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Haxe 2 Beginners Guide
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Book Synopsis HaXe 2 Beginner's Guide by : Benjamin Dasnois
Download or read book HaXe 2 Beginner's Guide written by Benjamin Dasnois and published by Packt Publishing Ltd. This book was released on 2011-07-26 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt: Develop exciting applications with this multi-platform programming language.
Book Synopsis Protocols and Applications for the Industrial Internet of Things by : González García, Cristian
Download or read book Protocols and Applications for the Industrial Internet of Things written by González García, Cristian and published by IGI Global. This book was released on 2018-04-13 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Internet of Things (IoT) has become a major influence on the development of new technologies and innovations. When utilized properly, these applications can enhance business functions and make them easier to perform. Protocols and Applications for the Industrial Internet of Things discusses and addresses the difficulties, challenges, and applications of IoT in industrial processes and production and work life. Featuring coverage on a broad range of topics such as industrial process control, machine learning, and data mining, this book is geared toward academicians, computer engineers, students, researchers, and professionals seeking current and relevant research on applications of the IoT.
Book Synopsis IoT Protocols and Applications for Improving Industry, Environment, and Society by : Cristian González García
Download or read book IoT Protocols and Applications for Improving Industry, Environment, and Society written by Cristian González García and published by IGI Global. This book was released on 2021 with total page 339 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book studies how daily life operates using many objects with Internet connections such as smartphones, tablets, Smart TVs, micro-controllers, Smart Tags, computers, laptops, cars, cheaper sensors, and more, commonly referred to as the Internet of Things. To accommodate this new connected structure, readers will learn how improved wireless strategies drive the need for a better IoT network"--
Book Synopsis Modern Software Engineering Methodologies for Mobile and Cloud Environments by : Rosado da Cruz, António Miguel
Download or read book Modern Software Engineering Methodologies for Mobile and Cloud Environments written by Rosado da Cruz, António Miguel and published by IGI Global. This book was released on 2016-01-20 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: As technology continues to evolve, the popularity of mobile computing has become inherent within today’s society. With the majority of the population using some form of mobile device, it has become increasingly important to develop more efficient cloud platforms. Modern Software Engineering Methodologies for Mobile and Cloud Environments investigates emergent trends and research on innovative software platforms in mobile and cloud computing. Featuring state-of-the-art software engineering methods, as well as new techniques being utilized in the field, this book is a pivotal reference source for professionals, researchers, practitioners, and students interested in mobile and cloud environments.
Author :Management Association, Information Resources Publisher :IGI Global ISBN 13 :1799830179 Total Pages :2069 pages Book Rating :4.7/5 (998 download)
Book Synopsis Research Anthology on Recent Trends, Tools, and Implications of Computer Programming by : Management Association, Information Resources
Download or read book Research Anthology on Recent Trends, Tools, and Implications of Computer Programming written by Management Association, Information Resources and published by IGI Global. This book was released on 2020-08-03 with total page 2069 pages. Available in PDF, EPUB and Kindle. Book excerpt: Programming has become a significant part of connecting theoretical development and scientific application computation. Computer programs and processes that take into account the goals and needs of the user meet with the greatest success, so it behooves software engineers to consider the human element inherent in every line of code they write. Research Anthology on Recent Trends, Tools, and Implications of Computer Programming is a vital reference source that examines the latest scholarly material on trends, techniques, and uses of various programming applications and examines the benefits and challenges of these computational developments. Highlighting a range of topics such as coding standards, software engineering, and computer systems development, this multi-volume book is ideally designed for programmers, computer scientists, software developers, analysts, security experts, IoT software programmers, computer and software engineers, students, professionals, and researchers.
Book Synopsis The Essential Guide to Open Source Flash Development by : John Grden
Download or read book The Essential Guide to Open Source Flash Development written by John Grden and published by Apress. This book was released on 2008-09-02 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the world of open source Flash and discover which tools are available. Learn how to identify which tool you need and how to best fit it into your workflow. Step-by-step walk-throughs guide you through development with the most popular open source Flash tools. Written by the project leads and open source Flash aficionados. The Essential Guide to Open Source Flash Development is a practical development guide to creating Flash applications with open source Flash tools and workflows. You will walk away with an understanding of what tools will best suit your current situation, making your development easier and more productive, and with the knowledge of how to install and set up some of the best tools available, including the following: Papervision3D: to create 3D in Flash Red5: to stream video over the internet SWX: to build data-driven mashups and mobile apps Fuse: to make ActionScript animation a cinch Go: to build your own animation tools in ActionScript 3.0 haXe: to create Flash files and more AMFPHP: to communicate between Flash and php Open source Flash has been a revolution for Flash and has made a major impact on how people build Flash content. The open source tools available expand on Flash's existing tool set, enabling you to perform such tasks as easily create full 3D in Flash or hook up to an open source video-streaming server. Many of these useful tools are powerful yet lack documentation. this book explains in step-by-step detail how to use the most popular open source Flash tools. If you want to expand your Flash tool set and explore the open source Flash community, then this book is for you. If you already use some open source Flash tools, then you will find this book a useful documentation resource as well as an eye-opener to the other tools that are available.
Book Synopsis Haxe Game Development Essentials by : Jeremy McCurdy
Download or read book Haxe Game Development Essentials written by Jeremy McCurdy and published by Packt Publishing Ltd. This book was released on 2015-11-26 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine About This Book Learn the modern, cross-platform language Haxe to build games without any trouble Create engaging 2D games that are compatible with desktop, web, and mobile platforms Learn how to speed up your workflow with OpenFL and HaxeFlixel using this useful and compact guide Who This Book Is For This book is for game developers with some experience programming games on one or more platforms already. If you want to leverage your game development experience on one platform to develop for multiple platforms and to get up and running quickly, this book is for you. Having prior experience with a language similar to Haxe, such as ActionScript or JavaScript will help, but isn't required. What You Will Learn Understand the fundamentals of the Haxe programming language Set up a development environment that will work on Windows, Mac, and Linux Create fun 2D games using OpenFL and HaxeFlixel Understand how to implement a user interface Enhance the gameplay experience with cool animations Improve immersion by adding sound Make your game modular and easily expandable using configuration files Compile games that will work on desktop, web, and mobile platforms In Detail Haxe is a powerful and high-level multi-platform language that's incredibly easy to learn. Used by thousands of developers and many high-profile companies, Haxe is quickly emerging as a forerunner in the area of cross-platform programming. OpenFL builds on top of Haxe to make developing for multiple platforms quick and painless. HaxeFlixel provides you with the tools you need to build amazing 2D games easier than ever before. Cross-platform development has been supercharged using the Haxe programming language, making it increasingly easy and hassle-free to develop multi-platform games. If you've programmed games before and want to learn out how to deliver games across multiple platforms, or develop games faster, then Haxe Game Development Essentials is the book for you. It starts by showing you how to set up your development environment, then running you through some Haxe language fundamentals, and finally taking you through the process of programming a game from start to finish. You will learn how to create a side scrolling shooter game using HaxeFlixel. Next you will learn to enhance the game with new gameplay features, user interfaces, animations, sound, and configuration files to make your game expandable. Once your game is built and ready, you will learn how to deploy it to web, Android, iOS, and desktop systems. By the end of this book, you will be confident about creating multi-platform games using Haxe, OpenFL, and HaxeFlixel in a faster and easier way. Style and approach Since this book is aimed at people who have worked on games before, this book is written in a way that will get you quickly up to speed with a new set of tools, but will still be accessible for less experienced developers. Each chapter covers an essential milestone in building a game from start to finish. The chapters move in a logical fashion, starting with the basics of Haxe development and ending with preparing a game for deployment.
Book Synopsis Income Tax Regulations, Final and Proposed Under Internal Revenue Code by : United States. Department of the Treasury
Download or read book Income Tax Regulations, Final and Proposed Under Internal Revenue Code written by United States. Department of the Treasury and published by . This book was released on 1958 with total page 1268 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Calavo News written by and published by . This book was released on 1927 with total page 596 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Unity in Action written by Joseph Hocking and published by Simon and Schuster. This book was released on 2018-03-27 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices
Book Synopsis Annual Report by : Milwaukee (Wis.) Chamber of commerce
Download or read book Annual Report written by Milwaukee (Wis.) Chamber of commerce and published by . This book was released on 1918 with total page 620 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Annual Report of the Milwaukee Grain & Stock Exchange by : Milwaukee Grain & Stock Exchange
Download or read book Annual Report of the Milwaukee Grain & Stock Exchange written by Milwaukee Grain & Stock Exchange and published by . This book was released on 1919 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Annual Report of the Chamber of Commerce of the City of Milwaukee by : Milwaukee Chamber of Commerce
Download or read book Annual Report of the Chamber of Commerce of the City of Milwaukee written by Milwaukee Chamber of Commerce and published by . This book was released on 1918 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Annual Report of the Trade and Commerce of Milwaukee by : Milwaukee Chamber of Commerce
Download or read book Annual Report of the Trade and Commerce of Milwaukee written by Milwaukee Chamber of Commerce and published by . This book was released on 1918 with total page 612 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Crafting Interpreters by : Robert Nystrom
Download or read book Crafting Interpreters written by Robert Nystrom and published by Genever Benning. This book was released on 2021-07-27 with total page 1021 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite using them every day, most software engineers know little about how programming languages are designed and implemented. For many, their only experience with that corner of computer science was a terrifying "compilers" class that they suffered through in undergrad and tried to blot from their memory as soon as they had scribbled their last NFA to DFA conversion on the final exam. That fearsome reputation belies a field that is rich with useful techniques and not so difficult as some of its practitioners might have you believe. A better understanding of how programming languages are built will make you a stronger software engineer and teach you concepts and data structures you'll use the rest of your coding days. You might even have fun. This book teaches you everything you need to know to implement a full-featured, efficient scripting language. You'll learn both high-level concepts around parsing and semantics and gritty details like bytecode representation and garbage collection. Your brain will light up with new ideas, and your hands will get dirty and calloused. Starting from main(), you will build a language that features rich syntax, dynamic typing, garbage collection, lexical scope, first-class functions, closures, classes, and inheritance. All packed into a few thousand lines of clean, fast code that you thoroughly understand because you wrote each one yourself.
Book Synopsis OpenGL Programming Guide by : Dave Shreiner
Download or read book OpenGL Programming Guide written by Dave Shreiner and published by Addison-Wesley Professional. This book was released on 2010 with total page 885 pages. Available in PDF, EPUB and Kindle. Book excerpt: OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images. The OpenGL ® Programming Guide, Seventh Edition , provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.1. This seventh edition of the best-selling “red book” describes the latest features of OpenGL Versions 3.0 and 3.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques. This seventh edition has been updated to include the newest features of OpenGL Versions 3.0 and 3.1, including Using framebuffer objects for off-screen rendering and texture updates Examples of the various new buffer object types, including uniform-buffer objects, transform feedback buffers, and vertex array objects Using texture arrays to increase performance when using numerous textures Efficient rendering using primitive restart and conditional rendering Discussion of OpenGL's deprecation mechanism and how to verify your programs for future versions of OpenGL This edition continues the discussion of the OpenGL Shading Language (GLSL) and explains the mechanics of using this language to create complex graphics effects and boost the computational power of OpenGL. The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the Khronos OpenGL ARB Working Group, an industry consortium responsible for guiding the evolution of OpenGL and related technologies.
Book Synopsis The Nature of Code by : Daniel Shiffman
Download or read book The Nature of Code written by Daniel Shiffman and published by No Starch Press. This book was released on 2024-09-03 with total page 642 pages. Available in PDF, EPUB and Kindle. Book excerpt: All aboard The Coding Train! This beginner-friendly creative coding tutorial is designed to grow your skills in a fun, hands-on way as you build simulations of real-world phenomena with “The Coding Train” YouTube star Daniel Shiffman. What if you could re-create the awe-inspiring flocking patterns of birds or the hypnotic dance of fireflies—with code? For over a decade, The Nature of Code has empowered countless readers to do just that, bridging the gap between creative expression and programming. This innovative guide by Daniel Shiffman, creator of the beloved Coding Train, welcomes budding and seasoned programmers alike into a world where code meets playful creativity. This JavaScript-based edition of Shiffman’s groundbreaking work gently unfolds the mysteries of the natural world, turning complex topics like genetic algorithms, physics-based simulations, and neural networks into accessible and visually stunning creations. Embark on this extraordinary adventure with projects involving: A physics engine: Simulate the push and pull of gravitational attraction. Flocking birds: Choreograph the mesmerizing dance of a flock. Branching trees: Grow lifelike and organic tree structures. Neural networks: Craft intelligent systems that learn and adapt. Cellular automata: Uncover the magic of self-organizing patterns. Evolutionary algorithms: Play witness to natural selection in your code. Shiffman’s work has transformed thousands of curious minds into creators, breaking down barriers between science, art, and technology, and inviting readers to see code not just as a tool for tasks but as a canvas for boundless creativity. Whether you’re deciphering the elegant patterns of natural phenomena or crafting your own digital ecosystems, Shiffman’s guidance is sure to inform and inspire. The Nature of Code is not just about coding; it’s about looking at the natural world in a new way and letting its wonders inspire your next creation. Dive in and discover the joy of turning code into art—all while mastering coding fundamentals along the way. NOTE: All examples are written with p5.js, a JavaScript library for creative coding, and are available on the book's website.