The Mysteries of Monkey Island

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Author :
Publisher : Third Editions
ISBN 13 : 2377844006
Total Pages : 411 pages
Book Rating : 4.3/5 (778 download)

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Book Synopsis The Mysteries of Monkey Island by : Nicolas Deneschau

Download or read book The Mysteries of Monkey Island written by Nicolas Deneschau and published by Third Editions. This book was released on 2023-10-31 with total page 411 pages. Available in PDF, EPUB and Kindle. Book excerpt: That was the only target set for those 20 or so young, ambitious, hilarious and unkempt creators. Lucasfilm GamesTM, soon to be LucasArtsTM, would become a legendary developer, not least because it was within its walls that The Secret of Monkey IslandTM was created in 1990. The best-known of the Point & Click adventure games, Monkey Island earned its reputation from its world of colorful, delightfully anachronistic pirates, its trademark Monty Python-style humor, and, quite simply, the fact that it revolutionized a genre. This book is an homage to the adventures of Guybrush ThreepwoodTM, pirate extraordinaire. But it also aspires—quite ambitiously—to explain why Monkey Island marks a pivotal milestone in the way stories are told through video games. It’s also an opportunity to look back at the tumultuous history of LucasArts and Telltale Games, to discover some voodoo grog recipes, to learn interactive pirate reggae songs, to impress at a party of 40-year-old geeks, and to discover one-liners as sharp as a cutlass (great for duels and birthdays).

The Mysteries of Monkey Island

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Author :
Publisher :
ISBN 13 : 9782377843985
Total Pages : 0 pages
Book Rating : 4.8/5 (439 download)

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Book Synopsis The Mysteries of Monkey Island by : Nicolas Deneschau

Download or read book The Mysteries of Monkey Island written by Nicolas Deneschau and published by . This book was released on 2023-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Behind the scenes, stories, jokes and analysis of all the Monkey Island games, including many interviews of the creators. LucasArts has become a legendary developer in part because of The Secret of Monkey Island, which was created here in 1990. The Secret of Monkey Island, the world's most famous point-and-click adventure game, owes its reputation to its world of colourful, delightfully anachronistic pirates, to its Monty Python humour, but also, quite simply, to the fact that it revolutionised a genre. This book is a tribute to the adventures of Guybrush Threepwood, the great pirate. But it also aims to explain why Monkey Island represents a decisive step forward in the way a story can be told through a video game. It will also look back at the turbulent history of LucasArts and Telltale Games, discover a few recipes for voodoo toddy, learn interactive pirate reggae songs, shine at a social gathering of forty-something geeks and discover lines as sharp as a boarding sword (useful for duels or birthdays).

The secret of Monkey Island

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Author :
Publisher :
ISBN 13 : 9782918272434
Total Pages : 127 pages
Book Rating : 4.2/5 (724 download)

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Book Synopsis The secret of Monkey Island by : Marcus,

Download or read book The secret of Monkey Island written by Marcus, and published by . This book was released on 2012-11-02 with total page 127 pages. Available in PDF, EPUB and Kindle. Book excerpt:

What Is Your Quest?

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Author :
Publisher : University of Iowa Press
ISBN 13 : 1609382757
Total Pages : 217 pages
Book Rating : 4.6/5 (93 download)

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Book Synopsis What Is Your Quest? by : Anastasia Salter

Download or read book What Is Your Quest? written by Anastasia Salter and published by University of Iowa Press. This book was released on 2014-11 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: "What's Your Quest? examines the future of electronic literature in a world where tablets and e-readers are becoming as common as printed books and where fans everywhere are blurring of the positions of reader and author. The magic of Youtube, the iPad, and adventure gaming draws upon a history of convergence in digital storytelling that has evolved alongside computing itself, as new tools and models for interactive narrative and the increased accessibility of those tools have allowed for a broad range of storytellers to build on these emerging models for literary interaction"--

Pigs in Planes

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Publisher : Penguin UK
ISBN 13 : 0141328444
Total Pages : 102 pages
Book Rating : 4.1/5 (413 download)

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Book Synopsis Pigs in Planes by : Paul Cooper

Download or read book Pigs in Planes written by Paul Cooper and published by Penguin UK. This book was released on 2010-07 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt: Kweeeeeeeeeeeeeeeeeeeeeeep! When the alarm squeal sounds it must be a job for Captain Peter Porker and the PIGS IN PLANES! There's an emergency somewhere in Animal Paradise and the hogs are flying high to Monkey Island. The apesolutely priceless Mona Fleasa painting is missing from the National Primate Gallery! Can the PIP's stop the thieves and save the monkey masterpiece before it's lost forever?

Introduction to Game Analysis

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Author :
Publisher : Routledge
ISBN 13 : 135114006X
Total Pages : 287 pages
Book Rating : 4.3/5 (511 download)

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Book Synopsis Introduction to Game Analysis by : Clara Fernández-Vara

Download or read book Introduction to Game Analysis written by Clara Fernández-Vara and published by Routledge. This book was released on 2019-01-21 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Clara Fernández-Vara’s concise primer provides readers with instruction on the basic building blocks of game analysis—examination of context, content and reception, and formal qualities—as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital—from Portal and World of Warcraft to Monopoly—and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary. In this second edition of the popular textbook, Fernández-Vara brings the book firmly up-to-date, pulling in fresh examples from ground-breaking new works in this dynamic field. Introduction to Game Analysis remains a unique practical tool for students who want to become more fluent writers and critics not only of videogames, but also of digital media overall.

Pirates in the Media

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Publisher : ABDO Publishing Company
ISBN 13 : 1617843199
Total Pages : 34 pages
Book Rating : 4.6/5 (178 download)

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Book Synopsis Pirates in the Media by : John Hamilton

Download or read book Pirates in the Media written by John Hamilton and published by ABDO Publishing Company. This book was released on 2007-01-01 with total page 34 pages. Available in PDF, EPUB and Kindle. Book excerpt: Examines the history of pirating and details daily life aboard a pirate ship.

Teaching Games and Game Studies in the Literature Classroom

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Author :
Publisher : Bloomsbury Publishing
ISBN 13 : 1350269735
Total Pages : 257 pages
Book Rating : 4.3/5 (52 download)

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Book Synopsis Teaching Games and Game Studies in the Literature Classroom by : Tison Pugh

Download or read book Teaching Games and Game Studies in the Literature Classroom written by Tison Pugh and published by Bloomsbury Publishing. This book was released on 2022-09-22 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teaching Games and Game Studies in the Literature Classroom offers practical suggestions for educators looking to incorporate ludic media, ranging from novels to video games and from poems to board games, into their curricula. Across the globe, video games and interactive media have already been granted their own departments at numerous larger institutions and will increasingly fall under the purview of language and literature departments at smaller schools. This volume considers fundamental ways in which literature can be construed as a game and the benefits of such an approach. The contributors outline pedagogical strategies for integrating the study of video games with the study of literature and consider the intersections of identity and ideology as they relate to literature and ludology. They also address the benefits (and liabilities) of making the process of learning itself a game, an approach that is quickly gaining currency and increasing interest. Every chapter is grounded in theory but focuses on practical applications to develop students' critical thinking skills and intercultural competence through both digital and analog gameful approaches.

The Zoo Revealed

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Publisher :
ISBN 13 : 9780228829706
Total Pages : 316 pages
Book Rating : 4.8/5 (297 download)

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Book Synopsis The Zoo Revealed by : Keith Brown

Download or read book The Zoo Revealed written by Keith Brown and published by . This book was released on 2020-04-27 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: How can Brett James discover what lies behind the persistent police enquiries at The Zoo? Will the leaders of the small coastal community reveal any more mysteries to Brett, the inquisitive teacher? And at what further cost to him? Will he suffer any more attacks if he pursues his enquiries? He hopes the eccentric characters will continue to accept him. But, beyond that, what are the chances that the diverse residents can restore their relationships and experience a deepening faith? Brett would be wise to simply appreciate the beauty of The Zoo, continue to relish the satisfaction of his teaching work, and stop asking questions! But that is not in his nature.

The Sega Mega Drive & Genesis Encyclopedia

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Author :
Publisher : White Owl
ISBN 13 : 1526746603
Total Pages : 277 pages
Book Rating : 4.5/5 (267 download)

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Book Synopsis The Sega Mega Drive & Genesis Encyclopedia by : Chris Scullion

Download or read book The Sega Mega Drive & Genesis Encyclopedia written by Chris Scullion and published by White Owl. This book was released on 2021-12-08 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: “An exhaustive, tremendous look back at one of the most beloved consoles of all time . . . an absolutely barnstorming recollection of a wonderful era.” —Finger Guns The third book in Chris Scullion’s series of video game encyclopedias, The Sega Mega Drive and Genesis Encyclopedia is dedicated to Sega’s legendary 16-bit video game console. The book contains detailed information on every single game released for the Sega Mega Drive and Genesis in the west, as well as similarly thorough bonus sections covering every game released for its add-ons, the Mega CD and 32X. With nearly a thousand screenshots, generous helpings of bonus trivia and charmingly bad jokes, The Sega Mega Drive and Genesis Encyclopedia is the definitive guide to a legendary gaming system. “The Sega Mega Drive and Genesis Encyclopedia is a must-buy for fans of the console and a perfect addition to any retro game fan’s library.” —Goomba Stomp Magazine

The Mystery of the Missing Monkey

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Publisher :
ISBN 13 :
Total Pages : 168 pages
Book Rating : 4.:/5 (319 download)

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Book Synopsis The Mystery of the Missing Monkey by : John F. Carson

Download or read book The Mystery of the Missing Monkey written by John F. Carson and published by . This book was released on 1963 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Essential Guide to Children's Books and Their Creators

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Author :
Publisher : Houghton Mifflin Harcourt
ISBN 13 : 9780547348896
Total Pages : 564 pages
Book Rating : 4.3/5 (488 download)

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Book Synopsis The Essential Guide to Children's Books and Their Creators by :

Download or read book The Essential Guide to Children's Books and Their Creators written by and published by Houghton Mifflin Harcourt. This book was released on with total page 564 pages. Available in PDF, EPUB and Kindle. Book excerpt: Upon publication, Anita Silvey’s comprehensive survey of contemporary children’s literature, Children’s Books and Their Creators, garnered unanimous praise from librarians, educators, and specialists interested in the world of writing for children. Now The Essential Guide to Children’s Books and Their Creators assembles the best of that volume in one handy, affordable reference, geared specifically to parents, educators, and students. This new volume introduces readers to the wealth of children’s literature by focusing on the essentials — the best books for children, the ones that inform, impress, and, most important, excite young readers. Updated to include newcomers such as J. K. Rowling and Lemony Snicket and to cover the very latest on publishing and educational trends, this edition features more than 475 entries on the best-loved children’s authors and illustrators, numerous essays on social and historical issues, thirty personal glimpses into craft by well-known writers, illustrators, and critics, and invaluable reading lists by category. The Essential Guide to Children’s Books and Their Creators summarizes the canon of contemporary children’s literature, in a practical guide essential for anyone choosing a book for or working with children.

Gamish

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Publisher : Penguin UK
ISBN 13 : 1846149495
Total Pages : 210 pages
Book Rating : 4.8/5 (461 download)

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Book Synopsis Gamish by : Edward Ross

Download or read book Gamish written by Edward Ross and published by Penguin UK. This book was released on 2020-11-05 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: *Shortlisted for the British Book Design and Production Award for Graphic Novels* 'A love letter to gaming in all its forms - from board games, to role-play, to virtual reality and video games. For fans of gaming, this is the perfect read. For those new to gaming, it is the perfect introduction' The Scotsman A thrilling illustrated journey through the history of video games and what they really mean to us Pac-Man. Mario. Minecraft. Doom. Ever since he first booted up his brother's dusty old Atari, comic artist Edward Ross has been hooked on video games. Years later, he began to wonder: what makes games so special? Why do we play? And how do games shape the world we live in? This lovingly illustrated book takes us through the history of video games, from the pioneering prototypes of the 1950s to the modern era of blockbuster hits and ingenious indie gems. Exploring the people and politics behind one of the world's most exciting art-forms, Gamish is a love letter to something that has always been more than just a game.

The History of the Adventure Video Game

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Author :
Publisher : White Owl
ISBN 13 : 1399088505
Total Pages : 154 pages
Book Rating : 4.3/5 (99 download)

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Book Synopsis The History of the Adventure Video Game by : Christopher Carton

Download or read book The History of the Adventure Video Game written by Christopher Carton and published by White Owl. This book was released on 2023-11-30 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get ready for the adventure of a lifetime! Adventure video games have provided players with epic and hilarious storytelling for over fifty years. What started from the humble beginnings of text adventures led to a blast of point-and-click and graphic adventure games throughout the ‘80s and ‘90s. Trailblazers like Roberta and Ken Williams, Ron Gilbert, Tim Schaffer and Dave Grossman brought timeless characters, stories and puzzles to life, lighting the imaginations and wracking the brains of gamers around the world. This book showcases the companies, games and creators that have made the adventure video game one of the most passionately-adored genres in the medium. In these pages you’ll find histories on influential companies such as Sierra On-Line, LucasArts and Telltale Games, as well as some of the most revered games in the genre. With a bright future emerging as veterans and newcomers forge ahead with new ideas and visual flourishes for adventure games, there’s never been a better time to become acquainted (or reacquainted!) with a colorful and exciting part of gaming history. So point your cursor over the start button and click that mouse!

Eton School Days

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Author :
Publisher :
ISBN 13 :
Total Pages : 328 pages
Book Rating : 4.V/5 ( download)

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Book Synopsis Eton School Days by : Eton College

Download or read book Eton School Days written by Eton College and published by . This book was released on 1864 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Fundamentals of Adventure Game Design

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Author :
Publisher : Peachpit Press
ISBN 13 : 0133812324
Total Pages : 76 pages
Book Rating : 4.1/5 (338 download)

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Book Synopsis Fundamentals of Adventure Game Design by : Ernest Adams

Download or read book Fundamentals of Adventure Game Design written by Ernest Adams and published by Peachpit Press. This book was released on 2014-02-11 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the adventure game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the adventure game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

Fundamentals of Game Design

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Author :
Publisher : New Riders
ISBN 13 : 013210475X
Total Pages : 697 pages
Book Rating : 4.1/5 (321 download)

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Book Synopsis Fundamentals of Game Design by : Ernest Adams

Download or read book Fundamentals of Game Design written by Ernest Adams and published by New Riders. This book was released on 2010-04-07 with total page 697 pages. Available in PDF, EPUB and Kindle. Book excerpt: To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade