Game Playing with Computers

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Author :
Publisher :
ISBN 13 :
Total Pages : 312 pages
Book Rating : 4.:/5 (75 download)

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Book Synopsis Game Playing with Computers by : Donald D. Spencer

Download or read book Game Playing with Computers written by Donald D. Spencer and published by . This book was released on 1975 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Atari Age

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Publisher : MIT Press
ISBN 13 : 0262536110
Total Pages : 265 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Atari Age by : Michael Z. Newman

Download or read book Atari Age written by Michael Z. Newman and published by MIT Press. This book was released on 2018-10-30 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: The cultural contradictions of early video games: a medium for family fun (but mainly for middle-class boys), an improvement over pinball and television (but possibly harmful). Beginning with the release of the Magnavox Odyssey and Pong in 1972, video games, whether played in arcades and taverns or in family rec rooms, became part of popular culture, like television. In fact, video games were sometimes seen as an improvement on television because they spurred participation rather than passivity. These “space-age pinball machines” gave coin-operated games a high-tech and more respectable profile. In Atari Age, Michael Newman charts the emergence of video games in America from ball-and-paddle games to hits like Space Invaders and Pac-Man, describing their relationship to other amusements and technologies and showing how they came to be identified with the middle class, youth, and masculinity. Newman shows that the “new media” of video games were understood in varied, even contradictory ways. They were family fun (but mainly for boys), better than television (but possibly harmful), and educational (but a waste of computer time). Drawing on a range of sources—including the games and their packaging; coverage in the popular, trade, and fan press; social science research of the time; advertising and store catalogs; and representations in movies and television—Newman describes the series of cultural contradictions through which the identity of the emerging medium worked itself out. Would video games embody middle-class respectability or suffer from the arcade's unsavory reputation? Would they foster family togetherness or allow boys to escape from domesticity? Would they make the new home computer a tool for education or just a glorified toy? Then, as now, many worried about the impact of video games on players, while others celebrated video games for familiarizing kids with technology essential for the information age.

Game Playing with BASIC

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Author :
Publisher : Hayden Books
ISBN 13 :
Total Pages : 188 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Game Playing with BASIC by : Donald D. Spencer

Download or read book Game Playing with BASIC written by Donald D. Spencer and published by Hayden Books. This book was released on 1977 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is designed to introduce computerized game playing and the BASIC programming language. BASIC is easy to learn, easy to use, and ideal for use as a game playing language. Until the invention of the computer, game playing was limited to humans. Today, students, teachers, programmers, analysts, and game playing novices are programming computers to play games. The educational value of both playing and writing computer games is substantial. They make ideal supplemental learning experiences to practice problem solving, probability, computer programming, statistics, logic, and decision making.

The Video Game Theory Reader

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Publisher : Routledge
ISBN 13 : 1135205183
Total Pages : 372 pages
Book Rating : 4.1/5 (352 download)

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Book Synopsis The Video Game Theory Reader by : Mark J.P. Wolf

Download or read book The Video Game Theory Reader written by Mark J.P. Wolf and published by Routledge. This book was released on 2013-10-08 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. The Video Game Theory Reader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy IX and Combat Flight Simulator 2, the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming. The Video Game Theory Reader is the essential introduction to a fascinating and rapidly expanding new field of media studies.

National Union Catalog

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Publisher :
ISBN 13 :
Total Pages : 1032 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis National Union Catalog by :

Download or read book National Union Catalog written by and published by . This book was released on 1979 with total page 1032 pages. Available in PDF, EPUB and Kindle. Book excerpt: Includes entries for maps and atlases.

All the Facts

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Publisher : Oxford University Press
ISBN 13 : 0190460695
Total Pages : 800 pages
Book Rating : 4.1/5 (94 download)

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Book Synopsis All the Facts by : James W. Cortada

Download or read book All the Facts written by James W. Cortada and published by Oxford University Press. This book was released on 2016-03-16 with total page 800 pages. Available in PDF, EPUB and Kindle. Book excerpt: All the Facts presents a history of the role of information in the United States since 1870, when the nation began a nearly 150-year period of economic prosperity and technological and scientific transformations. James Cortada argues that citizens and their institutions used information extensively as tools to augment their work and private lives and that they used facts to help shape how the nation evolved during these fourteen decades. He argues that information's role has long been a critical component of the work, play, culture, and values of this nation, and no more so than during the twentieth century when its function in society expanded dramatically. While elements of this story have been examined by thousands of scholars---such as the role of radio, newspapers, books, computers, and the Internet, about such institutions as education, big business, expanded roles of governments from town administration to the state house, from agriculture to the services and information industries---All the Facts looks at all of these elements holistically, providing a deeper insight into the way the United States evolved over time. An introduction and 11 chapters describe what this information ecosystem looked like, how it evolved, and how it was used. For another vast layer of information about this subject the reader is directed to the detailed bibliographic essay in the back of this book. It includes a narrative history, case studies in the form of sidebars, and stories illustrating key points. Readers will find, for example, the story of how the US postal system helped create today's information society, along with everything from books and newspapers to TV, computers, and the Internet. The build-up to what many today call the Information Age took a long time to achieve and continues to build momentum. The implications for the world, and not just for the United States, are as profound as any mega-trend one could identify in the history of humankind. All the Facts presents this development thoroughly in an easy-to-digest format that any lover of history, technology, or the history of information and business will enjoy.

Encyclopedia of Video Games [3 volumes]

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 1440870209
Total Pages : 1365 pages
Book Rating : 4.4/5 (48 download)

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Book Synopsis Encyclopedia of Video Games [3 volumes] by : Mark J. P. Wolf

Download or read book Encyclopedia of Video Games [3 volumes] written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2021-05-24 with total page 1365 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.

Planning, Organizing, and Evaluating Training Programs

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Publisher :
ISBN 13 :
Total Pages : 148 pages
Book Rating : 4.:/5 (31 download)

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Book Synopsis Planning, Organizing, and Evaluating Training Programs by : United States Civil Service Commission. Library

Download or read book Planning, Organizing, and Evaluating Training Programs written by United States Civil Service Commission. Library and published by . This book was released on 1972 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Personnel Bibliography Series

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Publisher :
ISBN 13 :
Total Pages : 940 pages
Book Rating : 4.3/5 (243 download)

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Book Synopsis Personnel Bibliography Series by : United States Civil Service Commission. Library

Download or read book Personnel Bibliography Series written by United States Civil Service Commission. Library and published by . This book was released on 1960 with total page 940 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Personnel Literature

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Publisher :
ISBN 13 :
Total Pages : 796 pages
Book Rating : 4.3/5 (129 download)

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Book Synopsis Personnel Literature by : United States Civil Service Commission. Library

Download or read book Personnel Literature written by United States Civil Service Commission. Library and published by . This book was released on 1970 with total page 796 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Computer Decisions

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Publisher :
ISBN 13 :
Total Pages : 956 pages
Book Rating : 4.:/5 (319 download)

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Book Synopsis Computer Decisions by :

Download or read book Computer Decisions written by and published by . This book was released on 1983 with total page 956 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Gambling in America

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Publisher :
ISBN 13 :
Total Pages : 1430 pages
Book Rating : 4.:/5 (319 download)

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Book Synopsis Gambling in America by : United States. Commission on the Review of the National Policy Toward Gambling

Download or read book Gambling in America written by United States. Commission on the Review of the National Policy Toward Gambling and published by . This book was released on 1976 with total page 1430 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The National Union Catalogs, 1963-

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Publisher :
ISBN 13 :
Total Pages : 744 pages
Book Rating : 4.:/5 (321 download)

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Book Synopsis The National Union Catalogs, 1963- by :

Download or read book The National Union Catalogs, 1963- written by and published by . This book was released on 1964 with total page 744 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Twisty Little Passages

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Publisher : MIT Press
ISBN 13 : 9780262633185
Total Pages : 306 pages
Book Rating : 4.6/5 (331 download)

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Book Synopsis Twisty Little Passages by : Nick Montfort

Download or read book Twisty Little Passages written by Nick Montfort and published by MIT Press. This book was released on 2005-02-11 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: A critical approach to interactive fiction, as literature and game. Interactive fiction—the best-known form of which is the text game or text adventure—has not received as much critical attention as have such other forms of electronic literature as hypertext fiction and the conversational programs known as chatterbots. Twisty Little Passages (the title refers to a maze in Adventure, the first interactive fiction) is the first book-length consideration of this form, examining it from gaming and literary perspectives. Nick Montfort, an interactive fiction author himself, offers both aficionados and first-time users a way to approach interactive fiction that will lead to a more pleasurable and meaningful experience of it. Twisty Little Passages looks at interactive fiction beginning with its most important literary ancestor, the riddle. Montfort then discusses Adventure and its precursors (including the I Ching and Dungeons and Dragons), and follows this with an examination of mainframe text games developed in response, focusing on the most influential work of that era, Zork. He then considers the introduction of commercial interactive fiction for home computers, particularly that produced by Infocom. Commercial works inspired an independent reaction, and Montfort describes the emergence of independent creators and the development of an online interactive fiction community in the 1990s. Finally, he considers the influence of interactive fiction on other literary and gaming forms. With Twisty Little Passages, Nick Montfort places interactive fiction in its computational and literary contexts, opening up this still-developing form to new consideration.

Game playing with computers

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Publisher :
ISBN 13 :
Total Pages : 468 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Game playing with computers by : Donald D. Spencer

Download or read book Game playing with computers written by Donald D. Spencer and published by . This book was released on 1968 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Catalog of Copyright Entries. Third Series

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Publisher : Copyright Office, Library of Congress
ISBN 13 :
Total Pages : 1480 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Catalog of Copyright Entries. Third Series by : Library of Congress. Copyright Office

Download or read book Catalog of Copyright Entries. Third Series written by Library of Congress. Copyright Office and published by Copyright Office, Library of Congress. This book was released on 1977 with total page 1480 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Byte

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Publisher :
ISBN 13 :
Total Pages : 860 pages
Book Rating : 4.X/5 (1 download)

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Book Synopsis Byte by :

Download or read book Byte written by and published by . This book was released on 1979 with total page 860 pages. Available in PDF, EPUB and Kindle. Book excerpt: