Gaming SEL

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Author :
Publisher : Peter Lang Us
ISBN 13 : 9781433185953
Total Pages : 204 pages
Book Rating : 4.1/5 (859 download)

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Book Synopsis Gaming SEL by : Matthew Farber

Download or read book Gaming SEL written by Matthew Farber and published by Peter Lang Us. This book was released on 2021 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: In an engaging and readable tone, Farber explores key research about games and SEL. Teachers, game designers, and experts from CASEL, the Fred Rogers Center, Greater Good in Education, iThrive Games, Minecraft Education, UNESCO MGIEP, Harvard's EASEL Lab, and more share advice.

Gaming SEL

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Author :
Publisher : Peter Lang Incorporated, International Academic Publishers
ISBN 13 : 9781433185960
Total Pages : 0 pages
Book Rating : 4.1/5 (859 download)

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Book Synopsis Gaming SEL by : Matthew Farber

Download or read book Gaming SEL written by Matthew Farber and published by Peter Lang Incorporated, International Academic Publishers. This book was released on 2021 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: In an engaging and readable tone, Farber explores key research about games and SEL. Teachers, game designers, and experts from CASEL, the Fred Rogers Center, Greater Good in Education, iThrive Games, Minecraft Education, UNESCO MGIEP, Harvard's EASEL Lab, and more share advice.

Creative SEL

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Author :
Publisher : International Society for Technology in Education
ISBN 13 : 1564849503
Total Pages : 258 pages
Book Rating : 4.5/5 (648 download)

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Book Synopsis Creative SEL by : Michele Haiken

Download or read book Creative SEL written by Michele Haiken and published by International Society for Technology in Education. This book was released on 2023-04-25 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection of creative lessons offers ideas for integrating design thinking, literacy and STEAM to drive SEL skills including self-awareness, self-management, mindfulness, responsible decision-making and social awareness. Research shows that creativity can be beneficial for mental health and can help build critical skills such as empathy and introspection, while social-emotional learning (SEL) is an integral part of education and human development. This book bridges these two ideas with a series of creative projects that foster SEL learning by promoting growth mindset, supporting mindfulness, offering ways to cope with anxiety and stress, and encouraging and guiding positive social activism. Opening with an overview of research behind the integration of SEL and creativity, the book then features a variety of lessons based on the above themes, illustrating how to deepen SEL by integrating the arts and STEAM learning in creative and authentic ways. The activities are drawn from the work of the authors and a diverse group of educator contributors to provide engaging, insightful and culturally responsive learning opportunities appropriate for traditional or online/blended learning environments. The book: • Highlights a diverse array of educators, innovators and design-thinkers who share their insights on SEL, STEAM and creativity. • Offers an accessible and fun approach to teaching SEL, which is critical to education and human development. • Guides teachers in implementing the following ISTE Standards for Students: Creative Communicator, Innovative Designer and Knowledge Constructor. This book invites teachers to consider a variety of formats — print and digital, audio, video games and more — and shows how helping students become creators and design-thinkers can foster SEL. Audience: K-12 educators

Handbook of Research on Supporting Social and Emotional Development Through Literacy Education

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Author :
Publisher : IGI Global
ISBN 13 : 1799874664
Total Pages : 571 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Handbook of Research on Supporting Social and Emotional Development Through Literacy Education by : Tussey, Jill

Download or read book Handbook of Research on Supporting Social and Emotional Development Through Literacy Education written by Tussey, Jill and published by IGI Global. This book was released on 2021-06-25 with total page 571 pages. Available in PDF, EPUB and Kindle. Book excerpt: The social and emotional welfare of students in both K-12 and higher education settings has become increasingly important during the third decade of the 21st century, as students face a variety of social-emotional learning (SEL) challenges related to a multitude of internal and external factors. As concepts around traditional literacy education evolve and become more culturally and linguistically relevant, the connections between SEL and academic literacy opportunities warrant considerable exploration. The Handbook of Research on Supporting Social and Emotional Development Through Literacy Education develops a conceptual framework around pedagogical connections to social and emotional teaching and learning within K-12 literacy practices. This text provides a variety of research and practice protocols supporting student success through the integration of SEL and literacy across grade levels. Covering topics such as culturally relevant literacy, digital literacy, and content-area literacy, this handbook is essential for curriculum directors, education faculty, instructional facilitators, literacy professionals, practicing teachers, pre-service teachers, professional development coordinators, school counselors, teacher preparation programs, academicians, researchers, and students.

Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning

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Author :
Publisher : CRC Press
ISBN 13 : 1000818942
Total Pages : 299 pages
Book Rating : 4.0/5 (8 download)

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Book Synopsis Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning by : David Seelow

Download or read book Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning written by David Seelow and published by CRC Press. This book was released on 2022-12-21 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt: All games are potentially transformative experiences because they engage the player in dynamic action. When repurposed in an educational context, even highly popular casual games played online to pass the time can engage players in a way that deepens learning. Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning: Strategies & Resources examines the learning value of a wide variety of games across multiple disciplines. Organized just like a well-made game, the book is divided into four parts highlighting classroom experiences, community and culture, virtual learning, and interdisciplinary instruction. The author crosses between the high school and college classroom and addresses a range of disciplines, both online and classroom practice, the design of curriculum, and the transformation of assessment practices. In addition to a wealth of practical exercises, resources, and lesson ideas, the book explains how to use a wide and diverse range of games from casual to massively multiplayer online games for self-improvement as well as classroom situations.

Serious Games

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Author :
Publisher : Springer
ISBN 13 : 3319458418
Total Pages : 308 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis Serious Games by : Tim Marsh

Download or read book Serious Games written by Tim Marsh and published by Springer. This book was released on 2016-09-02 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the Second Joint International Conference on Serious Games, JCSG 2016, held in Brisbane, QLD, Australia, in September 2016. This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the Conference on Serious Games, GameDays. The total of 36 full papers and 5 short papers was carefully reviewed and selected from numerous submissions. The papers were organized in topical sections named: health, well-being and accessibility; education, learning and training; science, nature and heritage; design, development and analysis; poster papers; exhibits.

Gamification in the RhetComp Curriculum

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Author :
Publisher : Vernon Press
ISBN 13 : 1648896103
Total Pages : 334 pages
Book Rating : 4.6/5 (488 download)

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Book Synopsis Gamification in the RhetComp Curriculum by : Christopher McGunnigle

Download or read book Gamification in the RhetComp Curriculum written by Christopher McGunnigle and published by Vernon Press. This book was released on 2023-01-17 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gamification is an up and coming popular trend in all levels and types of education, including public and private schools, higher education, the military, the private sector, and elsewhere. Gamification introduces aspects of game design like teamwork, competition, rewards and prizes, storytelling, and more into lesson plan units. In many cases, actual games, whether it be Scrabble, Hangman, Candy Crush, Dungeons & Dragons, and many others, are adapted into educational tools. This chapter collection will specifically look at the use of gamification techniques in Freshmen Writing courses and related Composition, Writing and Rhetoric classes. Each chapter will provide sample gamified lessons supported by relevant scholarship in both Gamification Theory and Writing Studies.

The Tabletop Revolution

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Author :
Publisher : McFarland
ISBN 13 : 1476682038
Total Pages : 256 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis The Tabletop Revolution by : Marco Arnaudo

Download or read book The Tabletop Revolution written by Marco Arnaudo and published by McFarland. This book was released on 2023-12-29 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is an overview of the ongoing revolution in tabletop gaming design and culture, which exploded to unprecedented levels of vitality in the 21st century, leading to new ways of creating, marketing, and experiencing a game. Designers have become superstars, publishers have improved quality control, and the community of players is expanding. Most importantly, new and old players have started engaging with the games in a more meaningful way. The book explores the reasons for these changes. It describes how games have begun to keep players engaged until the end. It analyzes the ways in which traditional mechanics have been reimagined to give them more variety and complexity, and reviews the unprecedented mechanics found and perfected. Very interesting is the exploration of how games have performed novel tasks such as reducing conflict, fostering cooperation, creating aesthetic experiences, and telling stories. The book is aimed at scholars, dedicated and aspiring fans, and game designers who want to expand their toolbox with the most up-to-date innovations in the profession.

Parliamentary Debates

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Author :
Publisher :
ISBN 13 :
Total Pages : 768 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Parliamentary Debates by : New Zealand. Parliament

Download or read book Parliamentary Debates written by New Zealand. Parliament and published by . This book was released on 1898 with total page 768 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Reaching and Teaching Neurodivergent Learners in STEM

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1000995224
Total Pages : 203 pages
Book Rating : 4.0/5 (9 download)

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Book Synopsis Reaching and Teaching Neurodivergent Learners in STEM by : Jodi Asbell-Clarke

Download or read book Reaching and Teaching Neurodivergent Learners in STEM written by Jodi Asbell-Clarke and published by Taylor & Francis. This book was released on 2023-11-14 with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt: Providing salient stories and practical strategies, this book empowers educators to embrace the unique talents of neurodivergent learners in science, technology, engineering, and mathematics (STEM). An exploration of the exciting opportunities neurodiversity presents to build an innovative workforce is grounded in a large body of research from psychology, neuroscience, and education. Author Jodi Asbell-Clarke presents individual examples of neurodivergent journeys in STEM to establish evidence-based connections between neurodiversity and the types of innovative problem-solving skills needed in today’s workforce. The featured stories come directly from the author’s many years in inclusive classrooms with STEM teachers along with interviews from many neurodivergent professionals in STEM. Teachers will learn how to embrace the unique brilliance and potential of the neurodivergent learners in their classroom, working against historic marginalization and deficit-based perspectives of neurodiversity within the education system. Featuring illustrations of classroom-designed tools and materials alongside basic strategies to support executive function and emotion in learning, this book will help you nurture the talents of your neurodivergent learners and recognize their unique potential within STEM. Ideal for K-12 classroom teachers, special educators, learning specialists, psychologists, and school administrators.

Parliamentary Debates

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Author :
Publisher :
ISBN 13 :
Total Pages : 768 pages
Book Rating : 4.A/5 ( download)

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Book Synopsis Parliamentary Debates by : New Zealand. Parliament. House of Representatives

Download or read book Parliamentary Debates written by New Zealand. Parliament. House of Representatives and published by . This book was released on 1898 with total page 768 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Gamify Your Classroom

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Author :
Publisher : New Literacies and Digital Epistemologies
ISBN 13 : 9781433126703
Total Pages : 0 pages
Book Rating : 4.1/5 (267 download)

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Book Synopsis Gamify Your Classroom by : Matthew Farber

Download or read book Gamify Your Classroom written by Matthew Farber and published by New Literacies and Digital Epistemologies. This book was released on 2014 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a field guide on how to implement game-based learning and «gamification» techniques to everyday teaching. It is a survey of best practices aggregated from interviews with experts in the field. Much of the book draws on the author's experiences implementing games with his middle school students.

Bloodmarked

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1534441646
Total Pages : 608 pages
Book Rating : 4.5/5 (344 download)

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Book Synopsis Bloodmarked by : Tracy Deonn

Download or read book Bloodmarked written by Tracy Deonn and published by Simon and Schuster. This book was released on 2024-02-06 with total page 608 pages. Available in PDF, EPUB and Kindle. Book excerpt: An instant #1 New York Times bestseller! “Deonn writes…stories that humanize Black protagonists, like Bree, giving them agency and a place to both fail and, ultimately, to ascend.” —Booklist (starred review) The “worthy successor to an explosive debut” (Kirkus Reviews)—the New York Times bestselling and award-winning Legendborn—perfect for fans of Cassandra Clare and Margaret Rogerson! The shadows have risen, and the line is law. All Bree wanted was to uncover the truth behind her mother’s death. So she infiltrated the Legendborn Order, a secret society descended from King Arthur’s knights—only to discover her own ancestral power. Now, Bree has become someone new: A Medium. A Bloodcrafter. A Scion. But the ancient war between demons and the Order is rising to a deadly peak. And Nick, the Legendborn boy Bree fell in love with, has been kidnapped. Bree wants to fight, but the Regents who rule the Order won’t let her. To them, she is an unknown girl with unheard-of power, and as the living anchor for the spell that preserves the Legendborn cycle, she must be protected. When the Regents reveal they will do whatever it takes to hide the war, Bree and her friends must go on the run to rescue Nick themselves. But enemies are everywhere, Bree’s powers are unpredictable and dangerous, and she can’t escape her growing attraction to Selwyn, the mage sworn to protect Nick until death. If Bree has any hope of saving herself and the people she loves, she must learn to control her powers from the ancestors who wielded them first—without losing herself in the process.

Reimagining Education: Studies and Stories for Effective Learning in an Evolving Digital Environment

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Author :
Publisher : Springer Nature
ISBN 13 : 3031251024
Total Pages : 306 pages
Book Rating : 4.0/5 (312 download)

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Book Synopsis Reimagining Education: Studies and Stories for Effective Learning in an Evolving Digital Environment by : Deborah Cockerham

Download or read book Reimagining Education: Studies and Stories for Effective Learning in an Evolving Digital Environment written by Deborah Cockerham and published by Springer Nature. This book was released on 2023-05-30 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technology has developed at a tremendous rate since the turn of the century, but educational practice has not kept pace. Traditional teaching practices still predominate in many educational settings, and educators are often intimidated by new technology. However, as tragic as the COVID-19 pandemic has been, it has caused many people to rethink education and opportunities provided by new technologies for effective teaching and learning. How can educational communities of practice be reimagined to support a growth mindset for learning? This volume explores innovative visions for 21st century learning. The content explores the experiences of teachers with new technology, presents research studies that highlight effective strategies and technologies, and shares lessons learned from a unique researcher-practitioner mentoring model. Educational approaches that worked well, challenges that were difficult to overcome, and potential benefits of effective technology integration will encourage readers to reimagine education and implement practices that can strengthen the future of online education.

Morgan's Got Game

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Author :
Publisher : Formac Publishing Company
ISBN 13 : 1459505085
Total Pages : 98 pages
Book Rating : 4.4/5 (595 download)

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Book Synopsis Morgan's Got Game by : Ted Staunton

Download or read book Morgan's Got Game written by Ted Staunton and published by Formac Publishing Company. This book was released on 2018-04-01 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: Morgan is left out of the loop when everyone begins bringing their Robogamer Z7s to school, linking up online with one another and playing at recess and lunch. Even Aldeen, the Godzilla of Grade Three, has one. But when the other kids start to suspect that Aldeen is faking her gaming, Morgan has to decide whether or not to stand up to the bullies who are teasing her. With a situation young readers will recognize and enjoy, and a character they can easily identify with, this is a book that will appeal to kids starting to read on their own. The dyslexia-friendly features of the book include easier-to-read typography, page layout, and reduced-contrast paper stock, along with illustrations on every double-page spread that enhance the text.

The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration

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Author :
Publisher : McGraw Hill Professional
ISBN 13 : 0071743669
Total Pages : 240 pages
Book Rating : 4.0/5 (717 download)

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Book Synopsis The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration by : Mary Scannell

Download or read book The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration written by Mary Scannell and published by McGraw Hill Professional. This book was released on 2010-05-28 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make workplace conflict resolution a game that EVERYBODY wins! Recent studies show that typical managers devote more than a quarter of their time to resolving coworker disputes. The Big Book of Conflict-Resolution Games offers a wealth of activities and exercises for groups of any size that let you manage your business (instead of managing personalities). Part of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific problem areas—before they affect your organization's bottom line. Let The Big Book of Conflict-Resolution Games help you to: Build trust Foster morale Improve processes Overcome diversity issues And more Dozens of physical and verbal activities help create a safe environment for teams to explore several common forms of conflict—and their resolution. Inexpensive, easy-to-implement, and proved effective at Fortune 500 corporations and mom-and-pop businesses alike, the exercises in The Big Book of Conflict-Resolution Games delivers everything you need to make your workplace more efficient, effective, and engaged.

Cooperative Games in Education

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Author :
Publisher : Teachers College Press
ISBN 13 : 080778088X
Total Pages : 255 pages
Book Rating : 4.8/5 (77 download)

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Book Synopsis Cooperative Games in Education by : Suzanne Lyons

Download or read book Cooperative Games in Education written by Suzanne Lyons and published by Teachers College Press. This book was released on 2022 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cooperative Games in Education is the first comprehensive guide to the world of cooperative play and games for preK–12 learning. It includes a thorough pedagogical rationale and guidelines for practice, a survey of related research and scholarship, engaging anecdotes, illustrations, historical background, and an array of sample games to try. In cooperative games, players win or lose together, sharing the experience of fun and challenge. No one can be eliminated in a cooperative game. What is eliminated is us-versus-them perception and zero-sum thinking. When students come to see each other as allies, rather than rivals, there are profound interpersonal effects that enhance community, inclusion, and a positive classroom climate where all can learn and thrive. This accessible, lively resource explains the value of cooperative games with guidance to help teachers use them for maximum social-emotional and academic benefit. Cooperative Games in Education will also interest the broader community of administrators, therapists, school psychologists, game designers, child-care providers, and others who care for children and need tools that foster healthy development, positive relationships, and joy. Book Features: Discussion of relevant research and theory.Best practices for choosing and facilitating cooperative games, including how to integrate them into any curriculum, guide post-game reflection, and convert traditional competitive games to cooperative ones. A full chapter of educational cooperative games correlated to their educational purpose.Discussion of some of the most salient applications of cooperative games, such as social-emotional learning, academic subject-area instruction, cooperative learning, trauma-sensitive practice, bullying prevention, early childhood education, and more.User-friendly features such as questions for reflection, end-of-chapter games, charming author-generated illustrations, and classroom vignettes. A synthesis of interdisciplinary scholarship that includes the work of Montessori, Piaget, Froebel, and Dewey, as well as perspectives from neuroscience and evolutionary biology. The fascinating history of cooperative games, from their origin as a tool for peace education to their current role as a pop-culture entertainment phenomenon.