Illustrative Non-photorealistic Rendering Techniques for GPU Architectures

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Publisher :
ISBN 13 :
Total Pages : 124 pages
Book Rating : 4.:/5 (711 download)

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Book Synopsis Illustrative Non-photorealistic Rendering Techniques for GPU Architectures by : Rezwan Sayeed

Download or read book Illustrative Non-photorealistic Rendering Techniques for GPU Architectures written by Rezwan Sayeed and published by . This book was released on 2010 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Algorithms and Principles of Non-photorealistic Graphics

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Publisher : Springer Science & Business Media
ISBN 13 : 3642048919
Total Pages : 368 pages
Book Rating : 4.6/5 (42 download)

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Book Synopsis The Algorithms and Principles of Non-photorealistic Graphics by : Weidong Geng

Download or read book The Algorithms and Principles of Non-photorealistic Graphics written by Weidong Geng and published by Springer Science & Business Media. This book was released on 2011-02-02 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation" provides a conceptual framework for and comprehensive and up-to-date coverage of research on non-photorealistic computer graphics including methodologies, algorithms and software tools dedicated to generating artistic and meaningful images and animations. This book mainly discusses how to create art from a blank canvas, how to convert the source images into pictures with the desired visual effects, how to generate artistic renditions from 3D models, how to synthesize expressive pictures from textual, graphical and pictorial data, and how to speed up the production of cartoon animation sequences with temporal coherence. It is intended for researchers and graduate students in the fields of computer graphics, digital media arts, and cartoon animation. Dr. Weidong Geng is a professor at the Department of Digital Media Technology and State Key Laboratory of Computer Aided Design and Computer Graphics, Zhejiang University, China.

Non-Photorealistic Rendering

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Publisher : CRC Press
ISBN 13 : 1439864179
Total Pages : 286 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Non-Photorealistic Rendering by : Bruce Gooch

Download or read book Non-Photorealistic Rendering written by Bruce Gooch and published by CRC Press. This book was released on 2001-07-18 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ubiquity of computer-generated imagery around us, in movies, advertising or on the Internet is already being taken for granted and what impresses most people is the photorealistic quality of the images. Pictures, as we have often been told, are worth a thousand words and the information transported by an image can take many different forms. Man

An Interactive Non-photorealistic and Distortion Based Volume Illustration Technique

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Publisher :
ISBN 13 :
Total Pages : 118 pages
Book Rating : 4.:/5 (7 download)

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Book Synopsis An Interactive Non-photorealistic and Distortion Based Volume Illustration Technique by : Eric Sunalp

Download or read book An Interactive Non-photorealistic and Distortion Based Volume Illustration Technique written by Eric Sunalp and published by . This book was released on 2005 with total page 118 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Non-Photorealistic Computer Graphics

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Publisher : Morgan Kaufmann
ISBN 13 : 9780080512846
Total Pages : 496 pages
Book Rating : 4.5/5 (128 download)

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Book Synopsis Non-Photorealistic Computer Graphics by : Thomas Strothotte

Download or read book Non-Photorealistic Computer Graphics written by Thomas Strothotte and published by Morgan Kaufmann. This book was released on 2002-04-24 with total page 496 pages. Available in PDF, EPUB and Kindle. Book excerpt: Even as developments in photorealistic computer graphics continue to affect our work and leisure activities, practitioners and researchers are devoting more and more attention to non-photorealistic (NPR) techniques for generating images that appear to have been created by hand. These efforts benefit every field in which illustrations—thanks to their ability to clarify, emphasize, and convey very precise meanings—offer advantages over photographs. These fields include medicine, architecture, entertainment, education, geography, publishing, and visualization. Non-Photorealistic Computer Graphics is the first and only resource to examine non-photorealistic efforts in depth, providing detailed accounts of the major algorithms, as well as the background information and implementation advice readers need to make headway with these increasingly important techniques. Already, an estimated 10% of computer graphics users require some form of non-photorealism. Strothotte and Schlechtweg's important new book is designed and destined to be the standard NPR reference for this large, diverse, and growing group of professionals. Hard-to-find information needed by a wide range and growing number of computer graphics programmers and applications users. Traces NPR principles and techniques back to their origins in human vision and perception. Focuses on areas that stand to benefit most from advances in NPR, including medical and architectural illustration, cartography, and data visualization. Presents algorithms for two and three-dimensional effects, using pseudo-code where needed to clarify complex steps. Helps readers attain pen-and-ink, pencil-sketch, and painterly effects, in addition to other styles. Explores specific challenges for NPR—including "wrong" marks, deformation, natural media, artistic technique, lighting, and dimensionality. Includes a series of programming projects in which readers can apply the book's concepts and algorithms.

Photorealistic Rendering Techniques

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Publisher : Springer Science & Business Media
ISBN 13 : 3642878253
Total Pages : 448 pages
Book Rating : 4.6/5 (428 download)

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Book Synopsis Photorealistic Rendering Techniques by : Georgios Sakas

Download or read book Photorealistic Rendering Techniques written by Georgios Sakas and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the final versions of the proceedings of the fifth EUROGRA PHICS Workshop on Rendering held in Darmstadt, Germany, between 13-15 June 1994. With around 80 participants and 30 papers, the event continued the successful tradition of the previous ones establishing the event as the most im portant meeting for persons working on this area world-wide. After more than 20 years of research, rendering remains an partially unsolved, interesting, and challenging topic. This year 71 (!) papers have been submitted from Europe, North America, and Asia. The average quality in terms of technical merit was impressive, showing that substantial work is achieved on this topic from several groups around the world. In general we all gained the impression that in the mean time the technical quality of the contributions is comparable to that of a specialised high-end, full scale conference. All papers have been reviewed from at least three members of the program committee. In addition, several colleagues helped us in managing the reviewing process in time either by supporting additional reviews, or by assisting the members of the committee. We have been very happy to welcome eminent invited speakers. Holly Rush meier is internationally well known for her excellent work in all areas of rendering and gave us a review of modelling and rendering participating media with em phasis on scientific visualization. In addition, Peter Shirley presented a survey about future rends in rendering techniques.

Real-Time Volume Graphics

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Publisher : CRC Press
ISBN 13 : 1439864292
Total Pages : 515 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Real-Time Volume Graphics by : Klaus Engel

Download or read book Real-Time Volume Graphics written by Klaus Engel and published by CRC Press. This book was released on 2006-07-21 with total page 515 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally. Book includes source code, algorithms, diagr

Scientific Visualization: The Visual Extraction of Knowledge from Data

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Publisher : Springer Science & Business Media
ISBN 13 : 3540307907
Total Pages : 429 pages
Book Rating : 4.5/5 (43 download)

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Book Synopsis Scientific Visualization: The Visual Extraction of Knowledge from Data by : Georges-Pierre Bonneau

Download or read book Scientific Visualization: The Visual Extraction of Knowledge from Data written by Georges-Pierre Bonneau and published by Springer Science & Business Media. This book was released on 2006-01-20 with total page 429 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the greatest scientific challenges of the 21st century is how to master, organize and extract useful knowledge from the overwhelming flow of information made available by today’s data acquisition systems and computing resources. Visualization is the premium means of taking up this challenge. This book is based on selected lectures given by leading experts in scientific visualization during a workshop held at Schloss Dagstuhl, Germany. Topics include user issues in visualization, large data visualization, unstructured mesh processing for visualization, volumetric visualization, flow visualization, medical visualization and visualization systems. The book contains more than 350 color illustrations.

Real-time Non-photorealistic Rendering Techniques for Illustrating 3D Scenes and Their Dynamics

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Publisher :
ISBN 13 :
Total Pages : 102 pages
Book Rating : 4.:/5 (181 download)

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Book Synopsis Real-time Non-photorealistic Rendering Techniques for Illustrating 3D Scenes and Their Dynamics by : Marc Nienhaus

Download or read book Real-time Non-photorealistic Rendering Techniques for Illustrating 3D Scenes and Their Dynamics written by Marc Nienhaus and published by . This book was released on 2005 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Smart Graphics

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Publisher : Springer Science & Business Media
ISBN 13 : 364202114X
Total Pages : 301 pages
Book Rating : 4.6/5 (42 download)

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Book Synopsis Smart Graphics by : Andreas Butz

Download or read book Smart Graphics written by Andreas Butz and published by Springer Science & Business Media. This book was released on 2009-05-13 with total page 301 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 10th International Symposium on Smart Graphics, SG 2009, held in Salamanca, Spain in May 2009. The 15 revised full papers together with 8 short papers and 2 demonstrations presented were carefully reviewed and selected. The papers are organized in topical sections on visual analytics, user studies, human computer interaction, computer graphics and artificial intelligence, as well as virtual and mixed reality.

Real-Time Rendering

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Publisher : CRC Press
ISBN 13 : 1315362007
Total Pages : 1046 pages
Book Rating : 4.3/5 (153 download)

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Book Synopsis Real-Time Rendering by : Tomas Akenine-Möller

Download or read book Real-Time Rendering written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2019-01-18 with total page 1046 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009

Advances in Visual Computing

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Publisher : Springer
ISBN 13 : 3540486313
Total Pages : 946 pages
Book Rating : 4.5/5 (44 download)

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Book Synopsis Advances in Visual Computing by : Richard Boyle

Download or read book Advances in Visual Computing written by Richard Boyle and published by Springer. This book was released on 2006-11-02 with total page 946 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two volume set LNCS 4291 and LNCS 4292 constitutes the refereed proceedings of the Second International Symposium on Visual Computing, ISVC 2006, held in Lake Tahoe, NV, USA in November 2006. The 65 revised full papers and 56 poster papers presented together with 57 papers of ten special tracks were carefully reviewed and selected from more than 280 submissions. The papers cover the four main areas of visual computing.

Real-Time Rendering, Fourth Edition

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Publisher : CRC Press
ISBN 13 : 1351816152
Total Pages : 1199 pages
Book Rating : 4.3/5 (518 download)

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Book Synopsis Real-Time Rendering, Fourth Edition by : Tomas Akenine-Möller

Download or read book Real-Time Rendering, Fourth Edition written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2018-08-06 with total page 1199 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.

Non-photorealistic Rendering with Cartesian Genetic Programming Using Graphic Processing Units

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (124 download)

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Book Synopsis Non-photorealistic Rendering with Cartesian Genetic Programming Using Graphic Processing Units by : Illya Bakurov

Download or read book Non-photorealistic Rendering with Cartesian Genetic Programming Using Graphic Processing Units written by Illya Bakurov and published by . This book was released on 2017 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Non-photorealistic rendering (NPR) is concerned with the algorithm generation of images having unrealistic characteristics, for example, oil paintings or watercolour. Using genetic programming to evolve aesthetically pleasing NPR images is a relatively new approach in the art field, and in the majority of cases it takes a lot of time to generate results. With use of Cartesian genetic programming (CGP) and graphic processing units (GPUs), we can improve the performance of NPR image evolution. Evolutionary NPR can render images with interesting, and often unexpected, graphic effects. CGP provides a means to eliminate large, inefficient rendering expressions, while GPU acceleration parallelizes the calculations, which minimizes the time needed to get results. By using these tools, we can speed up the image generation process. Experiments revealed that CGP expressions are more concise, and search is more exploratory, than in tree-based approaches. Implementation of the system with GPUs showed significant speed-up.

Advances in Visual Computing

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Publisher : Springer Science & Business Media
ISBN 13 : 3540486283
Total Pages : 946 pages
Book Rating : 4.5/5 (44 download)

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Book Synopsis Advances in Visual Computing by : George Bebis

Download or read book Advances in Visual Computing written by George Bebis and published by Springer Science & Business Media. This book was released on 2006 with total page 946 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Image and Video-Based Artistic Stylisation

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Publisher : Springer Science & Business Media
ISBN 13 : 1447145194
Total Pages : 396 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Image and Video-Based Artistic Stylisation by : Paul Rosin

Download or read book Image and Video-Based Artistic Stylisation written by Paul Rosin and published by Springer Science & Business Media. This book was released on 2012-10-29 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: Non-photorealistic rendering (NPR) is a combination of computer graphics and computer vision that produces renderings in various artistic, expressive or stylized ways such as painting and drawing. This book focuses on image and video based NPR, where the input is a 2D photograph or a video rather than a 3D model. 2D NPR techniques have application in areas as diverse as consumer and professional digital photography and visual effects for TV and film production. The book covers the full range of the state of the art of NPR with every chapter authored by internationally renowned experts in the field, covering both classical and contemporary techniques. It will enable both graduate students in computer graphics, computer vision or image processing and professional developers alike to quickly become familiar with contemporary techniques, enabling them to apply 2D NPR algorithms in their own projects.

GPU Gems 2

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Publisher : Addison-Wesley Professional
ISBN 13 : 9780321335593
Total Pages : 814 pages
Book Rating : 4.3/5 (355 download)

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Book Synopsis GPU Gems 2 by : Matt Pharr

Download or read book GPU Gems 2 written by Matt Pharr and published by Addison-Wesley Professional. This book was released on 2005 with total page 814 pages. Available in PDF, EPUB and Kindle. Book excerpt: More useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.