HLSL and Pixel Shaders for XAML Developers

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449325017
Total Pages : 203 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis HLSL and Pixel Shaders for XAML Developers by : Walt Ritscher

Download or read book HLSL and Pixel Shaders for XAML Developers written by Walt Ritscher and published by "O'Reilly Media, Inc.". This book was released on 2012-07-03 with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pixel shaders are some of the more powerful graphic tools available for XAML programmers, but shader development bears little resemblance to traditional .NET programming. With this hands-on book, you’ll not only discover how to use existing shaders in your Windows Presentation Foundation (WPF) and Silverlight applications, you’ll also learn how create your own effects with XAML and Microsoft’s HLSL shading language. In the process, you’ll write, compile, and test custom XAML shaders with the Shazzam Shader Editor, a free utility developed by author Walt Ritscher. The book includes XAML and C# sample code, and Shazzam contains all of the sample shaders discussed. Learn how shaders help you extend the GPU’s rendering capabilities Explore prevailing shader types, such as color modification, blurring, and spatial transformation Get a quick tour of the shader features, and use pre-built effects on image elements in your application Examine the XAML ShaderEffect class to understand how WPF and Silverlight use shaders Learn about the shader-specific tools available in Visual Studio and Expression Blend Get up to speed on HLSL basics and learn how to create a variety of graphics effects

Practical Shader Development

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Publisher : Apress
ISBN 13 : 1484244575
Total Pages : 391 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Practical Shader Development by : Kyle Halladay

Download or read book Practical Shader Development written by Kyle Halladay and published by Apress. This book was released on 2019-04-10 with total page 391 pages. Available in PDF, EPUB and Kindle. Book excerpt: It’s time to stop thinking that shaders are magical. You can use shaders to turn data into stunning visual effects, and get your hands dirty by building your own shader with this step-by-step introduction to shader development for game and graphics developers. Learn how to make shaders that move, tint, light up, and look awesome, all without cracking open a math textbook. Practical Shader Development teaches the theory behind how shaders work. The book also shows you how to apply that theory to create eye-popping visual effects. You’ll learn to profile and optimize those effects to make sure your projects keep running quickly with all their new visuals. You’ll learn good theory, good practices, and without getting bogged down in the math. Author Kyle Halladay explains the fundamentals of shader development through simple examples and hands-on experiments. He teaches you how to find performance issues in shaders you are using and then how to fix them. Kyle explains (and contrasts) how to use the knowledge learned from this book in three of the most popular game engines today. What You'll LearnUnderstand what shaders are and how they work Get up to speed on the nuts and bolts of writing vertex and fragment shaders Utilize color blending and know how blend equations work Know the coordinate spaces used when rendering real-time computer graphics Use simple math to animate characters, simulate lights, and create a wide variety of visual effects Find and fix performance problems in shaders See how three popular game engines (Unity, UE4, Godot) handle shaders Who This Book Is For Programmers who are interested in writing their own shaders but do not know where to start, anyone who has ever seen shader code on a forum and wished they knew how to modify it just a little bit to fit into their own projects, and game developers who are tired of using the default shaders found in the game engines they are using. The book is especially useful for those who have been put off by existing shader tutorials which introduce complex math and graphics theory before ever getting something on the screen.

Learning XNA 4.0

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 9781449302764
Total Pages : 540 pages
Book Rating : 4.3/5 (27 download)

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Book Synopsis Learning XNA 4.0 by : Aaron Reed

Download or read book Learning XNA 4.0 written by Aaron Reed and published by "O'Reilly Media, Inc.". This book was released on 2010-12-09 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with illustrations and annotated examples, along with exercises and review questions to help you test your understanding and practice new skills as you go. Once you've finished this book, you'll know how to develop your own sophisticated games from start to finish. Learn game development from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Build three complete, exciting games using 2D, 3D, and multiplayer techniques Develop for and deploy your games to the Xbox 360 and Windows Phone 7

Direct3D Rendering Cookbook

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Publisher : Packt Publishing Ltd
ISBN 13 : 1849697116
Total Pages : 681 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Direct3D Rendering Cookbook by : Justin Stenning

Download or read book Direct3D Rendering Cookbook written by Justin Stenning and published by Packt Publishing Ltd. This book was released on 2014-01-20 with total page 681 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a practical cookbook that dives into the various methods of programming graphics with a focus on games. It is a perfect package of all the innovative and up-to-date 3D rendering techniques supported by numerous illustrations, strong sample code, and concise explanations. Direct3D Rendering Cookbook is for C# .NET developers who want to learn the advanced rendering techniques made possible with DirectX 11.2. It is expected that the reader has at least a cursory knowledge of graphics programming, and although some knowledge of Direct3D 10+ is helpful, it is not necessary. An understanding of vector and matrix algebra is required.

WPF Control Development Unleashed

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Publisher : Sams Publishing
ISBN 13 : 0768695481
Total Pages : 511 pages
Book Rating : 4.7/5 (686 download)

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Book Synopsis WPF Control Development Unleashed by : Pavan Podila

Download or read book WPF Control Development Unleashed written by Pavan Podila and published by Sams Publishing. This book was released on 2009-09-11 with total page 511 pages. Available in PDF, EPUB and Kindle. Book excerpt: WPF Control Development Unleashed Building Advanced User Experiences In this book, two leading Windows Presentation Foundation experts give developers everything they need to build next-generation WPF applications–software that is more robust, usable, and compelling. Drawing on their close ties with Microsoft’s WPF development team, Pavan Podila and Kevin Hoffman give you a clear, robust, and practical understanding of WPF, its underpinnings, its overall architecture, and its design philosophy. Podila and Hoffman introduce never-before-published WPF design patterns and support them with robust, real-world code examples–all presented in full color, just as they appear in Visual Studio. The authors begin by explaining how to “think in WPF,” and then introduce powerful new techniques for everything from handling 3D layouts to creating game-like physics effects. Along the way, they offer in-depth coverage of data binding, building interactivity, and control development: three of WPF’s most challenging concepts. You’ll learn how to choose the right WPF features for every programming challenge, and use those features far more creatively and effectively. If you want to build truly outstanding WPF applications, this is the book that will get you there. Master the patterns and techniques you need to build state-of-the-art WPF applications Write more powerful and effective applications that reflect a deep understanding of WPF’s design philosophy Learn how WPF has evolved, and take full advantage of its growing sophistication Make the most of advanced declarative programming techniques Leverage IScrollInfo, virtualization, control theming, and other complex features Build more powerful interactivity into your WPF applications Create more visual software with 3D elements, custom animations, and shader effects Optimize WPF application performance in real-world environments Master design patterns for organizing your controls more effectively Category: .NET Programming / WPF Covers: Windows Presentation Foundation User Level: Intermediate—Advanced

The Complete Effect and HLSL Guide

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Publisher :
ISBN 13 : 0976613212
Total Pages : 326 pages
Book Rating : 4.9/5 (766 download)

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Book Synopsis The Complete Effect and HLSL Guide by : Sebastien St-Laurent

Download or read book The Complete Effect and HLSL Guide written by Sebastien St-Laurent and published by . This book was released on 2005 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: The topic of The Complete Effect and HLSL Guide is shader development and management, and therefore it is written for any developers who have some interest in being efficient at using and integrating shaders within their applications. This book is written to serve as both a teaching and reference manual, making it a must-have to everybody from hobbyist programmers to professional developers. The approach taken throughout The Complete Effect and HLSL Guide makes it the perfect book for anyone who wants to integrate shaders into their application and take advantage of the power of the DirectX effect framework and the HLSL shading language. The followig topics are covered:* Introduction to both the HLSL shading language and effect file development including their detailed syntax and use.* Complete reference along with performance considerations to every HLSL and assembly shader instructions.Introdution the DirectX Effect Framework and complete overview to its API.* Optimization tips and tricks to make the best out of your shaders.* Coverage of all the main components of the Effect Framework in addition to putting the pieces of the puzzle together allowing you to develop a shader management framework.

Python Graphics

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Publisher : Apress
ISBN 13 : 1484233786
Total Pages : 365 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Python Graphics by : B.J. Korites

Download or read book Python Graphics written by B.J. Korites and published by Apress. This book was released on 2018-06-20 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: Use Python's built-in features to create innovative graphics for data visualization and technical illustrations. This book goes beyond simple commands and libraries to explain how to not only display but also rotate, shade, and edit graphics for any purpose. Starting with the essential Python functions to set up a plotting space and produce 2 and 3-dimensional objects, you'll learn how to construct more complex objects, translate and rotate them, remove hidden lines, introduce shading to add realism, and project images to visualize any dataset. The final chapter includes several worked applications in science and engineering including planetary models, which you can adapt for your own use. Written for developers who want to harness Python's capabilities to fine-tune their images, Python Graphics covers the different commands for plotting dots, lines, arrows, or arcs, creating custom plotting grids, correcting distortions, adding text and labels to illustrations, manipulating arcs and circles, specify and use colors, and more. Armed with these techniques and core math skills, you'll be ready to create and customize detailed technical illustrations or data visualizations. What You'll Learn Use Python′s built-in commands for plotting, removing distortions, and rotating objects Create and edit 2D and 3D objects Develop illustrations for scientific and engineering applications Who This Book Is For Python developers looking for tips on how to create illustrations and visualizations, as well as scientists, engineers, or students using Python. It assumes familiarity with vectors, matrices, geometry and trigonometry.

Windows Phone 8 Development Internals

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Publisher : Pearson Education
ISBN 13 : 0735676291
Total Pages : 1472 pages
Book Rating : 4.7/5 (356 download)

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Book Synopsis Windows Phone 8 Development Internals by : Andrew Whitechapel

Download or read book Windows Phone 8 Development Internals written by Andrew Whitechapel and published by Pearson Education. This book was released on 2013-06-15 with total page 1472 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build and optimize Windows Phone 8 apps for performance and security Drill into Windows Phone 8 design and architecture, and learn best practices for building phone apps for consumers and the enterprise. Written by two senior members of the core Windows Phone Developer Platform team, this hands-on book gets you up to speed on the Windows 8 core features and application model, and shows you how to build apps with managed code in C# and native code in C++. You’ll also learn how to incorporate Windows Phone 8 features such as speech, the Wallet, and in-app purchase. Discover how to: Create UIs with unique layouts, controls, and gesture support Manage databinding with the Model View ViewModel pattern Build apps that target Windows Phone 8 and Windows Phone 7 Use built-in sensors, including the accelerometer and camera Consume web services and connect to social media apps Share code across Windows Phone 8 and Windows 8 apps Build and deploy company hub apps for the enterprise Start developing games using Direct3D Test your app and submit it to the Windows Phone Store

XAML Developer Reference

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Publisher : Pearson Education
ISBN 13 : 0735668094
Total Pages : 512 pages
Book Rating : 4.7/5 (356 download)

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Book Synopsis XAML Developer Reference by : Ashish Ghoda

Download or read book XAML Developer Reference written by Ashish Ghoda and published by Pearson Education. This book was released on 2011-12-15 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: Your expert guide to designing and building dynamic user interfaces Sharpen your application design and development skills using XAML—the declarative markup language used in Microsoft Silverlight and Windows Presentation Foundation (WPF). Led by two XAML experts, you’ll learn practical ways to build rich, interactive user interfaces with data integration capabilities and support for multimedia, graphics, and animation. This hands-on guide is ideal for Microsoft .NET developers and web designers alike. Discover how to: Control UI behavior and implement business logic with code-behind solutions Manage UI element positioning with the XAML layout system Use templates to customize UI elements—without affecting their functionality Apply different types of property and event systems in WPF and Silverlight Bind various kinds of data to your UI, and display them in the format you want Implement 2D and 3D vector graphics and animations Reuse control styles and properties to maintain consistency throughout your application

Microbiology

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Publisher :
ISBN 13 : 9780393602579
Total Pages : pages
Book Rating : 4.6/5 (25 download)

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Book Synopsis Microbiology by : John Watkins Foster

Download or read book Microbiology written by John Watkins Foster and published by . This book was released on 2018 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Introduction to Blender 3.0

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Publisher : Apress
ISBN 13 : 9781484279533
Total Pages : 466 pages
Book Rating : 4.2/5 (795 download)

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Book Synopsis Introduction to Blender 3.0 by : Gianpiero Moioli

Download or read book Introduction to Blender 3.0 written by Gianpiero Moioli and published by Apress. This book was released on 2022-03-03 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the basics of 3D modeling for art, architecture, and design by exploring Blender 3.0. This book explains modeling, materials, lighting, painting, and more with Blender and other external tools. You will configure a 3D architectural environment and set up the workflow of an art and design project within Blender. You will use Blender's main tools—mesh modeling and sculpting—to create virtual objects and environments. And, you will explore building materials and light scenes, followed by drawing and virtual painting. Chapters cover rendering scenes and transforming them into 2D images or videos. You will learn to use Blender 3.0 for video editing as a compositor and video sequence editor (VSE or sequencer) with a wide range of effects available through the nodal system. On completing this book, you will have the knowledge to create art, design, and architecture with this 3D modeler. What You Will Learn Create objects and architectural buildings with different techniques of 3D modeling Master creating an environment for your objects and how to light them Determine how to create node materials and assign them to your Blender objects Pick up UV unwrapping and texture painting Get closer to painting and drawing in Blender Render your scenes and create stunning videos Who This Book Is For Artists, designers, architects, and animation artists who want to learn Blender by tackling the challenges of building high-end computer graphics, art, design, and architecture. Ideal for readers with little-to-no experience with Blender as it starts with the basics and covers techniques to produce objects, materials, environments.

Dependency Injection Principles, Practices, and Patterns

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Publisher : Simon and Schuster
ISBN 13 : 1638357102
Total Pages : 911 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis Dependency Injection Principles, Practices, and Patterns by : Mark Seemann

Download or read book Dependency Injection Principles, Practices, and Patterns written by Mark Seemann and published by Simon and Schuster. This book was released on 2019-03-06 with total page 911 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Dependency Injection Principles, Practices, and Patterns teaches you to use DI to reduce hard-coded dependencies between application components. You'll start by learning what DI is and what types of applications will benefit from it. Then, you'll work through concrete scenarios using C# and the .NET framework to implement DI in your own projects. As you dive into the thoroughly-explained examples, you'll develop a foundation you can apply to any of the many DI libraries for .NET and .NET Core. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Dependency Injection (DI) is a great way to reduce tight coupling between software components. Instead of hard-coding dependencies, such as specifying a database driver, you make those connections through a third party. Central to application frameworks like ASP.NET Core, DI enables you to better manage changes and other complexity in your software. About the Book Dependency Injection Principles, Practices, and Patterns is a revised and expanded edition of the bestselling classic Dependency Injection in .NET. It teaches you DI from the ground up, featuring relevant examples, patterns, and anti-patterns for creating loosely coupled, well-structured applications. The well-annotated code and diagrams use C# examples to illustrate principles that work flawlessly with modern object-oriented languages and DI libraries. What's Inside Refactoring existing code into loosely coupled code DI techniques that work with statically typed OO languages Integration with common .NET frameworks Updated examples illustrating DI in .NET Core About the Reader For intermediate OO developers. About the Authors Mark Seemann is a programmer, software architect, and speaker who has been working with software since 1995, including six years with Microsoft. Steven van Deursen is a seasoned .NET developer and architect, and the author and maintainer of the Simple Injector DI library. Table of Contents PART 1 Putting Dependency Injection on the map The basics of Dependency Injection: What, why, and how Writing tightly coupled code Writing loosely coupled code PART 2 Catalog DI patterns DI anti-patterns Code smells PART 3 Pure DI Application composition Object lifetime Interception Aspect-Oriented Programming by design Tool-based Aspect-Oriented Programming PART 4 DI Containers DI Container introduction The Autofac DI Container The Simple Injector DI Container The Microsoft.Extensions.DependencyInjection DI Container

Introduction to Molecular Thermodynamics

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Publisher :
ISBN 13 :
Total Pages : 324 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Introduction to Molecular Thermodynamics by : Robert M. Hanson

Download or read book Introduction to Molecular Thermodynamics written by Robert M. Hanson and published by . This book was released on 2008-07-21 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: Starting with just a few basic principles of probability and the distribution of energy, this book takes students on a trip into the inner workings of the molecular world, from probability to Gibbs' energy and beyond, following a logical, step-by-step progression of ideas.

Start Here! Learn the Kinect API

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Publisher : Pearson Education
ISBN 13 : 0735674000
Total Pages : 500 pages
Book Rating : 4.7/5 (356 download)

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Book Synopsis Start Here! Learn the Kinect API by : Rob Miles

Download or read book Start Here! Learn the Kinect API written by Rob Miles and published by Pearson Education. This book was released on 2012-07-15 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ready to learn Kinect programming? Start Here! Learn the fundamentals of programming with the Kinect API—and begin building apps that use motion tracking, voice recognition, and more. If you have experience programming with C#—simply start here! This book introduces must-know concepts and techniques through easy-to-follow explanations, examples, and exercises. Here’s where you start learning Kinect Build an application to display Kinect video on your PC Have Kinect take photographs when it detects movement Draw on a computer screen by moving your finger in the air Track your body gestures and use them to control a program Make a program that understands your speech and talks back to you Play a part in your own augmented reality game Create an "air piano" using Kinect with a MIDI device

Catholic Essentials

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Publisher : Ave Maria Press
ISBN 13 : 9781594711466
Total Pages : 228 pages
Book Rating : 4.7/5 (114 download)

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Book Synopsis Catholic Essentials by : Michael Amodei

Download or read book Catholic Essentials written by Michael Amodei and published by Ave Maria Press. This book was released on 2009-01-01 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: Chapter Features to Enhance Students' Knowledge of Jesus: - Review Questions help summarize each main section - Writing and Discussion prompts offer ways to reflect on material and apply it to the students' lives - Vocabulary terms are defined in the Glossary of Selected Terms - "Jesus, Friend and Savior" feature includes practical applications for furthering study including activities, questions and answers apologetic in nature, and a prayer. "The definitive aim of catechesis is to put people not only in touch but in communion, in intimacy, with Jesus Christ." These words of Pope John Paul II are quoted in the first sentence of the United States Catholic Bishops Doctrinal Elements of a Curriculum Framework for the Development of Catechetical Materials for Young People of High School Age. The intention of the new Framework is similar: it provides the course structure and content instruction to serve as a way for high school students to know Jesus Christ, to grow in relationship with him, and to live according to the truth he has given us. After several consultations through its development with bishops, diocesan leaders, teachers, catechists, and publishers, the full body of the United States Conference of Catholic Bishops unanimously approved the Framework in 2007. One of its first objectives was to provide guidance to publishers who create instructional materials for use both in Catholic high schools and parish youth ministry programs. Scpope and Sequence Besides providing doctrinal elements for a curriculum, the Framework also strongly suggests a sequence to shape a four-year, eight-semester course of catechetical studies. There are six coresemester-length courses that the bishops strongly recommend be offered in the order they appear in the Framework. Those courses are: I. The Revelation of Jesus Christ in Scripture The Scriptures trace the coming of Jesus, the Christ. II. Who Is Jesus Christ? Jesus is the ultimate revelation from God. III. The Mission of Jesus Christ (The Paschal Mystery) Our redemption only comes in and through Jesus. IV. Jesus Christ Continues the Mission in the Church. The Church is the Body of Christ where we meet Jesus today. V. Sacraments as Privileged Encounters with Jesus Christ We can encounter Christ in a full and complete way in the Sacraments. VI. Life in Jesus Christ There are moral principles that govern the life of Christ's disciples. In addition five possible elective courses appear in this Framework as options for the other two semesters. Those courses have been titled Sacred Scripture, History of the Catholic Church, Living as a Disciple of Jesus Christ in Society (Social Justice), Responding to the Call of Jesus Christ (Marriage and Holy Orders), Ecumenical and Interreligious Issues Online Resources Include: - PowerPoint - Presentation - Study Guide - Crossword Puzzles - Review Questions - Prayer Services - And More! Visit www.avemariapress.com

Quantitative Seismology

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Publisher : W H Freeman & Company
ISBN 13 : 9780716710585
Total Pages : 948 pages
Book Rating : 4.7/5 (15 download)

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Book Synopsis Quantitative Seismology by : Keiiti Aki

Download or read book Quantitative Seismology written by Keiiti Aki and published by W H Freeman & Company. This book was released on 1980 with total page 948 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Nester's Microbiology

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Publisher :
ISBN 13 : 9781260735505
Total Pages : 0 pages
Book Rating : 4.7/5 (355 download)

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Book Synopsis Nester's Microbiology by : Denise G. Anderson

Download or read book Nester's Microbiology written by Denise G. Anderson and published by . This book was released on 2021 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The three authors of this edition-Denise Anderson, Sarah Salm, and Deborah Allen-may be a set of individuals with different insights and unique experiences, but their cooperative relationship defines the word "team." What drives them is a single shared goal: to create the most learning-friendly introductory microbiology textbook available. Each author carefully read all the chapters, looking for parts that could be tweaked for clarity. They did this with students in mind, suggesting simpler words where appropriate while maintaining the scientific rigor so important for today's healthcare professionals. Meanwhile, Gene Nester continued to serve as "team member emeritus," keeping an eagle eye out for updates that could be incorporated into the text. His work established the text's reputation for excellence over the decades, and it lives on in this edition"--