrated with over 150 images. Recent projects presented are distributed in five themes: introduction to mixed realities; space and form; context and ambiguity; materiality and movement; body and social. Each theme includes richly illustrated essays by leading academics and practitioners, including those from Zaha Hadid Architects and MVRDV, detailing their design process using data-driven methodologies. Virtual Aesthetics in Architecture expands the use of technology per se and focuses on how architecture can benefit from its aesthetic potential during the design process. A must-read for practitioners, academics, and students interested in cutting-edge digital design.

Aesthetics of the Virtual

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Publisher : State University of New York Press
ISBN 13 : 1438444370
Total Pages : 178 pages
Book Rating : 4.4/5 (384 download)

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Book Synopsis Aesthetics of the Virtual by : Roberto Diodato

Download or read book Aesthetics of the Virtual written by Roberto Diodato and published by State University of New York Press. This book was released on 2012-11-15 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: Arguing that the virtual body is something new—namely, an entity that from an ontological perspective has only recently entered the world—Roberto Diodato considers the implications of this kind of body for aesthetics. Virtual bodies insert themselves into the space opened up by the famous distinction in Aristotle's Physics between natural and artificial beings—they are both. They are beings that are simultaneously events; they are images that are at once internal and external; they are ontological hybrids that exist only in the interaction between logical-computational text and human bodies endowed with technological prostheses. Pursuing this line of thought, Diodato reconfigures classic aesthetic concepts such as mimesis, representation, the relation between illusion and reality, the nature of images and imagination, and the theory of sensory knowledge.

Augmented Reality Art

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Publisher : Springer
ISBN 13 : 3319062034
Total Pages : 314 pages
Book Rating : 4.3/5 (19 download)

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Book Synopsis Augmented Reality Art by : Vladimir Geroimenko

Download or read book Augmented Reality Art written by Vladimir Geroimenko and published by Springer. This book was released on 2014-06-17 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by a team of world-renowned artists, researchers and practitioners - all pioneers in using augmented reality based creative works and installations as a new form of art - this is the first book to explore the exciting new field of augmented reality art and its enabling technologies. As well as investigating augmented reality as a novel artistic medium the book covers cultural, social, spatial and cognitive facets of augmented reality art. Intended as a starting point for exploring this new fascinating area of research and creative practice it will be essential reading not only for artists, researchers and technology developers, but also for students (graduates and undergraduates) and all those interested in emerging augmented reality technology and its current and future applications in art.

Narrative as Virtual Reality 2

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Publisher : JHU Press
ISBN 13 : 1421417979
Total Pages : 304 pages
Book Rating : 4.4/5 (214 download)

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Book Synopsis Narrative as Virtual Reality 2 by : Marie-Laure Ryan

Download or read book Narrative as Virtual Reality 2 written by Marie-Laure Ryan and published by JHU Press. This book was released on 2015-12 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: "In this completely revised edition, Ryan reflects on the developments that have taken place over the past fifteen years in terms of both theory and practice and focuses on the increase of narrativity in video games and its corresponding loss in experimental digital literature."--Page [4] of cover.

Aesthetics of Interaction in Digital Art

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Publisher : MIT Press
ISBN 13 : 0262528290
Total Pages : 381 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Aesthetics of Interaction in Digital Art by : Katja Kwastek

Download or read book Aesthetics of Interaction in Digital Art written by Katja Kwastek and published by MIT Press. This book was released on 2015-08-21 with total page 381 pages. Available in PDF, EPUB and Kindle. Book excerpt: An art-historical perspective on interactive media art that provides theoretical and methodological tools for understanding and analyzing digital art. Since the 1960s, artworks that involve the participation of the spectator have received extensive scholarly attention. Yet interactive artworks using digital media still present a challenge for academic art history. In this book, Katja Kwastek argues that the particular aesthetic experience enabled by these new media works can open up new perspectives for our understanding of art and media alike. Kwastek, herself an art historian, offers a set of theoretical and methodological tools that are suitable for understanding and analyzing not only new media art but also other contemporary art forms. Addressing both the theoretician and the practitioner, Kwastek provides an introduction to the history and the terminology of interactive art, a theory of the aesthetics of interaction, and exemplary case studies of interactive media art. Kwastek lays the historical and theoretical groundwork and then develops an aesthetics of interaction, discussing such aspects as real space and data space, temporal structures, instrumental and phenomenal perspectives, and the relationship between materiality and interpretability. Finally, she applies her theory to specific works of interactive media art, including narratives in virtual and real space, interactive installations, and performance—with case studies of works by Olia Lialina, Susanne Berkenheger, Stefan Schemat, Teri Rueb, Lynn Hershman, Agnes Hegedüs, Tmema, David Rokeby, Sonia Cillari, and Blast Theory.

Virtual Reality Cinema

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Publisher : Routledge
ISBN 13 : 1000341933
Total Pages : 274 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Virtual Reality Cinema by : Eric R. Williams

Download or read book Virtual Reality Cinema written by Eric R. Williams and published by Routledge. This book was released on 2021-02-17 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Award-winning cine-maVRicks Eric R. Williams, Carrie Love and Matt Love introduce virtual reality cinema (also known as 360° video or cine-VR) in this comprehensive guide filled with insider tips and tested techniques for writing, directing and producing effectively in the new medium. Join these veteran cine-VR storytellers as they break down fundamental concepts from traditional media to demonstrate how cine-VR can connect with audiences in new ways. Examples from their professional work are provided to illustrate basic, intermediate and advanced approaches to crafting modern story in this unique narrative space where there’s no screen to contain an image and no specific stage upon which to perform. Virtual Reality Cinema will prepare you to approach your own cine-VR projects via: Tips and techniques for writing, directing and producing bleeding-edge narrative cine-VR projects; More than a hundred photos and illustrations to explain complex concepts; Access to more than two hours of on-line cine-VR examples that you can download to watch on your own HMD; New techniques developed at Ohio University’s Game Research and Immersive Design (GRID) Lab, including how to work with actors to embrace Gravity and avoid the Persona Gap, how to develop stories with the Story Engagement Matrix and how to balance directorial control and audience agency in this new medium. This book is an absolute must read for any student of filmmaking, media production, transmedia storytelling and game design, as well as anyone already working in these industries that wants to understand the new challenges and opportunities of virtual reality cinema.

Metaplasticity in Virtual Worlds: Aesthetics and Semantic Concepts

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Publisher : IGI Global
ISBN 13 : 1609600797
Total Pages : 330 pages
Book Rating : 4.6/5 (96 download)

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Book Synopsis Metaplasticity in Virtual Worlds: Aesthetics and Semantic Concepts by : Mura, Gianluca

Download or read book Metaplasticity in Virtual Worlds: Aesthetics and Semantic Concepts written by Mura, Gianluca and published by IGI Global. This book was released on 2010-11-30 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: The concept of virtual worlds is strongly related to the current innovations of new media communication.ÿ As such, it is increasingly imperative to understand the criteria for creating virtual worlds as well as the evolution in system architecture, information visualization and human interaction. Meta-plasticity in Virtual Worlds: Aesthetics and Semantics Concepts provides in-depth coverage of the state-of-the-art among the best international research experiences of virtual world concept creations from a wide range of media culture fields, at the edge of artistic and scientific inquiry and emerging technologies. Written for professionals, researchers, artists and designers, this text is a perfect companion for those who want to improve their understanding of the strategic role of virtual worlds within the development of digital communication.

The Palgrave Handbook of the Philosophy of Film and Motion Pictures

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Publisher : Springer Nature
ISBN 13 : 3030196011
Total Pages : 1047 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis The Palgrave Handbook of the Philosophy of Film and Motion Pictures by : Noël Carroll

Download or read book The Palgrave Handbook of the Philosophy of Film and Motion Pictures written by Noël Carroll and published by Springer Nature. This book was released on 2019-10-30 with total page 1047 pages. Available in PDF, EPUB and Kindle. Book excerpt: This handbook brings together essays in the philosophy of film and motion pictures from authorities across the spectrum. It boasts contributions from philosophers and film theorists alike, with many essays employing pluralist approaches to this interdisciplinary subject. Core areas treated include film ontology, film structure, psychology, authorship, narrative, and viewer emotion. Emerging areas of interest, including virtual reality, video games, and nonfictional and autobiographical film also have dedicated chapters. Other areas of focus include the film medium’s intersection with contemporary social issues, film’s kinship to other art forms, and the influence of historically seminal schools of thought in the philosophy of film. Of emphasis in many of the essays is the relationship and overlap of analytic and continental perspectives in this subject.

Reality Media

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Publisher : MIT Press
ISBN 13 : 0262361922
Total Pages : 245 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Reality Media by : Jay David Bolter

Download or read book Reality Media written by Jay David Bolter and published by MIT Press. This book was released on 2021-11-16 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: How augmented reality and virtual reality are taking their places in contemporary media culture alongside film and television. T This book positions augmented reality (AR) and virtual reality (VR) firmly in contemporary media culture. The authors view AR and VR not as the latest hyped technologies but as media—the latest in a series of what they term “reality media,” taking their places alongside film and television. Reality media inserts a layer of media between us and our perception of the world; AR and VR do not replace reality but refashion a reality for us. Each reality medium mediates and remediates; each offers a new representation that we implicitly compare to our experience of the world in itself but also through other media. The authors show that as forms of reality media emerge, they not only chart a future path for media culture, but also redefine media past. With AR and VR in mind, then, we can recognize their precursors in eighteenth-century panoramas and the Broadway lights of the 1930s. A digital version of Reality Media, available through the book’s website, invites readers to visit a series of virtual rooms featuring interactivity, 3-D models, videos, images, and texts that explore the themes of the book.

The Re-Emergence of Virtual Reality

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Author :
Publisher : Routledge
ISBN 13 : 1351009303
Total Pages : 112 pages
Book Rating : 4.3/5 (51 download)

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Book Synopsis The Re-Emergence of Virtual Reality by : Leighton Evans

Download or read book The Re-Emergence of Virtual Reality written by Leighton Evans and published by Routledge. This book was released on 2018-10-22 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this short book, Evans interrogates the implications of VR’s re-emergence into the media mainstream, critiquing the notion of a VR revolution by analysing the development and ownership of VR companies while also exploring the possibilities of immersion in VR and the importance of immersion in the interest and ownership of VR enterprises. He assesses how the ideologies and desires of both computer programmers and major Silicon Valley industries may influence how VR worlds are conceived and experienced by users while also exploring the mechanisms that create the immersive experience that underpins interest in the medium.

Dawn of the New Everything

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Publisher : Henry Holt & Company
ISBN 13 : 1627794093
Total Pages : 369 pages
Book Rating : 4.6/5 (277 download)

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Book Synopsis Dawn of the New Everything by : Jaron Lanier

Download or read book Dawn of the New Everything written by Jaron Lanier and published by Henry Holt & Company. This book was released on 2017-11-21 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: The guru of virtual reality looks back at the unique experiences that formed his vision for the future of technology With a singular voice and perspective, Lanier who The New York Times calls "daringly original . . . a major wizard in the futurist circus. He is the father of virtual reality in the gaudy, reputation-burnishing way that Michael Jackson was the king of pop" considers the future of virtual technology in a book that blends memoir with ideas. He tells the wild story of his own relationship with technology by starting from the beginning. The son of Jewish immigrants and concentration camp survivors, raised in the UFO territory of New Mexico, he lost his mother at a young age and built a geodesic dome with his father in the desert. He worked as a goatherd and midwife, attended college before graduating high school, transferred to and failed out of a tony northeast liberal arts college, played music for money on the streets of New York, and eventually landed in Silicon Valley at the dawn of the first tech boom where he suddenly became rich. This crazy course to becoming a world renowned technology guru informs Lanier's optimism about virtual reality--the technology he has been immersed in from its very start. While he has been very critical of social media and other manifestations of technology, he believes that virtual reality can actually make our lives richer and fuller.Dawn of the New Everything is ultimately a look at what it means to be human in the dawn of unprecedented technological possibility.

The Ethics of Virtual and Augmented Reality

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Publisher : Routledge
ISBN 13 : 1000517357
Total Pages : 267 pages
Book Rating : 4.0/5 (5 download)

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Book Synopsis The Ethics of Virtual and Augmented Reality by : Erick Jose Ramirez

Download or read book The Ethics of Virtual and Augmented Reality written by Erick Jose Ramirez and published by Routledge. This book was released on 2021-12-29 with total page 267 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers new ways of thinking about and assessing the impact of virtual reality on its users. It argues that we must go beyond traditional psychological concepts of VR "presence" to better understand the many varieties of virtual experiences. The author provides compelling evidence that VR simulations are capable of producing "virtually real" experiences in people. He also provides a framework for understanding when and how simulations induce virtually real experiences. From these insights, the book shows that virtually real experiences are responsible for several unaddressed ethical issues in VR research and design. Experimental philosophers, moral psychologists, and institutional review boards must become sensitive to the ethical issues involved between designing "realistic" virtual dilemmas, for good data collection, and avoiding virtually real trauma. Ethicists and game designers must do more to ensure that their simulations don’t inculcate harmful character traits. Virtually real experiences, the author claims, can make virtual relationships meaningful, productive, and conducive to welfare but they can also be used to systematically mislead and manipulate users about the nature of their experiences. The Ethics of Virtual and Augmented Reality will appeal to philosophers working in applied ethics, philosophy of technology, and aesthetics, as well as researchers and students interested in game studies and game design.

The Oxford Handbook of Philosophy of Technology

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Publisher : Oxford University Press
ISBN 13 : 019085118X
Total Pages : 697 pages
Book Rating : 4.1/5 (98 download)

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Book Synopsis The Oxford Handbook of Philosophy of Technology by : Shannon Vallor

Download or read book The Oxford Handbook of Philosophy of Technology written by Shannon Vallor and published by Oxford University Press. This book was released on 2022 with total page 697 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Oxford Handbook of Philosophy of Technology gives readers a view into this increasingly vital and urgently needed domain of philosophical understanding, offering an in-depth collection of leading and emerging voices in the philosophy of technology. The thirty-two contributions in this volume cut across and connect diverse philosophical traditions and methodologies. They reveal the often-neglected importance of technology for virtually every subfield of philosophy, including ethics, epistemology, philosophy of science, metaphysics, aesthetics, philosophy of language, and political theory. The Handbook also gives readers a new sense of what philosophy looks like when fully engaged with the disciplines and domains of knowledge that continue to transform the material and practical features and affordances of our world, including engineering, arts and design, computing, and the physical and social sciences. The chapters reveal enduring conceptual themes concerning technology's role in the shaping of human knowledge, identity, power, values, and freedom, while bringing a philosophical lens to the profound transformations of our existence brought by innovations ranging from biotechnology and nuclear engineering to artificial intelligence, virtual reality, and robotics. This new collection challenges the reader with provocative and original insights on the history, concepts, problems, and questions to be brought to bear upon humanity's complex and evolving relationship to technology.

Virtual Reality Technology

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Publisher : John Wiley & Sons
ISBN 13 : 111948572X
Total Pages : 464 pages
Book Rating : 4.1/5 (194 download)

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Book Synopsis Virtual Reality Technology by : Grigore C. Burdea

Download or read book Virtual Reality Technology written by Grigore C. Burdea and published by John Wiley & Sons. This book was released on 2017-11-01 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: A groundbreaking Virtual Reality textbook is now even better Virtual reality is a very powerful and compelling computer application by which humans interact with computer-generated environments in a way that mimics real life and engages various senses. Although its most widely known application is in the entertainment industry, the real promise of virtual reality lies in such fields as medicine, engineering, oil exploration, and the military, to name just a few. Through virtual reality, scientists can triple the rate of oil discovery, pilots can dogfight numerically superior "bandits," and surgeons can improve their skills on virtual (rather than real) patients. This Second Edition of the first comprehensive technical book on virtual reality provides updated and expanded coverage of the technology such as: Input and output interfaces including touch and force feedback Computing architecture (with emphasis on the rendering pipeline and task distribution) Object modeling (including physical and behavioral aspects) Programming for virtual reality (WorldToolKit, Java 3D, GHOST, and PeopleShop) An in-depth look at human factors issues, user performance, and sensorial conflict aspects of VR Traditional and emerging VR applications The new edition of Virtual Reality Technology is specifically designed for use as a textbook. Thus, it includes definitions, review questions, and a CD-ROM with video clips that reinforce the topics covered. The CD-ROM also contains a Laboratory Manual with homework and programming assignments in VRML and Java 3D, as follows: Introduction to VRML and Java 3D Sensor and Event Processing VRML and JavaScript Scene Hierarchy, Geometry, and Texture VRML PROTO and Glove Devices Viewpoint Control, Sound, and Haptic Effects The Second Edition will serve as a state-of-the-art resource for both undergraduate and graduate students in engineering, computer science, and other disciplines.

An Artistic Approach to Virtual Reality

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Author :
Publisher : CRC Press
ISBN 13 : 1000970043
Total Pages : 202 pages
Book Rating : 4.0/5 (9 download)

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Book Synopsis An Artistic Approach to Virtual Reality by : Cyane Tornatzky

Download or read book An Artistic Approach to Virtual Reality written by Cyane Tornatzky and published by CRC Press. This book was released on 2023-10-25 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: A special quality about the medium of virtual reality is its immersive nature, allowing users to disengage from the physical world around them in order to fully interact with a digital environment. An Artistic Approach to Virtual Reality traces the lineage of artist/technologists who have worked with virtual reality in its infancy to the interactive virtual work of contemporary artists such as Laurie Anderson. Interlaced within a survey of artists whose works fit in the boundary of the interactive virtual medium, this book teases out what qualifies as interactive virtual artworks. The authors discuss the theories behind basic mechanics required to enter the virtual reality space and investigate theories around visual and embodied conceptual space. Key Features: · Explores theoretical and practical aspects of using virtual reality for artistic practice. · Includes examples and discussion of virtual reality artworks from award-winning artists. · Discusses topics relevant to virtual reality that are pertinent and persist throughout hardware and software changes. · Provides historical and contemporary discussion of virtual reality artistic works.

The State of the Real

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Publisher : Bloomsbury Publishing
ISBN 13 : 0857725017
Total Pages : 256 pages
Book Rating : 4.8/5 (577 download)

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Book Synopsis The State of the Real by : Damian Sutton

Download or read book The State of the Real written by Damian Sutton and published by Bloomsbury Publishing. This book was released on 2007-01-24 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: New media, virtual reality, artificial intelligence, biotechnology, cybernetics: are the latest technologies push back the very limits of 'reality'. The nature of the real in the digital age is ever more hotly debated and the place of these debates in visual culture can hardly be overstated. Innovative and provocative, this book brings together the latest research on 'the state of the real' by practitioners and commentators across the disciplines of photography, film, media studies, critical theory and fine art. Engaging with the work of critics and thinkers as varied as Linda Nochlin, Lev Manovich and Donna Harroway, Lyotard, Baudrillard and Barthes, "The State of the Real" looks first at the different ways in which 'realism' and reality have been understood in recent art history, with a particular focus on debates about the real within photography. Emphasising the role of art in shaping, as well as reflecting, notions of the real, the book features contributions from a number of contemporary artists and showcases a new photoessay by artist Andrew Lee. The collection looks finally towards advanced technologies and the virtual world in a section which concludes with a specially commissioned contribution by acclaimed thinker Slavoj Zizek. This is an indispensable volume for students of 'the digital age' across the fields of art and photography, film, media studies and critical and visual theory.