Music In Video Games

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Author :
Publisher : Routledge
ISBN 13 : 1134692048
Total Pages : 246 pages
Book Rating : 4.1/5 (346 download)

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Book Synopsis Music In Video Games by : K.J. Donnelly

Download or read book Music In Video Games written by K.J. Donnelly and published by Routledge. This book was released on 2014-03-26 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier models from which it borrows. With topics ranging from early classics like Donkey Kong and Super Mario Bros. to more recent hits like Plants vs. Zombies, the eleven essays in Music in Video Games draw on the scholarly fields of musicology and music theory, film theory, and game studies, to investigate the history, function, style, and conventions of video game music.

Introduction to the Study of Video Game Music

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Publisher : Lulu.com
ISBN 13 : 1387037137
Total Pages : 138 pages
Book Rating : 4.3/5 (87 download)

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Book Synopsis Introduction to the Study of Video Game Music by : Alyssa Aska

Download or read book Introduction to the Study of Video Game Music written by Alyssa Aska and published by Lulu.com. This book was released on 2017 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text is intended to serve as an introduction to the study of video game music. It was initially conceived as a companion to an introductory video game music course that takes a multi-faceted survey approach to the material. Therefore, this text can be used in accompaniment with an academic setting. It can also be useful for anyone that is generally interested in learning about video game music, but does not have a very solid musical or technical foundation. As it was intended to accompany a course in which non-music majors could freely enrol, the text is accessible to nearly everyone, and covers the topic of video game music very generally.

Understanding Video Game Music

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Publisher : Cambridge University Press
ISBN 13 : 1107116872
Total Pages : 265 pages
Book Rating : 4.1/5 (71 download)

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Book Synopsis Understanding Video Game Music by : Tim Summers

Download or read book Understanding Video Game Music written by Tim Summers and published by Cambridge University Press. This book was released on 2016-09-08 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: Music is a central component of video games. This book provides methods and concepts for understanding how game music works.

Music & Emotion. The Role of Music in Video-Games

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Author :
Publisher :
ISBN 13 : 9783668780156
Total Pages : 84 pages
Book Rating : 4.7/5 (81 download)

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Book Synopsis Music & Emotion. The Role of Music in Video-Games by : Norman Legies

Download or read book Music & Emotion. The Role of Music in Video-Games written by Norman Legies and published by . This book was released on 2018-08-19 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt: Examensarbeit aus dem Jahr 2015 im Fachbereich Medien / Kommunikation - Multimedia, Internet, neue Technologien, Sprache: Deutsch, Abstract: The purpose of this research is to combine theories of manipulative use of music with videogaming. In recent years, video-gaming has become more important, due to an ever rising popularity among children, teenagers and adults alike. The first part researches general facts about music listening in different environments, while the second and third part concentrate on video-game genres and their music, the theory of composing, as well as the social impact and phenomena arising from the increase of video-gaming in pop-culture awareness. Specific uses of video-game music are presented with recommended listening examples. With a broad approach to many aspects of music use, mood manipulation and video-game soundtracks, this paper may serve as a guidepost to further research in the field of studies of music and emotion in popular media. I was in awe: How could a scene in a game stir up so many emotions, remind of so many personal quarrels and yet comfort and soothe a young teenager, all but within a virtual world? Even when the controller was put aside, watching or remembering the scenery and story unfold, a feeling of reassurance and companionship with the protagonists came alive. Humming their melodies or quoting their wisdoms - at that time video-games were in critical observation by parents, friends and society - with an almost rebellious intent, the motivation arose to further examine and not let go of this medium. The songs were always so memorable, as they came by easily and fit a multiplicity of personal experiences. Nowadays, with video-games becoming part of main-stream media, players might still face criticism from often half-hearted examinations of video-games in news reports. Yet now, there is a community to share, speak and play with. With the increasing use of the internet, people are able to communicate with each oth

Four Ways of Hearing Video Game Music

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Publisher :
ISBN 13 : 9780197651247
Total Pages : 0 pages
Book Rating : 4.6/5 (512 download)

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Book Synopsis Four Ways of Hearing Video Game Music by : Michiel Kamp

Download or read book Four Ways of Hearing Video Game Music written by Michiel Kamp and published by . This book was released on 2024 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Before answering the question 'how do we listen to video game music?' one should begin by asking 'Do we actually listen to video game music, and if so, when?' Of course, anyone steeped in gaming culture will be able to hum the theme to Super Mario Bros. (1985), but they might have picked it up when their little brother took the controller and played some of the game, giving them time to sit back and enjoy the sights and sounds of the game. Or they might have heard it in one of the many YouTube video performances on the most outlandish instruments, or even by a full symphony orchestra at a Video Games Live concert. In between avoiding pits, picking up coins, jumping on goombas (the game's mushroom-like enemies) and making it to the end of a level within the time limit, is there really a moment during which the player can divert their attention away from all this to the music? Or is it somehow possible to both play and listen at the same time? I want to start my account of musical listening in video games at its boundaries, at those moments where we do not listen to whatever music there is. The above example from Robert Fink's Repeating Ourselves (2005) conveys one such boundary experience-specifically engineered background music that does not attract our attention, but still affects us somehow. This is just one of many situations in modern everyday life where we encounter music in this, usually acousmatic, way: in films, on the television, in video games, in restaurants and shops, and in the workplace. Sometimes we even engineer such situations ourselves, such as turning on the radio to help us study or creating a playlist for a morning run. In all these cases we are doing something else (or our attention is directed at something else) while music is playing, but this does not mean that our experience of the music is the same in each: the simple fact that we choose radically different music when reading a book and while going for a run suggests that more is going on"--

Authenticity in the Music of Video Games

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Publisher : Rowman & Littlefield
ISBN 13 : 1793627134
Total Pages : 211 pages
Book Rating : 4.7/5 (936 download)

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Book Synopsis Authenticity in the Music of Video Games by : Stephanie Lind

Download or read book Authenticity in the Music of Video Games written by Stephanie Lind and published by Rowman & Littlefield. This book was released on 2022 with total page 211 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Lind explores gamers' relationship to the concept of authenticity, from historical realism to the structuring of expectations and its resulting impact on emotional engagement. The result is a complex web of interactions between sound and the visuals, story, and mechanics of the game"--

Writing Interactive Music for Video Games

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Publisher : Addison-Wesley Professional
ISBN 13 : 0133563510
Total Pages : 513 pages
Book Rating : 4.1/5 (335 download)

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Book Synopsis Writing Interactive Music for Video Games by : Michael Sweet

Download or read book Writing Interactive Music for Video Games written by Michael Sweet and published by Addison-Wesley Professional. This book was released on 2014-09-19 with total page 513 pages. Available in PDF, EPUB and Kindle. Book excerpt: “This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.” —Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios All You Need to Know to Create Great Video Game Music Written by the developer of Berklee School of Music’s pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring—tools that were previously available only at Berklee. Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation. Inside, you’ll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing. Coverage includes Overcoming the unique challenges of writing for games Composing music that can adapt in real time to player actions Developing thematic ideas Using audio middleware to create advanced interactive scores Working effectively with game development teams Understanding the life of a video game composer Managing contracts, rights, estimating, and negotiation Finding work The companion website contains software tools to help you master interactive music concepts explored in this book, with additional resources and links to learn more about scoring for games. See Appendix A for details.

Music Video Games

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 1501308491
Total Pages : 352 pages
Book Rating : 4.5/5 (13 download)

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Book Synopsis Music Video Games by : Michael Austin

Download or read book Music Video Games written by Michael Austin and published by Bloomsbury Publishing USA. This book was released on 2016-07-28 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Music Video Games takes a look (and listen) at the popular genre of music games – video games in which music is at the forefront of player interaction and gameplay. With chapters on a wide variety of music games, ranging from well-known console games such as Guitar Hero and Rock Band to new, emerging games for smartphones and tablets, scholars from diverse disciplines and backgrounds discuss the history, development, and cultural impact of music games. Each chapter investigates important themes surrounding the ways in which we play music and play with music in video games. Starting with the precursors to music games - including Simon, the hand-held electronic music game from the 1980s, Michael Austin's collection goes on to discuss issues in musicianship and performance, authenticity and “selling out,” and composing, creating, and learning music with video games. Including a glossary and detailed indices, Austin and his team shine a much needed light on the often overlooked subject of music video games.

The Intersection of Animation, Video Games, and Music

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Publisher : Taylor & Francis
ISBN 13 : 1000871061
Total Pages : 239 pages
Book Rating : 4.0/5 (8 download)

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Book Synopsis The Intersection of Animation, Video Games, and Music by : Lisa Scoggin

Download or read book The Intersection of Animation, Video Games, and Music written by Lisa Scoggin and published by Taylor & Francis. This book was released on 2023-04-21 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: In both video games and animated films, worlds are constructed through a combination of animation, which defines what players see on the screen, and music and sound, which provide essential cues to action, emotion, and narrative. This book offers a rich exploration of the intersections between animation, video games, and music and sound, bringing together a range of multidisciplinary lenses. In fourteen chapters, the contributors consider similarities and differences in how music and sound structure video games and animation, as well as the animation within video games, and explore core topics of nostalgia, adaptation, gender and sexuality. Offering fresh insights into the aesthetic interplay of animation, video games, and sound, this volume provides a gateway into new areas of study that will be of interest to scholars and students across musicology, animation studies, game studies, and media studies more broadly.

Understanding Video Game Music

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Author :
Publisher : Cambridge University Press
ISBN 13 : 1108107761
Total Pages : pages
Book Rating : 4.1/5 (81 download)

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Book Synopsis Understanding Video Game Music by : Tim Summers

Download or read book Understanding Video Game Music written by Tim Summers and published by Cambridge University Press. This book was released on 2016-09-08 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.

The Game Music Toolbox

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Publisher : CRC Press
ISBN 13 : 1000876055
Total Pages : 192 pages
Book Rating : 4.0/5 (8 download)

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Book Synopsis The Game Music Toolbox by : Marios Aristopoulos

Download or read book The Game Music Toolbox written by Marios Aristopoulos and published by CRC Press. This book was released on 2023-05-24 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Game Music Toolbox provides readers with the tools, models, and techniques to create and expand a compositional toolbox, through a collection of 20 iconic case studies taken from different eras of game music. Discover many of the composition and production techniques behind popular music themes from games such as Cyberpunk 2077, Mario Kart 8, The Legend of Zelda, Street Fighter II, Diablo, Shadow of the Tomb Raider, The Last of Us, and many others. The Game Music Toolbox features: Exclusive interviews from industry experts Transcriptions and harmonic analyses 101 music theory introductions for beginners Career development ideas and strategies Copyright and business fundamentals An introduction to audio implementation for composers Practical takeaway tasks to equip readers with techniques for their own game music The Game Music Toolbox is crucial reading for game music composers and audio professionals of all backgrounds, as well as undergraduates looking to forge a career in the video game industry.

Emotion in Video Game Soundtracking

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Publisher : Springer
ISBN 13 : 3319722727
Total Pages : 167 pages
Book Rating : 4.3/5 (197 download)

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Book Synopsis Emotion in Video Game Soundtracking by : Duncan Williams

Download or read book Emotion in Video Game Soundtracking written by Duncan Williams and published by Springer. This book was released on 2018-02-09 with total page 167 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents an overview of the emerging field of emotion in videogame soundtracking. The emotional impact of music has been well-documented, particularly when used to enhance the impact of a multimodal experience, such as combining images with audio as found in the videogames industry. Soundtracking videogames presents a unique challenge compared to traditional composition (for example film music) in that the narrative of gameplay is non-linear – Player dependent actions can change the narrative and thus the emotional characteristics required in the soundtrack. Historical approaches to emotion measurement, and the musical feature mapping and music selection that might be used in video game soundtracking are outlined, before a series of cutting edge examples are given. These examples include algorithmic composition techniques, automated emotion matching from biosensors, motion capture techniques, emotionally-targeted speech synthesis and signal processing, and automated repurposing of existing music (for example from a players own library). The book concludes with some possibilities for the future.

Creating Music and Sound for Games

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Publisher : Course Technology
ISBN 13 :
Total Pages : 326 pages
Book Rating : 4.:/5 (321 download)

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Book Synopsis Creating Music and Sound for Games by : G. W. Childs

Download or read book Creating Music and Sound for Games written by G. W. Childs and published by Course Technology. This book was released on 2007 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating Music and Sound for Games is about mastering the unique creative challenges faced by musicians and sound designers new to the field of composing music for computer and console games. In addition to covering the artistic angle, this book helps the reader choose the right hardware and software for composing music for games. Tutorials teach readers to develop music and audio cues to match the varying action in a game and how to successfully synchronize and format their compositions for the game industry. Finally, the book offers practical advice on breaking into the business.

Music in the Role-Playing Game

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Author :
Publisher : Routledge
ISBN 13 : 1351253182
Total Pages : 231 pages
Book Rating : 4.3/5 (512 download)

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Book Synopsis Music in the Role-Playing Game by : William Gibbons

Download or read book Music in the Role-Playing Game written by William Gibbons and published by Routledge. This book was released on 2019-07-09 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: Music in the Role-Playing Game: Heroes & Harmonies offers the first scholarly approach focusing on music in the broad class of video games known as role-playing games, or RPGs. Known for their narrative sophistication and long playtimes, RPGs have long been celebrated by players for the quality of their cinematic musical scores, which have taken on a life of their own, drawing large audiences to live orchestral performances. The chapters in this volume address the role of music in popular RPGs such as Final Fantasy and World of Warcraft, delving into how music interacts with the gaming environment to shape players’ perceptions and engagement. The contributors apply a range of methodologies to the study of music in this genre, exploring topics such as genre conventions around music, differences between music in Japanese and Western role-playing games, cultural representation, nostalgia, and how music can shape deeply personal game experiences. Music in the Role-Playing Game expands the growing field of studies of music in video games, detailing the considerable role that music plays in this modern storytelling medium, and breaking new ground in considering the role of genre. Combining deep analysis with accessible personal accounts of authors’ experiences as players, it will be of interest to students and scholars of music, gaming, and media studies.

The Theory and Practice of Writing Music for Games

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Publisher : CRC Press
ISBN 13 : 1003811957
Total Pages : 299 pages
Book Rating : 4.0/5 (38 download)

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Book Synopsis The Theory and Practice of Writing Music for Games by : Steve Horowitz

Download or read book The Theory and Practice of Writing Music for Games written by Steve Horowitz and published by CRC Press. This book was released on 2024-01-25 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt: The nature of game music charges the modern-day composer with understanding a whole host of aesthetic and technical principles unique to the medium. Based on years of working in the field, as well as teaching the subject at colleges and universities, The Theory and Practice of Writing Music for Games is an invaluable resource for those looking for a classroom tested, directed course of study. As players and composers, themselves, authors Steve Horowitz and Scott R. Looney share the inspiration and joy of game music with an emphasis on critical thinking and the creative process, exploring the parallels and distinctions to concert music, film, TV, cartoons, and other popular forms. Each chapter builds on the next and guides the reader step by step through the essentials. Along with all the theory, a multitude of clearly defined hands-on projects and exercises are included, designed to prepare the reader to go out into the field with a complete understanding of the art and craft of music composition for games and visual media. Key Features: • Discusses a variety of topics in a simple and easy-to-understand format. • Provides a valuable resource for teachers and students, anyone who is looking to build a career in music for games. • Breaks down the fundamentals needed to build your career. • Includes fun and practical exercises that strengthen your composer chops.

Ludomusicology

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Publisher : Equinox Publishing (UK)
ISBN 13 : 9781781791981
Total Pages : 0 pages
Book Rating : 4.7/5 (919 download)

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Book Synopsis Ludomusicology by : Michiel Kamp

Download or read book Ludomusicology written by Michiel Kamp and published by Equinox Publishing (UK). This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book suggests a variety of new approaches to the study of game music.

Game Sound

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Publisher : MIT Press
ISBN 13 : 026203378X
Total Pages : 213 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Game Sound by : Karen Collins

Download or read book Game Sound written by Karen Collins and published by MIT Press. This book was released on 2008 with total page 213 pages. Available in PDF, EPUB and Kindle. Book excerpt: A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. This book introduces readers to the various aspects of game audio, from its development in early games to theoretical discussions of immersion and realism.