Games for Growth

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Author :
Publisher :
ISBN 13 :
Total Pages : 234 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Games for Growth by : Alice Kaplan Gordon

Download or read book Games for Growth written by Alice Kaplan Gordon and published by . This book was released on 1970 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Games for growth

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Author :
Publisher :
ISBN 13 :
Total Pages : 205 pages
Book Rating : 4.:/5 (15 download)

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Book Synopsis Games for growth by : Alice Kaplan Gordon

Download or read book Games for growth written by Alice Kaplan Gordon and published by . This book was released on 1972 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt:

101 Video Games to Play Before You Grow Up

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Publisher : Walter Foster Jr.
ISBN 13 : 163322385X
Total Pages : 147 pages
Book Rating : 4.6/5 (332 download)

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Book Synopsis 101 Video Games to Play Before You Grow Up by : Ben Bertoli

Download or read book 101 Video Games to Play Before You Grow Up written by Ben Bertoli and published by Walter Foster Jr.. This book was released on 2017-10 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: A must-play checklist and guidebook for the top 101 video games every kid should experience, including trivia and tips, behind-the-scenes tidbits, and ratings. Full color. 5 15/16 x 8 5/16.

101 Games to Play Before You Grow Up

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Author :
Publisher : Walter Foster Pub
ISBN 13 : 163322337X
Total Pages : 147 pages
Book Rating : 4.6/5 (332 download)

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Book Synopsis 101 Games to Play Before You Grow Up by :

Download or read book 101 Games to Play Before You Grow Up written by and published by Walter Foster Pub. This book was released on 2018-02-06 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: Playing games is the best part of growing up. Help kids tap into their playful imaginations with 101 Games to Play Before You Grow Up, the ultimate handbook for kids that introduces tons of games to play by themselves or with friends and family! Offering an extensive list of games, from classic favorites such as H.O.R.S.E., Simon Says, and Handball to quirky card and board games such as Pandemic and Spoons, your children will get up, get outside, and never get bored. 101 Games to Play Before You Grow Up features both indoor and outdoor games for rainy or snowy days. With so many ways to play, kids will always have something new to do!

Games in Economic Development

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Publisher : Cambridge University Press
ISBN 13 : 1139468014
Total Pages : 17 pages
Book Rating : 4.1/5 (394 download)

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Book Synopsis Games in Economic Development by : Bruce Wydick

Download or read book Games in Economic Development written by Bruce Wydick and published by Cambridge University Press. This book was released on 2007-12-24 with total page 17 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games in Economic Development examines the roots of poverty and prosperity through the lens of elementary game theory, illustrating how patterns of human interaction can lead to vicious cycles of poverty as well as virtuous cycles of prosperity. This book shows how both social norms and carefully designed institutions can help shape the 'rules of the game', making better outcomes in a game possible for everyone involved. The book is entertaining to read, it can be accessed with little background in development economics or game theory. Its chapters explore games in natural resource use; education; coping with risk; borrowing and lending; technology adoption; governance and corruption; civil conflict; international trade; and the importance of networks, religion, and identity, illustrating concepts with numerous anecdotes from recent world events. Comes complete with an appendix, explaining the basic ideas in game theory used in the book.

Creative Growth Games

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Publisher : Perigee Trade
ISBN 13 :
Total Pages : 218 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Creative Growth Games by : Eugene Raudsepp

Download or read book Creative Growth Games written by Eugene Raudsepp and published by Perigee Trade. This book was released on 1980 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Drama Games

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Publisher : HCI
ISBN 13 : 9781558740211
Total Pages : 0 pages
Book Rating : 4.7/5 (42 download)

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Book Synopsis Drama Games by : Tian Dayton, Ph.D.

Download or read book Drama Games written by Tian Dayton, Ph.D. and published by HCI. This book was released on 1990-03-01 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Experiential therapy is used to locate repressed feelings and re-experience them. Once we feel them in the present, we can come to terms with them and put them in their proper perspective. We can use our energies to truly enter into the moment with all our awareness. The quality of our happiness lies in our ability to experience what is around us. Feelings are often attached to roles. When we experiment with different roles we gain information about our personal history and play with new possibilities for change. Games help us to increase concentration, develop thinking skills and to coordinate thought, emotion and action. They are a way to allow humor and fun to enter into the therapeutic process. This book is designed to help participants get in touch with and express buried feelings in a safe and structured way and to offer training in the ability to be creative and spontaneous.

Play to Grow!

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Publisher :
ISBN 13 : 9780692529119
Total Pages : pages
Book Rating : 4.5/5 (291 download)

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Book Synopsis Play to Grow! by : Tali F. Berman

Download or read book Play to Grow! written by Tali F. Berman and published by . This book was released on 2008-04 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Play to Grow: Over 200 games designed to help your special child develop fundamental social skills, is an incredibly rich manual for parents and professionals to help promote meaningful social interaction for children with autism or other developmental delays. The games are divided according to five stages of development and each game addresses a very specific goal within each stage. All of the games are tried-and-true, kid and parent tested, and are designed to inspire any child with common motivators, such as; humor, anticipation, music and physical stimulation. Many games also have tips and variations so it can be adapted for children with different interests. Play to Grow! is not only a list of games, it is also a guide for parents and professionals on how to execute the games effectively. The book outlines the eight essential elements (both relating to attitude and technique) that contribute to successful playing. It also includes the "ideal recipe" in making up new games so that parents and professionals can use this book as a springboard to invent games of their own. Every detail is taken into consideration to help make play most successful, including how to help kids who are easily distracted stay focused in your game. The authors write, "Above all else, make your play fun. Use your play to create a deep and meaningful connection with your child, because ultimately, there is no skill more important than your child's desire and ability to connect with another person. Achieving this close connection will open many doors, and it is from this desire that all other skills will grow.

Psychology Library Editions: Child Development

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Publisher : Routledge
ISBN 13 : 1351273833
Total Pages : 5953 pages
Book Rating : 4.3/5 (512 download)

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Book Synopsis Psychology Library Editions: Child Development by : Various

Download or read book Psychology Library Editions: Child Development written by Various and published by Routledge. This book was released on 2021-12-02 with total page 5953 pages. Available in PDF, EPUB and Kindle. Book excerpt: Psychology Library Editions: Child Development (20 Volume set) brings together a diverse number of titles across many areas of developmental psychology, from children’s play to language development. The series of previously out-of-print titles, originally published between 1930 and 1993, with the majority from the 70s and 80s, includes contributions from many respected authors in the field and charts the progression of the field over this time.

101 Life Skills Games for Children

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Publisher : Hunter House
ISBN 13 : 0897934415
Total Pages : 194 pages
Book Rating : 4.8/5 (979 download)

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Book Synopsis 101 Life Skills Games for Children by : Bernie Badegruber

Download or read book 101 Life Skills Games for Children written by Bernie Badegruber and published by Hunter House. This book was released on 2005 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Collection of games aimed at enhancing children's self-awareness and social and emotional skills, helping them understand and deal with problems in daily interactions with other children and adults"--Provided by publisher.

101 More Life Skills Games for Children

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Publisher : Turner Publishing Company
ISBN 13 : 0897935306
Total Pages : 215 pages
Book Rating : 4.8/5 (979 download)

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Book Synopsis 101 More Life Skills Games for Children by : Bernie Badegruber

Download or read book 101 More Life Skills Games for Children written by Bernie Badegruber and published by Turner Publishing Company. This book was released on 2006-08-21 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: How do you teach tolerance, self-awareness, and responsibility? How can you help children deal with fear, mistrust, or aggression? Play a game with them! Games are an ideal way to help children develop social and emotional skills; they are exciting, relaxing, and fun. 101 LIFE MORE SKILLS GAMES FOR CHILDREN: LEARNING, GROWING, GETTING ALONG (Ages 9-15) is a resource that can help children understand and deal with problems that arise in daily interactions with other children and adults. These games help children develop social and emotional skills and enhance self-awareness. The games address the following issues: dependence, aggression, fear, resentment, disability, accusations, boasting, honesty, flexibility, patience, secrets, conscience, inhibitions, stereotypes, noise, lying, performance, closeness, weaknesses, self confidence, fun, reassurance, love, respect, integrating a new classmate, group conflict. Organized in three main chapters: (I-Games, You-Games and We-Games), the book is well structured and easily accessible. It specifies an objective for every game, gives step-by-step instructions, and offers questions for reflection. It provides possible variations for each game, examples, tips, and ideas for role plays. Each game contains references to appropriate follow-up games and is illustrated with charming drawings.

IPHA - An Open Source Framework for Development of Strategy Games Based on Microsoft Technology

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Publisher : GRIN Verlag
ISBN 13 : 3640386310
Total Pages : 73 pages
Book Rating : 4.6/5 (43 download)

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Book Synopsis IPHA - An Open Source Framework for Development of Strategy Games Based on Microsoft Technology by : Jacob Barkai

Download or read book IPHA - An Open Source Framework for Development of Strategy Games Based on Microsoft Technology written by Jacob Barkai and published by GRIN Verlag. This book was released on 2009 with total page 73 pages. Available in PDF, EPUB and Kindle. Book excerpt: Professorial Dissertation from the year 2009 in the subject Computer Science - Theory, grade: 90, Tel-Hai Academic College, language: English, abstract: Strategy computer games are nowadays a very popular and exciting genre in the world of computer games. Many succeeding commercial games were developed since the end 1980's and contributed to the growth and interest in computer games in general and strategy games in particular. Games such as Command & Conquer(TM) series (by Westwood and EA Studios), Civilization(TM) series (by Sid Meier), Warcraft(TM) and StarCraft(TM) series (by Blizzard) entered to the computer games' hall of fame, thanks to their inventiveness, artificial intelligence challenge and visual effects that they offer. Almost every strategy computer game was based on the idea of an "electronic board game", a modern brother to the classic, "physical" board games such as chess, checkers, backgammon, hexxagon and more. An interesting issue is the fact that both the classic board games and the modern strategy computer games are sharing many of the key elements that make the players think and act strategically and tactically, according to the development of the game. This issue is the basis for the project, and discussed further in the next pages. It is common to divide strategy games into two main types: "Abstract strategy", where there is "perfect information" regard to the game's state. An example for an "Abstract strategy" is Chess. The other type is "Concrete strategy" where there is "incomplete information" regard to the game's state. This characteristic makes the game more interesting and surprising. An example for such a game is "Stratego". This project aims to serve as an open source code framework, written under Microsoft .NET, for easy creation and expansion of "abstract strategy" games by providing operational artificial intelligence algorithms and well-defined class libraries based on concepts taken from "the game theory" for decision making aspe

Making Games for Impact

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Publisher : MIT Press
ISBN 13 : 026236249X
Total Pages : 253 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Making Games for Impact by : Kurt Squire

Download or read book Making Games for Impact written by Kurt Squire and published by MIT Press. This book was released on 2021-10-26 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designing games for learning: case studies show how to incorporate impact goals, build a team, and work with experts to create an effective game. Digital games for learning are now commonplace, used in settings that range from K–12 education to advanced medical training. In this book, Kurt Squire examines the ways that games make an impact on learning, investigating how designers and developers incorporate authentic social impact goals, build a team, and work with experts in order to make games that are effective and marketable. Because there is no one design process for making games for impact—specific processes arise in response to local needs and conditions—Squire presents a series of case studies that range from a small, playable game created by a few programmers and an artist to a multimillion-dollar project with funders, outside experts, and external constraints. These cases, drawn from the Games + Learning + Society Center at the University of Wisconsin–Madison, show designers tackling such key issues as choosing platforms, using data analytics to guide development, and designing for new markets. Although not a how-to guide, the book offers developers, researchers, and students real-world lessons in greenlighting a project, scaling up design teams, game-based assessment, and more. The final chapter examines the commercial development of an impact game in detail, describing the creation of an astronomy game, At Play in the Cosmos, that ships with an introductory college textbook.

The Infinite Game

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Publisher : Penguin
ISBN 13 : 0735213526
Total Pages : 272 pages
Book Rating : 4.7/5 (352 download)

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Book Synopsis The Infinite Game by : Simon Sinek

Download or read book The Infinite Game written by Simon Sinek and published by Penguin. This book was released on 2019-10-15 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.

Growth Games

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Publisher :
ISBN 13 : 9780349122014
Total Pages : 285 pages
Book Rating : 4.1/5 (22 download)

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Book Synopsis Growth Games by : Howard R. Lewis

Download or read book Growth Games written by Howard R. Lewis and published by . This book was released on 1970 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt:

101 Video Games to Play Before You Grow Up

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Author :
Publisher : Walter Foster Jr
ISBN 13 : 1633225615
Total Pages : 144 pages
Book Rating : 4.6/5 (332 download)

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Book Synopsis 101 Video Games to Play Before You Grow Up by : Ben Bertoli

Download or read book 101 Video Games to Play Before You Grow Up written by Ben Bertoli and published by Walter Foster Jr. This book was released on 2017-10-01 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: 101 Video Games to Play Before You Grow Up is the unofficial guide for the best video games every gamer needs to try! How many have you played? Each page in this interactive handbook offers behind-the-scenes tidbits and trivia about the games that belong on your bucket list, along with parental rating guidelines, series background information, and storyline previews. Gamers can record their personal ratings of each series as they play their way through the list, making notes and critiquing the best and worst parts of each game. All different types of video games are featured, including adventure, puzzle, platform, racing, and role-playing games. Both gaming newbies and more experienced players will love learning about the best games out there, and checking games off the list as they play them. Plus 101 Video Games to Play Before You Grow Up is the perfect way to discover new genres to explore next. This guide book features games for just about every console from 1985 to today. No matter what system you have, this handy guide will help parents and kids alike choose the next best game to play.

Therapeutically Applied Role-Playing Games

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Publisher : Taylor & Francis
ISBN 13 : 1000860221
Total Pages : 271 pages
Book Rating : 4.0/5 (8 download)

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Book Synopsis Therapeutically Applied Role-Playing Games by : Elizabeth D. Kilmer

Download or read book Therapeutically Applied Role-Playing Games written by Elizabeth D. Kilmer and published by Taylor & Francis. This book was released on 2023-04-05 with total page 271 pages. Available in PDF, EPUB and Kindle. Book excerpt: Therapeutically Applied Role-Playing Games provides a comprehensive approach to implementing therapeutically applied role-playing game (TA-RPG) groups for mental health practitioners. When facilitated by a trained professional, TA-RPGs are a powerful tool for insight, growth, and change for individuals and communities. The Game to Grow Method of Therapeutically Applied Role-Playing Games is a transdiagnostic, transtheoretical, group intervention developed over a decade of practice using Dungeons & Dragons and other popular tabletop role-playing game systems, as well as leveraging therapeutic factors from acceptance and commitment therapy, marriage and family therapy, drama therapy, and interpersonal process groups. TA-RPGs are conceptualized as a gaming system layered on top of established intervention techniques. They can accommodate a multitude of game systems and align with theoretical mechanisms for change found across therapeutic orientations. This work serves as a comprehensive training manual for TA-RPGs, providing a valuable resource for mental health professionals interested in incorporating TA-RPGs into their practice.