Read Books Online and Download eBooks, EPub, PDF, Mobi, Kindle, Text Full Free.
Halo A Space Opera From Bungie
Download Halo A Space Opera From Bungie full books in PDF, epub, and Kindle. Read online Halo A Space Opera From Bungie ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Book Synopsis Halo: A Space Opera from Bungie by : Loïc Ralet
Download or read book Halo: A Space Opera from Bungie written by Loïc Ralet and published by Third Editions. This book was released on 2023-01-01 with total page 591 pages. Available in PDF, EPUB and Kindle. Book excerpt: Halo. When you read this name, a soundtrack starts playing in your ears and tons of images flash in front of your eyes. A whole universe appears in your mind. Welcome to the game series imagined and produced by the Bungie studio. Halo is more than an incredible space opera, it is the flagship of a community and the most important franchise for one of the three hardware manufacturers on the market.
Download or read book Halo written by Loic Epyon Ralet and published by . This book was released on 2022-12 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt: Halo. When you read this name, a soundtrack starts playing in your ears and tons of images flash in front of your eyes. A whole universe appears in your mind. More than an first person shooter in space, Halo is the highest grossing franchise series of all time with over 80 million copies sold worldwide. The video game has spawned a whole world of content including comic books, novels, films, and a myriad of toys and products. Developed by Bungie and produced by 343 Studios, this books it the ultimate history of the Halo franchise, from its sci-fi inception in 2001 to the release of Halo: Infinite in December 2021.
Book Synopsis The Mysteries of Monkey Island by : Nicolas Deneschau
Download or read book The Mysteries of Monkey Island written by Nicolas Deneschau and published by Third Editions. This book was released on 2023-10-31 with total page 411 pages. Available in PDF, EPUB and Kindle. Book excerpt: That was the only target set for those 20 or so young, ambitious, hilarious and unkempt creators. Lucasfilm GamesTM, soon to be LucasArtsTM, would become a legendary developer, not least because it was within its walls that The Secret of Monkey IslandTM was created in 1990. The best-known of the Point & Click adventure games, Monkey Island earned its reputation from its world of colorful, delightfully anachronistic pirates, its trademark Monty Python-style humor, and, quite simply, the fact that it revolutionized a genre. This book is an homage to the adventures of Guybrush ThreepwoodTM, pirate extraordinaire. But it also aspires—quite ambitiously—to explain why Monkey Island marks a pivotal milestone in the way stories are told through video games. It’s also an opportunity to look back at the tumultuous history of LucasArts and Telltale Games, to discover some voodoo grog recipes, to learn interactive pirate reggae songs, to impress at a party of 40-year-old geeks, and to discover one-liners as sharp as a cutlass (great for duels and birthdays).
Download or read book Halo written by Loïc Ralet and published by Third Editions. This book was released on 2018-12-06 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt: A la découverte de Halo et de ses origines. Halo. À la seule évocation de ce nom, une bande-son s’impose à vos oreilles et une cascade d’images défi le devant vos yeux. Tout un univers apparaît alors dans votre esprit. Bienvenue au sein de la série de jeux imaginée et réalisée par le studio Bungie. Halo, plus qu’un space opera incroyable, c’est le porte-étendard d’une communauté, la mascotte d’une marque, la licence la plus importante pour l’un des trois constructeurs de consoles du marché. Halo, c’est une passion pour Loïc Ralet qui depuis des années collectionne toutes sortes d’informations sur le jeu ou ses créateurs : coupures de presse, entretiens, vidéos, déclarations sur les forums ou les réseaux sociaux... Pour rédiger cet ouvrage, il a passé un an à trier ses notes, à décortiquer les niveaux des jeux et à interviewer les pères du Master Chief : Alexander Seropian (co-fondateur de Bungie), Marcus Lehto (directeur artistique et créateur du Master Chief) et Martin O’Donnell (compositeur des bandes-son), entre autres. Ainsi, il vous livre un ouvrage complet allant des coulisses de la création du jeu à l’analyse de son gameplay en passant par l’étude de l’univers élargi et, surtout, la rencontre avec les hommes et les femmes qui ont fait Halo, tel que Bungie l’a voulu. Découvrez, dans un ouvrage complet et documenté, les coulisses de la création de Halo et la vision de ses créateurs. EXTRAIT Si, aujourd’hui, Halo est entre les mains aimantes de 343 Industries, il n’en a pas toujours été ainsi. L’histoire de la saga du Master Chief est intimement liée à celle de Bungie, son créateur originel. À tel point qu’il est impossible de les séparer l’un de l’autre, quand bien même le studio a définitivement tourné la page et œuvre désormais à raconter de nouvelles histoires, dans un autre univers. Pour comprendre l’histoire de Halo, il est donc primordial de remonter à la naissance de Bungie et surtout au parcours de deux hommes, Alexander Seropian et Jason Jones. Car, comme souvent dans l’histoire du jeu vidéo, tout a commencé avec une simple rencontre. À PROPOS DE L'AUTEUR Passionné de jeux vidéo depuis sa plus tendre enfance, Loïc "Epyon" Ralet rêve d’en faire sa carrière, mais oublie ce qu’il perçoit comme un rêve inatteignable une fois son Baccalauréat en poche. Alors qu’il se destinait au journalisme politique, il est approché par jeuxvideo.com en 2013, qui lui offre dans un premier temps un poste de community manager. Y voyant l’opportunité rêvée pour travailler pour le site qu’il suit depuis presque quinze ans, il accepte et quitte donc ses études pour aller s’installer dans le Cantal. Il rejoint la rédaction quelques mois plus tard et devient peu à peu le spécialiste Xbox de l’équipe. Désormais domicilié en région parisienne, suite au déménagement de jeuxvideo.com, il passe désormais ses journées à écrire des articles trop longs en sirotant du thé, confortablement assis entre sa femme et son chat. Une situation stable qui lui permet de cultiver ses deux vices, l’amour des sneakers et celui des gros robots japonais.
Download or read book Halo written by Loïc Ralet and published by . This book was released on 2019-01-03 with total page 423 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cet ouvrage revient sur les coulisses de création des différents épisodes, l'histoire complète de tous les jeux ainsi que les grandes thématiques qui traversent la série. Loïc ‘‘Epyon'' Ralet, journaliste pour jeuxvideo.com (site d'actualité jeu vidéo le plus important d'Europe), est considéré comme le spécialiste Xbox, Microsoft, Bungie et surtout Halo.
Book Synopsis Music In Video Games by : K.J. Donnelly
Download or read book Music In Video Games written by K.J. Donnelly and published by Routledge. This book was released on 2014-03-26 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier models from which it borrows. With topics ranging from early classics like Donkey Kong and Super Mario Bros. to more recent hits like Plants vs. Zombies, the eleven essays in Music in Video Games draw on the scholarly fields of musicology and music theory, film theory, and game studies, to investigate the history, function, style, and conventions of video game music.
Book Synopsis The History of Science Fiction by : Adam Roberts
Download or read book The History of Science Fiction written by Adam Roberts and published by Springer. This book was released on 2016-08-04 with total page 524 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the definitive critical history of science fiction. The 2006 first edition of this work traced the development of the genre from Ancient Greece and the European Reformation through to the end of the 20th century. This new 2nd edition has been revised thoroughly and very significantly expanded. An all-new final chapter discusses 21st-century science fiction, and there is new material in every chapter: a wealth of new readings and original research. The author’s groundbreaking thesis that science fiction is born out of the 17th-century Reformation is here bolstered with a wide range of new supporting material and many hundreds of 17th- and 18th-century science fiction texts, some of which have never been discussed before. The account of 19th-century science fiction has been expanded, and the various chapters tracing the twentieth-century bring in more writing by women, and science fiction in other media including cinema, TV, comics, fan-culture and other modes.
Book Synopsis 1001 Video Games You Must Play Before You Die by : Tony Mott
Download or read book 1001 Video Games You Must Play Before You Die written by Tony Mott and published by Hachette UK. This book was released on 2011-12-05 with total page 960 pages. Available in PDF, EPUB and Kindle. Book excerpt: In fewer than fifty years videogames have become one of the most popular forms of entertainment, but which are the best games, the ones you must play? This action packed book presents the best videogames from around the world - from 80's classic Donkey Kong to Doom, Frogger and Final Fantasy. Covering everything from old favourites to those breaking new ground, these are the games that should not be missed. Video game expert Tony Mott presents 1001 of the best video games from around the world and on all formats, from primitive pioneering consoles like Atari's VCS to modern-day home entertainment platforms such as Sony's PlayStation 3. 1001 VIDEO GAMES defines arcade experiences that first turned video gaming into a worldwide phenomenon such as Space Invaders, Asteroids, and Pac-Man - games that made the likes of Atari, Sinclair and Commadore household names. It also includes the games that have taken the console era by storm from Nintendo Wii to Sony Playstation and beyond - games of the modern era that have become cultural reference points in their own right including multi-million selling series such as Halo, Grand Theft Auto and Resident Evil. For aficionados this is a keepsake - charting the highlights of the past fifty years giving them key information for games they must play. For those just discovering the appeal of gaming this extensive volume will provide everything they need to ensure they don't miss out on the games that revolutionized this overwhelmingly popular medium.
Book Synopsis Computer Games and Technical Communication by : Jennifer deWinter
Download or read book Computer Games and Technical Communication written by Jennifer deWinter and published by Routledge. This book was released on 2016-05-23 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts, Computer Games and Technical Communication engages with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work. In that computer games rely on a complex combination of written, verbal, visual, algorithmic, audio, and kinesthetic means to convey information, technical and professional writing scholars are uniquely poised to investigate the intersection between the technical and symbolic aspects of the computer game complex. The contributors to this volume bring to bear the analytic tools of the field to interpret the roles of communication, production, and consumption in this increasingly ubiquitous technical and symbolic medium.
Download or read book Time written by and published by . This book was released on 2007 with total page 838 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Cyberpunk and Visual Culture by : Graham Murphy
Download or read book Cyberpunk and Visual Culture written by Graham Murphy and published by Routledge. This book was released on 2017-10-24 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: Within the expansive mediascape of the 1980s and 1990s, cyberpunk’s aesthetics took firm root, relying heavily on visual motifs for its near-future splendor saturated in media technologies, both real and fictitious. As today’s realities look increasingly like the futures forecast in science fiction, cyberpunk speaks to our contemporary moment and as a cultural formation dominates our 21st century techno-digital landscapes. The 15 essays gathered in this volume engage the social and cultural changes that define and address the visual language and aesthetic repertoire of cyberpunk – from cybernetic organisms to light, energy, and data flows, from video screens to cityscapes, from the vibrant energy of today’s video games to the visual hues of comic book panels, and more. Cyberpunk and Visual Culture provides critical analysis, close readings, and aesthetic interpretations of exactly those visual elements that define cyberpunk today, moving beyond the limitations of merely printed text to also focus on the meaningfulness of images, forms, and compositions that are the heart and lifeblood of cyberpunk graphic novels, films, television shows, and video games.
Download or read book The Official Xbox Magazine written by and published by . This book was released on 2006 with total page 484 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Digital Games After Climate Change by : Benjamin J. Abraham
Download or read book Digital Games After Climate Change written by Benjamin J. Abraham and published by Springer Nature. This book was released on 2022-03-07 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the first sustained analysis of the digital game industry’s carbon footprint and its role in exacerbating global climate change. Identifying the ways videogames can actually help combat the climate crisis, it argues for the urgency of transitioning to a fully carbon neutral games industry, exploring the challenges and opportunities inherent in this undertaking. Beginning with an analysis of debates around the persuasive power of games, the book argues that real impact can only be achieved by focusing on the material conditions of game production – by reducing greenhouse gas emissions from making, selling, and playing games, as well as the hardware used to play them. Abraham makes a compelling argument that a sustainable games industry is possible, and outlines the actions that everyone can take to reduce the harms that digital games cause to people and planet.
Download or read book Computer Gaming World written by and published by . This book was released on 2001 with total page 486 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Washington Post Index written by and published by . This book was released on 2008 with total page 1604 pages. Available in PDF, EPUB and Kindle. Book excerpt: