Gaming the Metrics

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Author :
Publisher : MIT Press
ISBN 13 : 0262356570
Total Pages : 307 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Gaming the Metrics by : Mario Biagioli

Download or read book Gaming the Metrics written by Mario Biagioli and published by MIT Press. This book was released on 2020-01-28 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: How the increasing reliance on metrics to evaluate scholarly publications has produced new forms of academic fraud and misconduct. The traditional academic imperative to “publish or perish” is increasingly coupled with the newer necessity of “impact or perish”—the requirement that a publication have “impact,” as measured by a variety of metrics, including citations, views, and downloads. Gaming the Metrics examines how the increasing reliance on metrics to evaluate scholarly publications has produced radically new forms of academic fraud and misconduct. The contributors show that the metrics-based “audit culture” has changed the ecology of research, fostering the gaming and manipulation of quantitative indicators, which lead to the invention of such novel forms of misconduct as citation rings and variously rigged peer reviews. The chapters, written by both scholars and those in the trenches of academic publication, provide a map of academic fraud and misconduct today. They consider such topics as the shortcomings of metrics, the gaming of impact factors, the emergence of so-called predatory journals, the “salami slicing” of scientific findings, the rigging of global university rankings, and the creation of new watchdogs and forensic practices.

Gaming Diary

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Author :
Publisher : Independently Published
ISBN 13 : 9781072666899
Total Pages : 132 pages
Book Rating : 4.6/5 (668 download)

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Book Synopsis Gaming Diary by : Amazeinks

Download or read book Gaming Diary written by Amazeinks and published by Independently Published. This book was released on 2019-06-07 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: Become An Awesome Gamer with this Large Lined 8.5 x 11 (130 Pages) Gaming journal NoteBook All Gamers want to be THE BEST whatever the Game be it Fortnite, Minecraft, Game Of Thrones, World of Warcraft even Roblox! This Journal will become an awesome Diary For your Battle Wins or Strategies Now fans can chronicle their adventures in this finely Lined Workbook Celebrate your Epic Gameplay When Winning Ideas Strike write them Down Great When Travelling Excellent Birthday or Christmas Gifts Back To School Notebook

Playing Video Games

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Author :
Publisher : Routledge
ISBN 13 : 1135257477
Total Pages : 605 pages
Book Rating : 4.1/5 (352 download)

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Book Synopsis Playing Video Games by : Peter Vorderer

Download or read book Playing Video Games written by Peter Vorderer and published by Routledge. This book was released on 2012-10-12 with total page 605 pages. Available in PDF, EPUB and Kindle. Book excerpt: From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. Playing Video Games: Motives, Responses, and Consequences integrates communication, psychology, and technology to examine the psychological and mediated aspects of playing video games. It is the first volume to delve deeply into these aspects of computer game play. It fits squarely into the media psychology arm of entertainment studies, the next big wave in media studies. The book targets one of the most popular and pervasive media in modern times, and it will serve to define the area of study and provide a theoretical spine for future research. This unique and timely volume will appeal to scholars, researchers, and graduate students in media studies and mass communication, psychology, and marketing.

Internet Gaming Disorder

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Author :
Publisher : Academic Press
ISBN 13 : 0128129255
Total Pages : 296 pages
Book Rating : 4.1/5 (281 download)

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Book Synopsis Internet Gaming Disorder by : Daniel King

Download or read book Internet Gaming Disorder written by Daniel King and published by Academic Press. This book was released on 2018-07-18 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: Internet Gaming Disorder: Theory, Assessment, Treatment, and Prevention is an informative and practical introduction to the topics of Internet gaming disorder and problematic gaming. This book provides mental health clinicians with hands-on assessment, prevention, and treatment techniques for clients with problematic gaming behaviors and Internet gaming disorder. It provides an overview of the existing research on epidemiology, risk and protective factors, and discusses the distinct cognitive features that distinguish gaming from gambling and other related activities and disorders. Clinicians will find interest in discussion of the latest developments in cognitive-behavioral approaches to gaming disorder as well as the best structure for clinical interviews. Included in clinical sections are details of the key indicators of harm and impairment associated with problem gaming and how these might present in clinical cases. Internet Gaming Disorder is strongly evidence-based, draws extensively upon the latest international research literature, and provides insights into the likely future developments in this emerging field both in terms of technological development and new research approaches. - Discusses the conceptual basis of Internet gaming disorder as a behavioral addiction - Provides screening approaches for measuring excessive gaming - Details a structured clinical interview approach for assessing gaming disorder - Provides evidence-based clinical strategies for prevention and treatment - Covers cognitive behavioral therapy and harm reduction strategies

Gaming Sexism

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Author :
Publisher : NYU Press
ISBN 13 : 1479838527
Total Pages : 274 pages
Book Rating : 4.4/5 (798 download)

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Book Synopsis Gaming Sexism by : Amanda C. Cote

Download or read book Gaming Sexism written by Amanda C. Cote and published by NYU Press. This book was released on 2020-09-01 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interviews with female gamers about structural sexism across the gaming landscape When the Nintendo Wii was released in 2006, it ushered forward a new era of casual gaming in which video games appealed to not just the stereotypical hardcore male gamer, but also to a much broader, more diverse audience. However, the GamerGate controversy six years later, and other similar public incidents since, laid bare the internalized misogyny and gender stereotypes in the gaming community. Today, even as women make up nearly half of all gamers, sexist assumptions about the what and how of women’s gaming are more actively enforced. In Gaming Sexism, Amanda C. Cote explores the video game industry and its players to explain this contradiction, how it affects female gamers, and what it means in terms of power and gender equality. Across in-depth interviews with women-identified gamers, Cote delves into the conflict between diversification and resistance to understand their impact on gaming, both casual and “core” alike. From video game magazines to male reactions to female opponents, she explores the shifting expectations about who gamers are, perceived changes in gaming spaces, and the experiences of female gamers amidst this gendered turmoil. While Cote reveals extensive, persistent problems in gaming spaces, she also emphasizes the power of this motivated, marginalized audience, and draws on their experiences to explore how structural inequalities in gaming spaces can be overcome. Gaming Sexism is a well-timed investigation of equality, power, and control over the future of technology.

Multiplayer

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Author :
Publisher : Routledge
ISBN 13 : 1134092261
Total Pages : 298 pages
Book Rating : 4.1/5 (34 download)

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Book Synopsis Multiplayer by : Thorsten Quandt

Download or read book Multiplayer written by Thorsten Quandt and published by Routledge. This book was released on 2013-10-30 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market. With millions of people now enjoying gaming as interactive entertainment there has been a huge increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many aspects of social gaming still remain unexplored, especially from a media and communication studies perspective. Multiplayer: Social Aspects of Digital Gaming is the first edited volume of its kind that takes a closer look at the various forms of human interaction in and around digital games, providing an overview of debates, past and present. The book is divided into five sections that explore the following areas: Social Aspects of Digital Gaming Social Interactions in Virtual Worlds Online Gaming Co-located and Console Gaming Risks and Challenges of Social Gaming This engaging interdisciplinary book will appeal to upper level students, postgrads and researchers in games research, specifically those focusing on new media and digital games, as well as researchers in media studies and mass communication.

Gaming Sexism

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Author :
Publisher : NYU Press
ISBN 13 : 1479802204
Total Pages : 274 pages
Book Rating : 4.4/5 (798 download)

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Book Synopsis Gaming Sexism by : Amanda C. Cote

Download or read book Gaming Sexism written by Amanda C. Cote and published by NYU Press. This book was released on 2020-09-01 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interviews with female gamers about structural sexism across the gaming landscape When the Nintendo Wii was released in 2006, it ushered forward a new era of casual gaming in which video games appealed to not just the stereotypical hardcore male gamer, but also to a much broader, more diverse audience. However, the GamerGate controversy six years later, and other similar public incidents since, laid bare the internalized misogyny and gender stereotypes in the gaming community. Today, even as women make up nearly half of all gamers, sexist assumptions about the what and how of women’s gaming are more actively enforced. In Gaming Sexism, Amanda C. Cote explores the video game industry and its players to explain this contradiction, how it affects female gamers, and what it means in terms of power and gender equality. Across in-depth interviews with women-identified gamers, Cote delves into the conflict between diversification and resistance to understand their impact on gaming, both casual and “core” alike. From video game magazines to male reactions to female opponents, she explores the shifting expectations about who gamers are, perceived changes in gaming spaces, and the experiences of female gamers amidst this gendered turmoil. While Cote reveals extensive, persistent problems in gaming spaces, she also emphasizes the power of this motivated, marginalized audience, and draws on their experiences to explore how structural inequalities in gaming spaces can be overcome. Gaming Sexism is a well-timed investigation of equality, power, and control over the future of technology.

Video Games and Social Competence

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Author :
Publisher : Routledge
ISBN 13 : 1317620143
Total Pages : 246 pages
Book Rating : 4.3/5 (176 download)

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Book Synopsis Video Games and Social Competence by : Rachel Kowert

Download or read book Video Games and Social Competence written by Rachel Kowert and published by Routledge. This book was released on 2014-11-27 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite their popularity, online video games have been met with suspicion by the popular media and academic community. In particular, there is a growing concern that online video game play may be associated with deficits in social functioning. Due to a lack of empirical consistency, the debate surrounding the potential impact of online video game play on a user’s sociability remains an active one. This book contributes to this debate by exploring the potential impact of online video game involvement on social competence outcomes, theoretically and empirically. Through empirical research, Kowert examines the relationships between online video game involvement, social goals, and social skills and discusses the underlying mechanisms of these effects.

Gamer Psychology and Behavior

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Author :
Publisher : Springer
ISBN 13 : 3319299042
Total Pages : 161 pages
Book Rating : 4.3/5 (192 download)

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Book Synopsis Gamer Psychology and Behavior by : Barbaros Bostan

Download or read book Gamer Psychology and Behavior written by Barbaros Bostan and published by Springer. This book was released on 2016-06-13 with total page 161 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an introduction and overview of the increasingly important topic of gamer psychology and behavior by presenting a range of theoretic perspectives and empirical evidence casting new light on understanding gamer behavior and designing interactive gaming experiences that maximize fun. This book aims to provide a snapshot on research approaches/advances in player psychology and behavior, discuss issues, solutions, challenges, and needs for player behavior research, and report gameplay experience and lessons as well as industry case studies from both social sciences and engineering perspectives. The nine chapters in this book, which are divided into three sections: Neuro-Psychology and Gaming; Player Behavior and Gameplay; Player Psychology and Motivations, do not represent all the topics in the psychology of gaming, however, they include a variety of topics in this field: the effects of violent video games on cognitive processes, the reward systems in the human brain and the concept of 'fun', goal-directed player behavior and game choices, psychological player profiling techniques, game design requirements and player psychology, motivational gamer profiles, and many more. This book is suitable for students and professionals with different disciplinary backgrounds such as computer science, design, software engineering, psychology, interactive media, and information systems. Students will be interested in the theory of gamer psychology and its impact on game design. Professionals will be interested in the fundamentals of gamer behavior and how interactive virtual environments can improve user experience.

Serious Games

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Author :
Publisher : Routledge
ISBN 13 : 1135848912
Total Pages : 553 pages
Book Rating : 4.1/5 (358 download)

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Book Synopsis Serious Games by : Ute Ritterfeld

Download or read book Serious Games written by Ute Ritterfeld and published by Routledge. This book was released on 2009-09-10 with total page 553 pages. Available in PDF, EPUB and Kindle. Book excerpt: The central purpose of this book is to examine critically the claim that playing games can provide learning that is deep, sustained and transferable to the "real world."

Gaming Representation

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Author :
Publisher :
ISBN 13 : 9780253026477
Total Pages : 260 pages
Book Rating : 4.0/5 (264 download)

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Book Synopsis Gaming Representation by : Jennifer Malkowski

Download or read book Gaming Representation written by Jennifer Malkowski and published by . This book was released on 2017 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gaming Representation' offers a timely and interdisciplinary call for greater inclusivity in video games. The issue of equality transcends the current focus in the field of Game Studies on code, materiality, and platforms. Journalists and bloggers have begun to hold the digital game industry and culture accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged behind. Contributors to this volume examine portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, 'Gaming Representation' pushes gaming scholarship to new levels of inquiry, theorizing, and imagination.

Repeated Games

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Publisher : Cambridge University Press
ISBN 13 : 110703020X
Total Pages : 597 pages
Book Rating : 4.1/5 (7 download)

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Book Synopsis Repeated Games by : Jean-François Mertens

Download or read book Repeated Games written by Jean-François Mertens and published by Cambridge University Press. This book was released on 2015-02-09 with total page 597 pages. Available in PDF, EPUB and Kindle. Book excerpt: This landmark work significantly advances the literature on game theory with a masterful conceptual presentation of the CORE working papers published in 1994.

The Access Principle

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Author :
Publisher : Digital Libraries and Electron
ISBN 13 :
Total Pages : 320 pages
Book Rating : 4.3/5 (97 download)

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Book Synopsis The Access Principle by : John Willinsky

Download or read book The Access Principle written by John Willinsky and published by Digital Libraries and Electron. This book was released on 2006 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Questions about access to scholarship have always raged. The great libraries of the past stood as arguments for increasing access. John Willinsky describes the latest chapter in this ongoing story - online open access publishing by scholarly journals and makes a case for open access as a public good.

Trends and Applications in Knowledge Discovery and Data Mining

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Author :
Publisher : Springer Nature
ISBN 13 : 3030604705
Total Pages : 193 pages
Book Rating : 4.0/5 (36 download)

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Book Synopsis Trends and Applications in Knowledge Discovery and Data Mining by : Wei Lu

Download or read book Trends and Applications in Knowledge Discovery and Data Mining written by Wei Lu and published by Springer Nature. This book was released on 2020-10-14 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-workshop proceedings of the workshops that were held in conjunction with the 24th Pacific-Asia Conference on Knowledge Discovery and Data Mining, PAKDD 2020, in Singapore, Singapore, in May 2020. The 17 revised full papers presented were carefully reviewed and selected from a total of 50 submissions. The five workshops were as follows: · First International Workshop on Literature-Based Discovery (LBD 2020) · Workshop on Data Science for Fake News (DSFN 2020) · Learning Data Representation for Clustering (LDRC 2020) · Ninth Workshop on Biologically Inspired Techniques for Data Mining (BDM · 2020) · First Pacific Asia Workshop on Game Intelligence & Informatics (GII 2020)

Small-Sided and Conditioned Games in Soccer Training

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Author :
Publisher : Springer
ISBN 13 : 9811008809
Total Pages : 140 pages
Book Rating : 4.8/5 (11 download)

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Book Synopsis Small-Sided and Conditioned Games in Soccer Training by : Filipe Manuel Clemente

Download or read book Small-Sided and Conditioned Games in Soccer Training written by Filipe Manuel Clemente and published by Springer. This book was released on 2016-03-31 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book reviews the general acute effects and adaptations of small-sided and conditioned games (SSCGs) in terms of physiological responses, technical performance and methodology/periodization in the game of soccer. It also reviews the many studies conducted in the past decade to investigate the influence of SSCGs on physiological responses and technical performance in soccer training. SSCGs, which are smaller and adapted versions of formal team sports, are very popular training drills for players at all ability levels and competitive levels and offer an alternative to traditional fitness training. Exploring their role in depth, this book offers a valuable resource for academics, researchers and coaches with an interest in developing improved training techniques for soccer.

Pursuit-Evasion Differential Games

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Author :
Publisher : Elsevier
ISBN 13 : 1483295931
Total Pages : 352 pages
Book Rating : 4.4/5 (832 download)

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Book Synopsis Pursuit-Evasion Differential Games by : Y. Yavin

Download or read book Pursuit-Evasion Differential Games written by Y. Yavin and published by Elsevier. This book was released on 2014-06-28 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Twenty papers are devoted to the treatment of a wide spectrum of problems in the theory and applications of dynamic games with the emphasis on pursuit-evasion differential games. The problem of capturability is thoroughly investigated, also the problem of noise-corrupted (state) measurements. Attention is given to aerial combat problems and their attendant modelling issues, such as variable speed of the combatants, the three-dimensionality of physical space, and the combat problem, i.e. problems related to 'role determination'.

Routledge International Handbook of Consumer Psychology

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Author :
Publisher : Routledge
ISBN 13 : 1317539931
Total Pages : 739 pages
Book Rating : 4.3/5 (175 download)

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Book Synopsis Routledge International Handbook of Consumer Psychology by : Cathrine V. Jansson-Boyd

Download or read book Routledge International Handbook of Consumer Psychology written by Cathrine V. Jansson-Boyd and published by Routledge. This book was released on 2016-11-18 with total page 739 pages. Available in PDF, EPUB and Kindle. Book excerpt: This unique handbook maps the growing field of consumer psychology in its increasingly global context. With contributions from over 70 scholars across four continents, the book reflects the cross-cultural and multidisciplinary character of the field. Chapters relate the key consumer concepts to the progressive globalization of markets in which consumers act and consumption takes place. The book is divided into seven sections, offering a truly comprehensive reference work that covers: The historical foundations of the discipline and the rise of globalization The role of cognition and multisensory perception in consumers’ judgements The social self, identity and well-being, including their relation to advertising Social and cultural influences on consumption, including politics and religion Decision making, attitudes and behaviorally based research Sustainable consumption and the role of branding The particularities of online settings in framing and affecting behavior The Routledge International Handbook of Consumer Psychology will be essential reading for anyone interested in how the perceptions, feelings and values of consumers interact with the decisions they make in relation to products and services in a global context. It will also be key reading for students and researchers across psychology and marketing, as well as professionals interested in a deeper understanding of the field.