How to Make Money With League of Legends

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781544741079
Total Pages : 30 pages
Book Rating : 4.7/5 (41 download)

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Book Synopsis How to Make Money With League of Legends by : Bobbie Filson

Download or read book How to Make Money With League of Legends written by Bobbie Filson and published by Createspace Independent Publishing Platform. This book was released on 2017-03-16 with total page 30 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book titled 'How to Make Money with League of Legends' provides insight into the lucrative possibility of earning money by merely playing your favorite online game. It is based on six chapters which are as follows: Chapter 1- The evolution of online games Chapter 2- Introduction to League of Legends Chapter 3- How is it played: An intro Chapter 4- How is it played: Execution and game types Chapter 5- The game as a money making opportunity Chapter 6- How does it work Chapter 7- How is League of Legends different from other games The book sheds light on how the game was developed and the background behind it. If you have never heard of the game before and are interested to learn, all the basics you need to know are covered in the text. It also helps you understand the science behind League of Legends as a way to earn a handsome sum of money. The text also takes you on a tour of the fictional world in which this game is set. Most importantly, apart from being a fun read for tech savvy people, it is useful for those who are keen to try new and adventurous techniques of earning money. Hopefully, you will be compelled to give it a shot and have fewer financial woes, by the time you finish reading 'How to Make Money With League of Legends'.

CREATING INCOME THROUGH VIDEO GAME PLAY

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Author :
Publisher : GAVEA LAB
ISBN 13 :
Total Pages : 95 pages
Book Rating : 4./5 ( download)

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Book Synopsis CREATING INCOME THROUGH VIDEO GAME PLAY by : Marcel Souza

Download or read book CREATING INCOME THROUGH VIDEO GAME PLAY written by Marcel Souza and published by GAVEA LAB. This book was released on with total page 95 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlock the door to financial success with "CREATING INCOME THROUGH VIDEO GAME PLAY" This extraordinary guide reveals the lucrative world of gaming and how you can turn your passion into a profitable venture. Imagine turning your gaming skills into a legitimate income source. This book is your ultimate roadmap to understanding the strategies and opportunities that await in the gaming industry. Inside these pages, you'll discover how to harness your gaming prowess to earn real money. From competitive eSports to streaming platforms, this guide will show you how to navigate the diverse avenues available for gamers to monetize their talents. Envision a future where you're not only having fun but also building your wealth through your favorite pastime. This book provides you with the insights and knowledge needed to strategically position yourself in the gaming world. Picture yourself as a successful gamer who not only dominates the virtual battlefield but also reaps the rewards in the form of actual income. This book equips you with the tools to understand the gaming landscape and make savvy decisions that can lead to financial gains. Whether you're a casual gamer or a dedicated enthusiast, "CREATING INCOME THROUGH VIDEO GAME PLAY" is your gateway to turning your passion into profit. Let this book be your guide as you embark on an exciting journey to earn money doing what you love most.

Make Money Gaming

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Author :
Publisher :
ISBN 13 :
Total Pages : 44 pages
Book Rating : 4.7/5 (41 download)

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Book Synopsis Make Money Gaming by : Adam Shaw

Download or read book Make Money Gaming written by Adam Shaw and published by . This book was released on 2021-04-20 with total page 44 pages. Available in PDF, EPUB and Kindle. Book excerpt: As recently as a decade ago, earning a living playing videos games was considered nothing more than a pipe dream - with limited monetization avenues not just for players, but for game developers and publishers as well. The esports industry itself was still in its infancy, and competitive gaming was little known outside a core group of highly engaged players and fans.However, in the last ten years, esports has exploded in popularity, as evidenced by Riot Games' League of Legends Championship Series establishing itself as the third most popular sport in the United States amongst 18-34 year olds, only behind the National Football League and the National Basketball Association. In addition to sanctioned, competitive play, there has been a dramatic up-tick in the number of individuals who have established careers live-streaming video game content on popular sites such as Twitch and YouTube.

Make Money Gaming

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781544245553
Total Pages : 88 pages
Book Rating : 4.2/5 (455 download)

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Book Synopsis Make Money Gaming by : Noob Flanagan

Download or read book Make Money Gaming written by Noob Flanagan and published by Createspace Independent Publishing Platform. This book was released on 2017-03-06 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt: We've all seen PewDiePie and other gamers blow up on Youtube the last few years. PewDiePie himself is reported to earn everything from $2,000,000 to $5,000,000 per year. That is a lot of money. The most fascinating thing is that all this money is generated from one core element: video games. Youtube has allowed thousands of people to earn a living doing their hobby for everyone to watch. Never before has this been possible. Never before has it been this accessible. You basically only need a computer and an internet connection to start! This book will teach you how to get set up. It will teach you how to create gaming videos that captivate your audience and help you gain subscribers. One by one they will hit that subscribe button and you'll have a thriving gaming channel that people will know and respect. What's inside: A complete history of gaming. How it began will help you understand how it got so big and also where it's headed so you can stay one step ahead of other channels. Tutorials on how to set up your channel and how to save money on games and equipment. An in-depth guide to branding a gaming channel. This is one of the key steps that differentiates a great channel from a mediocre one. Help on choosing the correct places to stream for making the biggest impact in the gaming community. How to become a respected authority in the streaming community and how to build trust with your audience. Hit the "buy" button today and start streaming your way to the top of Youtube!

How To Make Money With Online Games

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Author :
Publisher : HowExpert
ISBN 13 : 1647589487
Total Pages : 50 pages
Book Rating : 4.6/5 (475 download)

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Book Synopsis How To Make Money With Online Games by : HowExpert

Download or read book How To Make Money With Online Games written by HowExpert and published by HowExpert. This book was released on 2011-03-03 with total page 50 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you want to combine the fun and enjoyment of playing games online and making a profit from it, but need to know where to start – this guide is for you! In this step-by-step guide "How To Make Money Playing Online Games,” you will: - Learn how and what you need to get into gaming - Discover marketing strategies of the gaming world - Maximize your power leveling potentials – and how to earn as an employee and corporate - Discover secret strategies to earn through online games - How to earn money through MMORPGS - How to be a party player - Learn important tips and techniques on how to sell your virtual items - Learn how to make money and win prizes in competitions - And so much more! HowExpert publishes quick 'how to' guides on all topics from A to Z by everyday experts.

Easy Money

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Author :
Publisher : Abrams
ISBN 13 : 1647009251
Total Pages : 361 pages
Book Rating : 4.6/5 (47 download)

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Book Synopsis Easy Money by : Ben McKenzie

Download or read book Easy Money written by Ben McKenzie and published by Abrams. This book was released on 2023-07-18 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: INSTANT NEW YORK TIMES BESTSELLER “A smart, savvy road map through the mayhem of the cryptocurrency madness.”—Ron Chernow, Pulitzer Prize-winning author of Alexander Hamilton From “one of the crypto industry’s unlikely but most prominent critics” (Washington Post), an entertaining and well-researched account of the rise and fall of cryptocurrency. At the height of the pandemic, TV star Ben McKenzie was the perfect mark for cryptocurrency: a dad stuck at home with some cash in his pocket, worried about his family, armed with only the vague notion that people were making heaps of money on something he—despite a degree in economics—didn’t entirely understand. Lured in by grandiose, utopian promises, and sure, a little bit of FOMO, McKenzie dove deep into blockchain, Bitcoin, and the various other coins and exchanges on which they are traded. But after scratching the surface, he had to ask, “Am I crazy, or is this all a total scam?” In Easy Money, McKenzie enlists the help of journalist Jacob Silverman for an investigative adventure into crypto and its remarkable crash. Weaving together stories of average traders and victims, colorful crypto “visionaries,” Hollywood’s biggest true believers, anti-crypto whistleblowers, and government operatives, Easy Money is an on-the-ground look at a perfect storm of irresponsibility and criminal fraud. Based on original reporting across the country and abroad, including interviews with Sam Bankman-Fried, Tether cofounder Brock Pierce, Celsius’s Alex Mashinsky, and more, this is the book on cryptocurrency you’ve been waiting for.

Start Your Video Game Career

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Author :
Publisher :
ISBN 13 : 9780692920923
Total Pages : 124 pages
Book Rating : 4.9/5 (29 download)

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Book Synopsis Start Your Video Game Career by : Jason W. Bay

Download or read book Start Your Video Game Career written by Jason W. Bay and published by . This book was released on 2017-07-04 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to start your career making video games from game industry expert Jason W. Bay! This practical "question and answer" book offers insider advice, information, and inspiration on how to get a job and grow your career making video games.

How To Make Money From Competitive Gaming, How To Turn Your Competitive Gaming Hobby Into A Lucrative Career Even If You Are Not A Professional Gamer, And How To Effectively Market Your Brand With Social Media Marketing In The Digital Era

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Author :
Publisher :
ISBN 13 :
Total Pages : 26 pages
Book Rating : 4.6/5 (196 download)

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Book Synopsis How To Make Money From Competitive Gaming, How To Turn Your Competitive Gaming Hobby Into A Lucrative Career Even If You Are Not A Professional Gamer, And How To Effectively Market Your Brand With Social Media Marketing In The Digital Era by : Dr Harrison Sachs

Download or read book How To Make Money From Competitive Gaming, How To Turn Your Competitive Gaming Hobby Into A Lucrative Career Even If You Are Not A Professional Gamer, And How To Effectively Market Your Brand With Social Media Marketing In The Digital Era written by Dr Harrison Sachs and published by . This book was released on 2020-02-29 with total page 26 pages. Available in PDF, EPUB and Kindle. Book excerpt: This essay sheds light on how to how to make money from competitive gaming and turn your competitive gaming hobby into a lucrative career even if you are not a professional gamer. Additionally, how to effectively market your brand with social media marketing in the digital era is delineated in this essay. In the digital era, it is easier than ever before to earn revenue from competitive gaming even if your gaming skills are mediocre and a far cry from the masterful skills of a professional gamer. The key to parlaying your competitive gaming hobby into a lucrative career lies in capitalizing on the global digital distribution power of social media platforms to establish a brand, build traction, and draw forth a profitable following. The gamer can commence living streaming to multiple platforms with Restream using Open Broadcaster Software (OSB) so that his live stream is simultaneously broadcasted onto multiple platforms, such as Twitch, YouTube, and Smashcast.TV. The gamer can start by collecting donations via Muxy, Streamlabs, PayPal, and/or Patreon as a revenue stream. Overtime, the gamer's streams will build significant traction as long as the streamer constantly plays their favorite competitive game of interest, such as League of Legends, OverWatch, or Fortnight, each and everyday and remains adherent to a consistent full time live streaming schedule. By being adherent to a full time live streaming schedule, donors will know when to tune into the gamer's live streams which will subsequently allow the stream to grow in popularity to the point that the gamer can meets the mandatory requirements to become a Twitch Affiliate and/or YouTube partner. The gamer will start be able to reap advertisement revenue once he has attain partner status on YouTube. Moreover, the gamer can also begin creating some videos on YouTube showing tutorials, montages, achievement unlocks, and funny gameplay moments of their favorite competitive game of interest to accelerate their brand growth. Being successful as a competitive gamer career wise in the digital era is more about entertainment value and seemingly less about meritocracy. In other words, viewers would presumably rather watch someone with a compelling personality who is entertaining and funny that consistently interacts with them rather than a skilled competitive gamer devoid of a compelling personality who rarely engages their audience. To foster a larger following, streamers should consistently interact with their audience. They may even want to play video game matches with their audience to not only provide more value to their target market, but to also strengthen the brand loyalty of their viewership.To further cultivate their subscriber base, the gamer can also create "a daily, weekly, or monthly show or podcast related to gaming. It could be an opinion-based round table discussion, a series of interviews with high-profile players, and tips and tricks for a specific game" (Lee, 2019). Additionally, the streamer can write blogs and eBooks as guides appertaining to effective strategies, tactics, builds, and mechanics to utilize in the video game. By "finding a popular game, figuring out what players are having trouble with and learning the ins and outs of that problem, you have a recipe for desirable video content since you can teach others how to overcome these issues for themselves" (Lee, 2019). Overtime, the gamer who consistently plays a single video game full time should have the knowledge and skill sets to be able to play a game on at least a semi-competitive level. They can also join esports leagues to garner more attention by establishing themselves as a competitive gamer which would also allow them to be featured on other people live streams during competitive league matches. The competitive gamer does not necessarily have to win tournament, acquire high paying sponsorships, nor be one of the world's top rated players to turn this competitive gaming hobby into a career.

The Essential Guide to the Business & Law of Esports & Professional Video Gaming

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Author :
Publisher : CRC Press
ISBN 13 : 1000344444
Total Pages : 312 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis The Essential Guide to the Business & Law of Esports & Professional Video Gaming by : Justin M Jacobson

Download or read book The Essential Guide to the Business & Law of Esports & Professional Video Gaming written by Justin M Jacobson and published by CRC Press. This book was released on 2021-02-19 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: "As esports has grown, the need for professional legal representation has grown with it. Justin's Essential Guide to the Business & Law of Esports & Professional Video Gaming provides a great baseline and will help prevent the legal horror stories of esports in the past." Mitch Reames, AdWeek and Esports Insider "Justin’s exploration of the business and law side of the esports sector fills a gap of knowledge that is an absolute necessity in truly understanding the esports space." Kevin Hitt, The Esports Observer The Essential Guide to the Business & Law of Esports & Professional Video Gaming covers everything you need to know about the past, present, and future of esports and professional video gaming. The book is written by one of the foremost attorneys and business practitioners in today’s esports and professional gaming scene, Justin M. Jacobson, Esq. This guide is meant to provide you with an in-depth look at the business and legal matters associated with the esports world. • Includes coverage of the stakeholders in the esports business "ecosystem," including the talent, the teams, the publishers, and the event organizers. • Explores various legal fields involved with esports, including intellectual property, employment and player unions, business investments and tax "write-offs," immigration and visas, event operation tips, social media and on-stream promotions, and much more. • The most current book on the market, with actual contract provisions modeled on existing major esports player, coach, shoutcaster, and sponsorship agreements. About the Author Justin M. Jacobson, Esq. is an entertainment and esports attorney located in New York City. For the last decade, he has worked with professional athletes, musicians, producers, DJs, record labels, fashion designers, as well as professional gamers, streamers, coaches, on-air talent, and esports organizations. He assists these creative individuals with their contract, copyright, trademark, immigration, tax, and related business, marketing, and legal issues. He is a frequent contributor to many industry publications and has been featured on a variety of entertainment, music, and esports publications and podcasts, including Business Insider, The Esports Observer, Esports Insider, Tunecore, and Sport Techie. Justin has positioned himself as a top esports business professional working with talent in a variety of franchise leagues including the Overwatch League, Overwatch Contenders, and Call of Duty Pro League as well as in many popular competitive titles such as Fortnite, CS:GO, Gears of War, Halo, Super Smash Brothers, Rainbow 6, PUBG, Madden, and FIFA and mobile games such as Brawlhalla, Clash of Clans, and Call of Duty mobile. Previously, he worked with various esports talent agencies as well as in an official capacity on behalf of several esports teams and brands.

Handbook of Research on Pathways and Opportunities Into the Business of Esports

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Author :
Publisher : IGI Global
ISBN 13 : 1799873021
Total Pages : 473 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Handbook of Research on Pathways and Opportunities Into the Business of Esports by : Andrews, Sharon

Download or read book Handbook of Research on Pathways and Opportunities Into the Business of Esports written by Andrews, Sharon and published by IGI Global. This book was released on 2021-06-25 with total page 473 pages. Available in PDF, EPUB and Kindle. Book excerpt: Esports have attracted considerable attention over the past few years and become an industry that is projected to continue to increase rapidly. Intersecting with the esports industry are organizations and businesses that develop and support the esports game experience. Included is the entrepreneurial spirit of gamers, who are interested in creating their own career paths through capturing and posting gaming microassists on different public venues that are driven by advertising dollars, invitational competition monetary winnings, and other forms of marketing their expertise for financial gain. All these organizations and industries form satellites of career opportunities as well as opportunities for research and enhanced forward-leaning study. Such career opportunities can be explicitly addressed within the structure of university degree and micro-credential certificate programs, some of which have begun to offer esports-directed degrees, but most of which have not yet moved from esports clubs into a recognition of the business and industry monetization of esports. The Handbook of Research on Pathways and Opportunities Into the Business of Esports addresses the intersection of esports gaming and the business and industry of esports, rather than an exploration of the video games themselves. It is the supporting and intersecting industry driven by esports and the vast opportunities this brings that are the foci of this book. Covering topics including digital learning, esport marketing curriculum, and gaming culture, this text is essential for business professionals, industry analysts, entrepreneurs, managers, coaches, marketers, advertisers, brand managers, university and college administrators, faculty and researchers, students, professors, and academicians.

League of Legends: Realms of Runeterra (Official Companion)

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Author :
Publisher : Voracious
ISBN 13 : 0316430048
Total Pages : 264 pages
Book Rating : 4.3/5 (164 download)

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Book Synopsis League of Legends: Realms of Runeterra (Official Companion) by : Riot Games

Download or read book League of Legends: Realms of Runeterra (Official Companion) written by Riot Games and published by Voracious. This book was released on 2019-11-05 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlock the mysteries and magic within League of Legends, one of the world's most popular video games, in this encyclopedic and collectible companion book that explores the game's epic lore. Embark on a journey through the realms of Runeterra in this first-ever collectible companion book, published to celebrate the game's tenth anniversary. Spanning the farthest reaches of this universe and venturing into uncharted territory, this encyclopedic compendium connects players to the rich storytelling that inspires all the action. Inside, you'll find: An expedition through eleven regions, chronicling conflicts, entrenched rivalries, and covert alliances Hundreds of illustrations, including never-before-seen maps and artwork Insights into the heroes, flora, fauna, architecture, politics, and technologies from all corners of this world Original narratives that bring the cultures of Runeterra to life League of Legends is an online game played by millions of people around the world, offering endless engagement with an expanding roster of champions, frequent updates, and a thriving esports scene. This volume is an essential reference for fans everywhere.

How to Make Money with Online Games

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Author :
Publisher :
ISBN 13 : 9781537427065
Total Pages : 64 pages
Book Rating : 4.4/5 (27 download)

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Book Synopsis How to Make Money with Online Games by : Howexpert Press

Download or read book How to Make Money with Online Games written by Howexpert Press and published by . This book was released on 2016-09-02 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you want to combine the fun and enjoyment of playing games online and profiteering then, you should have with you this"How To Make Money Playing Online Games" guide. In this step-by-step guide you will: - Learn what you need to get into online games - Discover the game world marketing strategies. - Maximize your power leveling potentials. - Get tips on how to earn as employee and as a corporate. - Discover secret ways to earn on online games. - Earn money through MMORPGS. - Learn how to be a party player. - Discover techniques on selling virtual items. - Learn how to make money during competitions. - And much more. Click "Buy Now" to get it now!

A Newborn Business

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Author :
Publisher : Zoltan Andrejkovics
ISBN 13 : 9781723831058
Total Pages : 104 pages
Book Rating : 4.8/5 (31 download)

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Book Synopsis A Newborn Business by : Zoltan Andrejkovics

Download or read book A Newborn Business written by Zoltan Andrejkovics and published by Zoltan Andrejkovics. This book was released on 2018-10-05 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games covered Fortnite, League of Legends, Dota 2, FIFA, Overwatch, CS:GO, Clash Royale, Hearthstone and F1 series "How can I become a professional esports player?" "How can I make a living playing esports?" "What is the lifespan of an esports game?" "What are the most popular esports?" These are just some of the questions I have been asked over the last five years. With the boom of the esports industry, everyone wants to know how they can be part of it. In this book, I have answered those questions, and dozens more, based on my years of experience working in the professional esports scene as a team manager. In this book, you will find no topic was off limits. I talk about the past, present, and future of esports and different aspects of the professional gaming industry at large.

The Game Production Toolbox

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Author :
Publisher : CRC Press
ISBN 13 : 0429801785
Total Pages : 296 pages
Book Rating : 4.4/5 (298 download)

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Book Synopsis The Game Production Toolbox by : Heather Maxwell Chandler

Download or read book The Game Production Toolbox written by Heather Maxwell Chandler and published by CRC Press. This book was released on 2020-04-07 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Game Production Toolbox focuses on the nuts and bolts of producing interactive content and how you can organize and support the creative, technical, and business efforts that are all part of interactive game development. This book isn’t going to tell you how to design a game or what technologies to use. Instead it provides techniques for and insights into managing, from concept to release, all the pieces that must come together in order to get a game into the hands of a player. Readers will learn about each phase of game production: prototyping, defining the requirements, assembling the team, making the game, and releasing to the players. Interviews from professional game developers give a behind-the-scenes look at what it takes to make a game. Key Features A framework for how to get an interactive game from concept to release, including information on financing and pitching to publishers and investors. Techniques for working with the game development team to get effective prototypes and documentation to prove out game concept and mechanics. Concrete information on how to plan and execute the different aspects of game production, such as audio, localization, testing, and software ratings. Advice from industry experts on managing teams, project management, communicating effectively, and keeping everyone happy. Information about working effectively with marketing, PR, and other people that are involved with the publishing and release process.

Free-to-Play

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Author :
Publisher : MIT Press
ISBN 13 : 0262539411
Total Pages : 306 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Free-to-Play by : Christopher A. Paul

Download or read book Free-to-Play written by Christopher A. Paul and published by MIT Press. This book was released on 2020-10-13 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: An examination of free-to-play and mobile games that traces what is valued and what is marginalized in discussions of games. Free-to-play and mobile video games are an important and growing part of the video game industry, and yet they are often disparaged by journalists, designers, and players and pronounced inferior to to games with more traditional payment models. In this book, Christopher Paul shows that underlying the criticism is a bias against these games that stems more from who is making and playing them than how they are monetized. Free-to-play and mobile games appeal to a different kind of player, many of whom are women and many of whom prefer different genres of games than multi-level action-oriented killing fests. It's not a coincidence that some of the few free-to-play games that have been praised by games journalists are League of Legends and World of Tanks.

Hype Machine: How Greed, Fraud and Free Money Crashed Crypto

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Author :
Publisher : Heligo Books
ISBN 13 : 1785120980
Total Pages : 268 pages
Book Rating : 4.7/5 (851 download)

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Book Synopsis Hype Machine: How Greed, Fraud and Free Money Crashed Crypto by : Joshua Oliver

Download or read book Hype Machine: How Greed, Fraud and Free Money Crashed Crypto written by Joshua Oliver and published by Heligo Books. This book was released on 2024-03-14 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'A gripping real-life financial thriller.' CLAER BARRETT, AUTHOR OF WHAT THEY DON'T TEACH YOU ABOUT MONEY 'Anybody who wants to understand the cryptocurrency mania should read Hype Machine.' LIONEL BARBER, FORMER EDITOR OF THE FINANCIAL TIMES On 2 November 2023, in one of the largest fraud trials in history, Sam Bankman-Fried was found guilty of stealing billions of dollars from the customers of his crypto-exchange, FTX. How did this 31-year-old Californian in shorts and a T-shirt manage to become one of the most famous CEOs in the world? How did greed, fear and free money inflate the crypto bubble until it finally popped with devastating consequences for millions of people who lost money in the crash? Who were the enablers, investors and innovators who transformed the original promise of crypto into a digital Wild West? Hype Machine is the definitive story of the boom and bust of crypto, written by award-winning Financial Times journalist Joshua Oliver. Expansive, nuanced and eminently entertaining, it demystifies the crypto circus by following the journeys of its most influential participants and the trajectory of SBF, its enigmatic ringmaster. Oliver, who reported on the crypto crash with extensive access to SBF himself, introduces readers to the people and ideas that shaped crypto's wild rise and fall, including Arthur Hayes, Changpeng Zhao and the coterie of acolytes who surrounded FTX. Through exclusive interviews, compelling research and with ringside seats at the trial of the decade, he paints a vivid, detailed and tragi-comic picture of this defining financial moment of our times.

Inside the Video Game Industry

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Author :
Publisher : Routledge
ISBN 13 : 1134076584
Total Pages : 404 pages
Book Rating : 4.1/5 (34 download)

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Book Synopsis Inside the Video Game Industry by : Judd Ruggill

Download or read book Inside the Video Game Industry written by Judd Ruggill and published by Routledge. This book was released on 2016-11-03 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: Inside the Video Game Industry offers a provocative look into one of today's most dynamic and creative businesses. Through in-depth structured interviews, industry professionals discuss their roles, providing invaluable insight into game programming, art, animation, design, production, quality assurance, audio and business professions. From hiring and firing conventions, attitudes about gender disparity, goals for work-life balance, and a span of legal, psychological, and communal intellectual property protection mechanisms, the book's combination of accessible industry talk and incisive thematic overviews is ideal for anyone interested in games as a global industry, a site of cultural study, or a prospective career path. Designed for researchers, educators, and students, this book provides a critical perspective on an often opaque business and its highly mobile workforce. Additional teaching materials, including activities and study questions, can be found at https://www.routledge.com/9780415828284.