Game Playing with BASIC

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Author :
Publisher : Hayden Books
ISBN 13 :
Total Pages : 188 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Game Playing with BASIC by : Donald D. Spencer

Download or read book Game Playing with BASIC written by Donald D. Spencer and published by Hayden Books. This book was released on 1977 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is designed to introduce computerized game playing and the BASIC programming language. BASIC is easy to learn, easy to use, and ideal for use as a game playing language. Until the invention of the computer, game playing was limited to humans. Today, students, teachers, programmers, analysts, and game playing novices are programming computers to play games. The educational value of both playing and writing computer games is substantial. They make ideal supplemental learning experiences to practice problem solving, probability, computer programming, statistics, logic, and decision making.

Basic Computer Games

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Publisher :
ISBN 13 :
Total Pages : 185 pages
Book Rating : 4.:/5 (288 download)

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Book Synopsis Basic Computer Games by : David H. Ahl

Download or read book Basic Computer Games written by David H. Ahl and published by . This book was released on 1981 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Games People Play

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Publisher :
ISBN 13 : 9780241257470
Total Pages : 0 pages
Book Rating : 4.2/5 (574 download)

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Book Synopsis Games People Play by : Eric Berne

Download or read book Games People Play written by Eric Berne and published by . This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'If you're going to read one psychology book in your lifetime... it should be his one' - Neil Hunter, Amazon review Fed up of feeling controlled at work? Feel trapped in a toxic relationship but don't know how to escape? Always feel like you lose the argument even if you know deep down you're right? Widely recognised as the most original and influential psychology book of our time, Games People Play has helped millions of people better understand human basic social interactions and relationships. We play games all the time; relationship games; power games with our bosses and competitive games with our friends. In this book, Berne reveals the secret ploys and manoeuvres that rule our lives and how to combat them. Giving you the keys to unlock the psychology of others and yourself, this classic, entertaining and life-changing book will open up the door to honest communication and teach you how to get the most out of life.

Rules of Play

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Publisher : MIT Press
ISBN 13 : 9780262240451
Total Pages : 680 pages
Book Rating : 4.2/5 (44 download)

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Book Synopsis Rules of Play by : Katie Salen Tekinbas

Download or read book Rules of Play written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2003-09-25 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt: An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Make Your Own Board Game

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Publisher : Storey Publishing
ISBN 13 : 1635863414
Total Pages : 149 pages
Book Rating : 4.6/5 (358 download)

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Book Synopsis Make Your Own Board Game by : Jesse Terrance Daniels

Download or read book Make Your Own Board Game written by Jesse Terrance Daniels and published by Storey Publishing. This book was released on 2022-08-30 with total page 149 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Game design expert Jesse Terrance Daniels teaches all the fundamentals of game design, from rule-setting to physical construction, along with original illustrations that capture the ethos and energy of the young, contemporary gaming community"--

How to Play Board Games in Easy Way 5 Books In 1

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Publisher :
ISBN 13 :
Total Pages : 408 pages
Book Rating : 4.6/5 (398 download)

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Book Synopsis How to Play Board Games in Easy Way 5 Books In 1 by : Mike Basemann

Download or read book How to Play Board Games in Easy Way 5 Books In 1 written by Mike Basemann and published by . This book was released on 2020-05-03 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: Defeat All Your Board Game Rivals In A Snap With The Help Of This Life-Changing, Easy-To-Follow Guide! Want to become a master of Chess, Backgammon, Cribbage, Go, and Mah Jong and conquer every rival you play against? Are you looking for easy-to-follow guides that will teach a beginner like you how to learn these games in the fastest way possible? Today is your lucky day! How To Play Board Games by Mike Basemann is the complete 5-in-1 guide... that covers everything you need to learn from the basic rules, to foolproof strategies and tips! Playing games with family and friends is all fun and games... until someone challenges you to raise the stakes. When this day comes, you have to come prepared with all the insider knowledge that will help you boost your chances and overcome your odds! Over the course of this life-changing guide, you will: Get FOOLPROOF strategies and tactics that you can use so you can maximize movement for each Chess piece and win every game Expertly move your Backgammon checkers with the help of a QUICK and EASY introduction to the rules of the game Skillfully mix Cribbage cards properly and accordingly to showcase your skills among your fellow players Cleverly capture and save your groups using MASTERFUL tips and tricks to easily understand the Go board Master Mah Jong using FIELD-TESTED tips and tricks to EASILY defeat your rivals and win a ton of money And so much more! When it comes to playing board games, having the mental agility and focus to cover all your bases is not enough. You also need to know all the expert-approved strategies that will help you win against all odds! In this guide, you will get all that... and MORE! This 5-in-1 guide has laid out in simple, easy-to-follow terms all the rules and advanced strategies that beginners like you will be able to use. Plus, it comes with clear illustrations that will effectively guide you and maximize your learning! Scroll up, Click on "Buy Now with 1-Click", and Get Your Own Copy Today!

Play Anything

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Publisher :
ISBN 13 : 0465051723
Total Pages : 290 pages
Book Rating : 4.4/5 (65 download)

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Book Synopsis Play Anything by : Ian Bogost

Download or read book Play Anything written by Ian Bogost and published by . This book was released on 2016-09-13 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: "An essential read for those seeking to understand how a new idea of play can be positive for our lives." u- Library Journal (STARRED review) /u Play Anything is a profound book: both a striking assessment of our current cultural landscape, and at the same time a smart self-improvement guide, teaching us the virtues of a life lived playfully." u- Steven Johnson, author of How We Got To Now and Everything Bad Is Good For You /u

Games People Play

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Author :
Publisher : Tantor eBooks
ISBN 13 : 1618030353
Total Pages : pages
Book Rating : 4.6/5 (18 download)

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Book Synopsis Games People Play by : Berne, Eric

Download or read book Games People Play written by Berne, Eric and published by Tantor eBooks. This book was released on 2011-07-06 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

How To Play Euchre

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Publisher : CRB Publishing
ISBN 13 : 8828319801
Total Pages : 46 pages
Book Rating : 4.8/5 (283 download)

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Book Synopsis How To Play Euchre by : Tim Ander

Download or read book How To Play Euchre written by Tim Ander and published by CRB Publishing. This book was released on 2018-05-06 with total page 46 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master Euchre, Win More, and Have Fun with Your Friends! Click the READ MORE button to discover more about this exciting card game! When you get your copy of How to Play Euchre, you’ll discover all the basics you need to have fun with this fast-paced and social game: How to Deal Euchre Hands What to Put in the Kitty Determining the Trump Suit How Trumps Affect Game Play The Mechanics of Playing Euchre Hands and much more! You’ll also find out how cheating figures into the game of Euchre. If you’re quick and cunning, you can take advantage of fun actions: Stealing the Deal The Six Flags Move Double Drawing and Reneging You’ll even learn how certain players work cheating into the game – and punish those who get caught! This comprehensive guide to Euchre includes a full list of gameplay lingo terms and definitions. You’ll also find out how to play seven fun variations like Stick the Dealer and Three-Handed Euchre. With the Euchre strategy tips in this book, you can play, cheat, and bid like a pro! Don’t miss out on all the fun! Order How to Play Euchre right away and maximize your card-game skills. It’s quick and easy to order – just scroll up and hit the BUY NOW WITH ONE CLICK button on the right-hand side of your screen.

Game Theory: A Simple Introduction

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Author :
Publisher : K.H. Erickson
ISBN 13 :
Total Pages : 68 pages
Book Rating : 4./5 ( download)

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Book Synopsis Game Theory: A Simple Introduction by : K.H. Erickson

Download or read book Game Theory: A Simple Introduction written by K.H. Erickson and published by K.H. Erickson. This book was released on 2013-11-15 with total page 68 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Theory: A Simple Introduction offers an accessible and enjoyable guide to the basic principles and extensive applications of game theory. Understand a game matrix, the prisoners’ dilemma, dominant and mixed strategies, zero-sum games, Pareto efficiency, the Nash equilibrium, and the power of asymmetric information. Calculate payoffs and outcomes in games involving characters such as Jack and Jill, or friend and stranger. Look at the effects of altruism and hatred on games, and see how games can change over time. Explore examples looking at gang members, free riders, global governance, a long-term relationship, competing corporations, advertisers and their customers, along with familiar hawk-dove and chicken games. See game players use every trick in the book to get what they want, with over 50 images to guide through the steps they use to play the game.

Game Programming Patterns

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Author :
Publisher : Genever Benning
ISBN 13 : 0990582914
Total Pages : 354 pages
Book Rating : 4.9/5 (95 download)

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Book Synopsis Game Programming Patterns by : Robert Nystrom

Download or read book Game Programming Patterns written by Robert Nystrom and published by Genever Benning. This book was released on 2014-11-03 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

How to Play Go: A Beginners to Expert Guide to Learn The Game of Go

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Author :
Publisher : CRB Publishing
ISBN 13 : 8827537023
Total Pages : pages
Book Rating : 4.8/5 (275 download)

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Book Synopsis How to Play Go: A Beginners to Expert Guide to Learn The Game of Go by : Tim Ander

Download or read book How to Play Go: A Beginners to Expert Guide to Learn The Game of Go written by Tim Ander and published by CRB Publishing. This book was released on 2017-12-18 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the Fascinating Eastern Game That’s Lasted for Millennia! What is Go? Go is a deceptively simple two-player game, played on square boards of various sizes. According to legend, the Chinese Emperor Yau invented this game to teach his son concentration, balance, and discipline. Over time, this game spread to Japan – and across the globe. For over four millennia, war leaders and sages have consulted this game to learn strategy, wisdom, and mental mastery. Inside How to Play Go, you’ll discover everything you need to know to play this ancient game. You’ll learn all the basics of capturing territory and pieces (including self-capture), handling dead stones, and mastering the endgame. This book explains the scoring system of Go – and how to grow from a beginner player to true mastery. How to Play Go explains advanced Go concepts like the Ko Rule, Eyes, and Dead/Live Groups. You’ll discover Atari, Handicaps, Komi, Cutting, and much more! Immerse yourself in a vast array of Go strategies: Territory Capturing The Ladder and the Net Good/Bad Shapes Ponnuki The Mouth Connections, Stretching, and Diagonals One-Point and Two-Point Jumps The Knight Move and the Large Knight Move With this information, you can master this mystical game and increase your mental power!

Game Theory 101

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Publisher :
ISBN 13 : 9781492728153
Total Pages : 273 pages
Book Rating : 4.7/5 (281 download)

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Book Synopsis Game Theory 101 by : William Spaniel

Download or read book Game Theory 101 written by William Spaniel and published by . This book was released on 2014 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Theory 101: The Complete Textbook is a no-nonsense, games-centered introduction to strategic form (matrix) and extensive form (game tree) games. From the first lesson to the last, this textbook introduces games of increasing complexity and then teaches the game theoretical tools necessary to solve them. Quick, efficient, and to the point, Game Theory 101: The Complete Textbook is perfect for introductory game theory, intermediate microeconomics, and political science.

How to Play Video Games

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Publisher : NYU Press
ISBN 13 : 1479827983
Total Pages : 376 pages
Book Rating : 4.4/5 (798 download)

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Book Synopsis How to Play Video Games by : Nina Huntemann

Download or read book How to Play Video Games written by Nina Huntemann and published by NYU Press. This book was released on 2019-03-26 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.

How to Play Cribbage

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Author :
Publisher : CRB Publishing
ISBN 13 : 1537838180
Total Pages : 33 pages
Book Rating : 4.5/5 (378 download)

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Book Synopsis How to Play Cribbage by : Chad Bomberger

Download or read book How to Play Cribbage written by Chad Bomberger and published by CRB Publishing. This book was released on 2017-09-25 with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master Cribbage and Impress Your Friends! Inside How to Play Cribbage, you’ll discover everything you need to know to have fun with this fascinating game: Basic beginner strategies for quick success and more wins Tactics for making smart choices on the discard How to take the lead – and reply to your opponent’s lead Tips for playing cribbage with 3 to 6 players Originally invented in the 1600s, cribbage became very popular with sailors (especially in the mid-1900s). During World War II, American submarine crews on long voyages became avid cribbage players. Admiral Richard O’Kane was once dealt a perfect hand in a cribbage game – and his lucky cribbage board has been passed down by generations of submarine captains. You can embrace the modern tradition of cribbage by learning the simple and compelling rules of the game. All you need to play is a friend (or a group of friends), a deck of cards, and a cribbage board (a board with 121 holes and pegs for each player). With this easy-to-understand guidebook, you can quickly pick up the basics of the game, including pegging, counting, and “quick counting.” You’ll learn about the “perfect 29,” how to win with 121 points, and how to “skunk” your opponents. You’ll find out how to use the “crib” (the namesake of the game) to your advantage – both as the dealer and a non-dealer. This book even offers sneaky tactics for experienced players, such as using “muggins” to keep your opponents honest and earn more points! When you read How to Play Cribbage, you’ll discover a special bonus chapter which describes Captain's Cribbage, a variant of 3-person cribbage. In three successive rounds, players take turns teaming up together and acting alone as the “captain.” This blend of teamwork and competition creates a fun and challenging twist on this classic game! Don’t wait another minute to start learning this exciting and social game – get your copy of How to Play Cribbage right away!

Game Balance

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Publisher : CRC Press
ISBN 13 : 1498799582
Total Pages : 806 pages
Book Rating : 4.4/5 (987 download)

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Book Synopsis Game Balance by : Ian Schreiber

Download or read book Game Balance written by Ian Schreiber and published by CRC Press. This book was released on 2021-08-16 with total page 806 pages. Available in PDF, EPUB and Kindle. Book excerpt: Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable. This involves a combination of mathematics, psychology, and occasionally other fields such as economics and game theory. Game Balance offers readers a dynamic look into game design and player theory. Throughout the book, relevant topics on the use of spreadsheet programs will be included in each chapter. This book therefore doubles as a useful reference on Microsoft Excel, Google Spreadsheets, and other spreadsheet programs and their uses for game designers. FEATURES The first and only book to explore game balance as a topic in depth Topics range from intermediate to advanced, while written in an accessible style that demystifies even the most challenging mathematical concepts to the point where a novice student of game design can understand and apply them Contains powerful spreadsheet techniques which have been tested with all major spreadsheet programs and battle-tested with real-world game design tasks Provides short-form exercises at the end of each chapter to allow for practice of the techniques discussed therein along with three long-term projects divided into parts throughout the book that involve their creation Written by award-winning designers with decades of experience in the field Ian Schreiber has been in the industry since 2000, first as a programmer and then as a game designer. He has worked on eight published game titles, training/simulation games for three Fortune 500 companies, and has advised countless student projects. He is the co-founder of Global Game Jam, the largest in-person game jam event in the world. Ian has taught game design and development courses at a variety of colleges and universities since 2006. Brenda Romero is a BAFTA award-winning game director, entrepreneur, artist, and Fulbright award recipient and is presently game director and creator of the Empire of Sin franchise. As a game director, she has worked on 50 games and contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon, Dungeons & Dragons, and Def Jam franchises.

Go for Beginners

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Author :
Publisher : Pantheon
ISBN 13 : 0394733312
Total Pages : 0 pages
Book Rating : 4.3/5 (947 download)

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Book Synopsis Go for Beginners by : Kaoru Iwamoto

Download or read book Go for Beginners written by Kaoru Iwamoto and published by Pantheon. This book was released on 1977-03-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Go is an ancient, subtly beautiful game of territory. But with its nearly endless possibilities and challenges, it is more than just another game; it is a way of life for tens of millions of players throughout the world. Embodying four thousand years of Oriental thought and culture, go is the oldest game in the world still played in its original form. Go is the kind of game that one can learn in a day—and spend a lifetime perfecting. It is more art than science: in order to surround and capture the opponent's territory, one needs intuition, flexibility, and acute perception combined with a sharp analytical mind. Each player is a partner in an exercise of coexistence; each player needs the other for self-enlightenment and for enjoyment. But then, too, go is a game whose strategy has been compared to the tactics of guerilla warfare. Go can be all things to all people; it is simple, elegant, and unexpectedly beautiful. This book contains an introduction; a brief example game; a clear, leisurely explanation of the rules; and illustrations of the simplest techniques of good play and of some easy and some more difficult problems the player will encounter. The appendixes include a concise list of rules, a glossary of technical terms, and a list of international and American go organizations. Among go players, Go for Beginners is known as the best beginner's book available.